Excellent blog! This may well be one of the reason's for the success of Portal and Portal 2. The game mechanics were brilliant, but the "personality" of the game shined. Everyone remembers GLaDOS and Wheatley and Cave Johnson. They added a much needed sense of personality to the game.
Sometimes personality tries too hard (one of the reasons I absolutely detested Army of Two), but I do remember it because of the personality. I couldn't finish the bro-love game because the game itself was bad, but it was mostly memorable not for the bad game mechanics, but because of the bro thing they had going on with the two main characters.
Sometimes personality tries too hard (one of the reasons I absolutely detested Army of Two), but I do remember it because of the personality. I couldn't finish the bro-love game because the game itself was bad, but it was mostly memorable not for the bad game mechanics, but because of the bro thing they had going on with the two main characters.
Wow I wish I could get my head out of the nineties and remember to mention games like Portal. Very good example.
I think part of the issue is you have a lot of games being designed by folks that understand mechanics very well, but don't always understand "art" (I use "art" in parenthesis because, having gone through Human-Computer Interaction and Usability courses and having to do focus tests on websites, there really is an art to that sort of design itself. However, that is a very mechanics based form of art, whereas the kind I will be discussing is an entertainment based one). It takes a different sort of mind to be able to create a world with personality.
In fact, maybe I should spin this off into my own blog. My theory is that people are typically governed primarily by their left or right brain, and while most folks aren't 100% dominated by either, one will usually have prominence. Those that are governed by the logic side are able to break everything down into laws, logic, systems. These tend to be the folks that can take the world and translate it into the mechanics of game design.
But those with a more artistic bent don't necessarily notice the systems. It's hard to describe it as you can make a system out of anything, such as psychology, sociology, humor, drama, and all the other little things in life. But you get drawn to a lot of seemingly superfluous details that, in truth, add depth.
If you ask someone that is mechanically minded to come up with three characters with distinct personalities, they'll likely write archetypes. The shy one, the hot-tempered one, the energetic one. Ask someone with a more artistic bent, and they'll begin to draw on past experiences. They'll think of people they've known that were bull-headed and write the character as they knew their friends. Or perhaps as you describe the personalities of these cats, they'd include a cat with that very same personality.
Of course, I think it's more complex than that. Go out into the world of web comics and you'll find plenty of amazing artists that are horrible, TERRIBLE writers that have no grasp of good story structure or character development. Meanwhile, there are plenty of game designers that both understand mechanics and entertainment with personality (I'd argue Tim Schaffer as one, but it seems a lot of folks weren't fans of Brutal Legend, to which I say screw you hippie).
Nonetheless, I've always felt that the gaming industry had a good many people that understood mechanics, but not necessarily emotion. This is why it is frequently argued about games needing better writing and such. I imagine a lot of the industry doesn't find it important, and instead of getting people that understand story-telling AND video game design to be involved in a project from day one, it seems more often that the mechanics designers come up with the story and then hire a book, film or television writer to fill out the dialog and flavor text.
Which is just a horrible way to go about it.
I will say I'm intrigued by Lost Planet 3, though. During E3 Capcom was showing the beginning of the game, and in the very opening there was a lot of character development, personality quirks, and just...the style of it suggested that Capcom had someone that understood writing. It's enough to make me wonder if they are taking the Lost Planet movie script they claimed to be working on years ago and decided to make it a game instead.
In fact, maybe I should spin this off into my own blog. My theory is that people are typically governed primarily by their left or right brain, and while most folks aren't 100% dominated by either, one will usually have prominence. Those that are governed by the logic side are able to break everything down into laws, logic, systems. These tend to be the folks that can take the world and translate it into the mechanics of game design.
But those with a more artistic bent don't necessarily notice the systems. It's hard to describe it as you can make a system out of anything, such as psychology, sociology, humor, drama, and all the other little things in life. But you get drawn to a lot of seemingly superfluous details that, in truth, add depth.
If you ask someone that is mechanically minded to come up with three characters with distinct personalities, they'll likely write archetypes. The shy one, the hot-tempered one, the energetic one. Ask someone with a more artistic bent, and they'll begin to draw on past experiences. They'll think of people they've known that were bull-headed and write the character as they knew their friends. Or perhaps as you describe the personalities of these cats, they'd include a cat with that very same personality.
Of course, I think it's more complex than that. Go out into the world of web comics and you'll find plenty of amazing artists that are horrible, TERRIBLE writers that have no grasp of good story structure or character development. Meanwhile, there are plenty of game designers that both understand mechanics and entertainment with personality (I'd argue Tim Schaffer as one, but it seems a lot of folks weren't fans of Brutal Legend, to which I say screw you hippie).
Nonetheless, I've always felt that the gaming industry had a good many people that understood mechanics, but not necessarily emotion. This is why it is frequently argued about games needing better writing and such. I imagine a lot of the industry doesn't find it important, and instead of getting people that understand story-telling AND video game design to be involved in a project from day one, it seems more often that the mechanics designers come up with the story and then hire a book, film or television writer to fill out the dialog and flavor text.
Which is just a horrible way to go about it.
I will say I'm intrigued by Lost Planet 3, though. During E3 Capcom was showing the beginning of the game, and in the very opening there was a lot of character development, personality quirks, and just...the style of it suggested that Capcom had someone that understood writing. It's enough to make me wonder if they are taking the Lost Planet movie script they claimed to be working on years ago and decided to make it a game instead.
Fuck yeah for toejam!
Gonna play star control right now, sounds great.
Yeah man, personality goes a long way. When everyone is tryong to emulate the "cool kid" things get monotonous. Great writing!
Gonna play star control right now, sounds great.
Yeah man, personality goes a long way. When everyone is tryong to emulate the "cool kid" things get monotonous. Great writing!

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