Hey Dtoid. Been a while since I blogged. I guess I just needed something properly enraging to write about.
On the topic of
Dante's Inferno, I find a more general issue has arisen: Does one pun-fully damning flaw consign an entire game to a poor evaluation? If I enjoy 90% of a game and the final bit wavers between arbitrary and insulting, does that invalidate the majority of the experience.
In this specific case, and in my sleep deprived state, yes. Yes it fucking does.
Dante's Inferno is a good-looking, smooth-running game with generally competent voice acting and amazing CG scenes. The designers set out to make a horrific interpretation of Hell, and for the most part they succeeded. The environments and enemies vary between expected and fresh, and I say "expected" in the sense that if I had gone through the game without at least one cloven-hoofed demon thing with big horns, I would have been disappointed and thought Visceral was trying too hard. As usual, I find rambling on about the good points like graphics, sound, design, and technical proficiency pointless. When something is done well, I say so and let the material itself explain why. It's much easier for me to come up with "Rob Liefeld" than "Esad Ribic" because... I don't know. Maybe I just like hating things.
So what
extinguishes Dante's Inferno? The sentiment that a game, or specifically a game's ending ultimately felt rushed is not uncommon, associated mostly with tie-in games that are made under tight time constraints.
Dante's Inferno starts with this subtly, around the "Greed" level. Lock-in battles get noticeably longer, there are substantially more instant death pits, and the previously great camera starts feeling iffy. It must have been a stretch for time. Even in a "3D" game, the image is ultimately two-dimensional; if the camera is at nearly ground level, there is no perceived depth between one platform and the next.
Ok, fine, so the early levels got the TLC and the later levels were about getting the job done. The inexcusable part? The Malebolge. 10 challenge rooms with identical stages shoehorned into the game because someone was too lazy or didn't have the time to come up with an actual level. Even worse, they're not in-game challenges faced by Dante, they're stupid meta-challenges like "get a 100 hit combo" or "kill 5 enemies while they're in the air". Heaping the shit on is that if a challenge isn't completed successfully, an in-game message pops up saying "Challenge: FAIL!!!!!!!!!!!!!!!!!". Maybe I'm off on the number of exclamation points, but fucking
seriously? ZOMFG challenge fail GG nubzorz. Git gud lol.
Fuck off.
I don't know. Maybe I'm too picky on that one. I can deal with conversational prose and misused ellipses to approximate normal speech, and I don't mind at all when a game is cold, black and white text. Challenge failed, period. Works for me! I'll even accept two exclamations, but past that and I feel like my intelligence is being insulted, as though I thought that it would be cute or something. It's a vague "are they professionals?" vibe. Whatever. I've already stayed on it too long.
Finally, and I have to mention this one individually is Malebolge 9. The challenge is to defeat all the enemies without resetting your combo counter. Not bad, except there's one of those Hell-knight guys (big horns, hooves, the type I would have felt the game was missing something without) with a counter attack that stuns Dante. Even if they aren't your primary target, too many wayward scythe sweeps will prompt a shove from him and the challenge is failed. Spend a fraction of a second too long recovering from a dodge, challenge failed. Stray hit from a witless mook baddie, challenge failed. Block, challenge failed. Competently play the game exactly as I have up to that point, dodging stun moves and stray hits, taking no damage, but use a move with a draw time that's slightly too long, challenge fucking failed. It isn't "too hard" as much as it is just not any fun to go through. The worst part is, most of this is guessing. It doesn't seem to fail you as soon as the counter resets, so I never really knew what truly ended it for me, just that it also finally put to rest the semblance of fun I'd hauled along since the Greed level.
So yes, any good I found in
Dante's Inferno was invalidated, at least for me. No matter how much I liked other parts of the game, I'm never going to play it again because there is a section in it so lazy and uninteresting to me that any time invested getting to that point could have won me a few more levels in MAG or let me go back to another game I enjoy all the way through instead. "Eat this cake to get kicked in the balls". That's when I just don't eat the fucking cake.
Visceral games, I loved Dead Space. Please do not hose up Dead Space 2 with stupid ass challenge rooms that any other game would have had as bonuses or extra content.