Space scares the shit out of my wife. She seriously can't imagine a more frightening frontier.
For me, it's the ocean. Not afraid of water in the least, but god damn it I just know there are fucking monsters down there!
For me, it's the ocean. Not afraid of water in the least, but god damn it I just know there are fucking monsters down there!
I usually go out of my to say Disaster Report/SOS: The Final Escape and Raw Danger are survival horror. I remember the first one got my heart racing. Long stretches of silence and calm would be puncuated by fright and flight moments of eartquake tremors.
Floors would collapse, entire buildings would threaten to crush you, and you were constantly aware that every safe spot delayed the inevitable. I remember I was looting a store, and the whole place threatened to fall in on me. It was utterly unlikely, through videogame logic, I was in a safe place, but I didn't think twice about diving under the shutters and into the street.
It was a horror that played on real fears; not suprising since it came from Japanese developers.
Gregory Horror Show is another scarefest that still gets to me, even though it's a cute game of hide-and-seek. When those hotel guests want their things back, they're not pissing around!
Floors would collapse, entire buildings would threaten to crush you, and you were constantly aware that every safe spot delayed the inevitable. I remember I was looting a store, and the whole place threatened to fall in on me. It was utterly unlikely, through videogame logic, I was in a safe place, but I didn't think twice about diving under the shutters and into the street.
It was a horror that played on real fears; not suprising since it came from Japanese developers.
Gregory Horror Show is another scarefest that still gets to me, even though it's a cute game of hide-and-seek. When those hotel guests want their things back, they're not pissing around!
I think it's important to point out that Dead Space is technically an action horror game, not a survival horror game. Its particular method of horror is body horror.
Great blog!
The main thing I took away from it is that fear and shock are not horror, at least by your definition. I'd agree with that for the most part. "Survival-Terror" is probably the more accurate way to describe classic Resident Evil games.
Terror is that "I don't want to die!" panic that those games instill. Horror is that feeling of looking at a rotting corpse and just being horrified with the fact that it's there in front of you. No immediate threat that (as the space in Freelancer is no immediate threat) but the sense of isolation that it brings just horrifies you.
Am I getting that right?
Bt that definition, my most horrific gaming horror moment problem comes from the Pikmin series. Whenever a large group of Pikmin (+20 or more) suddenly die (via being devoured, burned, crushed, etC) it's always extremely horrifying.
As bad is that is, it's the worst when they drown. To see them struggle first, to hear they garbled, half submerged, panicked cries for help, only to have them end in a death moan and final flash into ghost form before leaving this world in a traumatized, helpless state, and knowing that IT'S ALL YOUR FAULT FOR LETTING THEM DIE
That's true horror.
I know some people that wont play the game because they let their Pikmin drown once, and they are forever scared by the experience.
The main thing I took away from it is that fear and shock are not horror, at least by your definition. I'd agree with that for the most part. "Survival-Terror" is probably the more accurate way to describe classic Resident Evil games.
Terror is that "I don't want to die!" panic that those games instill. Horror is that feeling of looking at a rotting corpse and just being horrified with the fact that it's there in front of you. No immediate threat that (as the space in Freelancer is no immediate threat) but the sense of isolation that it brings just horrifies you.
Am I getting that right?
Bt that definition, my most horrific gaming horror moment problem comes from the Pikmin series. Whenever a large group of Pikmin (+20 or more) suddenly die (via being devoured, burned, crushed, etC) it's always extremely horrifying.
As bad is that is, it's the worst when they drown. To see them struggle first, to hear they garbled, half submerged, panicked cries for help, only to have them end in a death moan and final flash into ghost form before leaving this world in a traumatized, helpless state, and knowing that IT'S ALL YOUR FAULT FOR LETTING THEM DIE
That's true horror.
I know some people that wont play the game because they let their Pikmin drown once, and they are forever scared by the experience.
@Jonathan Holmes Yeah it was mostly the absolute isolation that scared me more than any monster. Like I'd get scared playing Dead Space, but I never carried that fear with me after I'd finished or turned off the game.
Woah , Bruce Campbell? Sign me up! I understand how you feel , in most games that sport fast moving underwater enemies and murky waters (dk64,wow,mario64,banjo kazoie etc) I panic as soon as I realize how much of an advantage enemies have over me. Great blog, never heard about those games. @holmes youre not alone in feeling guilty over dead pikmin! @manchild I can see how Ecco can be utterly terrifying, with that psychotic genesis soundcard and that scary ocean.
The problem lies in the fact that gamers have created the term "survival horror" to describe some games when they tend to just be action games (see Dead Space, Resident Evil 4 and 5) with elements from puzzle and adventure games (see Resident Evil 1-3, Silent Hill series, and the Alone in the Dark series). The thing that seems to have stuck to people are the horror movie aesthetics and visuals. Just to drive the point home further, Devil May Cry has a bunch of the elements we associate with "survival horror" but we call it an action game just because we have more combat options.
This is a very cool opinion here, and one that I haven't read before. For me, space itself hasn't really gotten to me. But that might be because no game has really spoken to me when it comes to scale and insignificance. I'm not sure whether one could (and still remain a fun game). Games and sci-fi in general invariably have compromise on this because you can't simply make a person wait for, like, years, to travel.
I think a space game where the threat of running out of, say, fuel, was constant, it would scare me a lot more. If you're stranded in space with no fuel, you're done, and that's it. A pretty scary thought.
I think a space game where the threat of running out of, say, fuel, was constant, it would scare me a lot more. If you're stranded in space with no fuel, you're done, and that's it. A pretty scary thought.
I agree with u. they are good enough to play......
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