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How I learned to stop worrying and love inFamous
Trev | 11:59 PM on 05.10.2009 17 comments


Even when a game looks really good, so good I'll reserve it weeks in advance, there are little worries. It just might not turn out. There are exceptions; I had no doubt that Metal Gear Solid 4 was going to turn out as excellent as it was, but I also haven't set hands on a game by Hideo Kojima that I didn't enjoy. /rambling on



Having reserved inFamous at Gamestop, I wasn't given a demo code (apparently those were for Best Buy customers). The employees, on the other hand, were; they got a set of three, for their top three employees. I got one, despite not working there, because my local Gamestop is awesome and one of those top three didn't want theirs. It turns out that inFamous is exactly the game I want it to be.

The demo opens with the mission of freeing people trapped inside a train by the reapers. The train must be moved to a station so the people can be unloaded carefully, yadda yadda, escort mission with an apparently indestructible target. Works for me. To begin, I needed to get past two enemies and knock a couple cars out of the way. My first attempt had me leaping down and trying to zap the pair. It worked, but I took a lot of hits. Having three or four of them there would probably have killed me through a combination of quick damage and my general unfamiliarity with the game. Upon playing the section again, on another trip through the demo, I hopped to a power/telephone pole, slid along the wire, climbed a water tower, jumped over an ally to another building, then to one of the supports for the suspended train tracks. From there, I threw a grenade down at them which, since my alignment was “hero”, automatically hit them with arc restraints. Neither hand the chance to acknowledge my presence, let alone fire a shot. More importantly, both approaches worked. Here's a bunch of super powers, go to town.



The locomotion has an impressive amount of freedom; imagine Assassin's Creed, but without such obvious environmental ladders built into everything. I could climb on just about anything with a rendered ledge to grab, but they seem to have made a point of not making anything stand out so it actually feels like you're freely able to climb things instead of having specific climbing areas.

I could also activate any* power at almost any time (the only time I couldn't was sliding along a power line). While standing, climbing, hanging, or jumping, it was just a matter of hitting the aim button and going for it. I've bounced back rockets while hanging over an edge and detonated explody barrels while jumping. It doesn't seem like there's any limit to when you can use each power, but they're all given pretty strict parameters for what they do. Those parameters change depending on my alignment, which the demo showcases at its extremes of “hero” and “infamous”, but the game feels like it's more about clever application than having a list of powers like War and Peace. On top of that, they're all unique. There's not four kinds of zap or grenade (something I'm less than impressed with in regards to Prototype is that you can have claw hands or a big knife arm, but both seem to slice guys up. Why is there more than one “slice guys up” power?).

Special mention goes to the lack of “hot spot” button prompts that you'll want or need to use in the middle of combat. To drain power from the environment, you just have to be near something electrical, which happens to be anything that looks electrical and those objects can be identified with a press of L3, and hold L2 to drain it. Thank you, Sucker Punch, for having the wherewithal to skip making us stand on the appropriate pixel to save our lives in the middle of a fight. If there is one thing I objectively call shit in Gears of War 2, it's that idiotic square dancing that's required to pick up a weapon you can't quite see, or find the right spot to activate a button. Nothing says fun like shimmying around trying to find the right place to stand to pick up a sniper rifle or grenades instead of half a dozen hammershots while the locust horde advances. InFamous doesn't have that, and that's awesome.



Cole's fragility makes the game suitably intense. It's great to be completely unstoppable; that's one of the things that made Hulk: Ultimate Destruction and X-Men Origins: Wolverine fun. In those games, you win by a little or win by a lot, but in a game like inFamous, losing becomes a possible outcome and then foe-crushing victory is that much more satisfying.

Now what I'm not sure about is how my inner gamer, who will die if he does not get to play this right now, is going to survive for a couple more weeks.

*Ok, so there's a super move thing called “Lightning Storm”, with which you can empty your power meter completely and blast the hell out of an entire street and it doesn't seem like I can activate it doing anything other than standing on the ground, but it's hard to say because it's unlocked for the last 30 or so seconds of the demo, for one mission, and because of the huge number of enemies and moving target to destroy, there really isn't time to experiment with it.



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16 comments | showing # 1 to 16
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KaliKot's Avatar - Comment posted on 05/11/2009 00:15
KaliKot
but but....it can only be done on ps3 right?
SephirothX's Avatar - Comment posted on 05/11/2009 00:24
SephirothX
woot. im excited
pedrovay2003's Avatar - Comment posted on 05/11/2009 01:23
pedrovay2003
@Kalikot

Um, elaborate please?

I'm pretty excited for this, but I don't know if it'll be a day-one purchase for me. Have to try the demo first, but it sounds like it's going to be great.
TheCleaningGuy's Avatar - Comment posted on 05/11/2009 01:44
TheCleaningGuy
Glad to hear that it's good! I'm very excited for it.
taumpytears's Avatar - Comment posted on 05/11/2009 01:49
taumpytears
Why do I feel like half the title is missing?
Trev's Avatar - Comment posted on 05/11/2009 02:11
Trev
@taumpytears
Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb

Great movie, but the first part of the title doesn't fit the post.
Jack Maverick's Avatar - Comment posted on 05/11/2009 04:13
Jack Maverick
Sounds delightfully destructive. Sure, it's nice to know that the main character isn't just an almighty god who can live through everything, but rather a man with supernatural powers who has his own personality and an actual sense of weakness, knowing that he can easily go down if he makes a wrong move.

But if there's a move where I can destroy the hell out of an entire street, it has my attention.
RonBurgandy2010's Avatar - Comment posted on 05/11/2009 06:49
RonBurgandy2010
Yeah, the game takes a couple of playthroughs to get used to. The first time is "meh", the second is "really cool", and and the third is "AWESOME".
fetusmilk's Avatar - Comment posted on 05/11/2009 09:08
fetusmilk
this game is looking awesome. i cant wait to do some crotch shocking on some reapers.
CelicaCrazed's Avatar - Comment posted on 05/11/2009 10:47
CelicaCrazed
You sir have me insanely pumped for this game now. I must go get my hands on the demo NOW.
Corak's Avatar - Comment posted on 05/11/2009 11:30
Corak
Good write up, I can't wait to try the demo. I was going to wait to see some reviews of this game before I decided to get it, but its sounding more and more like I'll be getting it at some point.
Naim Master's Avatar - Comment posted on 05/11/2009 11:35
Naim Master
Sucker Punch did the Sly series , why are you all even slightly surprised that this is a clear GOTY ?
PenKaizen's Avatar - Comment posted on 05/11/2009 16:54
PenKaizen
But the shooting animation in inFamous looks horrible. It's as if Cole is high fiveing lightning like a Zeus Frat Boy.
Trev's Avatar - Comment posted on 05/11/2009 17:17
Trev
@PenKaizen
I didn't have an issue with it. He holds up his hand and electricity shoots out of it. It would be stupid if he was holding a gun or something, but I don't think there's a wrong way for a guy to throw lightning at things.

Really all the gameplay animations are great, but the in-game cutscene things, whatever you want to call them when accepting a mission from a person on the street, have the same stiffness as similar situations in the Sly games. It's a little jarring to go from the fluid leaping and climbing to the mechanically stiff character interaction spots.
Black Nexus's Avatar - Comment posted on 05/11/2009 21:24
Black Nexus
happy I pre ordered.
Trev's Avatar - Comment posted on 05/11/2009 22:22
Trev
Correction! I was completely wrong. You can grind on powerlines and use all the powers at the same time, and doing it looks bad ass.
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