Quantcast
Community Discussion: Blog by TheManchild | TerrorDestructoid
LIGHTS:  ON | OFF
surf dtoid with arrow keys



REMOVE ALL ADS?
Guaranteed contest entry?
A new video show?
Something else?

Vote in our membership poll

click to hide banner header
About
I'm TheManchild, though I go by many names. Two, actually. Although it's only really one, because TheManchild is not a real name. So um, well, sorry for wasting your time.

I guess I kind of like video games. It's the only thing I'm really interested in apart from occasionally farting. I believe that might is right, that survival of the fittest is our only calling. I guess that makes me something of a paradox since I'm located somewhere between pond scum and bong water in the proverbial food chain.

My favorite games are the ones that make me feel superior to you for having played them. Games like Larry's Quantum Physics Adventure, which I just made up now. But if you question me on the subject matter and probe my understanding of it, I won't respond. I'm just kind of a dick that way.

Here is a non-exhaustive list of some of my favorite things to waste time on.

You know, in between farts.

Ecco the Dolphin
Dem Sega Mickey Mouse Games
Tetris
Civilization
Sonic the Hedgehog
Super Meat Boy
Minecraft
Dwarf Fortress
DOOM
Star Control 2
Galactic Civilizations 2
Alpha Centauri
Dark Souls
Dragon Quest
Earthbound
Professor Layton
Mario
Alien Motherfucking Soldier
Farts
Player Profile
Follow me:
TheManchild's sites
Badges
Following (17)  

TheManchild
4:15 PM on 07.08.2012

Sometimes I sit and look around at this mess of life I have created for myself. I start to feel very self loathing; there is something pretentious in me that believes I was meant for something more than I have achieved. I have a loving wife, a beautiful daughter, a family. I have friends based on utility, not companionship, which is admittedly unfortunate. But that is a good example of a larger problem which I feel has held me back in my life, one that I am not particularly comfortable with.

I cannot connect with people.

When I hop on this train of thought, this trans-Siberian rail to endless nowhere, I start to feel very alone. Loneliness is something I have grown to be fairly comfortable with; I grew up alone, and it is something I have always been accustomed to. I am very much out of my element otherwise. But the odd time, I begin to become aware of an intense realization of my faults, my failings, my personal shame. I start to tally these against my successes, which while in this mood, seem to be very few in comparison.

I believe in nothing; not karma, not God, not salvation. So while my mind starts to weight my victories and failures, it inevitably starts to justify itself, and it tells me: "These things don't matter, because nothing matters. Inevitably the result will be the same, and you will not know reward, nor punishment. Because in the end, your actions have no value."

The reality of this thoughtform begins to take shape, and it manifests itself in a very curious way.

I become terrified.



The questions began to race through my head. "What is life? What is living? What is death? What is the purpose of it all? How can one even imagine not being conscious, and if that is what the end brings, then what of consciousness is useful in the here and now?"

Slowly I come back to my senses; the phone rings, the baby cries. Suddenly I'm no longer alone in this perpetual state of desperate reasoning. My self awareness fades.

There is horror in loneliness, in isolation, and this is the true core of terror.

One of my favorite survival horror games is Resident Evil 4. The zombies from the earlier games were an admittedly spooky foe, but the games felt less intense, a little more casually paced. In RE4 there was an immediate sense of panic from the moment you started the game; you are being surrounded, not by mindless horde of the undead, but by seemingly conscious, violent, cruel people. People like yourself, no doubt under an external influence; but people who can collaborate, who actively seek your death. It was exhilarating, exciting, and at many times very intense and disturbing.



Throughout the game you are accompanied by Ashley, the presidents daughter, and anytime this occurs the tone immediately changes. You turn from being somewhat vulnerable and isolated into an empowered alpha male; the guy with the gun, the girl, and a case full of ammo. It's still stressful, but with the added company, as useless as she is, a weight of oppressive loneliness is lifted off your shoulders. It remains a very good game, but the horror element is effectively blunted. You are no longer alone.

Ecco the Dolphin, one of my favorite games on the whole, has always been remembered fondly by those who experienced it before they knew its mysteries, and the tension and fear surrounding the game for some (where even a mere screenshot can make the heart pump faster) is almost legendary among its fairly small cult following. In the first game, you are almost always alone apart from the rare instance where you are put in charge with saving your fellow dolphins in exchange for a power up which will help you progress through the game, so any time you do enter a dialogue with another creature, it is cherished and savored. I remember being reluctant to leave the chamber of The Asterite, or Big Blue; it was back to isolation, to terror, to danger.

Dark Souls is uniquely frightening in this regard as well. Apart from your notable lack of power, the world around you is very dismal, and extremely hostile. It is never clear who is an enemy or who is a friend, and the only thing saving you from spiraling into nightmarish madness is the presence of other players; or rather, the blood stains and ghosts that they leave behind. The feeling of elation I had when I finally reached a new bonfire was an example of how little moments of relief can make a huge difference, but how they are best used sparingly to keep the player feeling oppressed and uncomfortable.



Slender is a new independent game which is the epitome of this feeling. It is almost stupid in it's simplicity; you are alone in the woods with a dying flashlight, running from an entity which was literally conjured up in a Something Awful forum thread. You are trying to collect eight pages in order to complete the game, but a "slender man" is chasing you the entire time, creeping around corners, and when he catches you, the game simply shuts down. No game over, no restarting. Yet the feeling of fear which comes from playing it trumps anything else in distant memory. It is as raw and primal as fear comes, and its power is in your loneliness.

Conversely, Resident Evil 6 was an immediate failure in terms of terror for me; once you are paired up with someone, the experience changes drastically. You have one another to rest upon, to rely on. You are not bearing the burden of loneliness. And though you may face terrible things on your journey, there is someone else there facing them with you. They become like a beacon of hope.

It is only when that last thread of relief is uprooted that your experience begins to truly disturb you. It is only when you are truly alone that you can experience the full impact of your horrifying circumstances.

In ourselves, we are all alone. And in those moments when the lights are off and I am in the dark, with nothing but the glowing computer screen to give me some fleeting semblance of connection to the outside world, I feel that fear creeping up within me. So I go look at my daughter while she sleeps, or curl up and read next to my wife in bed.

And like in some games where there are instances of connection in the midst of utter loneliness, this feels like a breath of fresh air; it allows me to get my bearings before heading back into the fray, back into loneliness, and back into terror.
Photo Photo Photo



Is this blog awesome? Vote it up!




Those who have come:



Did you know? You can now get daily or weekly email notifications when humans reply to your comments.

Legacy Comments (will be imported soon)


I love the intro, I've been there myself many times. On point, I mostly agree with you. The one thing I would say is that co-op may eliminate the fear of a game, but not the panic. Panic can be a very strong emotion in a co-op game. I wouldn't call Resident Evil 5 scary, but I remember many moments of panic. Being trapped in the corner, hoping your friend can hold off the horde long enough for you to reload. Praying you can make it in time to revive your fallen comrade before time runs out. I clenched my teeth many times playing co-op, but I was never truly scared. I think that might be where capcom gets confused, they're mislabeling panic as fear.
Yeah panic is something different, a little more fleeting. In the games I mention, I think a general discomfort is more prevalent and that comes from an overall fear of the unknown, of taking those next steps to nowhere and not being exactly sure of what will be around the corner.

Thanks for commenting, you certainly make a good point!
Slender is a game that truly scared the living crap out of me. It is a game that conjures your deepest fears and splats them out on the screen in a freaking hand shaking, heart racing way. I cannot think of a game other than Amnesia and Silent Hill 1 that has conjured the same fear from me. It is a game that I am literally scared to click on and play, but that is a good thing.
Firstly, this was a fantastic read. You are a truly gifted wordsmith. This entry is my new favorite of yours.

Second, I think that no matter what you believe in or don't believe, how we respond to fear is a defining aspect of ourselves. Allowing yourself to introspectively gaze into the Abyss is a form of bravery. In reality, there are no proveable answers to the questions you raise. We all form our own as our lives grow and change. However, there are many on this planet who shy away from the dark. They deny their fears, dope themselves on superficial highs or blind faith and therefore never know what they're truly made of - besides the 'stuff' and 'things' they obtain.

For a moment, stop trying to plumb those bottomless doubts and consider your reaction: you run to your family. You seek precisely what dampens the artificial fear produced in the games you cite, namely companionship. You shine a light in the dark corners, survey your estate, strut amongst your brood - the protective Alpha male. Then you cling to your partner, the girl who's got your back, the AI you can rely on to pick off that zombie you didn't see behind you.

So just maybe the game designers have got it right. Maybe they're not copping out, or short-sightedly ruining the mood. Maybe they're simply expressing the entire human experience, the cause and the effect. When we're afraid, we naturally seek out someone weaker than us to protect, or capable as us to help defend.

Capable - that's the key word, isn't it? How many AI 'partners' have left us to die, or ran headlong into danger? Having them around doesn't do much to alay our fear, does it? And that's the difference between 'lonliness' and 'alone.' The latter is a state of being, the former an emotion, one we can feel even in the company of others. However, you admit that your family's presence does quiet your fear. So maybe... you're not as alone as you feel.

So much of our reality is perception, and our perception is warped and distorted by our insecurities. Next time the lonliness lies to you, whispers in your ear that it's all pointless and you're all alone, don't just run to your parnter. Tell her. Put down the book and talk to her about it. Sometimes, just expressing our thoughts out loud can help put them in perspective.

After all, how many times have you shouted at an AI character on the screen, wishing through clenched frustration that you could just communicate with them to accomplish your goal. Well, there's nothing stopping you in the real world. Don't waste the opportunity. ;)
Slender sounds amazing! Thanks for the tip !
I hunted down Slender (kind of hard to find) and holy shit. That was damn good. At first, I scoffed. Then, I shat. My pants. Bastard got mein the bathroom. 3 pages deep. Fuck that was intense. Also, I agree with Dynamo. You have to be pretty damn brave to look into yourself like that and be HONEST. You really do have a way with words as well. Fantastic blog once again.
@Dynamo - Wow, thank you. You certainly have a way with words yourself. I'd like to comment further on what you have said once I have a bit of time to let it sink in but I wanted to acknowledge your comment since it has put me in a contemplative mood. I am thinking about the idea of how relief in these games actually adds to the fear in some ways and makes it a more dynamic experience overall. But I'm going to bed soon and I tend to GET INTO these things if I'm not careful.

@Kaggen, Joe, Phil - Slender IS amazing. It's one of those games that is truly an experience, short lived though it may be. There are a lot of boring indie games where you walk around for no reason, or which otherwise try to get up your ass with some existentialist meandering bullshit, but there are a lot of really interesting things coming out of that field which should not be ignored, either. Slender is certainly one of them. Again, I find it near idiotic in its mechanics, but that simplicity only adds to the sense of urgency involved. Truly a work of minimalist art. Also - thanks Phil, I appreciate that. It usually pays to be honest; I tend to be able to write easier that way ;)
This piece was brilliantly written. I wish I could write as well as you!
What a personal means of giving us an insight into your view on a declining genre. Awesome read!
Oh hell... wait till you hit 50 and start questioning life, it gets worse.

Like yourself, I have few friends. Most are busy raising their kids (and not having had any kids, I've lost a lot of commonality with those old friends and it also leads to the "what am I leaving in this world when I die" questions.... at least you'll be leaving your daughter as a footprint that you were here).

In regards to gaming, you bring up an interesting point. I actually often enjoy the companionship of decent A.I. I've gone back to playing Oblivion and I really miss having a companion that makes relevant remarks, that carries my stuff, that I can interact with. I have a few quests with other people, but there is no interaction. In Skyrim I took great care in choosing my companion and actually enjoyed having them along. I like how you related the blog to horror games, but I don't play a lot of those anymore, but I do think that companionship can add/detract from a game.
Great blog man! Thanks especially for the info on Slender. Can't wait to play it :)
Your articles are unique, well-written and absolutely fascinating to me. I love it. Keep up the good, work; this is quickly becoming one of my favorite blogs on Destructoid. Great stuff.

Back to Top
DLC   |   BEST Games of 2012   |   Best PC Games   |   Best PS3 Games   |   Best Xbox 360 Games   |   Best Wii U Games   |   Best 3DS Games




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more