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Brutal Difficulty: Motivator or Demotivator?
Totally Tubular Thomas | 10:57 PM on 08.08.2008 20 comments




I found Ninja Gaiden at GAME the other day for $12. Sensing a bargain, I picked it up, knowing that by buying the vanilla version of the game, and not the 'Black' version(which I think is banned in Australia), I was forfeiting any kind of easy difficulty option.


That was a mistake.


The difficulty of that game is FUCKING INSANE. After beating the first boss, I've simply put the game back on my shelf and left it there for about a week. I don't know if I can go back to it now. The controls and fighting mechanics are absolutely brilliant, but the difficulty is a huge turn off for me. This is my question for you D-toiders, is brutal difficulty something that motivates you to keep playing a game, or, like me does it just scare the hell out of you?



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20 comments | showing # 1 to 20

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SalParadise's Destructoid Blog
Well, I felt the same way the first time I played Sigma (never had an original XBOX). However, I can tell you that if you like action games and can get thru the hour or two hour learning curve, the game is amazing!!

I dabbled with Sigma on and off, but finally after a few chapters, it just clicked and the game became unbelievable. So I suggest keepin at it, and don't get too pissed at the bad angles and sometime cheesiness. "Don't give up...don't ever give up!"
ajaxender's Destructoid Blog
I like a choice. Games without a choice are either boring or frustrating; either way, they end up like your Ninja Gaiden.
randombullseye's Destructoid Blog
http://www.youtube.com/watch?v=jluv2HxFEqs
Celdurant's Destructoid Blog
The ninja gaiden sigma demo still hands me my ass on occasion. Now that the game is a PS3 Greatest hit, I'm gonna pick it up and commit to thoroughly trashing some ninja ass. The high difficulty just makes conquering it that much sweeter.
Totally Tubular Thomas's Destructoid Blog
@ ajaxender
I agree. I think some game devs think they're being all hardcore by making their game stupidly hard, in reality they're just making the game less accessible.
RJG's Destructoid Blog
Brutal difficulty is not a problem for me. Cheap difficulty is. The dogs and frikken rocket launcher ninjas with infinite juggles in Ninja Gaiden 2 turned me off even more than the shit camera.

I found the original Ninja Gaiden brutally hard but fair. That's how I like it.
Totally Tubular Thomas's Destructoid Blog
But isn't it unfair having no reasonable difficulty curve? I know that the gameplay itself isn't cheap, I thought the setup of how you're suddenly thrown into a balls hard game was.
JayRock's Destructoid Blog
I agree with you on the setup being "thrown into" a hella hard game from the start. However, as soon as I beat Murai (1st boss of Ninja Gaiden I believe; correct me if I'm mistaken), I found the rest of the game to be a breeze.
Hamza CTZ Aziz's Destructoid Blog
I love your avatar.
angusm's Destructoid Blog
Only really difficult game I've played lately is Eternity's Child. And it's difficulty is what keeps me coming back. That and the really pretty art.
SalParadise's Destructoid Blog
Yeah, NG2 definitely has alot more "cheap difficulty". Sure it's frustrating at times (Armadillo, I'm looking at you!), but since you get most of your health back at the end of every group, I found the fact that enemies often hit you first because they are off the screen and you can't see them to be bearable. But overall, Sigma is the best of all versions. It has very little is terms of cheapness and is just a much better overall game.

On my first playthough of NG2 I've already glitched thru the map and into places I couldn't escape 3 times. And now with the new "patch" that makes it freeze at certain cutscenes and make the game unplayable (without resetting the cache and playing it offline), it seems like they are going out of their way to get ppl not to play the game. Seriously, 2 weeks now with the new patch that makes the game worthless and they still haven't fixed it? It's quite absurd...
Timmeh's Destructoid Blog
As with everyone else I fucking despise NG2's 'difficulty'. Getting constantly spammed wiht exploding shurikens while dodging volleys of rockets and dogs that move like lightning is fucking stupid. It isn't difficult, it's lame, cheap and just shows that the developer was out of ideas and doesn't know how to make something genuinely challenging.
Totally Tubular Thomas's Destructoid Blog
@ Hamza CTZ Aziz

I love you.
Totally Tubular Thomas's Destructoid Blog
Oops was a bit drunk when writing that.

BTW the legal drinking age here is 14, so I'm not doing anything illegal.
EternalDeathSlayer's Destructoid Blog
I beat Ninja Gaiden 2. It's easier than the first one, definitely.
jkh13's Destructoid Blog
Ninja Gaiden 2 lvl 8 and beggining of 9 difficulty = demotivator
Ninja Gaiden 2 every else = motivator
notdryad's Destructoid Blog
Brutal difficulty is a motivator when it's fair; e.g. Ninja Gaiden Black. You're fucking batshit crazy if you're gonna tell me that game is easy even on Master Ninja, but, despite being so brutally hard, the game was fair. There wasn't any projectile spam. There sure as hell weren't any bullshit enemies like the ninja dogs.

Brutal difficulty is a demotivator when you're in Chapter 1 on NG2 and being horrendously raped by IS spamming ninjas while trying to kill Rasetsu.

OP: Don't be a pussy; instead, be a man and beat Ninja Gaiden.
Totally Tubular Thomas's Destructoid Blog
I guess I'm just going to have to grow a sack and beat this bitch of a game. Might make a series of blogs about my journey towards its completion.
SWE3tMadness's Destructoid Blog
I talked about this a bit in my latest blog entry. If I don't feel like I'm improving at all, then I won't bother with it. So the challenge is making a game that is very difficult, but involves trials that you can actually practice at and become better over time.

That's probably the biggest difference between "Cheap" difficult and just plain difficult: whether or not you can actually affect your chances of success through practice.
SalParadise's Destructoid Blog
Yeah, improving over time is what made Sigma so awesome imo. When you first start, it kicks your ass and forces you to learn some moves (blocking and dodging etc) but then you find yourself disposing of enemies quicker and cleaner as the game goes on. And the harder modes make you learn every aspect of the bosses so that by the time you beat it on hard mode for example, if you go back to normal you will ask yourself "How did I ever struggle with this when I first started?".

Games like that come along once in a blue moon, and unfortunately, they lost alot of those qualities and substituted it for cheapness when creating NG2. For shame...


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 about me

Name: Thomas
Location: Eudlo, Australia
Age: 17

I play any game I can get my hands on, but I have a very short attention span for them.

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