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About Me
I think this is the first website that has held my attention for such a long period of time.
It tapped into my gamer side again!

Currently Playing:
Trauma Center: New Blood
Advance Wars: Days of Ruin
Zelda: Phantom Hourglass
Dragon Quest: Journey of the Cursed King
Super Mario Galaxy

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NES:
1. Super Mario Bros 3
2. The Legend of Zelda
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4. Super Mario Bros 2
5. Doctor Mario

SNES
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3. Chrono Trigger
4. Final Fantasy 4
5. Kirby's Dream Course

N64
1. Super Mario 64
2. Bomberman: The Second Attack
3. Mario Kart 64
4. Super Smash Bros.
5. Zelda: Ocarina of Time (Not necessarily #5)
6. Zelda: Majora's Mask
7. Paper Mario

Gamecube
Zelda: The Wind Waker
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Mario Party 6
Tales of Symphonia

PS1:
1. Final Fantasy 7
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3. Final Fantasy 8
4. Megaman Legends
5. Megaman Legends 2
6. Final Fantasy Chronicles
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PS2:
1. Kingdom Hearts 2
2. Final Fantasy 12
3. .HACK Series
4. Dragon Quest: Journey of the Cursed King
5. DDR: Extreme 2
6. Soul Calibur 3

Wii:
1. Super Mario Galaxy
2. Trauma Center: New Blood
3. Zelda: Twilight Princess
4. Wii Sports
5. Rayman: Raving Rabbids
6. No More Heroes
(Smash Bros Brawl is somewhere in there, too)
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Following (3)
Chad Concelmo
Colette Bennett
Nick Chester
Trauma Center: New Blood, Creating False Hope In Players
Tpete2008 | 7:59 PM on 04.08.2008 3 comments


Recently, I've just beaten the last chapters of Trauma Center: NB, and I have to say, the special EX Missions you unlock after completing the main story are by far the most evil creations in the Medicine-Based games ever.

In the main storyline of the game, it allows you to choose the difficulty of the operations from Easy to Hard. After beating the game on the first two settings, I assumed I had the skills to at least make it through one of the EX missions with a horrible grade.

I was wrong. Very wrong.

The difficulty setting on all of the EX missions is Extreme, which apparently means having just one partner to assist you is not enough unless you can just kill stigma with your mind. The very first EX mode surgery is most likely the most challenging, just like in previous TC games where the Kyriaki were easily the most mind-numbingly impossible things to kill without your patients' vitals plummeting within the first few seconds of attempting treatment.

I thought I had enough hours into playing the game to finish EX1, but with only one use of the Healing Touch ability per surgery, it seems like I'll never be able to win. :|

Anyone who can beat these hellish missions without punching a hole in the wall with a wiimote, I bow to you.



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3 comments | showing # 1 to 3
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Spartacus's Avatar - Comment posted on 04/08/2008 20:13
Spartacus
I refuse to believe it possible for them to making missions even more impossible. Those things are just goddamned unfair.
Tpete2008's Avatar - Comment posted on 04/08/2008 20:16
Tpete2008
@Spartacus
I don't so much find them unfair, but I do think it would be much easier to beat them if I had about six other assistants in the surgeries. The only one I've heard is worse than the Kyriaki-esque Stigma is Cardia, the EX7 mission. We need to find a way to kill these mofos.
Kyousuke Nanbu's Avatar - Comment posted on 04/08/2008 22:33
Kyousuke Nanbu
X1 isn't that hard, the key is to use the gel on the wounds, it stops the bleeding and stops the vitals from dropping, you need to get into a pattern when killing them, ultrasound, cut, gel, laser, gel, laser, gel, rinse, repeat on all of them, gel and inject when your vitals are around 30, and watch the number of the cuts, to many and the vitals drop way to fast, just suture one or two.

And yes I did beat them, with S-Ranks, Trauma Center is love.

There's only brutally hard X operations, that's X5 and X7, X5 because you need the reflexes of a god to catch all the little things that cause the cuts, X7 because its luck based.
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