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Travis Crawford's blog

Warframe: 7.8 Patch Notes and Thoughts
1:00 PM on 04.23.2013
Warframe Episode 6: Stomping Mars World Boss Anyo
10:42 PM on 04.06.2013
Warframe: The Storm Files 2 "Going Beast Mode"
3:37 PM on 02.27.2013
Warframe: "The Storm Files Episode 1"
12:42 PM on 02.22.2013
M-star/Nurien How to Register Walk Through Intro
11:00 PM on 02.19.2013
Guild Wars 2 CoF Fates Oracle Build
5:01 AM on 02.18.2013





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Community Discussion: Blog by Travis Crawford | Travis Crawford's ProfileDestructoid
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A lot of good fixes correcting errors and catching cheats. Also for the first time introducing fist weapons which everyone should love.

Patch Notes Below:
ADDITIONS
- New weapon: The Grineer GRAKATA assault rifle.
- New weapon: ANKYROS Tenno power gauntlets
- New Sentinel attachments including custom masks, wings, and tail pieces.
- Added up/down arrows to objectives on the minimap if objective is above or below the player's current level

CHANGES
- Mission completion credit rewards now scale up based on the AI level
- Aborting missions now forfeits any obtained credits, mods, resources or blueprints, earned XP is still rewarded
- Dojo targeting challenge now rotates player camera to the first target, and made timer more forgiving
- Sniper ammo now drops from containers during Jackal fight
- Grineer Lancers are now deployed with the Grakata assault rifle
- Cronus blueprint now only a guaranteed drop the first time Tolstoj is completed, % chance to drop continues to decrease on additional runs
- Prevent fusing/selling critical ability/precept mods when no duplicates are present
- Animation tweaks to some weapon positions, and JumpDiveAim poses for Rifle and Dual Pistol grips
- Improved Moa, Osprey and Jackal models

FIXES
- Fixed Sentinels not activating Regen if they took damage from multiple sources in the same frame
- Fixed an issue with multiple XP sources having trouble displaying on the screen at the same time
- Fixed an issue where more than 4 players could be in a match at once
- Fixed an issue where enemies would hang back in Defense
- Fixed leaping infested not moving towards targets
- Fixed Stalker sound not being affected by in game audio settings
- Fixed Dagger Axe blueprint being incorrectly linked to Paris
- Fixed Banshee 'Push' power not working against Chargers
- Fixed players being able to run out of ammo in Dojo tests that force a specific weapon
- Fixed an issue where failing the wall run dojo would still count as a success
- Fixed Darksword blueprint, it can now be crafted
- Fixed large number of spots that AI would get stuck
- Fixed some material types to display proper hit effects
- Fixed additional cases of old accounts missing fusion cores
- Fix scroll wheel on large contact/clan list
- Fix cases where Reach, Focus, and Continuity Mods were not affecting many Warframe abilities

Edit:
- Fix elemental Mods not stacking properly on projectile weapons (e.g. Bolt/Arrow)
- Fix slide exploit: velocity boost from slide is on a cool down to prevent macroing.

HOT-HOT-FIX:
- Rewards of "0" Credits should be fixed!










My my all I wanted to do was grind. But I got pulled into a lot of runs. And low and behold I ended up taking on Anyo the Mars World boss.
















Not many games compel me to do a series on them. This one is so fun to me that I love running through it. People say its a very repeatitive game but I say its fine. They are doing a great job with content and adding onto it every week. Well atleast it seems like it patches every week which is nice. Look for me to put up videos with commentary strats and just plain fun. As I plan to fully promote and support the game on my channel. It's all love and fun if you have any suggestions on a mission or something I'm missing. By all means get at me here or in game.










One of the best dance dance like games on the planet that I bet you never heard of. This game has good songs and will challenge your hand to eye skills check it out.
How to register is here or watch the video

https://www.facebook.com/notes/mstar-international/how-to-install-and-play-mstar-taiwan/285548174894923










As promised COF's Oracle Build is here for your viewing consumption. I'll start by saying what I always do in my build videos. This build is solely off of what I found to work for me. If it gives your ideas by all means take it run with it makes it your own.
Secondly it's very hard to make a build where almost every trait works with another trait. It seems like every patch we get a little of that ability to make a complete build is stripped. However I have found a way to make a build 100% flowing in the way I'd like to use. It's a crit build that even with mediocre gear you can hit 43-45% crit easy. I don't go higher than that in games because you something called a useful cap.

In order to overstack something useful to you is lost a vast majority of the time. So I rather make an all-around good character then a cannon not worth anything but a rez.Build is basically 0/25/0/15/30 you can see the link here. The reason this build came about is because I made a Paladin Build Series for Guardian 3 months ago. That became really popular and like.
The thought behind it was you want the cannon and the healing. But I took that a step further and gave the cannon healing and the tank. I tried to emulate that as best as I could with this character. I think I found the cannon and the healing. Unfortunately the tank couldn't join the party but if his place flexibility and utility join in.

The air tree provides crit, speed and single target power. The water tree proves healing and health to take more hits. Arcana provides healing, Utility, Debuff, Buffs, and Elemental recharge rates. I won't bore you to death nerding you out with equations. Show and prove works a whole lot better in my opinion. So check the video out and check out the build link have fun with it. PVE wise it couldn't be more it does have WvW weakness if with no toughness. However you don't really need it if you play well.