My online beginnings were a long time ago, in the land of Halo 2 and primitive Xbox Live. I have grown since then. I have conquered the world of the PSN and Steam. Truly, I am a learned man of all forms of gaming...Except the ones I suck at. Of which there are many.
I'm mainly into FPSs. They seem to be the games I'm best at, so I generally enjoy them more =P. However, I'm not entirely foreign to fighters, RPGs and RTSs. In fact, some of my favorite games of all time have included many RPGs, like Mass Effect and Oblivion.
I wish I had more time for gaming these days...But college is important, and someday I want to work on games.
Can't get enough of me on a daily basis? I'm on Twitter! I post about gaming, and my life. It's like a mini-blog!...Oh right that's the entire point of Twitter...
Hey readers. After doing this blog thing every day over the last week or so...I've come to realize that it takes a significant portion of my time every day that I sometimes don't have. College can be demanding sometimes, and when I come home after a long day, sometimes I'd really rather not sit down at a computer and spend a few hours typing.
So, while I'm going to try as hard as I can to keep this a regular thing...There will be times that I miss blogs...Like today: We got KITTENS yesterday and they've needed a lot of attention to keep them out of trouble. We've needed to watch them almost all the time and I've barely had time to do much else.
I might switch the blogging to every other day, considering I have a bit of an every other day schedule.
I set the bar awfully high for myself, and I feel accomplished for only missing one day so far. Thank you all for your support thus far, and we'll see about a blog tomorrow. These kittens are quite the handful when they're awake!
My recent purchase of another netbook (previous one got smash'd), prompted me to start thinking about just how much gaming I do on the go, and how having multiple platforms of gaming available to me is actually quite important. But where do I put my money? Where do I invest? More after the jump.....
When I recently realized that I desperately needed some kind of PC-esque device with me on my very long college days, I began my search for a suitable laptop. Since I was especially short on cash (even shorter now), my only real option was a netbook. They're cheap, reasonably well built, and the batteries last FOREVER. It seemed like a perfect fit.
But I couldn't help wondering that maybe if I'd spent the extra cash, I could have also had a good PC gaming experience on the go as well as something portable where I could work and surf. "But," I said to myself, "You've got a 3DS. If you want to game, game on that!". I thought about this, but the kinds of games you play on PC are so different than those on something like the 3DS, I saw the PC as a totally new avenue of gaming rather than a duplicate of what I already had.
This whole conundrum ended in me buying a netbook, but it did present an interesting blog topic: What are the pros and cons of each kind of mobile gaming?
I feel it only appropriate to start with the devices that are specialized for mobile gaming: Handhelds. While some consider them a dying breed, I prefer to think of them as an underdog waiting to get their revenge. You can't really compare them to a PC, and their main rivals are Smartphones anyway. Gaming handhelds are becoming more and more powerful, and easily exceed Smartphones in their graphical capabilities. Because they're dedicated, they can have a gamer interface, with joysticks and buttons as opposed to adapting a Smartphone into a controller.
Games for handhelds are pretty different than the stuff we see on cell phones. Most of cell phone games are quick-entertainers like Angry Birds, Doodle Jump, or Paper Toss. However, handheld games can produce everything from high-impact fighter like Street Fighter to a huge RPG like Pokemon. The game selection is much more varied, pulling from pre-existing franchises and big gaming names for their purchasing power. The handheld market is looking to re-create some of the typical console experience as well, with both the Vita and 3DS having two thumbsticks available to them. They're almost becoming consoles in their own right!
But handhelds are not perfect. For starters, they're dedicated for a reason. You aren't going to be making calls or texting on your 3DS, and you certainly aren't going to be checking your e-mail or surfing the web. While the Vita may have 3G capability, it's going to come very limited, and unfortunately, it doesn't look like Sony is investing heavily in the 3G capabilities of the Vita for much more than basic web browsing or Twitter updates. Handhelds are great at gaming...But not so great at much else. I didn't even get into the battery life, which is dismal compared to any smartphone out there.
Smartphones have recently emerged as a huge powerhouse in the mobile gaming market...So much so that dedicated gaming handhelds are being hailed as "archaic" and "old-thinking". Smartphones have the unique capability of being able to nab any game on its marketplace at any time as long as there is cell service. This makes it very appealing to someone who is always on the go. Games are usually bite-sized, making them very good "Oop! I gotta go!" experiences. Games are also typically very cheap, ranging from $1-5. If you have a smartphone...Mobile gaming is easily available, cheap, and good fun for the road.
Ironically, many of the smartphone's pros are also its cons. The fact that they aren't dedicated gaming platforms means that the games are typically rather simple in nature, and if they aren't, present unique control hurdles that the developer must overcome. The fact that games are cheap also means that they must be cheap to produce, meaning that most mobile games are pretty short. While there have been steps taken to bridge the game platform vs phone gap (XPeria Play), they have not been very successful. You aren't going to see your typical gaming experience on a phone for quite a while yet.
The last on our list is the almighty laptop: Capable of just about every kind of game imaginable. With a Steam-enabled PC, you can get just about any game you want...Be it an RTS, FPS, RPG, or any other three-letter acronym you can think of. Purchasing a cheap USB mouse will practically make it a mobile Desktop gaming machine. Oh, and I almost forgot to mention that it's a COMPUTER. Yes, you can do everything that a home PC can do on a laptop (DERP), which is a lot more than you can say for a handheld or smartphone. Bigger screens, huge range of games, and all the power of a PC? I don't think I need to say much more than that.
The bigger they come, the harder they fall, right? Unfortunately, a good gaming PC will probably run you about $800-900. After tax, you're looking at a thousand-dollar investment. They're hardly portable unless you already have a backpack to tote around, and they're heavy to boot. If you want to do any kind of long-term gaming on it, you'll also have to have a power outlet nearby, because the battery life of a laptop that's playing a game is about 2 hours, if you're lucky. There's no way to cheat the system, either. Getting a netbook might be cheap, and grant you more battery life and more portability, but at a severe cost of processing power. This little internet-box that I purchased can barely handle Minecraft and Runescape, let alone something like WoW or any kind of FPS that was made post-1990. Gaming Laptops might pack the most mobile punch...But at a severe cost of being really MOBILE at all...
As much as I did want to swing for an expensive gaming laptop, I had to save my money and get this netbook. You know what I did first? Cleaned the fucker out to get as much raw computing power as possible, and try to play Minecraft on it. I enjoy struggling with limitations, and with a bit of research and good old fashioned elbow grease, I managed to get Minecraft running at a whopping 12 Frames per Second! Anyway, my inner-techie aside, I decided that having a 3DS (and eventually a Vita), would be just fine as mobile gaming platforms. And who knows, maybe I can even swing a Smartphone when I move.
But the big question is...What's your mobile platform of choice?
Today's blog is a quick one, folks, because I bet there will be about a million of these up today, and I wouldn't want to waste your time. (I lied...I played a lot today and I only have a little bit of time to write!). If you don't end up reading past the header, it is SO WORTH IT.
...When it works. You see, since this is the first day of a BETA that we're talking about here, the game has a myriad of problems to go along with it. This is by no means a demo, or a preview, or anything except what it's stating that it is: A Beta. I don't know exactly HOW you can have a comprehensive Beta only a month or so before release...But that's just me. I just want anyone who hasn't taken the plunge to know exactly what they're getting themselves into.
Anyways, lets talk game! The first thing I noticed about the game is that it FEELS gritty. I didn't play it on PC (Xbox, to be precise), so I didn't get to experience the drool-enducing graphics experience that PC users did. However, I don't think it really detracted from the experience, because the real "feel" of this game is not in how detailed the textures are...It's all in the animations and sound.
Every little thing has been animated to what seems like perfection. The sway of your gun feels like you're aiming a 20 lb object, not a piece of paper. The way you run and vault over things feels very organic. Even when you switch firing modes and hear a "click", the gun sways slightly. The sound of the guns is very intense, even better than Modern Warfare 2, which I thought excelled in sound design. Grenades are not huge atom bombs, but have just enough oomph to them for you to recognize. The sound is not "In your face", but it has presence and depth...And that's something I'm blown away by.
Battlefield 3s gun-play is simply unparalleled. When I play Call of Duty, I feel like I'm playing an acrade cabinet: The guns have no weight, your character is gliding around, and everything is very flashy, quick, and that can be fun. But Battlefield 3? You are poking your head out of cover, and shooting a gun that feels GOOD to shoot. I don't have vibration on...But I can feel the shots. I can feel WHEN I get shot. Every gun feels powerful, and DICE has captured something that I feel no other FPS has done to date. The closest I felt to this weighty, powerful ADS gameplay was in Killzone 2. Battlefield takes what was great about that sci-fi universe, and applies it to something far more familiar and close to home.
While Battlefield's second-to-second action is some of the best I've ever played, the game is not without its flaws.
The most notable problem I have with the game probably lies in my platform choice. The fact that the Xbox version is limited to 24 players in a single match puts a real downer on the "Battlefield" part of battlefield. Even on maps that are supposedly downscaled for consoles...It just doesn't feel like Battlefield games should. This could be due to a severe lack of vehicles, but I'm noticing that there is just far too much downtime in what is supposed to be a huge, massive-scale warfare game. If I wanted to, I could completely avoid the action, and probably never notice it. I never felt like I was a part of an invading army, pushing tooth and nail to advance on another HUGE army. I just felt like I was sneaking around with my 4 friends...Which was fun and all...But definitely not "Battlefield".
The other problems I experienced were largely Beta-based...But I feel that they're worth mentioning. Why? Because if this is how EA handles the actual launch of BF3...We're going to see a lot of angry customers.
Getting into a game is, to put it simply, very difficult. You have to sit there, hitting the "Multiplayer" button over and over as it attempts to connect to the EA servers, constantly telling you that you've disconnected. After you finally manage to get in...You'll probably want to play with some friends. This is nearly impossible, because even if you set up your "Squad", there is no guarantee that you'll get into the game in the same squad, let alone the same team. This was a problem back in Bad Company 2...And I can't believe this didn't get fixed, even for a Beta. This myriad of online-related social problems is just pathetic by big-budget AAA standards, and if this really is indicative of the final game...This game will fail on a social level.
I'll tell you this much: I have no problem playing CoD with my friends...
As much trouble as it was getting into the game, I can't help but feel that it's wroth it. Despite feeling a bit empty, the matches I played were a lot of fun, and I've got that "itch" to play it again even after playing it for a few hours. Regardless of how difficult it was to get all 3 of my buds on the same team, in the same squad, playing with friends made the experience that much better. Even if you're getting stomped on (Like we were!), Battlefield 3 is one of the best multiplayer shooters to come down the pipeline in a very long time.
Also...The Beta is FREE. Go try it! Go try it RIGHT NOW.
[This is yet another instance where I have very little time on my hands, but I want to keep with my daily postings. Thursday Throwbacks will be a nostalgia trip where I bring you all back in time with me to one of my favorite video game memories from my life, or maybe a retro review. or really anything that turns the proverbial clock back a few years and give you a glimpse of where I've come from.]
If you were to peer into my gaming world for just a second, you'd probably assume that I'm a very diverse gamer. I own something from almost every genre of gaming, including all the major consoles and a gaming PC. However, I wasn't always this way, and until very recently, I was a very limited gamer!
I suppose to tell you how far I've come, I have to also tell you where I got stuck. As any of my regular readers may recall, my first video game of all time was Gran Turismo 2. I enjoyed this series almost exclusively for a few years, dipping in and out into the shooter genre with games like Unreal Tournament and Metal Arms: Glitch in the System. I didn't own much, but I didn't need much either. However, I was about to hit a gaming rut that would last the majority of my life as a teenager: The day I got my Xbox.
I remember when I got my original Xbox, the only game I owned on it was Halo 2. I had played Halo PC before that...But Halo 2 really sucked me in to the Halo universe...And kept me pinned there for the next 4 years. I played Halo 2 ALL the time. I would play the campaign over and over trying to see just how good I could get at it, all the while honing my skills for the day I knew was coming: When I could finally play online.
I was so desperate to get online, in fact, that I looked up how to bridge your internet connection, so I connected to Xbox Live using a dial up internet connection! True story! While I could only use temporary "free" accounts on my then-Xbox 360, I would relish the laggy gaming sessions with my friends, enjoying every bit of the experience, regardless of how bad it was.
I also went to many LAN parties, and toted my console over to every friend I knew who had a broadband connection. Some of my fondest memories are of a couple of friends and I, all playing Xbox Live for the first time together, on a single console, displayed on a very small and very crappy Standard Definition TV. It was glorious, and by the time I did finally get on Xbox Live...I was a hardcore Halo-head.
This trend of Halo-only continued for a very, very long time. While I owned an Xbox 360 through high school, one of the only games I owned at the time on the console was Halo 3. I played it almost exclusively, and developed close friendships with many of my halo-mates over Xbox Live. I wasn't that popular in school (This was BEFORE gaming got "cool"), and my life pretty much centered around playing Halo, and going to school and talking to my few gamer friends about Halo.
During this period of time, I think I purchased maybe 2-3 other games. The reason I don't remember them is, well, because it probably got blocked out because of...You guessed it...Halo. However, one game came along and decided it was going to break down my Halo Wall...And that was Call of Duty 4.
Now, I didn't get all hyped up about this game like everyone else seemed to. I'd never played a CoD title in my life, and I didn't really give too much of a crap about it as a series. I was the one member of my group that kept iterating: "I'm happy with Halo. I don't care about Duty Calls 4 or whatever it is!". Despite my pestering peers, I managed to resist CoD4 for about a year after it came out. Finally, though, I broke down. I saw the Xbox version at Gamestop for 15 bucks used (It was a sale or something), and I bought it.
I hated it.
I didn't even play the campaign, but it didn't matter. I was hopping in with my buds who had been playing the game for years...And I was just getting torn apart. After years upon years of tactics built around being able to take a few hits to my shields, I was getting ripped apart in a game that was all about reflexes and getting the first shot. After a few days of trying to like it...I just put it in its box and called it. It stayed on my shelf for the next year, totally untouched.
But something began to happen that year...I was getting tired of Halo. I was enjoying playing the game...But I'd grown a bit bored of it. It was the same thing every day and it felt like gaming autopilot. I found myself not really wanting to get online, and at the same time, not knowing what else to do. Then I remembered Call of Duty...I thought about how much I'd hated it the first time, but I thought to myself that I'd never bothered playing the campaign and getting a feel for the game before going online. I figured "What the hell...Might be fun!", dusted it off, and put it in the game tray. I booted up campaign...And my afternoon was GONE...
I ended up really loving the campaign, and after I'd gotten the controls down, I headed into multiplayer once again. This time, I was doing much better and was really enjoying the change in pace. A few of my friends still played CoD4, and I started gaming with them more often. Sure enough, I'd developed a taste for the game, and I suddenly had diversity in my gaming world for the first time in years.
This was but the first step of many. After realizing as a matured human being that there were other games besides Halo in the world, I began to branch out and re-discover my gaming past. I eventually got a PS3, and rekindled my love of the Ratchet and Clank series with Future: Tools of Destruction. I got interested in the Killzone series. I started gaming on my PC more, and gained a real respect for the system with my purchase of the Orange Box, one of which becoming one of my most beloved game experiences of all time (It's the one that fibs to you about delicious baked goods). I still kept playing Halo, but I had much more going on my my gaming world than I had before.
It wasn't until about a year ago that I breached the final wall, so to speak. While talking to my girlfriend one day, she started mentioning how much she wanted to get a Wii. I had played the system once or twice before, but I specifically remember not knowing much at ALL about it. For you see, I'd never seriously played a single Nintendo title in my entire life! I think I might have played Super Mario Bros. at some point, and maybe Mario 64...But I was largely unfamiliar with the Nintendo spectrum of gaming. But the more we talked about it, the more into the idea I was. I'd recently started playing more platformers like Super Meat Boy and LIMBO...And I decided to go half-and-half with her on a Wii and a few games.
Now, to be fair, this wasn't some great gaming revelation or anything to me...But it sure was significant. I'll be honest, I don't play our Wii much these days, but I really appreciate what it did for me as far as appreciating different kinds of games. We got 4 games for our system: New Super Mario Bros. Wii, Super Mario Galaxy, Metroid Prime 3: Corruption, and Legend of Zelda: Twilight Princess. While I've probably only played a few hours of each of these titles, they've given me some very needed perspective on a side of gaming I was totally unfamiliar with. While it's not something I enjoy playing every day, games like Super Mario Galaxy are REALLY fun, just in a different kind of way than I'm used to. Metroid Prime is a totally bizarre kind of platformer/shooter that showed me that FPSs don't all have to fit in the same mold to be fun. The Wii really let me gain a little insight into the mind of a different kind of Hardcore gamer.
While I don't tend to vary my gaming habits much from day to day, I do like to say that I'm a fairly experienced gamer, and not in just a single genre or franchise. It's not like I play every type of game every day, but I have a lot of appreciation and can enjoy a large variety of games thanks to how my gaming tastes have evolved. It took me a while to get here, and I was pretty stuck in my ways for a long time, but I'm very thankful that I broke my mold and found this whole new world that's both strange and wonderful.
So thank you to everything, from Call of Duty to Metroid to Ratchet and Clank to Mario...To all these games that made me realize that variety is the spice of a gamer's life. Halo will always have a special place in my heart...But I don't want to know what my gaming world would look like if I was still just sitting at my Xbox, unaware of just how good gaming could get.
Big, blockbuster, AAA games are great. They're fun. They're these big-budget, well-polished games that deliver a consistently good experience at a standard price. Some of my favorite games of all time are part of huge franchises, but sometimes I'm looking for something a little different...
I don't know quite to say it than just to say it: I love indie games. I just love them to death. But you know what I love more than indie games? Indie developers. I love the entire idea that you can get a small team of very talented people together and make something great. I love the passion and drive that I see in these people, and I love the fact that they're just so overjoyed to be part of an industry they worked hard to break into.
My love of the indie developer started with a game called Monday Night Combat. I tried the demo/trial out on XBLA before I purchased it, and was really impressed by what it offered. It was a cool blend of DotA-Style play and various TPS/FPS elements...And I loved it! I immediately looked up the rather obscure developer "Uber Entertainment", and signed up on their forums. The more I learned about Uber, the more amazed I was with the game.
Uber Entertainment was originally a team of 10-15 people (If memory serves), and their goal was to create a multiplayer game on the XBLA. This is a VERY tall order, considering all the logistics involved with making a multiplayer title. On top of that, they had to make it balanced and competitive, and appeal to that FPS gamer crowd. They initially got a lot of badmouthing for just being "A Team Fortress 2 Clone", which they got a lot of on their own forums.
But Uber endured the initial wave, and when the seas calmed, they began their real strides for greatness. The game quickly differentiated itself from Team Fortress 2 in many ways, and the game developed its own following. They smartly developed a free expansion for the game...And then brought the game to Steam. From there...The rest is pretty much history.
After being very pleased with this "Indie" title that I'd picked up, I turned a more active eye to the indie game scene. The more attention I paid, the better it all seemed to get. Minecraft won me over, as well as many other wonderful titles such as Amnesia: The Dark Descent, Super Meat Boy, Back to the Future: The Game, Magicka, Sanctum, and more. All of these games are not big-budget titles, nor are they developed by huge studios manned to the teeth...But to me they each represent some of the best game experiences in their relative genres. Amnesia scares the PISS out of me each time I get the courage to play it. Minecraft is a title I play almost on a daily basis, and is one of my most valued creative outlets. I don't tend to like tower defense games, but I loved playing Sanctum.
Every single indie game I've purchased represents something unique that I couldn't find in the mainstream gaming market...And I just LOVE it!
Indie developers are in a unique position right now, because they can develop fantastic experiences with fairly small teams, given that they have the time and resources. It's almost that their limitations give them power, in that they MUST create something different if they hope to compete with the big boys. They create an option for the poor gamer out there by charging anything BUT 60 bucks for their games...More often than not charging as little as 5-10 dollars for their wonder-juice.
Another advantage I feel that Indie developers have over their AAA counterparts is community integration. I find that most bigger studios tend to gather limited community feedback, and are largely self-propelled game machines. Indie developers, however, are much smaller, and have a much more concentrated fanbase from which to draw their feedback. I noticed that on the Uber Entertainment forums (I know I use these guys a lot, but they're really a prime example of an Indie company doing it RIGHT!), that the developer team was directly involved, and constantly interacting with fans. They were actively interested in their likes and dislikes, and wanted to make the game better for the players and not necessarily themselves. Indie developers almost HAVE to pay attention to their fans, because they don't have a huge pile of money or funding to fall back on.
But Indie developers represent much more to me than a good source of cheap games. They represent a unique career opportunity.
We all know that it's very, very hard to get a job in the games industry these days. You have to be damn good at your job, as well as having lots of industry experience to even be considered at a major studio. Even if you get in, you're probably going to be taking a lot of orders, and probably won't feel like you're contributing a lot to the game itself until you've worked your way up the ladder.
An indie developer that has just made their first break, however, are much smaller in size, and are probably actively looking to increase their staff. Their smaller team size makes it more of an active collaboration than it does a "taking orders" desk job. I remember talking to the folks at Uber Entertainment at PAX this year (so friendly!), and I actually met the guy that started the entire studio. That wouldn't even HAPPEN at a major game studio, and I felt honored at the chance to thank the man personally for a game I really enjoyed. The point is...It didn't feel like I was talking to someone that had their "Press Face" on. It felt like I was talking to a bunch of really active, happy, engaged people who loved their jobs and couldn't wait to do what they do.
It gave me hope that some day, I could work with people like that, and not have to endure a soul-crushing menial job for the rest of my life.
Some indie devs are most known for their generosity. The Humble Indie Bundle is one of the most successful charity drives that we've ever seen in the games history, and it was all possible because the game's developers had the heart to contribute the product of all their hard work to help those less fortunate than themselves. That's something you'd never see from Activision or EA...And it really warms my heart to know that there are still good human beings out there, and that they exist in and industry I so desperately want to work in.
Indie games and their developers are unique entities in today's gaming world. They are able to exist because of ever-growing cheap technology, and are slowly making their footprint in gaming history. They provide us with an alternative to both the mainstream games themselves, and to those who are looking, an alternative to a mainstream career. In my eyes, they represent the true creative drive and spirit in the games industry, and I can only hope to work in that environment at some point in my life.
[In my expanded efforts to produce a blog every day, I'm forced to contend with my real-life schedule at times. Some days, I simply don't have time to write something formal. But this is Tuesday Trollings: A segment where I just write down my thoughts in their most pure and opinionated form as quickly as possible. These will probably not be reasonable, logical, or attempt to be backed up by any facts or evidence. I'm just going to rant my little heart out. These are not meant to be taken seriously, and are more for entertainment than anything else. Thank you!]
Dtoid...I had a bad day today. I entered it in a bad mood, and I write to you now in a deep-loathing hatred of most of mankind. But I'm not here to tell you how shitty people are...OH WAIT...Yes I am! I'm here to tell you just how fucking shitty the ones who are in charge of our industry are!
I didn't get enough sleep last night, and I was grumpy going into this morning. I sat down on the computer, and I started to browse the morning offerings of Destructoid. The first thing I did was watch the Jimquisition, which got me into a big 'ol pile 'o rile over what has become commonplace in the used games market. I was in a good kind of mad after the show, as I usually was, and I continued to read. Then I hit this story...And the camel's back broke straight in two.
The world shit on me today, but I'm not afraid to do some slinging back, fellow readers...Get ready for a god damn SHITSTORM.
I am practically livid at game publishers right now. I am rightly PISSED THE FUCK OFF at every god damn one of them that thinks that this RAPE of our consumer rights is somehow fucking TOLERABLE. I am so fucking sick of seeing rich asshats like EAs John Riccitiello try to spoon feed me some pathetic sob story that he isn't getting enough money because poor gamers can't afford what should be a 40 dollar game to begin with...Or maybe he's got a sandy, spiny dildo up his vagina because he doesn't like that consumers have the rights to FILE A DAMN LAWSUIT AGAINST HIS ASS.
Let's address the FORMER of my two bones to pick with these fuckers: The clause in Terms of Service agreements that forbid the users from filing class-action suits against the company in question if they're currently using the service. I've got a brilliant, well-written, provacative, and intelligently-planned response to this:
FUCK THE FUCK OFF.
You're meaning to tell me that if I want to use your "product", "service", or other fucking word for something I want to use, I have to surrender my RIGHT TO TAKE YOUR ASS TO COURT?! Go suck one! In fact, go suck both of my meaty balls, because I'll be damned if I'll let one more corporation take advantage of my already squandered civil rights in this country. With each and every day that passes, more and more of these precious rights get taken away from us, and until I see the fiery planes of Hell itself freeze over with MY OWN TWO EYES, I will not WILLINGLY sign away my rights so I can use your shitty-ass service that I could do the FUCK without!
Oh, and you can at least make your service worth using you rat-cunt BASTARDS.
That reminds me! Lets take a quick mental detour and allow me to explain my thoughts on the service that EA is using this clause in: Origin.
I have some witty arguments for this one as well:
FUCK IT WITH A SPLINTERY LOG AND MAKE IT PAY FOR DINNER.
Seriously...Origin has become the focal point of almost ALL my pent-up nerd-rage over the last few months. It's gotten to a point where I want to punch straight through a wall every time I hear anything about it, because it all makes me want to throttle whoever's in charge of this pseudo-malware PIECE OF SHIT.
There was a time when I was really at a conundrum about purchasing Battlefield 3 on PC or on Xbox. One contained the graphics I wanted, and the other contained the social experience I wanted. WELL FUCK THAT DECISION...EA FOUND THE KINDNESS IN THEIR HEART TO MAKE IT FOR ME!!! Even the damn Battlefield 3 Beta requires that you have Origin installed to use it. You know, had this been a year ago, I could go onto STEAM (Yes! That wonderful service that we all already fucking use.), find Battlefield Bad Company 2, and add it to my awesome collection of PC games without having to install ANY OTHER NEEDLESS SHIT.
Now what I'd have to do is install a useless program that will hog extra resources that I don't even want or need...And on top of it it'd all be for just ONE game that I wanted. You know what I say to that? FUCK IT! I'm getting it on the Xbox now...And I'll be proud to do it. The PC owners of Battlefield 3 can have their 64 player battles and their superb graphics...At least I'll still have my rights!
That felt good...But we aren't done yet, dear reader. Oh no, we haven't even gotten to the good part: Publisher's assault on the Used Games market.
Lets get something straight: Publishers are being greedy little cunts and they can go FUCK themselves if they think I'm going to stop buying used games, or pay for an ONLINE PASS because I feel some kind of convoluted pity for their GOLD-LINED ASSHOLES. The most recent Jimquisition (Which I noted earlier) explains the situation quite well...But I feel like taking it a step further.
The process of buying new and used games is quite simple. New game is purchased, and that game is eventually sold for a lesser price while no money goes to the developer or publisher for that sale. This makes sense...BUT NOT IN CORPORATE-DICKERY LAND!
You see, when publishers see you buying a used game...You are a criminal to them. You are a dirty thieving little pirate that has to scrape from the bottom of the barrel for PERMISSION to play their games. You are nothing more than common STREET TRASH to them, and they want to stamp you out because you didn't feel like paying full price for HOMEFRONT.
Let me tell you something, publishers. When someone buys a used game...You have already made your money. Where? On the kind-hearted consumer who bought your game NEW. Your money is made! You have that precious 60 dollars! You probably even have his money that he paid for DLC with. What more do you fucking WANT?!
Oh...That's right...I forgot that we were buying a GAME here. We're apparently buying permission to play a game. We're buying a license agreement that says that we and only we may play the game if we've given you your due BLOOD MONEY. We aren't actually shoveling out 60 dollars a pop for a product anymore...
But wait...That's how it works with everything else. Once you buy a couch...That couch is yours to do whatever vile, degraded things you want to do with it (or on it). You may also sell the couch to whomever you please...Because it's your god damn couch and you can do what you fucking please with it. The same SHOULD apply for a game: If I go to Gamestop, shell out 60 bucks for a video game (And part of this goes to the Publisher/Developers)...I want to own that video game. I don't want it to be poisoned and tainted with an Online Pass or some shit that practically prohibits me from selling the game to anyone because they'll get it and have to pay even more money to experience the full game that I originally paid for!
You know what the worst part about all this is? It makes me not want to buy games that have online passes out of principle (It almost makes me want to turn to piracy in an attempt to intentionally fuck over these companies for their decisions.). It makes me want to skip out on good games because of this fucking bullshit. It makes me want to withhold money that I want to use to support a developer that did a DAMN good job on a game on...Just because the Publisher is being an ass about it. By including an online pass, Publishers aren't just punishing consumers...They're punishing their developers too, by making their otherwise-appealing games look like corporate penny-pinching by including an Online Pass.
Now, there are of course developers that support the Online Pass...But they can go FUCK OFF because I wouldn't give them my money anyway.
And it all comes to a crashing, burning, unholy end. I'm so god damn sick of it all. We are literally getting ASS-RAPED as consumers...And hardly anyone seems to be giving a fuck. We don't own the games we buy, but somehow that's okay. We can't sue a company if we use their service, but this doesn't send up red flags. If we buy a game that someone else purchased, we probably aren't getting the full product...And this is all perfectly fine with many people out there. There are some people that get angry over this...But we should ALL be angry over this.
Because if you aren't willing to stand up for your rights when it comes to something as trivial as video games...When the fuck WILL you?