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Age: 24
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Location: San Diego, CA

Hey Dtoid, I'm TriplZer0.



I'm a science fiction, fantasy, and speculative fiction writer by trade, but aside from writing, video games are my biggest passion. I also write over at Gamer Limit.

The first console my brothers and I ever got was an SNES for Christmas one year. Since then, we've owned an N64, Playstation, PS2, and an Xbox 360. I got a Gameboy Color one year for Christmas, but my brothers are more into handheld gaming than me. Every time they upgrade to the latest system I get their hand-me-downs. That's how I obtained my GBA and my two DS's. Handheld gaming for some reason doesn't interest me even though I know there are great games out there. The first console I've ever been the exclusive owner of is my PS3. The first games I ever played were Super Mario World, F-Zero, 7th Saga (which I've written about), and Out of This World.

My favorite genres are RPGs (Western or Japanese), FPS, action/adventure, and RTS (even though I suck at them).

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Dread Space: Why Space Sims Scare Me More than Zombies

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Games like Resident Evil and Dead Space aren’t horror. Now that I’ve got your attention, let me clarify that statement. Sure those games are classified as “survival horror” games, but they don’t represent horror to me, and it has nothing to do with the more action-oriented flavor these games have adopted recently. So what do I consider horror? The answer might surprise you.


Surprise hugs! But not truly horrifying

Even though I say games like RE and Dead Space aren’t horror, they’re still scary. How does that make sense? Simple. These kinds of games scare me when I play them because I know that something is going to jump out of an air vent or through a window at me. (Sorry for the stupid voice over in that video). I’m afraid of the surprise, that “Ah ha! Gotcha!” moment but nothing else. Sure those moments cause my heart rate to spike and maybe a small trickle of urine to escape down my leg, but they don’t inspire that lay-awake-at-night-type dread real horror does.

I’ve found that true kind of horror in the most unlikely of places: in space combat simulators.

Games like Tachyon: The Fringe and Freelancer are horror games. They might be dressed up like space sims with some trading elements and such, but they terrified me more than any zombie or Necromorph could ever dream of.

Why did these two games scare me that much? There’s no extreme graphic violence in either game. All of the combat takes place in space ships where killing enemies results in impersonal explosions. So if it’s not the violence that did it, what did?

Space did it. There’s that phrase that “in space no one can hear you scream”, but it should really be, “in space no one can hear you scream, and space is so goddamn big that no one will see you either, and nothing around you cares you’re screaming.” Space terrified my kid brain when I first played Tachyon, and then Freelancer a few years later made it worse.


So pretty, and yet so terrifying

In Tachyon you play down on his luck and wrongly exiled pilot Jake Logan (voiced by the one and only Bruce Campbell), and you end up choosing to side with a group of ragtag colonists and miners or the massively rich GalSpan corporation as they fight over a region of semi-colonized space known as the Fringe.

There’s one mission--Hell, I don’t even remember what it’s called or whose side it’s for--where you have to go escort some convoy from one star system to another. Anyway I’d been playing the game for a while at that point and jumped through the Tachyon Gate with no second thoughts. As soon as my ship arrived, a wave of panic came over me. In front of me, taking up almost my entire screen was a ringed gas giant, kind of like Saturn. It was drawn to scale, so it dwarfed my ship and the other ships in the convoy. It was the biggest planet I’d seen in the entire game so far. It didn’t do anything but just chill there in space. It wasn’t part of the mission. No enemies came out from its rings to ambush me. It did nothing, but still the thing scared me so badly I had to quit the game.


Scariest planet ever

The planet was just so big compared to all the other ships around it. All it did was remind me of how small I was, both my ship avatar and me as a person. That planet made me realize how small I was, just a simple kid playing a video game. Eventually, I got over that dread, went back, and finished the mission, but I had to force myself not to look at that planet or dwell on it during the mission.

A few years later, a similar thing happened with Freelancer. I loved playing the game so much that I cheated so I could just explore without consequences. I didn’t want to have to deal with pirate raids, enemy fleets, or just any damage at all. But while I might have avoided game overs, I encountered something far worse--that same paralyzing fear of being small and alone.

Other survival horror games try to make you feel that same trapped loneliness, but you’re never truly alone. There are usually always enemies around. While Dead Space had stretches where it was just me, some hallways, and brilliant sound design, I knew that at any moment I could be thrust into a fight with some slicey-dicey Necromorphs. In Freelancer you’re truly alone. You’re just a ship flying around in the darkness.



Flying into a gas cloud in Freelancer is fucking terrifying, especially in the outlying star systems on the edges of the game’s map. There’s just radiation, some space rocks, and a whole lot of nothing. Because unlike Tachyon, Freelancer is a more open game that allows you to explore. So that means certain areas have only a few enemy encounters and a whole lot of nothing. The backdrops may look pretty, but they just hide the existential horribleness that lurks underneath.

In TV shows, movies, and other games that deal with space, you or the characters always have companions. Han Solo has Chewie to keep him company when they’re out doing smuggler things. The Serenity has an entire crew. The Galactica even has a whole fleet around it that provides human contact. But in these kinds of space sims, it’s just you out there in your ship.

Sometimes in Freelancer there would be no banter or anything resembling human contact, just the sounds of the engines and the radiation alarms as you plunged into the depths of that radioactive gas cloud. It’s so terrifying on a deep personal level that I hate it. I love the games for their mechanics and space combat action, but I hate them for the soul-crushing dread they made me feel.

That’s true horror. A zombie dog jumping through a window is just an unpleasant surprise.

What about you guys? Does anyone else have stories like this where an ostensibly non-horror game scared you more than a “dedicated” horror game?
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Space scares the shit out of my wife. She seriously can't imagine a more frightening frontier.

For me, it's the ocean. Not afraid of water in the least, but god damn it I just know there are fucking monsters down there!
I usually go out of my to say Disaster Report/SOS: The Final Escape and Raw Danger are survival horror. I remember the first one got my heart racing. Long stretches of silence and calm would be puncuated by fright and flight moments of eartquake tremors.

Floors would collapse, entire buildings would threaten to crush you, and you were constantly aware that every safe spot delayed the inevitable. I remember I was looting a store, and the whole place threatened to fall in on me. It was utterly unlikely, through videogame logic, I was in a safe place, but I didn't think twice about diving under the shutters and into the street.

It was a horror that played on real fears; not suprising since it came from Japanese developers.

Gregory Horror Show is another scarefest that still gets to me, even though it's a cute game of hide-and-seek. When those hotel guests want their things back, they're not pissing around!
I think it's important to point out that Dead Space is technically an action horror game, not a survival horror game. Its particular method of horror is body horror.
Great blog!

The main thing I took away from it is that fear and shock are not horror, at least by your definition. I'd agree with that for the most part. "Survival-Terror" is probably the more accurate way to describe classic Resident Evil games.

Terror is that "I don't want to die!" panic that those games instill. Horror is that feeling of looking at a rotting corpse and just being horrified with the fact that it's there in front of you. No immediate threat that (as the space in Freelancer is no immediate threat) but the sense of isolation that it brings just horrifies you.

Am I getting that right?

Bt that definition, my most horrific gaming horror moment problem comes from the Pikmin series. Whenever a large group of Pikmin (+20 or more) suddenly die (via being devoured, burned, crushed, etC) it's always extremely horrifying.

As bad is that is, it's the worst when they drown. To see them struggle first, to hear they garbled, half submerged, panicked cries for help, only to have them end in a death moan and final flash into ghost form before leaving this world in a traumatized, helpless state, and knowing that IT'S ALL YOUR FAULT FOR LETTING THEM DIE

That's true horror.

I know some people that wont play the game because they let their Pikmin drown once, and they are forever scared by the experience.
@Jonathan Holmes Yeah it was mostly the absolute isolation that scared me more than any monster. Like I'd get scared playing Dead Space, but I never carried that fear with me after I'd finished or turned off the game.
Ecco the fucking Dolphin...Jesus Christ. Pants were shat, childhood = ruined.
Great blog!
Woah , Bruce Campbell? Sign me up! I understand how you feel , in most games that sport fast moving underwater enemies and murky waters (dk64,wow,mario64,banjo kazoie etc) I panic as soon as I realize how much of an advantage enemies have over me. Great blog, never heard about those games. @holmes youre not alone in feeling guilty over dead pikmin! @manchild I can see how Ecco can be utterly terrifying, with that psychotic genesis soundcard and that scary ocean.
Wonderful blog!! Yeah, true horror for me has to have an emotional element.
The problem lies in the fact that gamers have created the term "survival horror" to describe some games when they tend to just be action games (see Dead Space, Resident Evil 4 and 5) with elements from puzzle and adventure games (see Resident Evil 1-3, Silent Hill series, and the Alone in the Dark series). The thing that seems to have stuck to people are the horror movie aesthetics and visuals. Just to drive the point home further, Devil May Cry has a bunch of the elements we associate with "survival horror" but we call it an action game just because we have more combat options.
This is a very cool opinion here, and one that I haven't read before. For me, space itself hasn't really gotten to me. But that might be because no game has really spoken to me when it comes to scale and insignificance. I'm not sure whether one could (and still remain a fun game). Games and sci-fi in general invariably have compromise on this because you can't simply make a person wait for, like, years, to travel.

I think a space game where the threat of running out of, say, fuel, was constant, it would scare me a lot more. If you're stranded in space with no fuel, you're done, and that's it. A pretty scary thought.
I agree with u. they are good enough to play......
Raspberry Ketone

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