Digging Into Dungeon Crawlers: A Series - Destructoid

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I'm Tim and I have a deep passion for games. Always have and always will. These days I'm pretty much a PC gamer exclusively and Steam is the black hole in my bank account.

I love FPS and RPG's the most, but I'm also interested in the wide world of indie games, art games, and pretty much anything that is different and weird. Some of my all-time favorite games include Half Life 2, Diablo 2, Team Fortress 2, Tetris, Borderlands, Torchlight and Bioshock.

I'm a 21 year old Canadian guy who loves writing/blogging, gaming, animation, drawing, curling, bacon and coffee-- all drenched in maple syrup.

I hope you enjoy what I write, and I would one day like to end up as a professional in the field of games journalism or working as a creative in the advertising/entertainment industry.

You can also follow me on Twitter @twgrant where I tweet about neat stuff to cool people, like you!

<-- The cool stuff is that way.
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Diablo 3 is coming.

Really soon.

*Runs around screaming and flailing arms madly*

...Okay, so it's still a month away, but it's a heck of a lot closer than ever before- and it's finally coming! I'm a huge fan of the Diablo series, and dungeon crawlers in general so I'm pretty stoked for a chance to finally play it. How I did not get into the Beta I don't know, but then again I've purposely kept myself in the dark about a lot of the game's particulars to keep everything as awesome as possible.

But this post isn't about my love of Diablo, rather an introduction to a small series I wish to write in anticipation for Diablo 3's imminent release. Each week I am going to blog about my experiences with four different games that have the dungeon crawl design in mind, and by the time they are finished I'll be straight into Diablo 3!

So why do I love dungeon crawlers? I don't care much for other conventional RPG's but dungeon crawlers in particular I have a certain soft spot for. Possibly because I spent so much time playing Diablo 2 that the style just scratches the itch that other games don't satisfy, but I think with my recent playtime with these sorts of games have led me to understand and appreciate their design much more than I could have when I was 12 (and what is this). The element I find most fascinating about these sorts of games is the completely randomized elements, from the dungeon layout to weapons and enemies, each time one plays it it's completely fresh and new. A new adventure each and every time, with new stories and scenarios imagined as the characters I created and recreated come to life (and often meet their death) in these labyrinths.

So If you're a fan of Diablo or other Roguelikes and RPG's please check in for more! I plan on posting these each week, starting on April 14th (Saturday), and if I keep my schedule then they should be all finished by May 14th, the day before Diablo 3 comes out.


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