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About
I am a gamer, and I like to play games.

My online beginnings were a long time ago, in the land of Halo 2 and primitive Xbox Live. I have grown since then. I have conquered the world of the PSN and Steam. Truly, I am a learned man of all forms of gaming...Except the ones I suck at. Of which there are many.

I'm mainly into FPSs. They seem to be the games I'm best at, so I generally enjoy them more =P. However, I'm not entirely foreign to fighters, RPGs and RTSs. In fact, some of my favorite games of all time have included many RPGs, like Mass Effect and Oblivion.

I wish I had more time for gaming these days...But college is important, and someday I want to work on games.

Can't get enough of me on a daily basis? I'm on Twitter! I post about gaming, and my life. It's like a mini-blog!...Oh right that's the entire point of Twitter...

@TimeGlitch
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Today's blog is a quick one, folks, because I bet there will be about a million of these up today, and I wouldn't want to waste your time. (I lied...I played a lot today and I only have a little bit of time to write!). If you don't end up reading past the header, it is SO WORTH IT.

...When it works. You see, since this is the first day of a BETA that we're talking about here, the game has a myriad of problems to go along with it. This is by no means a demo, or a preview, or anything except what it's stating that it is: A Beta. I don't know exactly HOW you can have a comprehensive Beta only a month or so before release...But that's just me. I just want anyone who hasn't taken the plunge to know exactly what they're getting themselves into.



Anyways, lets talk game! The first thing I noticed about the game is that it FEELS gritty. I didn't play it on PC (Xbox, to be precise), so I didn't get to experience the drool-enducing graphics experience that PC users did. However, I don't think it really detracted from the experience, because the real "feel" of this game is not in how detailed the textures are...It's all in the animations and sound.



Every little thing has been animated to what seems like perfection. The sway of your gun feels like you're aiming a 20 lb object, not a piece of paper. The way you run and vault over things feels very organic. Even when you switch firing modes and hear a "click", the gun sways slightly. The sound of the guns is very intense, even better than Modern Warfare 2, which I thought excelled in sound design. Grenades are not huge atom bombs, but have just enough oomph to them for you to recognize. The sound is not "In your face", but it has presence and depth...And that's something I'm blown away by.



Battlefield 3s gun-play is simply unparalleled. When I play Call of Duty, I feel like I'm playing an acrade cabinet: The guns have no weight, your character is gliding around, and everything is very flashy, quick, and that can be fun. But Battlefield 3? You are poking your head out of cover, and shooting a gun that feels GOOD to shoot. I don't have vibration on...But I can feel the shots. I can feel WHEN I get shot. Every gun feels powerful, and DICE has captured something that I feel no other FPS has done to date. The closest I felt to this weighty, powerful ADS gameplay was in Killzone 2. Battlefield takes what was great about that sci-fi universe, and applies it to something far more familiar and close to home.

While Battlefield's second-to-second action is some of the best I've ever played, the game is not without its flaws.



The most notable problem I have with the game probably lies in my platform choice. The fact that the Xbox version is limited to 24 players in a single match puts a real downer on the "Battlefield" part of battlefield. Even on maps that are supposedly downscaled for consoles...It just doesn't feel like Battlefield games should. This could be due to a severe lack of vehicles, but I'm noticing that there is just far too much downtime in what is supposed to be a huge, massive-scale warfare game. If I wanted to, I could completely avoid the action, and probably never notice it. I never felt like I was a part of an invading army, pushing tooth and nail to advance on another HUGE army. I just felt like I was sneaking around with my 4 friends...Which was fun and all...But definitely not "Battlefield".

The other problems I experienced were largely Beta-based...But I feel that they're worth mentioning. Why? Because if this is how EA handles the actual launch of BF3...We're going to see a lot of angry customers.



Getting into a game is, to put it simply, very difficult. You have to sit there, hitting the "Multiplayer" button over and over as it attempts to connect to the EA servers, constantly telling you that you've disconnected. After you finally manage to get in...You'll probably want to play with some friends. This is nearly impossible, because even if you set up your "Squad", there is no guarantee that you'll get into the game in the same squad, let alone the same team. This was a problem back in Bad Company 2...And I can't believe this didn't get fixed, even for a Beta. This myriad of online-related social problems is just pathetic by big-budget AAA standards, and if this really is indicative of the final game...This game will fail on a social level.

I'll tell you this much: I have no problem playing CoD with my friends...

As much trouble as it was getting into the game, I can't help but feel that it's wroth it. Despite feeling a bit empty, the matches I played were a lot of fun, and I've got that "itch" to play it again even after playing it for a few hours. Regardless of how difficult it was to get all 3 of my buds on the same team, in the same squad, playing with friends made the experience that much better. Even if you're getting stomped on (Like we were!), Battlefield 3 is one of the best multiplayer shooters to come down the pipeline in a very long time.

Also...The Beta is FREE. Go try it! Go try it RIGHT NOW.



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same issues on the PS3... it's almost impossible to get in the same squad as friends. Also their team chat is wonky. Sometimes it works, othertimes it is definitely NOT working (because I knew several people in my game had working mics, but none of us could hear each other).

Yeah... unless they fix these IN the beta, then I won't be buying the game. They never did fix the non-functional PS3 voice chat in Battlefield 1943. :(
If they don't fix that squad shit I am going to freak!
The flaws are astronomical in this game. So much screen tearing, screen going weird and all this assorted lunacy. It's fun though. Everyone is basically running with MP40 with Double Tap here. Anyone who played WaW knows what I'm talking about.(50 dmg SMG against people with 100 hp) While this makes things more faster paced, it's annoying because the maps are larger. You just get dropped out of nowhere.

One thing I did notice is that it seems....easier. I feel my shots don't take 25 seconds to reach its destination, nor do I have to shoot in a 180 direction just for my shots to land at over 40000m. Snipers seem easier to use too because I have been getting a lot of body shots that actually kill.

Proning is pretty sick though, the way you drop the gun and the way you prone with it. I prefer this over CoD's system where the gun is on your elbows. Vaulting is cool looking and you can see your own feet!

To conclude, while a buggy mess, it just feels like a superior Call of Duty on bigger maps. Whatever way you want to take that is up to you.
@Elsa and Dixon

The funny thing is, it says you can create a squad in the menus...And then you can't do anything except "find a squad" in-game. PC port text, much?
I don't know, I've been playing the PC beta and its pretty flawed. Not only are there all the problems with Origin, Battlelog, and a astoundingly terrible UI (you cannot access menus unless you are in game and alive, so no checking your controls while dead, no exiting out of the game between matches, and so on) but I just didn't like the game much.

Gameplay seems very camper friendly, rewarding people who lie back half glitching out of a corner taking pot shots while punishing players that might actually like to push the objectives. Maybe this will be less of an issue when the Destruction engine is activated.

I loved the idea of flashlights, lasers, and suppressing fire that obscures vision, but in game it seems a little much. Flashlights can blind you from 60 feet away and once the action hits and bullets start flying its very difficult to actually tell whats going on. Maybe its a skill issue on my part, but I found it annoying.

This is assuming you ever see action of course. With the gigantic maps and mute squad mates lying prone two miles back from the action with a sniper rifle, I found myself jogging from location to location more often than engaging the enemy.

Then there were lots of glitches ranging from harmless visual gags (pistols and clips floating above players) to game wrecking trips through the map terrain and straight up crashes. Granted, beta build. But still, not exactly confidence inspiring.

All in all, I was really disapointed. BF:BC2 is one of my favorite XBL games, and I was really hoping BC3 would continue to drop the science. I hope they can fix these issues and the game turns out to be fun. But so far this demo/beta has turned this "Must Buy" into a "better wait and see" for me.
Ah... the flashlights... whoever thought of this just doesn't know gamers. The problem with the flashlight is that they are equally blinding to your own team as they are to the opposition. Griefers are gonna have fun running around blinding their own guys (it's already happening). I bet that flashlights will either be changed (so no effect on your own team) or dropped.

Devs.. I honestly wonder if they ever play multiplayer games online.. if they did they would realize that prone means tons of camping, that blinding flashlights mean griefing and that voice chat should actually... uh... work. If they actually played online games they would know that grouping up with friends is MUCH more fun that playing with randoms.. and they would make this easy to do. Actually this game is such a mess I can't even begin to list all the problems but I have to wonder if anyone at all actually tried to play this game before they released it as a public beta.
It was totally worth it. I'm now saving myself £40 thanks to the beta :D
I poked around the forums a bit, and apparently it's an old Beta from about 4 months ago. I don't know WHY they would release a 4 month old build...But okay! I guess a lot of fixes have already happened or are on the way.

Still...They did themselves some major image damage with releasing such a buggy beta.

As for flashlights and whatnot, I imagine that they will not be as effective come the final game, and I don't find them particularly annoying right now. My strategy against them? Shoot the flashlight, you'll shoot the guy. Seems to work out okay. If I do end up being blinded, I just run and try to make a stand elsewhere, or flank behind them.

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