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About
I have been gaming since being pulled from the womb. Literally. I have over 20 decades of gaming in my blood, going all the way back to the Atari 2600. Old school and living it up.

A long time fan of DToid, I finally caved in to make my own profile. Currently I work as a freelance photographer and videographer, but I always have a geek twist to my work. You can view more at my blog: The Geek Spot.

I hope to meet new people here at DToid and share in our love of all things geek, gaming, and gloriousness.
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TifaIA
12:35 PM on 12.04.2011

After seeing this miserable attempt by GamePro to review The Old Republic, I went on a mini-rant. I understand that their staff is going through a tough year, with the closing of the magazine tomorrow, laying off a number of employees, and moving it to an internet gaming channel via PCWorld, but this was inexcusable. I’m not saying this as a Star Wars fan girl, but as a concerned gamer. It shows some insight into why the 22 year old magazine may have had a falling out with its customers.

They don’t know how to review a game.

I’m not saying that I am an expert. Nor am I saying that there isn’t an inherit bias when making game reviews. Does anyone remember that 100% objective review of Final Fantasy XIII on DToid last year? I still laugh about it because it’s true. You can’t remove bias and predisposition from a review. That’s part of the review process. You’re asking someone for their opinion about a product.

But there is a right way and a wrong way to review a game.

So I’m going to do something that might confused and bewilder the senses of the gaming crowd on DToid. I am going to post a review about Ubisoft’s Imagine series games, in particular Imagine Fashion Designer to show what I feel is the right way to review a product.



I will not deny that I have personal opinions about this game and the entire Imagine catalog long before I tried to play. It feels like it’s trying to bait young girls into gaming by fulfilling stereotypical female roles that society attempts to place on us.

So here are my rules: Play the game start to finish, look at the positive and negatives of the game, be honest about your point of view but be open to trying new things, don’t be afraid to say that you like something (it’s so easy to be the bad guy on the internet), take your time to formulate your review, and give a fair score.

Note: Games such as RPG’s I’m not asking for 100% competition. Rather, finish the primary story and do pieces of the side-quests here and there. 100+ hours to review one game that will take someone 5 minutes to read is a little silly.

Example!

I can tell you why I dislike Imagine Fashion Designer, available on the Nintendo DS. Lack of variety. Ignore the fact that it’s being marketed to little girls to get them to be something that the rest of the world expects from them. Men are fashion designers too. But what the game tries to promise in creativity it fails to delivery in opportunity. The game gives you preset designs: tops, dresses, pants, etc. You have some control over color and can create your own patterns within the preset designs, but you’re not making clothes with your stylus. You’re not drawing them onto the paper doll body. That’s what makes this game fall flat. It’s asking you to be creative and design whatever you wish, within the regulations of what’s be set up in the game. Even scores are based on how you dress your paper doll model. A shirt, pants, dress combo gives you a lower score then if you choose the dress and heels by themselves.

So what’s the stylus used for? To brush on make-up, nail polish, and add highlights to hair styles. It’s really more of a full-dress up game and not one solely focused on clothing designs.



The good side of Imagine Fashion Designer is that it does allow for some minor growth in creativity. If you ignore the scoring system and let yourself go nuts with the options, you can come up with some really neat ideas. On that front I would support this game as a means of creative expression. The bad side, everything else. You’re limited on what’s available in terms of what you can “make”. Between the preset clothing designs, hair, make-up, shoes, accessories, really you can only be free in color choices. Some clothes can be cropped with a scissors tool, such as a long dress into a mini, but that’s about it. It’s misleading from what the game description claims to offer.

Here is how the game works: you are an aspiring female fashion designer that just moved to New York City (like all fashion designers do!). You complete missions to create new fashion lines using the preset designs and giving them new color and patterns. After each mission you collect new clothing pieces to use and unlock more missions. As you progress you can set up photo shoots, pick models, interact with photographers, and share “fashion cards” with your friends via Wi-Fi to show off your designs. It’s very much about “in the life of” where you try to live out this fantasy version of yourself as a designer. At one point you get a boyfriend who is a photographer and have the option to move in with him for more points. You rinse and repeat until you become the top fashion designer in NYC.

It’s very obvious from the design of the game and the marketing that this was meant for young girls. In their perspective, I could see an interest in the title. It allows you to express your creativity through clothing that you may not otherwise have. Surprising as it may seem, some public schools do have set uniforms. In that aspect, having this game is a nice creative outlet, even with its limited features.

As a whole, the game is lackluster. It doesn’t provide the full range of options as expressed by their website or the game box. But I would recommend this to a young girl over the Imagine Babysitter and Mom games. I’d rather promote young girls being creative in fashion then to have them sit at home and take care of children all day long.

4/10 on the review scale. Not creative enough to be worth a purchase, but if someone will let you borrow it for an hour or two you might come up with something unexpected.





Ok. Granted I did have a jab at the end about the Imagine series, but on the whole, it’s not a bad review. Outright slamming a product doesn’t work. Thus my sadness that GamePro is ending the way that it is, by taking a giant dump on TOR for reviewing its Beta for only a few hours of game play, barely making it off of the primary newbie planet. And it’s why I have to question their legitimacy as reviewers, because that isn’t something you do. Unless they intended to post that p.o.s. as a means of gaining attention, then they did a good job. :/ Not how I would want to go out.

But that’s just my opinion on what makes a good review work. *prepares for the flaming*


Minor Update: I guess what I'm trying to get at is while reviews are a nice way to base perception on a product, ultimately you won't know how you feel about a game until you pick it up and try it for yourself. Explore! Expand your gaming habits. Try new things. You might be surprised at what you find interesting.
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Legacy Comments (will be imported soon)


You asserted they can't review based off a beta.

What else, pray tall, do they have to review with exactly? Even when an MMO is out of beta it is, at retail release, pretty much moved on to a paid beta. If the game isn't enjoyable to play now, its not going to be by launch.

The proper thing to do would to never review an MMO for any reason, as everything is subject to change within three months to a year or even two or three years. That review will stand for all time, yet grow completely outdated over time.

Most people that have previewed it say that it is highly derivative of WoW with the usual Bioware story flavoring. And tons of unecessary voice-over.

It will ultimately be judged by it longevity and by players. This is where you should be concerned because while Bioware is good as spinning a yarn they are terrible at content past a main story arch.
@The Silent Protagonist

That is your opinion, in which you're entitled to.

My issue with the way GamePro approached the review is that they didn't put effort into exploring the game. It breaks rule 1 of what I think makes for a decent review. (I know TOR is an MMO and that you can't ever really "finish" it, but going past level 15 isn't too much to ask.) It felt close-minded. And some of the issues they complained about were because it's a beta; those issues would be polished upon released (stuck bugs, graphic glitches, and the like). And I know people argue that at release every MMO is a glorified paid beta, but again, that's your opinion. I think otherwise. Nothing wrong with that. But I feel for journalistic integrity a product should be reviewed when it is considered ready for general public release even if there's more content to be added later on, not when it's in testing.

From what you appear to be inferring, you're making it out as though I love BioWare. I don't. I dislike Mass Effect and Dragon Age. KOTOR and Jade Empire had its moments, but I don't worship BW like some people do. And you're right, the game will be judged based on longevity of it's user base. But even then it sounds like you're already basing your opinion on the reviews of others by making claims it's a WoW clone with a BW wrapper.

I guess what I'm trying to get at is be your own judge. Pick up the game and play it yourself before you start forming your own opinions. And I don't mean just TOR. Any game that you may have a bias against try playing it and see what happens.
I didn't infer anything about you that I can tell.

WoW with a SW/BW wrapper is what every preview has suggested, along with those dishing out impressions of the beta. They say the story and character interactions are good, but the animations are terrible and the combat isn't all that inspired.

Also, it requires Origin and paying EA to play it. Two things I'm not interested in, really.
I actually think that reviews of kid's games are often much much better than adult oriented reviews. When buying games for my nieces or nephews, kid's games often mention overlooked aspects of games. For example, with the Lego Star Wars games it mentions how it has same screen co-op gameplay and that kids can learn to play together. The reviews of kid's games look at both negative factors as well as any redeeming values to the game. They seem much more indepth regarding all that the game offers and don't tend to be as oriented to sound/graphics which are usually mentioned in one sentence rather than several paragraphs.
Overall, they seem more concerned with the actual gameplay... which is something often lacking from reviews of adult games.

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