There has been a lot of talk lately about used games, and about game companies supporting a future "lock out" on systems such as the Xbox, uh, whatever stupid gimmicky name they decide to give the next one. For the most part, a "used game ban" wouldn't effect me. If I want a new game, I usually want it badly enough to pay the extra five bucks. Anything else I buy I usually do a few months down the road. I am not any kind of bargain hunter, but it raises another question for me; the future preservation of these titles in the future.
Currently, entire communities are built around the trade and resale of old, vintage games. Everything from Atari 2600 to Sega Genesis and beyond has some kind of community, usually people amassing huge collections of used, previously loved game titles, and sharing those collections with pride. The games of the past have value; a lasting, nostalgic, emotional value for some who grew up with them, and for future generations. They are not just products to be used and discarded, but a physical record of our childhoods, our memories, and most importantly, the memory of fun times had.
I have met many interesting people in my time collecting for old systems, whether it was at arcade auctions of on the internet, and the passion of these people can't be overstated. We love old games, and we still honestly enjoy playing them.
In the future though, these experiences will become a lot more complicated, because what is slowly happening is a brutal disintegration of games in a physical format, one that will be sealed and sent off with the future possibility of a used game ban.
In a world where used games no longer exist, what you have essentially done is created an environment where discs are being pressed which are nothing more than a glossed up, physical DLC code. Physical product tied to a virtual account is really no different than the purchase of intangible data, which brings up another question entirely; if you are going to stop the distribution of used games, then why in the holy name of sweet fuck would you sell a packaged game to begin with?
I really think that digital distribution is the way of the future. That doesn't mean I like the concept, but as someone who tries to be realistic about these things, I can definitely see a time not too far off where brick and mortar game shops are gone, where we simply download our games through a service and be done with it. As sad as this makes me, in a world without used games it will be a completely necessary evil. Currently, there are a lot of smaller developers who can only afford to realistically produce a limited number of their titles, and once those games are gone, they are not coming back. This forces collectors and enthusiasts alike, or hell, anyone who missed the chance to play them, to turn to services like Ebay, or internet forums. Not every game can be a Madden title, which turns into excessive shovel ware a few months after release. So what will happen to these games if they can never be passed down to anyone else?
More than anything, with a used game ban we stand to lose a whole lot of history when it comes to our games. Obscure but special RPG's and other specialty titles will be lost forever but for a few who keep them, and may never see another printing again. This is a sadness that I do not want to see become a reality, but on the part of a few developers, most egregiously big name companies like EA who are absolutely swimming in the money of millions of simpletons worldwide, this is exactly what they hope will come true. These people spout about how used game sales are "killing the industry", but they are perfectly willing to kill history in order to achieve their own selfish ends.
What is the solution? Mass availability via digital distribution. But as it stands now, this is not the reality. A few consoles make it their business to have games available digitally, but for the most part these are few and far between, and in the case of the PS3, are severely limited to a few core games which are already best sellers anyways. Systems like PS Vita are already looking to take big steps to ensure that games are available in both a physical and digital format, and as long as everyone else tries to do the same, this could potentially be a big non-issue in the long run. But if these bans were to happen today, right now, it would certainly not be a good thing.
Even if digital distribution becomes the primary method of selling games, seeing tangible copies go out the window will be a very sad thing indeed. Games already feel that way in a sense, with the users having to download gigabytes of data after purchase, purchase game completing DLC, and use one-time access codes to use all of the content on the disc. When it comes to PC, buying games through Steam has become a preferable experience, and it won't be long before everyone follows this example and does the same, but its still a bit heart breaking to say goodbye to a more innocent time, a time when piracy prevention was done through in game quizzes, when you actually felt like going into the store and getting your hands on a new game meant something.
Maybe its nostalgia talking, maybe I'm getting old, but I don't want to see these days pass. They are going to regardless of my opinion, but it is vitally important that the industry proceeds carefully in the next few years to ensure that something like a used game ban doesn't threaten the accessibility of rare, hard to find titles. In an age where we download everything, nothing will be rare and hard to find. Arguably, these games will no longer feel as special, or feel nearly as rewarding as the hunt for them was. The thrill of tracking down hard to find items will be lost for the next generation of gamers, the pawn shop diving, and the Ebay auction sniping completely foreign to a legion of younger would be collectors who can simply log onto their favorite service, and shrug non-chalantly as they purchase a dozen of these games in one shot.
I am not saying this is entirely bad, but it is going to be different - a different climate in a changing industry - and we need to prepare for it, cautiously, properly. The times are changing, whether we want them to or not, and the future is just a tad frightening.
I don't think creating a console that doesn't play used games is a good idea though, because that would render the physical media useless once you're done with it, which is just sad and a waste.
A future without brick and mortal game shops is going to make it tough for smaller devs. At least if your game is used, it sits on a shelf and you get free advertizing. People can pick it up and interact with something tangible. Without a spot on the shelf, it's going to be like competing on the App Store where all you have is a small icon and a brief description and the hopes that enough people click your link.
I agree that this is the direction of gaming. Making digital copies costs next to nothing compared to producing a physical disc and distribution; but I'm going to miss those half open cases and game manuals lying around my living room.
Media changes. It always has and likely always will. It's just a fact of life and with digital media there is an increasing chance that some of my old favorite games, books, songs, etc. will at least see the light of day again. Zork and Myst were re-released for free as iOS games! Who'd have thought! :)
Life is change. It sucks, but it's one of the few constants.
I have to accept it as you have implied...but I don't have to fucking like it. ;)
@ bbain - There are certainly positive changes that go hand in hand with this evolution, and yes, the future availability of some hard to find products is definitely one of them. Earthbound is a particularly sad case since it has never been re-released in any other shape or form, and now fetches ghastly prices on Ebay. It doesn't look like that trend is going to end soon, either. In a way, if every game had a digital release, this problem could potentially be avoided. However, there is another problem which is future copyright infringement; there have been plenty of cases where games were pulled out of availability after being released in a digital format due to some copyright they infringed upon after their stated release. At the very least, if a hard copy of the game exists, a copy can be procured in some way. But if all there is is a digital release and that release gets pulled for whatever reason, that is a game that is effectively lost forever all but for the people who purchased it.
There should be some kind of effective Akashic records for games where they can be preserved, but this is wishful thinking.
@ hushlorentz - The biggest problem with getting rid of physical games again, is community. I am not much of a collector, but there are thousands of people who are very serious about collecting as a hobby. I may not understand the sort of "hoarding" aspect of it all, but I DO understand the communications, discussions, arguments, love, and hate between people in these communities which are formed, all for a love of games...physical games, the preservation of old software and hardware, etc. Maybe those things are outdated and worthless to more forward thinking folks, but it makes me sad to imagine a world without them. It doesn't matter to the industry on the whole, or to the people who digest whatever new schlock comes out, move onto the next new product, and don't give a shit about the older stuff, but that isn't me...and that is basically why I wrote this. :)
My thoughts exactly.
I still own every system I've ever purchased, along with all the games purchased for them. A future of nothing but digital distribution is heartbreaking to me. I still haven't got over being pissed that my game manuals now only consist of a folded piece of paper! I suppose next I'll have to go online to view my virtual collector's items. sigh.
Maybe I'm just bitter because before reading your blog, I received an email telling me my digital copy of Gameinformer was now available to read online...