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Hey. I'm Titannel. Im currently an unemployed college graduate.

If youve got any questions, Id be incredibly surprised.

My main hobbies include video games, music, and sleeping. Sometimes, I engage in multiple of these activities at once.

I particularly focus on retro video games, though I collect for pretty much everything, against my better judgment..

Anyone who can decode my banner wins fifty bonus points towards your next purchase at Dunkin' Donuts.
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As stated before, nostalgia is expensive. Game prices have exploded in the past few years. There are a number of reasons for this:

- People who grew up with older video games are now adults with disposable income.

- The internet has allowed underrated gems to be put into the spotlight

- The internet has allowed people to re-live the amazing gaming moments of the past

- Unscrupulous re-sellers are willing to exploit people into paying big bucks for common, readily-available games.

That last note was definitely a little cynical, but it's kind of sad how true it is. Regardless, let's take a look at a few games that have sky-rocketed in price over the last few years.

Teenage Mutant Ninja Turtles. Woo. There's no question that this game is really, really good. It's a classic of the beat 'em up genre, and, compared to a ton of other games of similar style, this game can still be amazing. It has aged incredibly well.

Currently, this game can be bought on eBay for roughly $45

Why is it so expensive?

The main driving force for this game's high price is the fact that TMNT was, and still is, a huge property. It's a franchise that is still going strong, and one that people absolutely adore. Kids are watching the new cartoon, and their parents most likely grew up with the original show in some way. This game is a much-requested item in retro game stores and online shops, and as a result it sells quickly. Despite the high price, don't think for a second that this game is rare. It isn't. it sold millions of copies, and according to NintendoAge's database, this particular cartridge is widespread in release. This is a case of nostalgia driving demand.

Knights of The Round is another beat 'em up, from Capcom. Awesome stuff. This is probably what drove Capcom to make the D&D arcade games, so if you've played those you might love the hell out of this game.

It's a great game, with a current eBay price of $60, give or take.

Why is it so expensive?

It's hard to pin-point what made this game's price increase. I lucked out and got a copy in 2010 at a local Play N Trade for $5, back when this game was worth that much. It's kind of insane to see that this game has gotten so damn expensive. I'm not going to point any fingers, here. All I will say ia that a lot of people watch YouTube.

The advent of the internet has made obscure games into desired games. This seems to be the case here.

NintendoAge puts this at the "Very Common" rarity level. There are tons of copies out there. Anyone who is trying to say that it is rare is messing with you.

Once you've bought a Super Nintendo, go get Super Mario World, and Super Metroid, and Kirby Super Star, and Zelda: A Link To The Past. After that? Get this game. It's reason enough to own a Super Nintendo. It is everything that a sequel should be. It's so damn good that Capcom made two sequels that were fundamentally identical and they are still amazing just because they share the same game engine as this one.

Currently, a copy of Mega Man X can be yours for $30 in United States Federal Reserve Notes.

Why is it so expensive?

Whenever you mention Deus Ex, somebody reinstalls it. Whenever you mention Mega Man X, somebody posts this video.

Egoraptor's video is excellent, by the way. It shows how Mega Man X improved on the original series' formula and made it better. It's also been viewed 8 million times on YouTube. Like I said earlier, I'm not trying to point fingers as it's silly to expect one person to be responsible for a total price hike, but videos like that allow more people to be aware of games like it.

With a series like Mega Man, anything made is going to be at least somewhat popular, so you have that working with it as well. The fact that it is a very, very good game also helps, too. Popular game from a popular series + High quality = People wanting the game. A lot of people.

This game is even more not-rare than the others. NintendoAge lists this as "Very Widespread", which is understandable, considering not only did Capcom release their initial version, but Majesco re-published it later in the SNES' life.

Keep in mind that the sequels to this game, Mega Man X2 and Mega Man X3, actually are hard to find. This is due to the fact that Capcom put special hardware chips in those games to do vector graphics for some of the bosses, and as a result there are less copies of the game out in the wild. Loose copies of X2 and X3 can go for triple-digit sums.

Now, all of this begs the question:

Is it worth it?

That's your call. Not everyone can spend cash-money on old video games. And with things like the eShop and Virtual Console, being able to play these games is easier (and cheaper) than ever. I'm a firm believer that it really isn't the same playing a SNES game on the Virtual Console, but with some of the prices that have been floating around for some of these games, it's definitely a better option.

On the other hand, it's not like these prices can last forever...



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10:27 PM on 10.13.2014

Nobody can play every video game. It's insane and naive to think one could. The sheer volume of what is out there is staggering.

No matter how many games you've played, there will always be some that elude you for one reason or another. Maybe it's something that you never saw because it was on a console you didn't really care for. Maybe you always wanted to check it out but you never got around to it. Maybe you were young, and that big, fat M-Rating prevented you from even considering buying the game so you never did.

Here are a few games that I know exist. I've definitely seen them, I even own two of them. But most of my nostalgia of these titles comes from seeing them on a shelf at a local video rental store, or behind the glass at Sears. It's most definitely not from playing them.

Someone who frequented my local Blockbuster really must have loved this game. It was never in stock. It was interesting to go there, week after week, and see this game permanently checked out. Now I know that the game must have either been stolen or taken out of circulation at my local store, but for a while this game seemed incredibly popular, and I wanted to play it. I never did.

Honestly, it seems like since there weren't any sequels or other-such talking about the game, I guess it's for the best that I didn't play it.


I didn't play Wario's Woods until recently. I got copies of the NES and SNES versions at almost the exact same time (from two separate Play N Trade stores), and for a while they stood on my shelf, worthy enough to stand with my games simply because they were technically Mario games. After a year of sitting on my shelves, collecting dust, I popped in the NES version a while back to test out my Top Loader, which had been in storage since I finished college. It isn't the best puzzle game on the planet, but I'll choose this over Tetris 2 any day. 

Fun fact: Wario's Woods for the NES was the last official NES game released in North America. It's also the only NES game to have an ESRB rating. The late release of the game makes it a little hard to find, but if you're curious about the game and want to play it, the SNES version is readily available and much easier to get a hold of.

I certainly hope that someone can stop him. That face is the face of someone who will destroy the world.

Or maybe he just wants to have a party. One of the two.

No One Can Stop Mr. Domino is a ...game. It's certainly a game.

Alright, I'll be honest. I bought this game a few years back, simply because I liked the cover art and the ridiculously strange name. I'm a sucker for early CGI and this background looks like something out of one of the games in ReBoot, which is pretty cool looking in my book. The game itself? I think it's some sort of puzzle game. I'm sure it has something to do with laying down dominoes, but other than that I have no clue.

I don't normally buy games just for the artwork. Hell, I can't afford to. Margins are tight, it's a down economy. I can't just buy something just to say I have it (The Home Improvement game on the SNES is an exception. That's another time, though). Other than being a money-sink, practices like that are why this game is near the bottom of my gaming pile of shame. That is, the pile of games I have yet to play. I doubt I ever will, mostly because taking this one off the bottom will make the rest of the pile collapse.

Anyone else have games that they have seen, but not played?

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I mentioned in my previous post that Mighty Morphin' Power Rangers for the Super Nintendo was a great game. It is. Power Rangers on other consoles, though? Eh... That's where we get into some shoddy territory.

Case in point: Power Rangers on the Game Gear.

Seems fairly standard, right? A decent rendition of the MMPR logo, which is so very 90s it hurts. Still, those colors remind me of my childhood in a way that not much else does. I'm sure that these colors have long-since been burned into your retinas, too.

I bet you're wondering what the plot of this game is?

10,000 years, conquer earth, teenagers with attitude, etc...

You know the drill. In this game, you can select which Ranger you want to use. And y'know what? They play differently. Each character has a moveset that uses their own weapons, and some seem to move faster than others. They also went through the trouble of making each Ranger look different, as opposed to just palette-swapping one model.

Now, the fun begins. Mighty Morphin' Power Rangers on the Game Gear is a 1-on-1 fighting game, in the style of Street Fighter II, with a little Final Fight mixed in.

Anyone who has played a Game Gear before knows that this stuff isn't going to work.

As I've mentioned before, the Game Gear's screen made a lot of games hard to see. The motion blur and ghosting effects would just destroy any sort of game that was fast-paced. MMPR is no different. It's a mess. Go and load this up on your Game Gear (if you have a working one). See for yourself. It's borderline-unplayable.

The visuals actually look really nice when you're playing on an emulator. Keep that in mind. I got these screenshots by playing on Kega Fusion, through a lovely Samsung LCD monitor. This really is the best way to enjoy it, since you can ACTUALLY SEE WHAT IS HAPPENING.

Anyway, you start off beating up Putties, which are Rita Repulsa's foot soldiers. They go down in one or two hits, and you're even given your full health back after beating them. After a dozen or so, you get to beat up Goldar, pictured above.

The controls are fairly simple: Button 1 punches, button 2 kicks. Double-tapping forward or back makes you dash in that direction, and Street Fighter-esque button and D-pad combos do special attacks.

The controls are incredibly hit-or-miss. They're twitchy in the wrong sort of way. You move so fast that you won't have time to do a combo, or the enemy will rush you without giving you any sort of chance to defend. This is worse if playing on a real console, where you won't have a damn clue what is going on at all. That said, when the controls work and you can see the screen, they're serviceable against the Putties. After beating Goldar you get to fight a bunch of green ones.

Aaaand then the boss of the stage comes out and takes a crack at you. He's significantly more powerful than the foot soldiers and Goldar, and a first-timer could have a bit of trouble, especially since this bastard likes to go invincible for a few seconds at a time. Beat him, and you're treated to a cutscene where Rita makes the monster huge. This prompts the Rangers to summon the Megazord.

This is one area where the Sega versions of MMPR have an advantage over the SNES one. You get to use the Megazord once a level. It's definitely more like the show, in that each stage is serialized in the same way. The Megazord has its own moveset, which can be tricky to get the hang of when you're thrust into battle with Goldar a split second after realizing you're in the Megazord.

It's like being given the keys to a Ferrari in the middle of a busy intersection.

Goldar, by the way, is significantly more difficult. He'll rush you and beat you down if you don't know what you're doing. Don't be surprised if he knocks half of your health before you lay enough damage on him so that he goes away, making room for the real boss.

Oh, by the way: You don't get a health boost once you've defeated Goldar. You have to beat down the boss while severly crippled. Good luck. Beating this boss leads into the next stage, where you get to choose another Ranger, beat more Putties, and then face another monster. You do get to unlock the Green Ranger and his Megazord after you beat him, but that's a small prize for slugging through tons of jerky, twitchy fighting.

I will say this: This game looks really nice. Game Gear games always had a little bit of an edge in the graphics area since they were in color when the main competition at the time was in black-and-white. It's a treat to see the brightly-colored visuals and the surprisingly-dynamic fight animations. It's a shame that the rest of the game didn't share the same standard.

There was a sequel to this on the Game Gear, based on the MMPR movie that happened in 1995. Wanna see how it looked?

Yuuuup. Other than a new character and some new monsters, this game is identical to the first game. May as well have been an expansion pack.

The Game Gear version of Mighty Morphin' Power Rangers, while nice-looking and fairly faithful to the show in terms of structure, is not a very good game. It's not quite shovelware, as you can tell that some level of thought went into making the game, but there are better fighters and beat 'em ups on the Game Gear, and there are better Power Rangers games to be played.

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Here we go.

I have a soft spot for this series. Mostly 'cause I watched the everloving hell out of it for two years of my childhood. My parents bought me all the action figures, and I even had the fan club kit that came with color-coded shoelaces. I got green laces. Get like me.

That said, I cannot watch anything Power Rangers today. The show itself is incredibly hard to watch, since it was made with a low budget and relied heavily on stock footage from a then-recent season of a long-running Japanese television series. It's obvious Saban cut corners with with MMPR in a lot of bad ways. The plots were simple and wafer-thin, since they only really existed to get to the parts with the fighting and the giant robot/monster explosions.

But Power Rangers didn't need to be The Wire. It needed to be exactly what it was, an action-packed television show. It's kind of amazing how well the series has done, since it's been going strong for 20+ years. This low-budget American/Japanese hybrid has become a pop culture firestorm.

Mostly, I remember the SNES game, because it's really, really well done.

Mighty Morphin' Power Rangers was developed by Natsume and published by Bandai. Natsume is known today for the Harvest Moon and Rune Factory franchises, but on the SNES it produced a ton of underrated gems like Wild Guns, Pocky & Rocky, and Ninja Warriors.

Think of MMPR as the entry-level Ninja Warriors. It's got a similar style, albeit simplified so anyone can play it. Actually, I think MMPR blows Ninja Warriors out of the water.

What is the plot of Mighty Morphin' Power Rangers, you ask? Let me show you:

After 10,000 years, Rita Repulsa has escaped from her space-prison. A magical blue head-in-a-jar named Zordon recruits five teenagers 'with attitude' to take on Rita and her army of weekly monsters.

I really wish I was making any of that up or embellishing it in any way.

You can select your favorite character in this game, which is pretty cool. Each ranger plays pretty much the same, but they have different weapons, which can change things up a bit. Pick a favorite color, and jump in! For the purposes of this post, I chose Zack, the Black Ranger.

(Yes, the Black Ranger is played by an African-American man, and the Yellow Ranger was played by an Asian-American woman. I have no idea how the producers did not see a problem with that)

You start the level beating up a bunch of palette-swapped mooks. This game follows the Turtes In Time style of having the same enemy colored differently to show difficulty or to show that it has a special skill. In the first level, all these guys are basically harmless.

At the halfway point, you get a glimpse of the boss. You then get to see what we've all been waiting for:

A sweet morphing sequence! This turns you into the actual Power Ranger.

Where you can promptly kick ass and take names. You also get a unique weapon for each Ranger. The Black Ranger uses an axe. Sometimes it's a gun, but right now it's definitely an axe.

After beating the hell out of endless foot soldiers and platforming through rough terrain (though not much of it), you get an encounter with the boss of that level, like the monster of the week on the show. Beat him, and you've got another level to conquer. The end of the game even shifts genres a little bit, turning into a fighting game to simulate the Megazord combat from the show (That segment even spun off into its' own game: Mighty Morphin' Power Rangers: Fighting Edition. But that's another time).

This game is great. The difficulty is a bit on the easier side, but since a lot of the people who would buy this were kids when this was new, it's understandable. The controls are flawless, and every potential misstep will be because you made an error, not the game. An experienced gamer can breeze through this in an hour, as it's definitely a short game, but that hour will be one of the most fun you'll have on the Super Nintendo.

Natsume, as a developer, is very good about making quality titles out of anything it gets its hands on. Any other company could have just thrown together a Power Rangers game. A few actually did (case in point: the Sega Genesis version. Boo!), but that's for another time.

It's a very rare case to see a licensed game transcend the common pitfalls of the genre. Mighty Morphin' Power Rangers is one of the few licensed games that deserves to be rescued from the rest of the shovelware. Go play this. It's not expensive on eBay. Hell, go emulate it. It needs to be played.

Even if you're not a fan of the show, if you're a fan of retro games, play this game. It's well worth it.

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Since technology hasn't quite advanced enough to where I can beam images of my recent gaming sessions into your head, I have to write about them after the fact. Here we go.


1. Justice League Task Force (Super Nintendo)

Picked this one up for a song at 8-Bit Hall of Fame, a local video game store that is the current standard for how video game stores should be run. Jason's prices are affordable, he gives excellent credit for trade-ins, and all of his games are cleaned before he puts them on display. Awesome stuff. I've found some "holy grail" sort of games and consoles at 8-Bit. JLTF is no exception. I've been trying to find a copy of this since I rented it as a kid.

Justice League Task Force is a fighting game starring characters from DC Comics. On paper, that sounds like a cool idea. Hell, Capcom showed everyone that comic-based fighting games could work well. Unfortunately, Justice League Task Force is no comparison to Capcom's fighters, like Marvel Super Heroes or X-Men: Children of the Atom. The gameplay is clunky and unresponsive. The characters are also significantly watered down from their comic book counterparts, which is a necessary change for a fighting game, but something just looks wrong when Aquaman scores a flawless victory over Superman.

The art style, while very much reminiscent of the comic artwork from the era, is so 90s that it almost looks like a parody. That's not really a complaint, it's just something to point out. Superman has a friggin' mullet.


2. Robotron 2084 (Atari Lynx)

Over the past few months, I've found over a dozen Atari Lynx games in the wild at various places. One of those was this: a port of Robotron for the Lynx.

Robotron was originally a twin-stick shooter (think Geometry Wars or Super Stardust if you're not too familiar with old arcade games), which makes it a very strange choice for a Lynx conversion, since the console only had one D-Pad and two buttons. The developers of this version got around this limitation by mapping movement to the D-Pad and forcing your character to constantly shoot while using the two buttons to rotate your character. This control style is similar to Forgotten Worlds on the Genesis, and it definitely works well here. Robotron is addicting and very, very hard to play if you're going for any sort of high score. It's yet another example of a game that anyone can play, but few can play well. The Atari Lynx could definitely do arcade ports justice, and Robotron proves it.


3. Destiny (Playstation 3)

I don't always buy new games. But when I do, I prefer Dos Equis-

I mean, uh... I go all-in. I picked up a digital copy of Destiny's Guardian Edition on the Playstation Network. I've been playing it all day. I fully intend to download the Playstation 4 version later on, with that cool upgrade deal that is happening with Destiny's digital purchasers.

I haven't completed the game, obviously. This will take a while. Here are a few of my first impressions:

- The game immediately reminded me of three other games: Brink, Warframe, and Rage. The atmosphere is so invocative of those games that I'm surprised that nobody else, to my knowledge, has drawn those comparisons before. Seriously, Destiny's art style, UI, and initial mission structure are just like a massive mixture of Brink, Warframe and Rage. Especially Rage. I was half expecting the Ghost to be voiced by John Goodman and not Peter Dinklage. Being reminded of those three games is not necessarily a bad thing, but I'd much rather be reminded of games that I didn't hate.

- The FPS mechanics are smooth as butter. I thought the MMO elements would make things a pain or ruin the combat, but the game itself works great. If it's one thing Bungie can do well, it's first-person combat. They damn well better, since they've been doing essentially nothing but FPS games since Marathon...

- I kind of wish the MMO aspects were downplayed. The first mission of the game was insanely fun and engrossing. You're thrust into action, and you're given a taste of what to come. Then, you enter a hub world and you see all of the other people who are doing the exact same mission that you are. It just shatters the suspension of disbelief.

Now, all of that said, I am really enjoying the game so far. I can't wait to jump into co-op and competitive multiplayer with some friends and get some cool weapons or armor. Bungie is pretty good at designing that sort of stuff.

It's also the first "Triple A" game that I've played in a long while. It's also the first modern game I've paid full price for in some time.

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More stories about loving, learning, and living.

And maybe a few about video games.

1. I first saw the Nintendo 64 in-person at a friend's house. They had managed to get one near the launch, and I was infinitely jealous, like any child would have been. It's a very annoying feeling. Suddenly, everything I owned at that point wasn't quite worth it. No matter how many games I played on the Super Nintendo, the N64 was still beyond my reach. And that meant that I needed it more than I needed anything else in my then-short life.

Of course, I asked my parents for one. I remember my mom saying that there was no way I could get one, since the N64's launch of September '96 was already a month after my birthday. My dad, hearing this, basically decided that no son of his would go without the latest and greatest thing, and thus he decided that I would get a N64 the next day.

I think my dad was more excited than I was, to be honest. He was always a fan of gadgets and technology. Hell, he bought my mom a Nintendo Entertainment System back when they were still dating. From what I know, apparently one of the barbacks at the bar my dad tended at was ranting and raving about how awesome Super Mario Bros. was, and that got my dad interested. Oddly enough, this was where he drew the line with buying games and playing them himself, since he didn't buy much else until I was born. He did, however, have a ton of CDs and cassettes that I'm sure were part of a Columbia House subscription. My point is, my dad didn't necessarily care about video games on their own. He cared because I cared.

The next day, I got to go to Montgomery Ward to get a N64. I don't quite know why we went there to get it, but I'm sure it had something to do with my mom shopping around for the best prices. She always had a knack for finding sales, and just as much of a knack for refusing to buy things when they weren't on sale. I know that if she had been mistaken and the Nintendo 64s were priced $5 higher than whatever catalog had listed prices, I probably wouldn't have gone home with a console that day.

Of course, my dad bought the everloving hell out of the last Nintendo 64 in the store. We had a choice of two games: Super Mario 64, or Pilotwings 64. I chose the former, because I wasn't an idiot.

Now, Pilotwings 64 was a great game. It just had the distinction of being the "other" launch title for the N64. As in, it was the one that people either bought second or not at all. Mario 64 was groundbreaking. Pilotwings was, essentially, a sports game. Sports games eventually get relegated to bargain bins and dust-covered shelves.

I remember booting up Mario 64 for the first time very distinctly. My dad had a lot of trouble hooking the console up because getting to the composite AV ports on the back of our rear-projection TV was almost a back-breaking effort.

My dad, a man who said "Fuck you." to doctors who said he would never walk again after having his spine crushed by a fuel tank in the Marine Corps, a man who threw his wheelchair out into a busy intersection of South Boston once he found out that he wasn't completely paralyzed from the waist down, was more or less beaten by a poorly-placed AV port on the back of a television. We solved this problem in the traditional way, by never hooking up the N64 to another television in the house ever again.

Super Mario 64's opening is what my dad loved the most about the game. To him, hearing the "It's-a me, Mario!" clip must have been more amazing than it was for me. Yes, video games had voice before this. Mario didn't, at least not on a home console. That opening line paved the way for a truly next-generation experience that was a real step above what was capable on Nintendo's other consoles.

The N64 controller took a lot of getting used to. I remember taking a while to get used to the fact that the analog stick controlled movement, not the D-pad.

I don't really play Mario 64 anymore. It's still a great game, it's just one that hasn't aged as gracefully as other Mario games. I always think of my dad when I do find the time to play it, though. And looking at the Nintendo 64 kind of makes me wish that Montgomery Ward didn't go bankrupt...


2. I first played Golden Axe at my elementary school's rec center. For some reason, they had a Golden Axe cabinet stuffed into a room in the back of the gym. I don't quite know how they acquired this arcade cabinet, or why they didn't have others, or why it was Golden Axe. All I knew was that it existed.

Oh, and that the second player's jump button didn't work.

We used to put a computer ribbon cable into the coin mech to get free credits. Not exactly a great idea, but, hell, we were kids. It's a wonder we didn't break anything else with the machine.

I played through the game with a few friends in one sitting while waiting for my dad to pick me up from school. Oh, we beat Death Adder into a vaguely-recognizable pulp. That's no easy feat, either, since it was a hard friggin' game to play when the second player jump didn't work. I played as the character who I can only remember as being "the blue guy." He was kind of lame. Appropriately enough, the Genesis version of Golden Axe was the first non-Sonic game I picked up for the Genesis when I began collecting retro games in summer '09. It still holds up well today, though Streets of Rage is probably the better choice when it comes to early Genesis beat-'em-ups.

I wonder if the school still has the machine locked away somewhere. If they don't, I sincerely hope that they didn't just throw it away when it got old.


3. One of my uncles up in Massachusetts is a lot like my dad was, in that he loves home theater systems and electronics. He used to have a surround sound system hooked up in his living room, and I remember him showing me and my parents the awesomeness of the surround sound by playing the intro of Terminator 2 and showing the scene of one of the endoskeletons stepping over a pile of bones. The crunching noise filled the room and we were taken aback. It was a very visceral way to tell people that he give a damn about how he wants his television and movies to sound.

He also had a basement entertainment center, which was unique and amazing for me because I come from a state where you can't dig 8 inches into the ground without hitting water. My uncle used this space to hook up game consoles. When i was a little kid he had a SNES, but when I went up to Massachusetts in the summer of 1997, he had hooked up a Sega Saturn. He showed me the amazing (for the time) graphics of Tomb Raider, and the awesome first few levels of Panzer Dragoon. What really stuck with me, though, was Virtua Cop.

It was (and still is) crazy to see a home version of a game that was very much rooted in arcades. Sure, games like the above-mentioned Golden Axe got console ports, but sacrifices in quality had to be made when making console ports. Virtua Cop was 1:1 arcade to console. There was no difference, save for the fact that you didn't have to pony up fifty cents every time you got a game-over.

While you could play the game with a controller, the real fun was with the Sega Stunner gun. They made this gun in red for the North American market, but my uncle also had a blue one that was probably imported from the UK. Both work fine, and many a game were played with both of those guns. Virtua Cop 2 is still one of my favorite Saturn games simply because it's an absolute blast with two people blasting away at a CRT television.

I always hoped that my uncle would have kept that console around. As it turns out, he didn't. He sold it to a local Funcoland to get another console. And he sold that one, too. He wasn't too sentimental when it came to that sort of stuff.