This second series of articles is going to go to some darker places which many might find uncomfortable, I'm warning you of this now as it is coming later down the line and for me to consider it darker places, well its pretty dark.
Also for the record I have watched part 3 and will be addressing that later when the time comes
Male power fantasy and the brooding deep Hero. Oh great this again, I did talk about this before†but it looks like its coming back again. can I ask what the hell is wrong with a male power fantasy ? Iím sure out there the option for women to play out female power fantasies is not being used as a catch all negative aspect like this. Is the problem Fantasy ? well no because to deny fantasy is to deny imagination. So †is the issue Male, well no because honestly to say itís only wrong due to being related to one gender is sexist in itself, During the male power fantasy section we even see clips from Kane and Lynch which if youíre male power fantasy involves being tied to a chair naked and tortured, well all power to you but I donít think it fits with the conventional idea being portrayed here.
Seriously, I'd actually like to know, does anyone consider this a power fantasy ?
Token empowerment ?
Ok so now mentioned is the idea of a single use or breaking of the trope itself also being bad as it excuses the use of it. Well how else is this trope meant to be broken without a character being able to show that they can handle themselves and it was just that situation they were unable to handle / needed help with.†
Iím fairly sure that to develop any kind of meaningful connection in gaming to characters there must be moments where they do need one another. So unless weíre planning to go with two male or two female set ups then someone will at one point or another always be saving the other. Or suddenly youíll have another character with you who makes you question if honestly youíre needed at all as they perform everything far better than you and while you as the male protagonist need help they are fine escaping every situation themselves.
So all that's left for me to do in this part is to say what's coming next time.
If you didnít read my first series Questioning vs Tropes 1 here are the links to do that.
Part 1 Part 2 Part 3
Spoiler Warning in this article for Timesplitters 2 and Timesplitters future perfect
Strong language will be present.
The majority of this article was compiled as best as I could from my own drunken notes having watches Damsels in Distress part 2
This article will assume some level of familiarity with [url=Damsel in Distress: Part 2 - Tropes vs Women in Video Games]Damsels in distress part 2: Tropes vs Women in Video games[/url]†as such its suggested you watch it, though how sober you wish to be is up to you
This second series of articles is going to go to some darker places which many might find uncomfortable, I'm warning you of this now as it is coming later down the line and for me to consider it darker places, well its pretty dark.
Also for the record I have watched part 3 and will be addressing that later when the time comes
So as I hinted in the Questioning vs Tropes 1 I was going to carry on and talk about Tropes vs Women in Video Games; Damsels in Distress part 2. That time has come and I feel like Iím opening by retreading very similar ground to the first time. No I think Iím retreading the same ground actually just with slightly different scenery as Iím starting once again by looking at potential misrepresentations put across in the video of certain games. Firstly with the actual most certain one.
Used as an example of Damsel in distress were Timesplitters 2ís Maidens. Timesplitters 2 is a deliberately over-exagerated franchise to almost cartoon levels, especially in the third one with the Catch phrase line ďItís time to splitĒ conveniently overlooked is the actual wealth of female characters in Timesplitters 2, which are playable. Most noteably Corporal heart.
This is who you play as in the cathedral level, this is the main protagonist of that level
Now you might suggest that having the female character as the second player role is setting them as sidekicks. Then on the first main level of the game you take over a female spy trying to infiltrate a damn. Thats right even if youíre playing the Male protagonist the first level switches you to playing a female one due to the Quantum leap styled time travel shown in Timesplitters 2. The section shown was actually of a section in a cathedral where you hunt down the serial killer ďJack De le morgueĒ who in the Timesplitters universe is Jack the ripper essentially, but French. These maiden are not the main objective as such to be saved, you save them along the way but the main objective is killing Jack himself and taking the time crystal from him. Even in this level however you actually play as a female protagonist breaking into Notre Dame to free the maidens, youíre not the brave knight freeing the Damsel in distress youíre actually a more powerful female character freeing less powerful ones.
Timesplitters future perfect†
Timesplitters future perfect was later brought up in the video this time referencing a spy parody level which seeís you Harry Tipper trying trying to take down the one eyed villain with an affinity for cats called Khallos who had Kidnapped Kitten Celeste, itís not till further on you find she been tied to the tracks. Now this questions if this was a deliberate depowerment of the character or honestly just one giant parody as the whole point of doing a comic parody is to point the figure at something clearly wrong and show how stupid it is.†
So should parody no longer be able to highlight anything seen as offensive and wrong. Honestly one of the most complained about episodes of a series called the goodies focuses on the subject of apartheid, the whole episode showed how to rational people, supporters of apartheid seemed insane and then took it a stage further in the plotline by having an apartheid formed based on peoples heights, with people under a certain height being considered a lower subservient class of people. The whole episode was mocking the idea of apartheid not supporting it but because it even mentioned the subject at all many people seemingly wanted it removed from TV and never shown. However the question is why ? Itís an unpleasant (to say the least) part of the past but itís something that shouldnít be buried as only by knowing the past can the same mistakes be avoided in the future.
The whole point of the said level is Khallos is an exaggerated Bond Villain pretty much, right down to the white cat and implication heís Russian, the whole section is a parody of James Bond and things associated with it, with Khallos and his villainy being taken to the extreme which is the classic Moustache twirling level of tying a woman to a railway track.
Even then he's an equal oppertunities evil employer with Henchwomen as well as Henchmen.
Well thats the first part out the way. I'm cutting this one into smaller chunks just like the previous one to avoid large walls of text.
So there's only one last thing to do and that's to tell you what I plan to tackle in the next part.
Allow me if you will for a moment to quake the UK TV series Bottom
ď[i]Do your balls hand low
Can you swing then to and fro
Can you tie them in a knot
Can you tie them in a bow
Do you get a funny feeling
When theyíre hanging from the ceiling
Oh youíll never be a sailor if you balls hang low[/i]Ē
Oh and to warn you that you some people might find this blog slightly offensive
So now I guess I probably should explain what on earth this is about. Every time jiggle physics are brought up as a topic, you can normally at some point expect a comment along the lines of.
ďWell how would you feel if there was ball or penis jiggle physics ?Ē
The implication being ďYou wouldnít like a game with penis jiggle physics just as some women hate a game because of breast jiggle physicsĒ. Now Iíve been deliberately trying to essentially go into games that should take me outside of my comfort zone, I played My Ex Boyfriend the Space Tyrant , a self proclaimed Gay adventure game. Now the big challenge was to find a game with dick jiggle physics, the main trick of the comment is that that while breast physics are common, dick physics are non-existent, or so you would think.
As it turns out there is a game with Penis Jiggle Physics, itís on XBLIG, a service for whom games that sell well can be summed up unfortunately all too well by the following picture.
Picture collage courtesy of Daniel Steger†who made the game I'm about to talk about
If a deliberate parody of the XBLIG culture or gaming in general allow me to introduce you to the game of large burley men climbing on top of one another while wearing banana hammocks.†
So initially I was going to review this game, because thatís what I normally do. However this game managed to actually give me insight into the jiggle physics issues and actually bring me to at least be a little more firm in my belief that boob focus itself is part of the issue.†
I started playing Mount your friends and I will admit initially I was weirded out a little, this is the first game Iíve ever played with penis jiggle physics after all. However as I kept playing, you know what happened ? I stopped focusing on the jiggling penises and actually started to look at the game. Now considering the developers previous work the baby maker extreme games, this one very much fitted the same type of game. Itís a fairly simple mini game style thing (thereís nothing wrong with that itís an 80 Microsoft points / $1 game) itís fun enough in short-ish bursts maybe 1 hour of play at most. It wonít hold your attention for a long time, but it was never meant to really.
The main goal is simple to climb and make a tower, in vs itís simply to cause you opponent to fail to add to the tower. Each round gives you 60 second to reach the top of the tower and add another person onto it, the challenge comes from all your limbs sticking to anything they touch (allowing you to climb) but also requiring you to individually control them and unstick them from the surface they attach to. So you have a very unusual method of climbing up and have to remember what buttons to press and what ones are the only thing holding you up on the tower and could lead to a fall costing you the match. It very much feels like a climbing game where you control the old sticky wall climber toys.†
Itís no super deep but you will find that as you play more you do tend to get better at it and Iíd say I enjoyed my time with it and just like other games I might come back and play a bit more in the future.
The key thing I took from this is it actually reinforces my belief that honestly the focus on boobs themselves is the problem. Yes some people wonít be able to look past the boobs and fair enough, however to constantly claim they are the main problem in a game is part of the downfall of the argument itself.†
As Iíve said before in a previous C-Blog and as was mentioned recently by another C-Blogger focusing on boobs causes people to overlook the game and often criticise it with no real grounds. The common one I keep hearing is the idea of the portrayal of Women in Dead or Alive. This mostly comes because of the characters being busty claiming they arenít good characters when if you even look on Wikipedia youíll find plenty of them actually have quite varied backstories and lives of their own even holding quite successful careers. In a recent version there was even a character whoís backstory revolved round her being a world leading genetic scientist, yes scientist that career that for some reason doesnít attract that many women at all so much so itís actually considered quite a big problem in the scientific community. † †
So in closing I suggest maybe some of the others defending or not understanding the objection to breast jiggle physics try out Mount your Friends as it does a good job of highlighting the actual perceived issue and also can show how in reality itís not a huge issue and its one that can be overcome simply by peopleís perceptions. If all you see are the boobs and nothing else then I suggest before claiming its sexist and terrible, you just research round the game a bit and dig into back stories and other things. You might find it surprising and going back to the game you might find your perception has shifted from the boobs to the game itself and even find it enjoyable rather than a blanket ďIts a terrible game because it has boobs in it so nothing else mattersĒ.
†I'm not saying gratuitous boobs aren't an issue at all as I know some people will have issues with it (heck even I do sometimes as it gets a little boring and generic / lazy). However if a game is to be called bad it should be bad for more than simply overdoing the boobs alone, just because you dislike the art style doesn't mean the entire game has no value.
[originally Written On saturday 27th and edited to attempt to make it more readable]
contains strong language that some readers may find offensive
The following review was mysteriously discovered after medial grade sedation finally wore off entirely on the reviewer. Said reviewer (me) claims to have no memory of playing the game or in fact writing the majority of this review. The reviewer also claims to have almost a full memory of the medical procedure which sedation was administered before.
Therefore itís suggested by the reviewer that this game and the memories of it are more horrifying than a medical procedure involving a camera being sent down the throat.
Due to the presence of sedative in this review its also advised that the game may be far worse than indicated by the review and should only be approached by those with sufficient skill or protective equipment.
Name:Sexy island Adventure
So Iím recovering and as I saids on the twitters I should take this chance to review something I predict to be terrible and hopefully use the remaining effects of the sedatives to prevent any of the horror lasting. So Iím reviewing Sexy Island adventure, because out of all the screenshots not one of them seemingly shows the gameplay so I predicted that either this was either a slide shows / just pictures or hiding something very terrible. As it turns out the latter was true. Oh look pretty colours, wait is that the game or the sedative, oh I havenít started the game...... this could be fun........
Well its about an hour or so later and I can sa this†Sexy Island Adventure is a game that shouldnít be on XBLIG. The gameplay and design is not something that makes me think of a paid title. Sexy Island Adventure is a game that should be on IOS, itís one of those titles that should really be one of those free IOS titles, you know the ones that are designed to get as much cash from gullible people as possible by forcing large amounts of grinding but the option to pay a little bit to keep skipping it. For a paid title thereís very little actual gameplay to this title beyond grinding.
I am however skipping ahead slightly as I probably should explain what the gameplay is and the basic premise of the title. You play the ďheroĒ in what Iíd say was almost an 8 or 4 bit world map and the game describes your task as ďTo avoid and get round obstacles to rescue and get to photograph the girls damsels in distress, to do this you must collect coins sometimes found under obstaclesĒ. What the game boils down to is walking round an island collecting coins till you either run out of energy for your character or you have enough coins to buy the next upgrade from the games shop. Initially you have to uncover the sections of the map and start with the lowest energy, the weakest weapon and the slowest walk speed. Objects you can break early on take up to 3 hits and you move very slowly round and canít go far until you need to go back and restore energy. You know how I said it was a game about grinding. Well I should give you some idea of the grind with the need to upgrade your weapon I think 6 times, 4 power upgrades 1 view distance upgrade and 4 walking speed upgrades oh and one upgrade Iíd nicknaming the Jesus perk as its the ability to walk on water now at most the gems will give you 10 gold later on and the final weapon upgrade alone costs 1000 gold. Thatís the final weapon upgrade not the ones to reach the final upgrade, and yes as far as I can tell you do need the final weapon upgrade.†
There are also no enemies in the game, Iím not joking, none at all, the whole point of your weapon is to hit obstacles such as sticks and tree stumps.
So now onto ďrescuingĒ the damsels in distress. Well this is a load of absolute pure grade A Bovine excrement too †as honestly you more stumble upon them than rescue them, unless these damsels are so incapable that they canít climb over small piles of sticks or past logs (but as you the hero canít well yeh it seems like this Island is Island of the brain dead). The idea is find the 10 girls about (only 7 photos because the developer threw three into one) and then press A on them to see the picture of a scantily glad anime girl including two that actually try to get round the XBLIG no nudity rule by covering their supposed exposed flesh, with in one case a sand storm and in another swamp mud. The problem is while it tried to get round the nudity rule it doesnít really try as they might as well be in clothes for the all thatís shown, itís not obvious nudity masked by mud with the outlines still visible it entirely masks the nudity, you know like clothes do. Thatís not the mention the fact most of the anime girls pictures, well it looks like theyíre serious anorexics with breast implants (for some of them not all) and when I say Derp of Duty had more appealing art then you know itís an issue when youíre trying to play the ďOh look boobs and sexy girlsĒ card.
Oh I get it now, all the girls are wearing completely stupid footwear totally inappropriate for being on an island that's why they can't climb over simply piles of sticks. Who wears Stiletto heels to walk through a forest ?
This is so much a mobile game that I honestly found I was going out to explore the map then within just over 5 minutes having to return to the shop to refill my energy and supplies. The game almost begs for a microtransaction system to let you buy extra energy refills and teleporters to get back to the shop quicker, you can buy these with in-game gold but itís an obvious design choice in this game that doesnít fit longer play sessions and seems so much like a micro transaction based system just thatís not charging you yet.
Oh and then there are the inconsistencies in the game and the stupid design choices: Lets make a maze out of unbreakable objects and force the player to wander randomly through it with limited energy so limited ability to make mistakes in a blind maze; lets make it so you only reveal a tiny amount of the map unless you grind the gold to upgrade your vision; lets have an area that,s mud that no matter how much youíve upgraded your speed it slows you right down anyway and then lets have different terrains impact your movement speed anyway regardless of your walking speed; lets have your energy drain inconsistently so sometimes you lose 1 bar for moving 20 spaces then move 5 and lose two; lets put a dark green gem on a dark green tile set thatís perfectly reasonable to barely be able to see the fucking thing. Oh and the stupidest ones of all, user interface blocks part of the map meaning some areas you canít tell if youíve visited and the menu buttons arenít consistent with B being used to exit the shop but press B on the map screen and it saves and exits the game.
1) what the hell is this place made all out of Iron wall pannels ?†
2) what the hell are you doing here in your underwear ?
Oh and I 100% finished the map and found every photo in the game and do you know what happens. Fuck all, the game has no ending. It just leaves you with nothing to do but walk round collecting more coins but there more smeg yet in this game, oh yes. The game has loading issues and I found it taking up to a minute to load, a full minute and this game looks terrible, I think Iíve made better crap by pissing about in RPG maker than this. The Load times might be one thing but to save and exit also takes about a minute with no indication if the game is saving or working or has crashed. I had the game crash on me twice, no error 3 but just stop working and force me to exit to the dashboard. The game also has a crippling bug in that sometimes the pop up text that appears wonít go away, you can press the button it tells you but oh no it wonít lose it and the only work around is to try and force another text pop up to overwrite it. I really canít believe a game this completely terrible was thought of as a good idea to release, I really canít. Iím pretty sure if I werenít recovering from medical grade sedation then my brain would have been trying to shut down to prevent me playing a game so tedious it made Zombies Zombies everywhere look like it had gameplay to it. This is the level of game where your body will most likely cause blood to shoot out of your nose anime style in an attempt to prevent you carrying on with this torture.
The ďgameplayĒ is shit, grinding for coins and essentially the same fetch quest over and over. It presents Zero new ideas and challenges, Sells entirely on the idea of boobs. Has worse gameplay that even some of the worst free to play IOS games and you know what, it feels like it should be on IOS as its clearly not designed for consoles or longer play sessions. Itís a bug filled display of pure design ineptitude that is less fun than hitting your head against a brick wall for 5 minutes. Playing it is one of the least enjoyable experiences I have ever gone through, and yes that includes being less enjoyable than me with a phobia of dogs and going to the Crufts dog show. Itís more of a grind and less rewarding than even Xenominer.
Avoid this like syphilis. This is the number 1 contender so far for worst game of the year and deserves to have its code and the hard drive it was made on burned and have its remains buried under soft peat, inside a concrete container, dropped into the Mariana sea trench, with a nuclear war head built in and set to explode incense anyone ever finds and tries to open the container.
As one last lingering point about this game here's one last disturbing observation
Holy crap whats happened to the girl in the red skirt's spine, her legs are facing forwards but her shoulders and head are looking almost fully backwards
With the recent announcement that Xbox one will allow self publishing, youíd think MS were in the clear with indie developers and theyíd have a reason to maybe consider Microsoft again. The problem is as always actions speak louder than words and while MS might want people to forget its rather horrible past actions of false promises, missed payments and of course insane requirements and gauntlet for developers to navigate. MS have been screwed over again by timing, because Ms and timing just donít get on, however this time itís not news stories of the NSA privacy breaches that are causing problems but MS themselves and their latest screw up of their pre-existing self publishing system the XNA creators club.
Now to fill those of you who donít know in the XNA creators club is for developers using the XNA system to be allowed to self Publish on the XBLIG section. There are XNA based games that didnít go into XBLIG and were released sometimes as full arcade games. Bastion being on of many examples on an XNA developed game. Now while people will sneer and XBLIG or claim that thereís no money in it (Jonathan Holmes even did this in the most recent podtoid) itís actually not true as at present the former 6th best selling (now 3rd best selling) best selling XBLIG game of all time has made $3 million and that was over a year ago when it was the 6th best selling. Now everyones going to no doubt say thatís nothing compared to most games, and theyíd be right until its pointed out the game is $3 meaning its sold 1million copies. †Its claimed even before MS changed its policies to give a better % to the creator, the developer had made $1 million in profit on the game. Let me say that again, an indie game made by one guy has made him $1 million on XBLIG and heís not even got the best selling game on there. So no Mr Holmes the XNA / XBLIG isnít completely unprofitable some people are making a living off it and some are doing quite well even with the huge amount of mishandling its seen by MS.
This isnít the first time theyíve screwed up, but boy did they mess up with both timing and style this time and all so very close to claiming they wanted indie games. Iíve talked before about a campaign to get MS to pay its developers on time after MS ran very late on payment. †
The above is a tweet by noted XBLIG developer Sean Doherty of Freelance games. According to other indie developers this information is correct, Microsoft are 11 days late publishing sales data and have somehow failed to add two random days worth of sales in, meaning once again Indie developers might be getting underpaid for the quarter due to a Microsoft error, that is if they remember to pay them this time not delay it two months.
It however gets worse as according to the head of CSR studios, he wonít even be getting paid this quarter because Microsoft have twice lost the relevant paperwork to confirm the new status of his company as a Limited Company.†
Actions speak far louder than words and as such Microsoftís present handling of its own present self publishing system should have indie developers really concerned about how much Microsoft is actually committed to self publishing, and how much of this new change in policy is MS paying lip service to the community.
Now hereís the thing the mainstream media arenít reporting this its worse for me to actually see Developers claiming no-one would publish this in the media. You know what though I may not be mainstream media but after receiving this tweet Iím determined to at least puts this out there in my very limited capacity as a Garmes Jurnalized because ďHey Gaming News and media, I have a story for you and itís very relevant to present news as its about Microsofts present treatment of their existing self publishing system. This story you can have entirely on me and it needs very little extra legwork now.Ē Who knows if anyone will pick this story up but I really hope someone does as indie developers really should know what theyíre potentially getting into and see how for all its claims of allowing indie self publishing. Microsoft isnít doing a very good job of it already. It seems sad to me that XBLIG gets overlooked in everything even when it has rather relevant news relating to big statements by MS.
So in closing.
† Is Microsoft really committed to indie developers or is this just more hot air ?
How is it that with the recent statement on indie game publishing not one news agency decided to look into or research the XBLIG scene ? Not one place has reported about it and this screw up ?†
To any Garmes Jurnalists reading this I encourage you to talk about this story because indie developers need to be aware of the pitfalls of working with Microsoft as many such as Team meat, and even even the makers of Skulls of the Shogun found out to their peril.
To any developers out there thinking of going for Xbox, just ask yourself how much is it worth to try and have to constantly sort out the potential mess Microsoft could make with your pay just like it presently is for developer ?†
Or would you rather wait and demand Microsoft sort themselves out first and actually pledge to improve not just to let you self publish but to actually treat you with some respect and actually care for your product youíve spent your time carefully making.
So for those who like indie games and want to see some of the less well known stuff thatís come from the soon to be shut down XNA development system I thought Iíd shamelessly plug this bundle put together by a fellow Xbox Live indie game reviewer Indie Gamer Chick, who has put a lot of work into getting this bundle†up and together and you can read about all the issues etc on her blog here.
Yes itís a shameless plug for the bundle but honestly for the work thatís gone into this by Indie Gamer Chick I feel it only right to plug it not least as this is designed as almost an early goodbye to XNA before it shuts down in less than a year. This bundle means I can also say a little about the games that Iíve played in their original form on Xbox 360 that are in this bundle (though I havenít played many at only 3 of the 8 in the bundle, damn you steam summer sale!!!).
Dead Pixels Ė a game I recently bought in the steam sale and will set you back £1.99 on steam at present. I still count this as one of the best titles to come from XBLIG in a while as itís just fun to play but hides more complex systems to it. If anything Iíd say it feels like it could be said to be a de-make of DayZ (The good one not to be confused with the shitfest game formerly known as War Z). It very much feels like a survival game where you have to balance your †spending, get the right ammo type for your weapons and make decisions such as do I carry two guns running on one ammo type and go ammo mad or do I have two guns on two ammo types in-case I run out of one ammo type ? †The trader system is pretty cool too as while you scavenge for supplies you can often find in demand items which certain sellers will pay top dollar for, like toilet roll. Note: in the zombie apocalypse Iím sure toilet roll will become a highly valued item fairly quick.† I particularly loved the grindhouse stylings added to the game which very much gave the feeling of playing something a grindhouse film in game form. oh and one final thing I'm very glad to see the PC port auto detect my graphics card and recommend settings based on it rather than me having to spend ages working it just right (looking at you thirty flights of loving, looking at you) along with the option to turn the film grain effect off and change hud element placement. If every you wanted to dip into a zombie game with a bit more depth to it but not so much its horrifying then Dead Pixels is the zombie game for you, it will definately scratch that zombie game itch well enough to stop you buying Sniper elite Nazi Zombie Army any time soon and is a game you'll find yourself coming back to to play a little bit every now and again because its simply fun.
Chester Ė Um, I played Chester, I really didnít like Chester, itís an indie platformer with multiple characters and variable art styles. My major issue was the control felt pretty loose and not very enjoyable to me personally. But hey some people like loose controls and can accept that as its definitely deliberate. It also has some RPG like elements for those who might want some RPG in their platformer. My main objection I remember way everything felt crap without levelling it up so it just seemed to grind on me. From what Iíve heard the game might have changed quite a bit from the version I played but for me its ones of the few games I canít go back too because the taste of a good idea gone sour just lingers with me so much.
Little †Racers Street Ė Oddly me and Milkstone studios have a love hate relationship. I will love one game and sing its praises then the moment Iím doing that they slip out a stinking pile of shit based on another popular game in the hopes I wonít notice. I then try said new game, hate it and point out how when theyíre being original or delivering quality its actually something Iíll praise. Little Racers Street is actually a game I really think deserves praise, itís going to be completely in a way Milkstone probably didnít anticipate but itís because it feels like playing Micro Machines. Yes those old Micro Machines games where the handling wasnít hard but it was just weird enough to be fun without slipping into being a simulation level racer. The game is meant to be based round the idea of simply street racing and upgrading your car, working your way through the races and classes and just progressing. Car customisation is fun and the initial car choices doo feel like they handle differently, with you customisation actually feeling like theyíre making an impact on how the car performs. Little Racers Street is the kind of game where you get a bunch of friends together tell them on a certain date youíre going to play some races so play it and get your cars ready, then you go in all with customised cars and play an insane party game where youíll be swearing a lot for people cutting you off or slamming you into the wall using their cars. Itís a party game where screwing one another over is a big but fun part of it and that makes it the perfect party game to drink to. Itís a very good game, its surprisingly deep and well what better praise can there be than it reminded me of playing a Micro Machines racing game, but without the whole giant real world stuff this is racing through scale models streets etc now. I did actually play this in a Multiplayer match with Indie Gamer Chick, Alan Charlesworth (another indie game review) and others and honestly it was damn good fun and PC doesnít have that many racing games not really cheap party like ones anyway so with online play I can see this being a blast for PC gamers as much if not more than console gamers.
So is the bundle worth its present selling price of †£2.79 ($4.29ish) well yes because the whole bundle is 8 games thatís £0.35 ($0.54ish) a game. If youíre fine with getting windows or Desura download codes then itís great as unfortunately not all of the games are on steam, though many are trying via greenlight, then you should be getting this bundle. The XNA and XBLIG games are honestly a whole different level of indie games these are the one man teams making little games, many of the teams put a lot of heart into their games and so few people really recognise or care about indie games on xbox at least not the XNA ones. Essentially at its present price youíre buying all the games with each game individually being cheaper than the cheapest game indie game in the steam summer sale. Even looking at Dead Pixels which is about £2 on steam youíre buying Dead Pixels and then spending £0.80 on 7 games.
These may not be big name developers yet, but many of them might well be in the future and with XNA being shut down soon this is them branching out to the strange world of PC. If you've ever wanted a look into a different indie scene the honestly trying this bundle gives you a good varied selection of what's on offer on XBLIG and what will hopefully soon be making its way to steam more once the XNA closes its doors finally.†
Thank you for bothering to read to the end, and incase Iíve convinced you to buy the bundle hereís the link again to save you scrolling back up to the top. As of writing this you have about 2 days to get this bundle still