I hate online passes. I could just stop there and leave it at that, but that would leave you confused and asking why. So I'll tell you. I consider them the worst thing that's happened this generation. Worse than overpriced map packs. Worst than viral marketing campaigns and yearly franchise installments. It is the ugliest thing to happen to gaming, and it needs to stop. Now.
I don't always pick up games the day they come out, the last ones I did get on launch day were games like
Portal 2 and
Rock Band 3. In the case of games that are known for their multiplayer, I'd like to be able to pick up and play it, even if I don't play it until a year has passed and there's only 50 dedicated fans still playing. Online passes are a nuisance, because they make me have to put in a code to unlock what is essentially half of the game that I paid a good amount of money for. If I don't do this, then either I'm locked out of multiplayer or I only get to play up to level 3, which doesn't give me enough time to form a proper opinion on a game's multiplayer component.
Keep in mind I rarely buy games used these days, most stores will discount games to $30-40 not long after it's release, so I see little incentive to save $5 on a worn out copy when I could save $20-30 for a copy still in the shrinkwrap. Besides, my used games consist of stuff that's hard to find new these days, such as early Xbox 360 titles, or older games from the PS2 era.
It's equally scummy when you see it on singleplayer-focused games.
Batman: Arkham City has an "Online Pass," and it gives you extra Catwoman missions. Why the hell would you introduce an online pass for a game like this? At least with a game with a multiplayer like
Dead Space 2, it kind of makes sense even if it's dumb, but
Arkham City does not have any form of multiplayer. No co-op, no multiplayer frag-fests, nothing. It's just a dumb way to screw over those people who want to save that $5.
I must point out one other, very important thing:
NOT EVERYBODY HAS THEIR CONSOLE HOOKED UP TO THE INTERNET! While a good chunk of us -- perhaps all of us -- have our consoles wired or wirelessly hooked up to our 15mbps high speed connections, there's a good chunk of the USA as well as the rest of the world who's out in the middle of Whoknows, Bumfuckistan and gets nothing better than 56K dial-up. You're basically screwing out people who have no way to download or use said codes, thus locking them out of content permanently. This is absolute bullshit on the highest level. While I am one that has my 360 and PS3 internet-enabled -- hell, I subscribed to SegaNet back in the days of the Dreamcast -- others aren't so lucky, and it feels like you're slapping them in a face with a urine-soaked glove just because they're not with the "cool kids."
Not only are online passes a god damn nuisance, but this whole "season DLC pass" stuff has to stop too. It started with
Call of Duty: Modern Warfare 3, now
Uncharted 3 is doing it and others will probably follow suit. Look, I already don't buy your stupid overpriced $15 4-map packs, I'm not gonna buy them even if I'll save $20 or whatever on your DLC pass! It's just a dumb cash grab.
It's online passes, season DLC passes, and overpriced DLC that makes me want to say "fuck video games" and take up a different hobby, like model trains. Why the hell do we put up with this? I'd like for this to stop being a thing, please. I like video games, but I don't like this excess use of paying lodsofemone just to get the "full experience" of my video games. And to think, just a generation ago, we could buy old copies of games like
Halo 2 and get the same experience somebody got when they bought the game new, without the need of a pass. How times have changed.
Both online passes and overpriced DLC piss me off. As gamers, we're getting spat in our face because devs and publishers know we're willing to spend that much on crap and they're perfectly fine taking advantage of us. It's sort of our fault but it's still pathetic that they do it.
It's pretty sad since devs first started including multiplayer modes in games that had no reason to include it in the first place just so that they could maybe sell a few more copies and now they're trying to make us pay for it. Bullshit.
I do agree that the whole online pass thing seems to forget that there are some people without an internet connection... but generally, it's people with an internet connection most interested in purchasing the online pass. The addition of single player content with the pass seems to mostly be including some minor extras - though that's now and who's to say how it will be handled in the future.
Of more concern is that some games are virtually not playable when you bring them home and unwrap them without a lengthy download and install of the "Day 1 patch". I really think that a patch should not be necessary on Day 1 except in really rare circumstances, but increasingly they seem to be becoming a standard thing as more and more games go "gold" and ready for retail with every intention of working a few more weeks to fix bugs and release the dreaded day 1 patch.
The "season pass" stuff is also fine for those that want it... but I have to wonder how many people will pay upfront for DLC that they really know next to nothing about. It's rather like buying a wrapped box of chocolates... fine if you like chocolate so much you'll eat plastic tasting stuff... but I think more discerning tastes would rather wait and pay a little more for higher quality (or at least known) stuff.
I get that devs are trying to create some form of after-market game revenue. What with used games and rentals, they really only have a very small chance to make their profit... but like yourself, I also think they're doing it wrong.
Good blog. I wish more gamers realized how bullshit the online pass is...
Innocent bystanders, I suppose.