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Age: 24
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Location: San Diego, CA

Hey Dtoid, I'm TriplZer0.



I'm a science fiction, fantasy, and speculative fiction writer by trade, but aside from writing, video games are my biggest passion. I also write over at Gamer Limit.

The first console my brothers and I ever got was an SNES for Christmas one year. Since then, we've owned an N64, Playstation, PS2, and an Xbox 360. I got a Gameboy Color one year for Christmas, but my brothers are more into handheld gaming than me. Every time they upgrade to the latest system I get their hand-me-downs. That's how I obtained my GBA and my two DS's. Handheld gaming for some reason doesn't interest me even though I know there are great games out there. The first console I've ever been the exclusive owner of is my PS3. The first games I ever played were Super Mario World, F-Zero, 7th Saga (which I've written about), and Out of This World.

My favorite genres are RPGs (Western or Japanese), FPS, action/adventure, and RTS (even though I suck at them).

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TriplZer0
12:55 PM on 05.04.2011

How Pokemon is Broken

I borrowed Pokemon HeartGold from my brother to see if I could relive those carefree days I spent in Johto as a child. Sadly, those days are gone forever. My 60+ hours spent with HeartGold taught me one thing: Pokemon is broken.


Pictured: Pikachu, cool lightning. Not pictured: broken mechanics

There’s always controversy every time a new Pokemon game comes out. People complain that the series doesn’t innovate enough. They bemoan that each game is basically just like the one before it with maybe a new coat of paint and a tweak or two here and there. I’m not going to delve into those complaints. That’s not where I think the Pokemon series has problems. I want to delve deeper into the actual, somewhat bullshit, gameplay mechanics.

Maybe it was the innocence of youth that blinded me to Pokemon’s faults. But after 60 hours with HeartGold, I’m not sure I’m going to play another Pokemon game ever again. Here’s a couple of reasons why:

The endless grind – As I’ve gotten older I’ve realized I have less and less patience for grinding, and Pokemon is all about the grind. This isn’t a trait that’s unique to Pokemon; many JRPGs suffer from the need for almost incessant grinding.


Price of admission: one soul

Pokemon wants you to “catch ‘em all,” but what they don’t tell you is that once you catch ‘em you have to raise ‘em to high enough levels to fit in with the rest of your team. And that takes forever. Battling wild Pokemon and battling other Pokemon trainers are the two ways you earn experience. But the problem is you never seem to earn enough.

Por ejemplo: I was going to tackle one of the gyms in HeartGold. The gym leader’s Pokemon were all in the mid to upper 30’s. I needed to level up a few members of my team so they could hold their own in the coming battle. However the wild Pokemon available to me at the time were only level 25, and I was out of other trainers to battle. The game forced me to spend hours battling weaker Pokemon just to scrape a few level ups together. It was soul crushingly monotonous. And it happened all the damn time throughout the course of the game.


I hope you all lose your jobs

Healing – The second problem I see with Pokemon is related to the first one. Undoubtedly your Pokemon are going to get hurt during all that time spent grinding. You have two options for healing them: take them to a PokeCenter or use an item. PokeCenters are free, but they’re only located in cities. It’s a huge pain in the ass when you have to race back to the nearest town after every fight to heal your team. Items really aren’t a better option either. Wild Pokemon don’t drop potions or other healing items like in other RPGs, nor do they drop money. You only earn money from battling that finite number of trainers. There’s a finite amount of money you can earn in the game. Therefore your ability to purchase healing items is severely limited.

The fact that healing your team is such a hassle only makes the grinding that much worse. While Dragon Age II was criticized for aspects of its battle system, I think that the auto-heal after a battle mechanic would work wonders within the Pokemon universe. Sure it’d put PokeCenters and all those identical looking Nurse Joy’s out of work, but I can live with that. If I never had to hear that “healing melody” ever again I could die a happy man.


I just thought this picture was funny. That is a truthfact.

Without addressing the overarching complaints that surround Pokemon – the lack of innovation – the issues I talked about above are the two biggest ones that break the Pokemon games. Maybe I’m not hardcore enough to slog through the games without complaining. While I love the fact that Pokemon is a surprisingly deep series – I don’t go near the breeding and EV stuff – I think it would take a turn for the awesome if it showed just a little more accessibility. If that happened then my time spent training my critters wouldn’t feel like such a dreary, mind numbing chore. So come on Game Freak and Nintendo, forget about creating new batches of Pokemon. Fix your gameplay mechanics and I’ll be first in line to throw more money at you.
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It seems people like Pokemon the way it is. Personally, I never played any game in the series, but I do have some interest in them. growing up, I was addicted to the show, but never had a Gameboy.

By the way, that pic is funny as hell! Ahhhh, the wonders of Google.
I think you have valid points. The problem is that Pokemon is made not to you enjoy the game itself, single player, but to battle other players. Also, what happens at Nintendo, where every new Pokemon game they put hundreds of uglier and uglier pokemons to you to use. I would be happy with maybe the 250 from Silver. But maybe it is just me.
I don't think their broken, it's just that you don't like them (or most JPRGs it seems) like you used to. It's fine, it happens sometimes and tastes change.

But you dare touch my healing medley, understand? Hearing those five consecutive notes brought a grand smile on my face, it brought me joy. My pokémon were safe and sound again. Until the next battle occurred anyway. But it was ok, I was gonna hear that cheerful melody all over again.
I'm with you all the way TriplZero: My pokemon Golden age was Gold, Silver and Crystal, and I stuck it out till diamond and pearl, thoroughly enjoying the remakes FireRed and Leafgreen, and Diamond and Pearl were great as well (Ruby and Sapphire...meh), but I too thought I could enjoy Heart Gold as much as I enjoyed my favourite generation of Pokemon, but for me I think partly the grinding thing, but the fact that they were modernising the franchise. Not dumbing it down, but I didn't like little things like that all the buttons were on the touch screen and just little "new generation" things that put me off. I picked up Poke White but I got utterly bored of it after 5 badges, and the Pokecenter issue has become evident to me in this game as White and Black has crazy long stretches between cities.
I don't think pokemon is broken so much as you don't seem good at it. You play the "grinding" card so fast and yet you could have steamrolled a gym of level 30 guys with level 25s if you pick the right pokemon to take in there, or at least taught them moves to counteract those trainers and leaders.

Pokemon is about building a team you like, but what it isn't about is trying to shove a square peg into a round hole.
I personally Have recently rediscovered the Pokemon series since starting highschool.Teachers don't Take Away GBAs Its werid but true, So I can spend hours grinding after my work is done, then battle over lunch.Its a very very fun stample to our geeky groups.
I personally Have recently rediscovered the Pokemon series since starting highschool.Teachers don't Take Away GBAs Its werid but true, So I can spend hours grinding after my work is done, then battle over lunch.Its a very very fun stample to our geeky groups.
@Wolfy-Boey It's not that I don't like JRPGs. I'm playing Suikoden III right now and really liking it. But the thing is with a lot of JRPGs I can level my team and earn money for healing/equipment at the same time. With Pokemon you can't really do that.

@Silent Protagonist -- I don't think it's because I suck at Pokemoning. (Totally looks like Pokemoaning) If I get to a gym where I don't have a Pokemon of the proper type to exploit that weakness, I have to raise one to the proper level. That takes time. For the most part I tried to cover as many bases as possible when it came to types and stuff.
One of my biggest complaints about the series were the npc trainers sitting around in the middle of no where waiting for you to come into viewing distance so they could ambush you. There's a word for their behavior: assault. I love how jovial the games attitude was about roving packs of men, women, and children waiting for you to show up so they can try to kick the shit out of your pets. You're not given the option to tell them "Look, just fuck off. I've a long way to go before the next pokecenter, and I'm trying to stop Team (insert name here) from stealing all of YOUR pokemon and I'm just not in the mood to deal with your dumb ass right now!"

Where are the police in Pokemon, seriously.
@Aethon

I'm pretty sure you actually have to battle various Policemen and Women in the world of Pokemon...
Man, I sure am glad Pokemon Black/White DON'T have a finite amount of Trainers or money to gain. Yep, Pokemon Black/White pretty much fixed everything I disliked about old Pokemon games.

But the grinding is pretty damn terrible still, I will admit. I had to grind for a week to get my whole team up to the right level to face the Elite 4 for the first time. Pokemon is still bad about grinding, but at least there are respawning trainers who scale to your level so you don't have to beat on weak-ass wild 'Mons all your life. It's bad, but at least they're learning.
And yes, it is true that choosing Pokemon based on their type and attacks is important for Gym Leaders.

But you still have to grind. Level is very important. Even if you resist your enemy's attack, if they are five levels higher than you it can still KO you in one hit. So you do have to grind a lot.
@Perfidious: In fairness, "five levels higher" isn't really a fair standard. Lv. 5 vs Lv. 10 is a "five levels apart" matchup, but so is 45 and 50. In the first case, that's double, and in the second, relatively negligible.

@MindDuck: That is to say, the police are totally part of this mass crime wave. Scandalous.

But Pokemon in general stopped appealing to me for pretty much this blog's reasons. So a fap for agreement.
I do agree the grinding is tough but black/white has the lucky egg item which gives you extra points after a battle. They also have exp.share which is very useful. Lastly, try raising 3 pokemon at a time it should be 2x faster than raising 6
Finite trainers was fixed with the Vs. Seeker in Diamond and Pearl (may have been in other games but I remember it from them) where you just stand near some trainers and use it, then a random number of said trainers will want to battle you again (most of the time with higher level Pokemon). Sadly they removed this from HG/SS, but I think it's back in Black and White.

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