Quantcast
Destructoid - ToeKing's Community Blog



About Me
Gamer Profile
3DS friend code:
Steam: Toe
Battle:
PSN:
Mii:
Gamertag: ToeKing
Following ()
Gaming’s Guilt Pleasure: (BOOOM!) Headshots
ToeKing | 3:15 PM on 04.22.2008 16 comments




Oh my, what wood I get just thinking of headshots… Seriously, a game with a well manufactured headshot mechanic is like digital sex for me. I mean, it tickles my libido in ways that few other things can. Let me try to explain this phenomenon in a timeline of notable headshot implementations.

For me this infatuation started in 1997 with Goldeneye. I hate to use that game as a reference because it is no where near my favorite FPS, but it changed what I expect when it comes to shooting someone in the face. Goldeneye was one of the first games where you could actually tell where you shot people. The aggressor’s head would give this sexy jerk when you embedded a bullet in it. Even (especially?) when they were dead you could do this and the experience was just as enthralling as it was post lead consumption.

Fast forward to 2004. I’m going to skip a few years because I can’t remember when headshots started to actually remove domes. Unreal had a bitchin’ way of removing the head entirely and happily exclaiming “HEADSHOT” so the whole house would know. It would get to the point where it sounded like I had that recording on repeat and I loved it every time. Any way, 2004: in UT2k4, with the addition of the lightning gun, when this was accomplished it would leave the body convulsing on the floor. What a great advancement! Not only was it a great solid feel when contact was made and the face flew in some direction at ludicrous speeds, but it was something you could continue to marvel at and remember while the lifeless corpse twitches and lightning moves around the body a bit.



I thought that UT2k4 would be the peak of headshotting entertainment and I was extremely satisfied with that, but I was wrong. In 2006 Gears of War was the next game to continue to excite me in ways that make parents uncomfortable. Gone was the lightning effect and in its place was the most fantastic liquification of a skull you could imagine. Accompanied by this wonderful splattering of cranium was a sound that should be forever replicated in future games that wish to be awesome. It’s like a quick and hollow whack accompanied by a short gurgle. The way the body crumples depends on what the poor headless sap was doing, but after it fell you could go over and kick it around the map like the useless sack of meat it always was!

There are other notable headshots, but as far as improvements and additions I feel that these represent the idea pretty well. This is what I look for in games now. If I can’t forcibly remove a head then the satisfaction isn’t quite complete. I understand that it probably wouldn’t fit as well in TeamFortress2, but that doesn’t mean I don’t think it should be there!



Attached photos:

Photo Photo

Is this post awesome? Vote it up!

0



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

15 comments | showing # 1 to 15
prev next

razerangel's Avatar - Comment posted on 04/22/2008 15:36
razerangel
BOOM! HEADSHOT! ahh Pure Pwnage is awesome!

Nice article!
Rockvillian's Avatar - Comment posted on 04/22/2008 15:51
Rockvillian
I like to think I'm a connoisseur of headshots as well. To me, nothing is better than catching someone with a headshot while they're in mid-air in UT2k4. I think the new engine does it well, but nowhere near the bouquet of flavor and color that you find in UT2k4.
EternalDeathSlayer's Avatar - Comment posted on 04/22/2008 16:01
EternalDeathSlayer
This isn't really a guilty pleasure, considering most people are in the same boat. A well executed head shot is always a good feeling, and the better looking the exploding head is, the better feeling we're left with.

Personally, there has been no greater pleasure in all of my time gaming then popping the heads of the Ganados in Resident Evil 4.
Wexx's Avatar - Comment posted on 04/22/2008 16:08
Wexx
Ahhh, Headshots. They're so messy, yet so delightfully clean and precise. Good read.
SLiFE's Avatar - Comment posted on 04/22/2008 16:16
SLiFE
Epic are the masters of the headshot.
adultswim810's Avatar - Comment posted on 04/22/2008 16:35
adultswim810
wut about grunt birthday party?
DaTgUy's Avatar - Comment posted on 04/22/2008 16:39
DaTgUy
I love it, Gears did this with great success...

I also got UT3 for my PS3 the other night and it is done well in there too.

BRAVO EPIC GAMES, for keeping it real with gruesome headshots
king3vbo's Avatar - Comment posted on 04/22/2008 17:46
king3vbo
What, no fps Doug jokes?
Aziel13's Avatar - Comment posted on 04/22/2008 18:23
Aziel13
BOOM
Crotch shot
I mean Head yes head
mistic's Avatar - Comment posted on 04/22/2008 19:06
mistic
In 'The Club' you get a massive reward for scoring headshots :-)
media haze's Avatar - Comment posted on 04/22/2008 19:45
media haze
I just finished Dark Sector and they also do a kick ass job with headshots and "Double Decap Latte's" with the Glaive... BB Working?
media haze's Avatar - Comment posted on 04/22/2008 19:46
media haze
^^ BB ON URL WORKING.... BOOM!
Wedge's Avatar - Comment posted on 04/22/2008 20:23
Wedge
2k4? The hell you talking about? The Sniper rifle in the original UT was waaaaaaay better for headhots.
AngelsDontBurn's Avatar - Comment posted on 04/22/2008 23:40
AngelsDontBurn
Gibs are fap fap
ToeKing's Avatar - Comment posted on 04/23/2008 08:13
ToeKing
@Wedge
The sniper rifle in the original was definitely easier to use (you don't have to lead your shots), but it doesn't produce the spasmic greatness found in the 2k4 lightning gun.

UT3 removed the lightning gun as far as I could tell from the demo in favor of the standard. This gun still felt great, but I didn't spend much time with it since my pc kinda struggles with UT3.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!