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Achievements - Gotta catch 'em all?
Timmeh | 4:25 PM on 06.16.2008 13 comments




I’ve been an avid PC gamer most of my life (Although I have had the odd console here and there) so it was with great contemplation I finally put down on a 360 a few months ago. First thing I did when I got my console out of its box was hook the thing up to my network and create a LIVE account. Upon starting a game up I almost immediately felt that little flutter of elation at unlocking an achievement, then lamented completing all those games on someone else's console and gamertag.

But that’s not really what I wanted to discuss. Today I started playing Gears of War on my 360 (which I had already played through on my PC). After wrestling with using a controller in place of the infinitely more accurate keyboard and mouse setup (my gawd, how do you aim with these things?!), I pretty quickly stumbled across a COG tag and this set me thinking about those collection achievements that seem to be a required part of every game.



Most if not all of Gears’ tags can be picked up by the eagle eyed player on their travels through each area, during the course of 'natural play' if you like. This is in stark contrast to GTA IV’s pigeons or Assassins Creed’s flags. While they all exist purely as part of an achievement the latter two require you to step outside of the natural flow of play and actually spend considerable time actively searching for them. To me this isn’t fun, and rather than discovering them as you go, the majority players will go straight to Google and the first guide they come to, or just not give a shit of course.



Where some achievements may show some level of proficiency with the game, these types only really show how much tedium a person can endure and whether they have a borderline OCD need to collect every point possible. It’s slightly more bearable when there is some payoff other than the achievement itself, Condemned 2’s tuning achievement is the only thing that springs to mind at the moment with the extra little narratives that are provided.

What do you think, do collection achievements add value and longevity to a title, or are they a cynical attempt to expand the life of a game. Maybe my fellow Englishman Mr. Sterling should do a ’10 things’ feature on achievements’ - Must have an otherwise pointless item hunt, must make the player complete the game on each difficulty rather than unlocking achievements for easy when playing on hard etc etc.

I did originally start writing about achievements in a broader sense but I got bored and revised it to cover just one type so consider yourselves lucky. Now I’ve popped my Cblogging cherry I feel somewhat satisfied. Have fun reading my fail blog you poor fuckers, and no you can’t have your time back.



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11 comments | showing # 1 to 11
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superhobo's Avatar - Comment posted on 06/16/2008 16:55
superhobo
I hate to pimp my own blog or look like a troll, but I have been discussing how Achievement points make some retro games (in this case Sonic 2) far more replayable.
Aaron Mxy Yost's Avatar - Comment posted on 06/16/2008 16:59
Aaron Mxy Yost
I prefer the achievements that happen through the course of normal gameplay rather than the collectathons. Those are the ones that I'll typically just forget about unless I'm extremely bored.
Timmeh's Avatar - Comment posted on 06/16/2008 19:07
Timmeh
I do tend to think well placed achievements can really improve a game. Relating to your blog post SUPERHOBO, I got Streets of Rage 2 from the arcade a while ago and still go back every now and then to try for another achievement.

After doing some of the "do 50 of these/collect 200 of those" things on GTA IV however, I feel that they maybe negatively impacted my enjoyment of the game with their brain melting tedium. I think that in the case of some developers they are definitely an underappreciated asset in their toolkit.
Elitechief27's Avatar - Comment posted on 06/16/2008 19:29
Elitechief27
I like Achivements for things like "Kill X amount of people" or "Beat act 2 " or ones like those. Oned that you'll naturally get by playing the game
Chewpathingy's Avatar - Comment posted on 06/16/2008 20:11
Chewpathingy
i think the only time the collectathons are good is in a game like bioshock when you collect all the recordings throughout the levels. At least that way you get a ton of backstory and dialogue with it.
B-Radicate's Avatar - Comment posted on 06/16/2008 21:46
B-Radicate
I hate collection Achievements, usually by default, but I ESPECIALLY hate them when there are as many as there are in games like Assassin's Creed (what, like 200 flags? 75 templars? 5674 monotonous levels?).

I agree they should be used to both a) build on the actual game/story (like ChewpaThingy mentioned) or b) happen within the course of normal gameplay.

If I have to go out of my way (aka check a guide of any sort) just to get some shitty 15 GS points that mean NOTHING within the actual context of the game, the developer can pretty much go fuck themselves if they think I'm gonna give a shit. All that means to me is that they weren't intelligent enough to come up with something far more compelling or original.
Alasdair Duncan's Avatar - Comment posted on 06/17/2008 04:56
Alasdair Duncan
I really don't care about achievements, but I like ones that are done in an interesting way (the "Toaster in the Tub" and "Irony" achievements were pretty cool). I've actually avoided looking at the achievement lists for GTA IV so I could avoid spoilers. So I have no idea if I'm meant to be collecting or looking for things.

What do you think of Steam's addition of Achievements?
Timmeh's Avatar - Comment posted on 06/17/2008 05:54
Timmeh
I don't play much TF2 so haven't really had any experience with the medic unlocks yet. As long as the unlocks for classes don't become more powerful than the standard loadout I think it's a great way to add something to the game and diversify how each class is played.

Valve have always been good at post-release support for their games though, so with the release of Steamworks it remains to be seen how well third parties will support the system. I see a few of the smaller releases are using achievements, like Audiosurf and Trials 2 to good effect, with plenty of achievements that are bound to cause a giggle or two and acknowledge doing something unique, which is what the system should be all about.

call of duty steamworks
I'd like to see something added for the bigger releases like CoD4 but I realise not everyone has the same ethos as Valve when it comes to adding value, which is a shame

I haven't looked at how well the achievement system is integrated into Steam either (no friends, laym). Does it allow you to compare games with other people as with LIVE?
Alasdair Duncan's Avatar - Comment posted on 06/17/2008 09:43
Alasdair Duncan
Not sure. Since my PC is of frankly no use for gaming now, I've not been able to play any newer games on Steam, so I can't say how they work. The new community features are good to play with friends, but that's about the limit of my experience with it.Planning on buying a whole new gaming rig within the next 4-5 months, so ask me then! Ha!

What I find funny, is some of my Pc-centric friends slam X-box 360 players as simply people who play to collect meaningless achievement points. Then Steam introduces them and suddenly it's like "Achievement, wow! How cool!" The irony couldn't be thicker.
Timmeh's Avatar - Comment posted on 06/17/2008 09:52
Timmeh
I think that attitude is probably borne of Gamerscore whoring rather than the achievements themselves, and the people who buy games just to bump their score or pay someone to complete a game on their account for the points (which I've seen on ebay).

I like that Steam achievements don't have a score attached because removing that element might encourage devs to put more thought into it than "hey lets put this cheap shitty game on Steam with 200 easy points and people will buy it anyway".

The actual act of collecting the achievements is more (to me anyway) like a bunch of extra challenges when I've completed the game.
Alasdair Duncan's Avatar - Comment posted on 06/18/2008 08:16
Alasdair Duncan
Mmmm, I think that's right. The whole ebay thing is mad, as far as I'm concerned. Good achievements I think, should push players into doing things in a game that they might have missed or avoided. Help them get more out of their purchase by exploring more, doing side missions and the like.
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