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The Lament of a Lifetime Gamer
TheGreatMango | 9:10 AM on 09.08.2008 4 comments


Never really added much to this site, figured I'd add something in in the form a slight rant.

I, and I assume most people on this site, have been gaming for about as long as I can remember. My mom painted gaming figures on my bedroom walls, I've had every mainstream console release since the Atari 5200, I ate the Mario/Zelda cereal...you get my point, and I just feel as if the gaming industry doesn't care anymore.

Like most things in corporate America, gaming is the "next big trend", and every Tom, Dick, and Harry feels they should take a swing at this "gaming trend" because they could possibly strike it big. This is the inevitable, and as such, I can shrug off the shovelware.


But what happens when the names we thought we could trust start jumping into the same mess?

Latest example, Will Wright. Spore, well, Spore was a lot of things, not all good. It was a game with potential, a game where you control the evolution patterns of a creature from cell stage all the way to the space stage. This could've let to infinate customization, unprecidented depth, amazing strategy; instead, it was a 5 hour fast forward trip with almost no real thinking involved. The cell phase was "eat the things you can, don't touch bigger things". The creature phase was "eat the things you can, make friends if you feel like it". The next three stages follow the same rules with little to no variation.

I look at this and think, "What went wrong? Where was the ball dropped?". I mean, when this game was first revealed a few years ago, all the depth was supposed to be there, the strategy....and yet it all seemed to fall off somewhere along the line to allow for casual gamers.

Another example: Nintendo. I'll leave that alone. That horse is already ragged.

I'm not sure. At this point, I'm flustered, it just doesn't seem as many people are actually pulling for the gamers these days, except for the gamers themselves, who seem to just flap about complaining to each other with no real place to go with their complaints.



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4 comments | showing # 1 to 4
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Timmeh's Avatar - Comment posted on 09/08/2008 10:06
Timmeh
Simple answer: the ball wasn't dropped. As I mentioned in my long and rambling review, what we got was Will Wright's vision for the game.

He seems convinced it has more depth than some of his other titles, which I don't see. Spore could have been great but instead they really went to town on making it accessible to the absolute lowest common denominator.

The fact is there's big money in games and you also have one of the easiest audiences to please. In 10 years time the charts will probably be dominated by GTA 7, Halo 6 etc. We all complain a lot but nobody actually does anything. Hell, most people will still buy something while complaining all the way to the checkout.
TheGreatMango's Avatar - Comment posted on 09/08/2008 10:29
TheGreatMango
The question is what can we do? Would it be possible to make a stand, without leaving our hobbies, hell, our lives behind?
Timmeh's Avatar - Comment posted on 09/08/2008 10:43
Timmeh
It's pretty easy to 'do something about it'. Vote with your wallet. I only really buy a game new if it's going to entertain me for a long time and is of high quality.

The problem is that we are so invested in our pastime and lap up the PR hype so readily, rushing out to buy new games no matter what kind of review it gets or how cookie cutter it is.

The people who buy video games just generally aren't very demanding, why would publishers and developers want to go the extra mile when there's no need to?
SurplusGamer's Avatar - Comment posted on 09/08/2008 11:18
SurplusGamer
I don't really know since I haven't played Spore but I think that people are no longer so respectful of the sort of game that tries to offer a 'do anything, go anywhere!' type experience (within set parameters) and gamers get more excited nowadays about games that do a few things exceptionally well. I don't think what Spore is trying to offer could ever live up to what I -want- it to offer, but a game that makes simpler promises, like Portal or Braid can live up to those promises much more easily.

Or maybe that's just me.
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