I'll be honest. Among the Final Fantasy Classics, FF4 was the only I didn't like. There was just something that really tickled me in the wrong way, to the point, where it was constantly molesting me.
Playing it felt like a chore. There were areas were it was unnecessarily difficult and at the time, the storyline felt just awful. Then again, I may not have felt this way, if I hadn't played FF6 first.
It was difficult for me to find any emotional attachment to any of the characters, which more or less, ruined my entire experience to the game. All in all, the SNES game felt very bland. It was hard to display emotion in the text and the character sprites did little to help. In fact, I think the most touching scene in the game for me was when Edward tugged his lute out to play, before being viciously interrupted by a Sea hag. Goddamn Sea Hag, there was something magical about that song... Every time I hear it, it seems so familiar, like I heard it before - in another lifetime.
But I think, what really turned me off was a single character. Edge. Now, I like ninjas. They're awesome. Well, every single one except for Edge. When he first joined my party, I thought he was awesome. Ninjutsu? Throw? Steal? All the best abilities thrown onto one character. Sweet. Quickly, I learned, that he was nothing in comparison to someone like, say, Shadow.
Edge naturally had the ability to equip two weapons, whereas Shadow could only equip one. But Edge needed to have both hands equipped in order to just keep up with the damage the other characters were dealing, while near all of Shadow's small collection of knives would deal some kind of special ability - and he only needed one to keep up! Their throw techniques didn't seem to differ much, but Edge's ninjutsu was weak and he didn't have the MP to really put it to use and his steal ability sucked, half the time, he'd get caught and take damage.
But with the rerelease of FF4 I decided to give it another try and I was really pleased at what I saw - amazed even.
The characters themselves show more emotion and with the addition of the cutscenes and voice acting, I feel more personally attached to each character. Despite knowing when and where and how every character will perish, I find myself filled with guilt and regret whenever I lose a character. Watching as they foolishly sacrifice themselves... and knowing that I just have to let it play, that there is nothing I can do to stop them. I may have even cried at one point, but I was hard enough to suck back in the wetness from my eyes and imprison it away as to never show that weakness again.
The augment system is nice - although a bit cheap. Giving Ceceil the ability to draw attacks and counter nearly every single one - well, let's just say I'm not too pleased about that combo. I find myself wishing that these augments did more than just grant new abilities. When I gave Rosa the ability to sing, I wished she could have been able to equip all those now useless harps.
And Edge. With the little time I've spent with him, I found myself far more fond of him. Just now, seeing him rage after killing his own parents. Hell, I'd rage too, especially after the near eradication of my entire nation. We connect now, see?
All in all, I'm really pleased. But what really offs me is the fact that whenever I'm hit with a magical attack, it wipes out my party and I'm left having to grind a few more damn levels just to hang on after being hit with such a powerful move.
Damn.
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Woah...FF4 was the only you didn't like?! Blasphemy!
FF7 was the worst and FF4 is the best. Actually anything after FF6 doesn't exist.
"But what really offs me is the fact that whenever I'm hit with a magical attack, it wipes out my party and I'm left having to grind a few more damn levels just to hang on after being hit with such a powerful move."
Reflect and Shell FTW, my friend.
As much as I love the new rendition I'll always have a special place for the original FF4. I'm glad to see you gave it another chance and are liking it.
And yeah, grind is the keyword for this game.
Yeah, I hate when developers throw in that one spell that will wipe out your party, and FF4 is full of them.
Oh, awesome. Yeah, go ahead and cast that Inferno spell right off the bat. Nah, it's cool. I wanted to spend 15 turns raising my party and healing them, only to have you use it again.
Sure, there is usually some trick to keeping the enemy from using them, but you'll either figure it out accidentally or use a FAQ, which is something I'm avoiding so the story isn't ruined (my dirty gaming secret: never played FF4...I know I should have, but I just never did).
Love the game, hate these spells.
And it would be nice to have the ability to remove augments. I stupidly gave Kain the Bardsong ability. And it would have been nice to know that in order to get certain useful augments, like Dualcast, I'd have to give certain characters X augments. Yes, yes...it's a secret thing or whatever. But they give you no clue about this. Even something vague, like...I don't know. I know FF games are full of goofy little things like this. It's just annoying that again, you either come across them accidentally or have to hit a FAQ.
I'm bitching. I'll stop. Again, love the game, just has a few minor annoyances.
FF7 was the worst and FF4 is the best. Actually anything after FF6 doesn't exist.
Does elitism make you feel tingly inside?
Anyways, I always found the characters in Final Fantasy IV a little bland as well. It may have to do with the fact that I read a lot as a child, but the particular brand of melodrama seemed unbelievable then and it still does now. However, I did enjoy the game much more when I played the GBA rendition - I guess by that point I'd put aside a lot of my own elitism regarding plot and character development and was ready to enjoy what really is more of a delightful romp of action and splendour.
Game can be pretty hard, though.
:P
A little...I just hated 7 and loved 4.
Damn, I really need to get down to business and play this. I'm wasting time on a fucking Yu-Gi-Oh card game on DS, when I could very well be playing FFIV. What the hell is wrong with me? *Shame*
That's it, I'm starting that shit up as soon as I get home.
The difficulty of this game makes me mad. When i first started playing i thought there was something wrong with me. Theres no way that i should be getting my ass kicked so badly by the first little shit group of enemies.
Useless characters that only do 1 point of physical damage and are dead after 2 hits. Sure their magic can do damage but once youve run out of ether youre screwed. Plus their dead after 2 HITS!!! Magic is pretty useless if theyre dead!
I probably just need to play it a little more. Im sure it gets easier after a little grinding but fuck! I hate grinding.
@BlindsideDork: It's already been well-established that you hate fun. You don't need to beef up your credentials.
RAGE
"There were areas were it was unnecessarily difficult and at the time, the storyline felt just awful. Then again, I may not have felt this way, if I hadn't played FF6 first."
I hear all this blah-blah about how people orgasm over FF6 and then ho-hum FF4 because of how great they thought FF6 was, but I've never heard someone mention parts of FF4 being "unnecessarily difficult" in comparison to FF6.
My first run of FF4 was a cakewalk by way of comparison to FF6. The only difficult part of the game on a first run-through was unexpected bosses popping up, and even then most weren't too difficult. The only fairly tough bosses in the game were Bahamut and Wyvern, for obvious reasons...and they were optional.
On the other hand, I remember having trouble with Ultros on the rapids ride a couple times, having AtmaWeapon own me on my first run-through, and kicking myself for having my own playstyle turned against me when going through the final dungeon because I had to use multiple parties, of which the vast majority of characters were never even touched by me outside of when I absolutely had to use them.
And the Fanatics' Tower was ridiculous my first time through.
I still need to play FF4's remake on the DS. For all the raving about it, I hope it lives up to the hype.
The ramped up difficulty is what makes this game so good imo. It's one of the first FFs that require you to make use of reflect, shell, blink, and sometimes even defend. Some bosses seem really really tough until you try a few strategies on them (or use a FAQ which is alot less rewarding).
Overall, while sick and tired of all the remakes (probably because they just did all those IV-VI remakes on the GBA), this game is quite excellent, and the New Game+ makes it even more worth it (being able to skip random battles shaves like 20+ hours off the 2nd and 3rd times thru). Definitely a worthy title in anyone's DS collection.