I hear you man. "Losing is fun" is a phrase I picked up as something as a personal mantra, something I tell myself every time I get beat down in a game and sometimes even in my day-to-day life.
And it is completely true. Losing IS fun. If you resist the urge to kick and scream that it's unfair you lost, or the other guy was cheap, or that you got screwed over, you can learn a whole lot.
I planned to play Dwarf Fortress in the near future, but I may have to put it at the top of my que after reading this.
And it is completely true. Losing IS fun. If you resist the urge to kick and scream that it's unfair you lost, or the other guy was cheap, or that you got screwed over, you can learn a whole lot.
I planned to play Dwarf Fortress in the near future, but I may have to put it at the top of my que after reading this.
Wonderful blog. Myself, I tend to play a lot of multiplayer games and there will always be somebody better than me, so I get used to losing quite a bit. I also have a tendency to pick a losing team - mostly because I enjoy the challenge and it appeases my own sense of "fairness" in a game.
I'll admit that for single player games I want to feel empowered (something I don't too often get from multiplayer games... though when I do get the occasional win, it feels AWESOME!). I do tend to play on easy mode for single play experiences and I don't tend to choose games that have a lot of challenge in them.
As kids get older and do start trying out multiplayer games, I do think that they experience some of those life lessons... that practice really does help, that there will be losses... that they should learn to win with grace and lose with dignity. It's apparent that some people never learn those lessons - but others do, so it's not dissimilar to real life! :)
In regards to kids though.... yeah, I do think that the concept of everyone being a winner isn't particularly good for them. They do need to learn that losing is part of life and a valued part of life.
I'll admit that for single player games I want to feel empowered (something I don't too often get from multiplayer games... though when I do get the occasional win, it feels AWESOME!). I do tend to play on easy mode for single play experiences and I don't tend to choose games that have a lot of challenge in them.
As kids get older and do start trying out multiplayer games, I do think that they experience some of those life lessons... that practice really does help, that there will be losses... that they should learn to win with grace and lose with dignity. It's apparent that some people never learn those lessons - but others do, so it's not dissimilar to real life! :)
In regards to kids though.... yeah, I do think that the concept of everyone being a winner isn't particularly good for them. They do need to learn that losing is part of life and a valued part of life.
Sure, losing is fun but when you get murdered by the first thing you see every time you start up I don't see how one can get better. Dwarf Fortress's adventure mode decides that no matter how good you are with your sword or fists or dodging, the enemy can and will tear you apart. I killed one guy before I got eviscerated in the next area. At night, the bogeymen do horrible things the likes of which I cannot type here to someone. I gave up when the controls got super irritating and I can't get back into it with them like that.
I am saying is losing is fun, but curbstomps are not fun. I never quit in the middle of a challenge though. I was once left alone in a game of Grifball in Halo: Reach by my quitting team so the enemy team was farming my ass for kills. They figured they would win too because they had scored once and I had no chance. But when they had gotten comfortable with my constant deaths, I killed 2 of them and grabbed the bomb with about 10-15 seconds left in the game. I scored, killing them all with the blast and made a tie game in a 1v4 by myself. I had no fun at all during the whole match and it wasted 15 minutes but overall I guess I taught them a lesson in farming and teabagging; don't do them, I will hunt you down.
I am saying is losing is fun, but curbstomps are not fun. I never quit in the middle of a challenge though. I was once left alone in a game of Grifball in Halo: Reach by my quitting team so the enemy team was farming my ass for kills. They figured they would win too because they had scored once and I had no chance. But when they had gotten comfortable with my constant deaths, I killed 2 of them and grabbed the bomb with about 10-15 seconds left in the game. I scored, killing them all with the blast and made a tie game in a 1v4 by myself. I had no fun at all during the whole match and it wasted 15 minutes but overall I guess I taught them a lesson in farming and teabagging; don't do them, I will hunt you down.
Losing is fun n stuff. The feeling of finally overcoming something that constantly kicks my ass is a far better reward than going thru an easy obstacle being told what to just so i can see an ending.
@Glitchmaster8 "I had no fun at all during the whole match and it wasted 15 minutes"
Really? Because what you described sounds fun as hell.
Really? Because what you described sounds fun as hell.
@DrButler
Imagine being killed upon spawning for about 14:30 out of 15 minutes. It sucks. At least I had the last laugh though :P.
Imagine being killed upon spawning for about 14:30 out of 15 minutes. It sucks. At least I had the last laugh though :P.
Thanks everyone! I agree with Glitch, the type of losing I am talking about is usually not so unfair and aggressive. I wouldn't want to play chess against Bobby Fischer for example!
New blog out, all about Dwarf Fortress. About damned time too considering how much I mention it.
New blog out, all about Dwarf Fortress. About damned time too considering how much I mention it.

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