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Tony Ponce's blog
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Destructoid associate editor and Mega Man super fanboy. Tony celebrates the lighter side of out hobby by sharing the latest in fan-made art, videos, music, and more. A lover of both retro and Japanese gaming, he has a habit of eschewing dark, serious fare in favor of simpler, more colorful experiences.
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Back in 2006, my roommates, a few other friends, and I went to the theater to catch Snakes on a Plane. We enjoyed ourselves immensely. We shouted at the screen. It was brilliant. Some days later, I was scouring the shelves at Blockbuster and happened upon a movie called... I swear to God... Snakes on a Train. I had half a mind to grab it and race to the check-out counter, knowing how well cinematic schlock is received in our MST3K-loving apartment. Instead, I replaced the case and continued down the aisle.

There was something about it that just tickled me. When something popular explodes on the scene, there are bound to be a number of copycats hoping to ride the coattails of the former's success. Usually, these are wholly original works that merely draw inspiration albeit to a large degree (think Harry Potter to Twilight). On the other hand, sometimes these efforts are so blatant and ballsy that you gotta wonder if the creators can even brush their teeth every morning without someone to perpetually remind them how it's done.



I'm sure you've seen other films like Snakes on a Train lining the discount racks at Wal-Mart. I've personally noticed Pirates of Treasure Island, Transmorphers, The Terminators, and most recently Transmorphers: Fall of Man. Wow. Really? After that last one, I had to do a little research. I discovered that all these films and many more are products of a single studio, The Asylum, whose claim to fame is a string of straight-to-DVD "mockbusters" that capitalize off of major films, even releasing around the same date. I guess these movies are successful enough because they keep getting made.

I have yet to watch any of these... curiosities... but perhaps aside from the legally questionable titles, the films have nothing in common with their "inspirations." I seriously doubt it, yet it did make me think about such instances of crass emulation in the video game world. We've all played a game or two that felt just a little too familiar. We've all been quick to call out clones as greed-influenced ventures. Less often, an otherwise stand-out game can't shake its attachment to the pioneer that influenced its direction.



Video game clones were pandemic in the early years of the industry. Pong spawned a number of imitators even though Atari caught heat from Magnavox for clearly drawing from the Odyssey's table tennis game, itself a descendant of William Higinbotham's Tennis for Two. Taito's Arkanoid and Nintendo's Alleyway both owe their existence to Atari's Breakout. Pac-Man was so popular that Bally Midway chose to develop their own unofficial sequels rather than wait for Namco to get around to making one.

As the industry matured and developers caught their creative strides, straight-up clones became less a commonplace staple and more a rare oddity. No one wants to be accused of creative bankruptcy, so developers will go through great lengths to distance themselves from the competition. Of course, the allure of easy money still gets the better of some folks (Great Minigame Flood of 2007… and 2008… and 2009). Other companies will cover their asses under the guise of "paying homage" to successful forebearers.



Guitar Hero revitalized the rhythm genre following the DDR craze, "inspiring" the likes of Guitar Rock Tour for the DS and Battle of the Bands for the Wii. So influential has Guitar Hero become that it is easy to forget that it was born out of RedOctane's desire to make a GuitarFreaks clone for Westerners. Ironically, this success eventually paved the way for Konami to try and reclaim their rhythm title with the vastly underwhelming Rock Revolution, a rare case of an imitator outpacing the originator by a country mile.

Now, not to condemn Harmonix as it has demonstrated great passion for the rhythm genre as well as innovation in establishing a true music platform, but for every Harmonix, there's a company or twelve with a habit for cribbing the blood and sweat of others, and many more who fall somewhere in between the two extremes. It's not just small companies either but big dogs as well like Capcom and Konami. The whole situation got me thinking how great it would be to highlight some flagrant and lesser-known examples of what I'm talking about.

I give you Off-Brand Games, a (hopefully) regular feature in which I will play a so-called clone game and measure how closely it copied the homework of legends such as Super Mario Bros., The Legend of Zelda, and so on. I have a couple of ground rules, however. First, I will only consider games that are or were available at retail. Every boy and his dog have made Flash or freeware indie games that not only play like the classics but are treated as unofficial sequels by the creators. I've offered my opinion of fangames in the past and I harbor that there is something noble about giving your favorite games your personal spin, and yes, the fact that they are non-profit has everything to do with it. The situations do not compare.



Second, I will not consider games that copy other games made by the same company or the same developer. Harmonix made Rock Band because they had been released from the Guitar Hero franchise. Osman plays a lot like Strider because both were designed by the same man. The Maximo series was never officially named as a Ghosts 'n Goblins successor, but Capcom can call it whatever they want if you ask me. These are "spiritual sequels" and don't hold the same connotations as knock-offs from an unrelated party.

Other than that, anything goes. I leave you by saying that though clone games are typically of poorer quality by their very nature, there is a certain charm to them. Since they attempt to emulate the best on the market, you can find kernels of a good game underneath. You just need to dig for a while and find the creamy center. I'm excited to see what turns up and I invite you guys to offer game suggestions through email or PM.

Grab a case of Dr. Bold and pour a bowl of Honey Nut Scooters, 'cause things are about to get wild.

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Regarding the first paragraph or so specifcally:

There are actually studios out there whose entire business/"creative" model revolves ENTIRELY around filming straight-to-DVD releases both "inspired" and titled against blockbuster films. They usually hit DVD shelves about a week before the blockbuster hits theatres, and this is designed specifically to make money off of all the people who will mistakenly pick this title up, wanting to see the real one. Or, oftentimes, simply because people will be interested based on the notoriety of the upcoming film.

When I used to work at Hollywood Video, there would be a steady stream of Hollywood send-ups/knock-offs with an average of about two or three every week or so.

Snakes on a Train was indeed one of my favourites (though I never watched it personally).
Oh.. oh dear.

I am so sorry. I skimmed over the remainder of your article and assumed you went on to talk about other product similarities without seeing that you'd already discovered all of this yourself.

My apologies.

(Yes, they are indeed successful. People will still rent them even if you advise against it.)
Infamous and Prototype.

I kid.

I think doing one on Warcraft/StarCraft in relation to Warhammer, as an IP, could be pretty interesting.

And please, hand Science Papa a healthy serving of GTFO.
Science Papa! I totally forgot that was coming out! I will definitely look it over when it hits. Has it hit? IGN says it has. I'll hit up Target or something.
Looking forward to this series...I'd need to scour my shelves for some ideas, hopefully I'll be able to send one or two your way.
This is awesome! Like Sentry said, some studios make movies entirely ripping off existing IPs. I shouted at the screen when I saw this trailer for Transmorphers: Fall of Man. That studio is the most infamous for off-brand exploitation. It's a very interesting sub-culture!

I have a question though: isn't there a distinction between off-brand and spiritual successors? Like in the case of Ghost N' Goblins and Maximo, by the same developer.
Disregard that last part of my comment. You refer to them as "spiritual sequels" and I missed that.
:] Talking of straight-to-DVD release films, I see these all the time, I always see DVD's in the store or on adverts that never came out in cinema's, which I find really odd.

As for Off Brand Games and the playing of similar series'/games, have fun :) If I think of any, I'll let you know.

Great blog btw :)
Why do you want Dr. Bold when I got Dr. Thunder?

Also Guitar Hero got a bunch of knock off. Most of them are plug-n-play Guitars. There is one specialized in christian rock, I swear.
Holy cow! I've got two people apologizing for premature posting. You quick shooters, you.
@Mega
Your subject matter and writing style is concise, yet has a great level of depth. I generally have to read them twice :D
Your subject matter and writing style is concise, yet has a great level of depth. I generally have to read them twice :D
I've never experienced Dr. Bold (I am with Monodi on the Dr. Thunder train), but I sure love Honey Nut Scooters. I think that all of the knockoff cereals Malt-O-Meal makes are ten times as good as the originals.

Anyway, this is a really kickass start to the series, and I can't wait for the things to come! I'm also glad you went into the early days of ripping off videogames.. game companies were so ruthless back in those days. One of my favorite horror stories is of the knockoff of Donkey Kong called King Kong. Tiger Electronics basically bought the rights to the King Kong name to make not just a horrible clone game, but a horrible clone game on a handheld. Shudder.
Oh shoot, Magnalon already said that.

Got-damn it!
Pretty original spin for a series. I just recently heard about these shitty knockoff movies myself. Apparently the company was sued, but I don't know if they shut down or not.


I'm such a sucker for knock off foods. Knock off games should be no exception. I look forward to reading these.
Great idea!

I've always been a little insulted when I'd find one of those knock off DVD's, like the people who make them assume that the general public is too stupid to realize that a movie that is still in theaters won't be on the shelf yet and just buy it without thinking about it. Then I realized that was exactly what they thought and presumably it works enough that they keep doing it.

I'll just take my Marshmallow Stars (which are completely unrelated to Lucky Charms) and go.
Oh Snap! Its Das Inchworm!
Submitted for your approval: Barry Hatter. Oh wait, I mean Billy the Wizard.
Oh, remembered another one. Ruff Trigger is a pretty shameless Ratchet and Clank ripoff.
@MONODI: Why have Dr. Thunder when you could have Dr. K, or even Dr. Chill?

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