Puzzle Quest: Galactrix
Dead Rising 2
Marvel Vs. Capcom 3 [fingers crossed]
BlazBlue
Fight Night Round 4
King of Fighters XII
Red Faction: Guerrilla
Prototype
Dark Void
Bionic Commando
Tekken 6
Here's the trailer for the co-op in Saints Row 2. You get to play as a Republican, Democrat, redneck, treehugger, cop, robber, pirate, and ninja! Cooperatively! Oh my!
I'm still not quite sold on this game. It might be trying a little too hard. Yeah, pirates and ninjas are supposed to be instant awesome, but could you be a little more subtle with the pandering? I mean what's next? Lolcats? Rickrolls? Goatses? Ragged, busted, run down, worn out, photoshopped, ex adult film actresses?
The time I spent with it at Comic Con was incredibly enjoyable. I loved the first Saints Row because it was a fun mindless game like Crackdown, and I know I'll love Saints Row 2 for the same reasons.
Yeah, all that nonsense makes me think they're trying to cover up lackluster gameplay. But if it's fun and actually a good solid experience I can overlook that fluff.
Any word on whether there'll be a demo for this? I have a pretty low opinion of the first SR, so I'm sceptical. It does look fun, though. Ridiculous and fatuitous, sure, but possibly very entertaining.
@TPJ: I just found an interview associate producer Dan Sutton gave to videogamer.com back in April. Bottom line seems to be that there might be a demo...or not. Huh.
VideoGamer.com: What about a demo? Demos for open world games seem to be particularly difficult. Is a demo for Saints Row2 possible?
DS: It's possible to make, yes. We haven't said if we're going to or not, but it's definitely possible. We did it for the first one and it was really really good for us. We're definitely looking into doing that. Our main focus right now is making sure we get the game looking hot. After that we look into getting a demo out during out Microsoft submission time or PlayStation submission time. Usually with game companies you submit to them a couple of months before the final product and you have time between there to decide if you want to or not. I think it depends. PlayStation owners would definitely like to see it and have hands on, because it really sold the Xbox for us, having a demo I think. Especially as PlayStation hasn't had a hands-on, it would be beneficial. We're definitely looking at doing that. It's on our radar right now. It just depends what the big bosses at Volition and THQ decide. I think there are studies that came out like two or three weeks ago where they said that actually demos don't help sales. Which is tough for developers, as we want to give it to people too. With our game we have a fun enough game and a sandbox experience that people are only going to buy it because of that. As long as that stays the same we definitely want to do it.
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ill wait to pick it up for $20 used later.
I haven't heard of a demo. The game comes out Oct 14 in NA and Australia, Nov 9 for EU, so there's plenty of time to do a trial version.
From the interview:
VideoGamer.com: What about a demo? Demos for open world games seem to be particularly difficult. Is a demo for Saints Row2 possible?
DS: It's possible to make, yes. We haven't said if we're going to or not, but it's definitely possible. We did it for the first one and it was really really good for us. We're definitely looking into doing that. Our main focus right now is making sure we get the game looking hot. After that we look into getting a demo out during out Microsoft submission time or PlayStation submission time. Usually with game companies you submit to them a couple of months before the final product and you have time between there to decide if you want to or not. I think it depends. PlayStation owners would definitely like to see it and have hands on, because it really sold the Xbox for us, having a demo I think. Especially as PlayStation hasn't had a hands-on, it would be beneficial. We're definitely looking at doing that. It's on our radar right now. It just depends what the big bosses at Volition and THQ decide. I think there are studies that came out like two or three weeks ago where they said that actually demos don't help sales. Which is tough for developers, as we want to give it to people too. With our game we have a fun enough game and a sandbox experience that people are only going to buy it because of that. As long as that stays the same we definitely want to do it.