Sver... it's not that SVER players win a lot, it's that their maps win a lot.
I love the new Directives idea and have noticed a lot more people playing Interdiction and Acquisition modes (I only need to destroy one more Acquisition vehicle for the trophy, so this has been particularly good for me!). The only problem is that if you are in a group of people and one of the players doesn't have the new Interdiction DLC, the person gets unceremoniously dumped from your group if you land in the Interdiction queue through Directives. Rather nasty of Zipper!
Generally when in a group we tend to just choose a mode rather than rely on Directives. They should have added a filter that would avoid the Interdiction queue if one person in the group didn't have the DLC, but apparently they continually seem to forget that people play the game with their friends! When grouped up, we still occasionally get split up when dumped into a game. I have no idea how they are going to manage the upcoming "clan wars" when they can't even seem to keep smaller groups of 2-6 people together!
It's a good concept though - just not well executed. (especially when you look at the final scores and see people with massively high scores that did nothing in the game... but got the double XP... it should be added to their private score only and not eligible to calculate MVP status)
I love the new Directives idea and have noticed a lot more people playing Interdiction and Acquisition modes (I only need to destroy one more Acquisition vehicle for the trophy, so this has been particularly good for me!). The only problem is that if you are in a group of people and one of the players doesn't have the new Interdiction DLC, the person gets unceremoniously dumped from your group if you land in the Interdiction queue through Directives. Rather nasty of Zipper!
Generally when in a group we tend to just choose a mode rather than rely on Directives. They should have added a filter that would avoid the Interdiction queue if one person in the group didn't have the DLC, but apparently they continually seem to forget that people play the game with their friends! When grouped up, we still occasionally get split up when dumped into a game. I have no idea how they are going to manage the upcoming "clan wars" when they can't even seem to keep smaller groups of 2-6 people together!
It's a good concept though - just not well executed. (especially when you look at the final scores and see people with massively high scores that did nothing in the game... but got the double XP... it should be added to their private score only and not eligible to calculate MVP status)
Hallelujah, I have been stuck in the black hole that is Valor for just next to eternity. Maybe now when I actually do get the time I can play something other than Sabotage. I might even earn some decent exp while not hating every one of my teammates for not following orders.
I like this idea. It reminds me the MAG team has some sense of ingenuity and gives me hope for the future interest of this game.

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