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Trev
11:05 AM on 06.06.2012

Best Game: The Last of Us
I knew this one had me at the end when I didn't want Joel to shoot that guy. I had a little chat with some friends and they had felt the same. It's hard to say it isn't glamorized with its presentation as a video game and all, but I wasn't cheering for people getting their faces blown off. It isn't the easiest thing to explain, but suffice to say that we can be entertained by and enjoy things that would constitute constitute a normally negative emotional response because we know they aren't real. We like it like being scared by horror movies.I think that's what's going on. Naughty Dog has a good record of having characters respond the same way I do, and if both the fictional Ellie and the real I think Joel might have gone too far there, I think they've created something special. It's right up there with "we were almost in that" but so much darker.

Biggest Surprise: Watch Dogs
It has the same flavor of dystopian future as Robocop or Max Headroom, where "cyberterrorists" can actually be good and they try to keep things pretty grounded outside of their central conceit of cyborgs, literally brain-melting TVs, or city running computer networks. Sure, I have some concerns about it, but this came out of nowhere and looks like it has lots of potential.

Neatest Idea: ZombiU
Zom-bew is another zombie game and, to be honest, I was getting a serious Dead Island vibe from it. It has a spectacular CG trailer, unconvincing simulated gameplay, and then it looks like Skyrim in a zombie suit. My skepticism aside, I like what they're doing. Making your old protagonist character into an enemy when they die is a much better way to make things feel like the zombie apocalypse. That's how it would work, wouldn't it? If all your actions are not undone, it will be just like getting another life or a checkpoint, but with that organic, movie feel where the character you follow stumbles onto someone's bunker that they never made it to, only it's a backpack.

Best Presentation: Resident Evil 6
"Hello. We're going to show you Resident Evil 6." They show the game. "Thank you very much." They leave. Regardless of what you thought of the game itself, I don't think you can disagree that the best way to present a game is to let it stand on its own merit.

Most Predictably Liked: God of War: Ascension
I like God of War. This is more God of War. It looks as good and over the top as ever. I usually don't like "if it ain't broke, don't fix it," but the God of War games show significant evolution through the series, and, really, it's not something I want them to mess up. Evolution is preferable to revolution. To put it in the same boat as movie adaptations: don't change anything unless it will actually make it better.

Most Unexpected Gameplay: Assassin's Creed 3
Speaking of boats: Boats! Cool. Ship to ship combat is the last thing I thought I would see in an Assassin's Creed game and it looks intense. I wonder if you can select the shot you use and where it's targeted. I saw them using chain shot to take down masts and rigging in there.

Most Improvement: Splinter Cell: Blacklist
I've never been totally down with Splinter Cell, but the amalgamation of stealth and action here is already doing a better job than in Conviction. Metal Gear has always been really self-aware with its ridiculousness; it exists in a world where all those kooky government experiments about ESP and whatever else actually worked. Splinter Cell was trying to be more real, it always resorted to kind of gimmicky moves like the hanging takedown and split jump that were seldom useful. Now it's back to spies, has something that works for the whole game, and you can maintain your stealth by striking at the right time and in the right order. It's like Space Marine's health, but for sneaking: encouragement to keep going instead of planting your ass in a corner.

Most Electrifying: Metal Gear Solid Rising: Revengeance
Huehuehuehuehuehue! Really though, it looks awesome.

Video games!
Video games! :D :D :D :D :D

Don't complain about pictures. I would have embedded all these videos, but they took that away A YEAR AGO under the pretense of giving us something new and then forgot the cblogs and community existed. "By gamers. For gamers." indeed.



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Haha the positivity took a bit of a hit at the end there. A nice, levelheaded blog. A lot of the games being shown are "more of the same" but I'm kind of alright with that. I know Borderlands 2 and Most Wanted will give me hundreds of hours of play but then I also need to get around to some earlier games to get caught up with AC3, DS3, Sly, Bioshock and a few others. If people see me complaining this week just keep the "First World Problems" hashtag in mind lol.
Very positive until the last tiny paragraph. ;)

I agree with your RE6 sentiment. All I really need is a small intro, some gameplay and a polite wave when it's all over with. Let the games speak for themselves. Nice blog.
Yeah, well they've got to get it in gear with that stuff. I'm not going anywhere, but they could at least pretend I might. I didn't claim I'd say nice things about websites!
The show turned out to be an Uncharted-simulator, with Star Wars: Uncharted, Tomb Raider: Uncharted, and TLOU definitely have me a vibe that the gameplay shown could have been a set piece or movement in Uncharted 6: Drakes's Older Now.

I loved the tension in TLOU gameplay, though, and that survivors are not to be trusted (because we're dicks as people), and the notion that bullets are hard as shit to find. My biggest concern is just not being sure if an end of the world scenario can be pulled off as well as I'd want it to be. Is it going to feel like a narrowly linear series of encounters, or will it succeed in pushing players along, making them feel like they're moving forward for the sake of survival.

If Star Wars can take the Uncharted formula, remove the damn bullet sponge gameplay and infuse it with not-prequel lore, I'm excited! While they're at it, they should make another Jedi/TFU game with the Euphoria Engine, but instead of throwing unbelievably shielded and immune enemies at us, let us cut through swarms of Stormtroopers, and leave the longer encounters for jedi fights.

Lastly, MGRR looks like an outright phenomenal, top notch game. Holy shit.
Don't forget about the zombies I don't think we've seen real gameplay with them in it yet. I'm generally ok with ND's style of linearity. They fill games with things that I like, and I only get that itch to go explore and try to break something when I don't like what's going on. Maybe that's not entirely right, but I think you'll get the idea.
Would you say that Metal Gear Rising is a cut above the rest?



That's not going to be anywhere near as fun now that the show is cancelled.
This pretty much sums up how I experienced this years E3. I'm very very positive! I haven't got a clue why people are saying "RIP games" and the like. So much awesomeness was shown! Although I think most of that awesomeness will be available on a Sony system. I wasn't very positive about Microsoft. I don't have a 360 but I love to see them doing great. I expected a little bit more from Nintendo. When a company says "It's all about games, games, games." when they're showing off new hardware I'm starting to ask questions. Especially when those games were kind of underwhelming. Some fun titles yes, Pikmin and ZombiU, but it's not gonna make me buy a Wii U. I might sound a bit negative maybe but it's more critical than anything. Or realistic even. Competition between companies is always good for consumers so for as far as that is concerned it could've been better. That said, it's great to be a PS3 owner. Holy balls! The amount of AAA+ games coming our way is what makes me really really positive!
Very nice! Personally I wasn't so keen on the ship to ship battles in AC3... but at least they are playing with the tried and true formula of climbing and assassinating! :)
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