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Napalm & Cordite Review-pressions
Trev | 11:03 AM on 07.24.2009 11 comments


It's two maps and there's not some plot twist in them, so it's a review. I only played them for an evening, so I feel like it should merely be impressions. It's... whatever. I don't know if there's a difference for this kind of content. It's actually kind of hard for me to say this, but these new maps aren't very fun. It isn't the fault of the maps themselves; the people playing on them being camping douchebags is clearly what ruined the experience for me, but it was significantly marred regardless of the reason.


Here's the video again. What do you want, pictures of dirt and hallways?

The first map I found myself on was Sujeva Cliffside and as much as I like the atmospheric outdoor maps we got previously, this one seems to be specifically built for spawn camping. The map isn't especially long and feels decidedly cramped no matter where you go; it just isn't an open map, which is fine. The trouble is that all that cool junk piled outside is great cover for a team to rush up to the building on your side of the map. The buildings, while 3 stories are actually pretty useless for scouts due to a big rock formation and general clutter cutting down the visible range of the map. The trouble really comes in when someone gets a spawn point on the top floor. It's plenty of blind corners and easily camp-able stairways, only to get up to the top to meet half a team and turrets. This will be a cool map for dtoid private games because I can generally count on fellow dtoiders not to be total cunts, but the dregs of the internet make this one a waste of time. If you thought Tharsis Depot or Radec Academy were bad for spawn camping, good luck with this one; the distance you have to go to even see if someone is out there means your spawn-invincibility can't help push them back.

Arctower Landing is better, but still kind of iffy. Instead of having a bunch of junk, it's hallways. It's less about spawn camping and more an instance of what I always hated about FPS games before: pac-man. HallwayhallwayhallwayhallwayDEAD. Unless you can psychically predict the path someone will take and have the spaghetti plate of a layout memorized, the best way to take out a speaker-carrier is to wait by the goal; one unexpected turn can make them all but un-catchable so the safe bet is to ambush them. Once again, it will likely be killer fun with dtoiders, but random groups from the intertrons makes for an exercise in how many times you can die because someone hopped in front of you to soak up all the bullets meant for the other team, died, and obstructed your view in the process to make it easier for them to kill you. For once, I want friendly fire on not just as a novelty, but as a way to kill people that get in my way. It will make them not be in the way anymore, at least. I don't want to seem too down on this one, or for either map give the “I only lost because of my team” impression. I played for a good chunk of the evening and really only on these maps and it just didn't feel as good as map pack #2. Of course, Southern Hills and Beachhead are also awesome so topping them might have been a difficult task. I was right. It's a hell of a battle to get the boltgun. I don't know if it ever respawns though; it might end up just lying around the map after whoever has it gets taken out.

After the quality additions of the previous two DLC packs and the apparent thought that went into the on-disc maps, I'm left wondering if there is just some path or strategy (other than “sit with gun pointed at door” or "try to make sure no one else has fun") that I am missing or if these simply aren't as nice. The maps are as aesthetically pleasing as any of the other ones and they could be a ton of fun if you were going to play them with people that don't think winning at the cost of fun in an online FPS makes them important. In short: ehhhh. Hopefully the bullshit drains out for double XP this weekend.



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11 comments | showing # 1 to 11
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Elsa's Avatar - Comment posted on 07/24/2009 11:27
Elsa
I actually like the smaller maps (especially Tharsis)... not so much for the camping, but the generally faster pace and mayhem. I tend to like chaotic run and gun type games.

I still haven't played the maps in the second map pack... I bought them, but haven't even looked at them yet, so I think the third map pack will wait for now.

DOUBLE XP WEEKEND!!!! Yay!! Can't wait! I know what I'll be playing this weekend for sure!
Trev's Avatar - Comment posted on 07/24/2009 11:44
Trev
I also like Tharsis, for much the same reasons. If someone is going to pitch a tent outside your base, it's more likely to happen there than on Salmun Market or Phyrrus though. Sujeva, so far, has a 100% jackasses on the roof rate. I guess I'll just have to get some practice arcing the grenade launcher up there. It could honestly use three or four sentries up on top of the roof just to avoid the apparently inevitable BS.

I'm willing to say that my meh for Arctower is entirely personal preference; after getting blindsided a dozen times I don't care if I have twice as many kills because I want to have gunfights or at least purposefully sneak around instead of stumbling on enemies. I'm sure the latter will go away as I learn the map more. It could be really good of people get in the habit of staying to one side in hallways.
TriplZer0's Avatar - Comment posted on 07/24/2009 12:08
TriplZer0
I'm not a huge fan of Radec but Tharsis is pretty fun. I was on the fence about buying another set of maps so your review-pressions really helped me out. You're right about Southern Hills and Beach Head being awesome.
Zippyduda's Avatar - Comment posted on 07/24/2009 12:26
Zippyduda
Same Elsa, I've had the 2nd map pack since release but not played them. Shocking I know, considering they were the best maps from Killzone 1 which I love.

Y'all should pick up Killzone 1 :P
CelicaCrazed's Avatar - Comment posted on 07/24/2009 13:09
CelicaCrazed
Well I bought the first two map packs so I might as well get this one too. Elsa and Zippy, you both will love the 2nd pack. I personally find it better than the first one, much more atmospheric and appealing.
Y0j1mb0's Avatar - Comment posted on 07/24/2009 13:24
Y0j1mb0
Wait, Trev doesn't like a map pack made for campers and thats all he does with his invisible ass and sniper?

Holy shit. :)
Trev's Avatar - Comment posted on 07/24/2009 13:46
Trev
It's called defense, old man. You just don't like it because I'm aiming at you. Get on my team once and a while and you'll appreciate the support fire and enemy scans.
IronPikeman's Avatar - Comment posted on 07/24/2009 13:49
IronPikeman
I completely agree with you, I wasn't very impressed with the new maps... Well, I take that back, I was impressed, yet also disappointed that these were just "shitstorm maps," where people group up in one area and spam every damned explosive weapon available until the match is over.
Corak's Avatar - Comment posted on 07/24/2009 14:40
Corak
I have kind of the opposite experience you did, maybe it was the matches I was in didn't have that many jackasses in Sujeva. Yea people tried to camp but for some reason we were able to repel them, if you stand on top in Sujeva you can get kills but are mostly easy pickings from a hidey hole on the side of the map. And my team seemed to understand that if you wing grenades up there a lot the other team won't go back up there. The sides of that map are the best chance you have to get some kills. Mostly because there is cover from the guys up top and you have a longer view down the map. Its a small map so expect to get a few steps outside your starting point interior and see the other team almost immediately.

However, Arctower I completely agree with you about. I'll say this, if you run around this map and don't have a shotgun in your hands you are at a serious disadvantage. Hallway, turn, hallway, turn, shotgun at close range, dead. That's pretty much how the match went. Yea you might get lucky a few times with an assault rifle but not enough to make it worth while. Also without a longer view down the map it almost makes the scout useless. If you are a scout the tight corners don't give you a good look anywhere over a big area to be effective. Not saying you can't snipe here but its so difficult its really not worth it.

As for the "special weapons" I used the flamethrower once, got 2 kills and was killed, and the boltgun I never found, was never killed by, but I did hear it being used, and from what I remember I didn't see or think "holy shit look at all the kills he's getting with it."
Trev's Avatar - Comment posted on 07/24/2009 14:59
Trev
I'm not sure there's a spot on the ISA side where you can get grenades up there. I know on the Helghast building you can throw them from where you spawn in back, but I'm not sure you can reach the far side of the roof. More playtime will tell.

I did give up playing the scout after a few tries. I just couldn't find a place where I could see anything and have enough range or get enough kills to be worthwhile support. With the kind of range you get and the way people mill around, it's easier to use the Sta14 or an assault rifle than taking the single sniper shots because they will almost always be close enough to fire back.
CelicaCrazed's Avatar - Comment posted on 07/25/2009 10:01
CelicaCrazed
I bow before your sniping skills. I didn't have the slightest idea where you were nesting in Pyrhuss Rise last night. All I know was that where ever I set up camp, I'd be dead before the tent was up.
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