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Hey all, the name’s Justin and I’ve been hanging around Destructoid since late 2006. It’s okay if you don’t recognize me from way back when, as I was originally known as TheGoldenDonut (and still am in the forums). I joined the staff in 2007 as a News Contributor after flooding the tip line on a daily basis, and then I got to write stuff on the front page. Now I mostly just bum around, though.


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Lost Odyssey Review
Justin Villasenor | 1:14 PM on 05.04.2008 11 comments




Lost Odyssey is Mistwalker's second Xbox 360 exclusive Role Playing Game. Mistwalker's first game, last year's Blue Dragon, was met with mixed receptions. Microsoft was eager to give them another chance, not only to increase the amount of genres available on their console - it has gained something of a reputation for being heavily populated by shooters - but to also gain ground in the Japanese market, which is notoriously fond of RPGs. It's fortunate, then, that Mistwalker took the experience gained from Blue Dragon to heart; as Lost Odyssey is not only better optimized for the hardware, but also in possession of a more emotionally satisfying story that should have no problem attracting both Eastern and Western audiences.

Lost Odyssey is set in a world that has just undergone an industrial revolution - although powered by magic, rather than steam - and follows a man by the name of Kaim Argonar. As is quickly discovered during a cataclysmic event at the beginning of the game, Kaim is actually immortal, and though he looks young has been alive for at least 1000 years. It's also quickly discovered that Kaim has no memory of those past 1000 years. Yeah, a main character with amnesia -- the overused fantasy clich -- rears its ugly head yet again. But while this implementation of memory loss may at first seem contrived, how Mistwalker uses it as a springboard for excellent storytelling and character development makes its inclusion more than forgivable.



You see, every now and then, Kaim will come across sights and sounds that bring up a previously obscured memory. Taking the form of a waking dream, these memories are displayed to the player in the form of a short story -- with subtle backgrounds, music and sound effects helping to set the tone. While not directly related to the goings-on of the main storyline, these memory-stories -- the collective whole of which is referred to as "A Thousand Years of Dreams" -- written by acclaimed Japanese novelist Kiyoshi Shigematsu, are expertly crafted, and compliment the rest of the game by being very, very sad. While the story and events of Lost Odyssey are plenty emotional on their own, the inclusion of "A Thousand Years of Dreams" not only helps to keep players in a tear-induced state, but also serves to flesh out Kaim's personality.

Though Kaim may at first come off as the archetypical gruff and brooding swordsman in the first few hours of play, these memories of tragedy, loss, constant displays of humanity's capacity for wickedness, and the realization that Kaim, with his immortal body, will forever be forced to continue his lonely journey without ever being granted an eventual and final rest, really helps endear him to the player. Likewise, moments of hope, friendship and happiness -- however fleeting or bittersweet -- brings the player feelings of reassurance and inspiration with the notion that one's life, no matter how sad or lonely, isn't comprised solely of negative occurrences, and that there is a reason to keep marching forward.



The gameplay of Lost Odyssey is very traditional, and should feel familiar to anyone that has played an RPG within the last 20 years. This shouldn't be too surprising, as it was headed by Hironobu Sakaguchi, the father of the Final Fantasy series. In fact, the entire game contains very little in the way of bold new innovations, but because its tried-and-true formula is implemented so well -- and tweaked just enough to feel different -- it manages to avoid feeling rehashed or stale.

Battles are random-encounter based, but thankfully avoid the frustrating convention of occurring every few steps during exploration. Battles are also strictly turn-based affairs, with the usual Attack, Magic, Defend and Hopefully Run Away Really Quickly Before That Big Thing Eats Me commands making their respective reappearances. One way Mistwalker attempted to spice things up was with the inclusion of the Ring System.

When out of battle the player can buy or construct various rings that bestow some sort of additional effect -- such as a slight damage boost, a chance to inflict an enemy with a negative status effect, gaining an elemental attribute, etc. -- to the equipped character's melee attacks. When a character begins an attack two rings will surround the targeted enemy; the outermost will quickly begin shrinking and if it's stopped -- performed by holding down and releasing the left trigger button -- exactly as it overlays the stationary ring, then the granted effect will get a slight power boost, becoming even more effective. While not particularly deep, the Ring System does encourage the player to figure out which rings work best in which environments and also serves to give them something to do between turns.



Grinding is another familiar RPG convention that Lost Odyssey alters. This is achieved by each area having a maximum level cap. While this may frustrate some - grinding is a pastime that some players take great enjoyment in - it ultimately helps the story to flow better, due to a lack of long interruptions, and serves to promote good strategy. And not just good strategy during boss fights, but during regular encounters as well. This causes every fight to feel far more engaging and tense then they otherwise might have.

Another area where Lost Odyssey forces some planning is the skill system. While mortal party members will gain skills as they level up, immortals won't learn any new skills on their own. By going into battle and earning skill points, however, immortals can eventually learn any skill a mortal they're fighting alongside knows, but only one at a time. The temporary skills granted by accessories can likewise be learned, so long as they're equipped. While it's certainly possible for a given immortal to learn every skill in the game, there are a limited number of skill slots to equip them to, requiring the player to customize them based on what is needed at the moment. While there are items that can increase the number of skill slots they tend to be few and far between.

Speaking of the party in general; while the entire cast of characters that will come to comprise the group are all around solid, enjoyable and have great voice actors, one character in particular deserves special attention. Jansen Friedh, a smart-mouthed mage that joins you early on, takes the role of the requisite smooth-talking ladies man to new heights. An early scene where he shows up late, completely drunk, with three giggling girls in tow shows what kind of companion he'll end up being -- the totally awesome kind! The way Mistwalker handled Jansen showcases a common design theme running throughout the game: taking an iconic or familiar element and then polishing it really well.



Graphically, Lost Odyssey looks wonderful. Environments and backgrounds are well detailed and character models look pretty good, although they feel a bit stiff at times, and convey emotions well enough. All these impressive graphics do come with a drawback in the form of numerous loading times. And while they don't tend to last too long, they appear with enough frequency to risk damaging the player's immersion.

Audibly, Lost Odyssey is very pleasant to listen to, which is to be expected considering veteran composer Nobuo Uematsu was put in charge of soundtrack composition. While it might not be Uemetsu's best or most memorable score, the music does a wonderful job of setting the game's tone.

While Lost Odyssey's lack of innovative or complex gameplay may be initially off-putting to RPG veterans, the emotional story and polished gameplay elements should more than make up for it. This ease of access is also what makes Lost Odyssey a perfect game for RPG newbies to cut their teeth on, serving as an excellent introduction to the genre.

Score: 8.5 (Very fun -- its essential gameplay aspects are cool and interesting, but may not be implemented in the best way.)



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11 comments | showing # 1 to 11
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Justice's Avatar - Comment posted on 05/04/2008 13:24
Justice
I really enjoy playing this game, which is weird since I never figured myself to be an RPG fan (I've never played any Final Fantasy game ever (except for demos and X and X-2)).
mistic's Avatar - Comment posted on 05/04/2008 13:37
mistic
great review, I'm just no wholly agreeing with the 'nothing new'-part of it...

The ringsystem not only adds a whole new level of micromanaging ( as you can change it each turn ), it also add ( for one of the first times afaik ) a true feeling of action and INTERaction with the fights, iso just browsing some menus :-) I also feel that it is more then deep enough, you've got the basic rings, then you got the Ultra's and then you get these custom-made rings from the travelling-ring-maker, then chosing the right ring for each single turn ( yeah I'm a maniac but it makes battles go a lot faster ), a bit deeper would've been too deep I fear...

The skill-system is also completely new and allows you to create immortals to your own liking ( like in my game Seth is an awesome fighter but also really good support for the mages in the back thanks to ample magic-skills) And of course, the fact that you can learn the "skills" of an item with all your immortals and then just pass the item to the mortals for using it...

I also love the whole GC-wall-system though that has been seen in previous games, just not as extensive as here ( again afaik )


great review, just wanted to add my 2cents ;-)
Xenophilius's Avatar - Comment posted on 05/04/2008 13:38
Xenophilius
I'm still in the process of trying to beat this game, but I always get distracted and play something else, i get kind of bogged down by the fact of 4 dics. But from what I have played, I really enjoy it. Good review.
mistic's Avatar - Comment posted on 05/04/2008 13:39
mistic
oops apparently part of my reply didn't go through...

What I wanted to say is that all these things together show us a lot more innovation then you can normally expect for 1 JRPG, that's why I wasn't agreeing with the 'nothing-new' since indeed there is just a limited amount of innovation, but still more then the average JRPG :-)
Justin Villasenor's Avatar - Comment posted on 05/04/2008 13:51
Justin Villasenor
@ mistic

I didn't say that there was nothing new to LO's gameplay, just "very little in the way of bold new innovations." But maybe the nuances just didn't impress me as much because I've played so many RPGs over the years, and it would take a pretty big overhaul of the battle system and item creation/micromanagement to really stand out.
Kryptinite's Avatar - Comment posted on 05/04/2008 14:00
Kryptinite
Great review!! I love this game and vow to finish the 4th disc this year. Damn GTA.

I can't wait to see how this one ends and I hope for another installment in this series.
Maurice Tan's Avatar - Comment posted on 05/04/2008 14:24
Maurice Tan
Good review. I got tired of reading the dreams after a while, they were nicely written but just took too long. Micro managing all XP that goes into learning skills could be a pain too, I ended up with the female casters having 80% worthless skills. But at least they had them :)
mistic's Avatar - Comment posted on 05/04/2008 15:10
mistic
@ TheGoldenDonut

yeah I didn't say you said there was nothing, I was just under the impression ( from the 5 or so RPG's that I play each year ) that LO had more innovation then any other RPG I had played ( and still make it fun, because that eternal sonata had an innovative battle-system too but it just got sooooooooo fucking repetitive so fast... )

And considering the genre is almost 20 years old, that's a nice feat ;-)

but as said before great and justified review :-)
FunnyFarm's Avatar - Comment posted on 05/04/2008 15:28
FunnyFarm
i really love this game, but i got to the part on the 4th disc where **SPOILER** you have to stop the 4 monsters from getting to the town and got lazy. so i haven't played since then. also, gta is kinda really good.
Sirapak's Avatar - Comment posted on 05/04/2008 19:41
Sirapak
The item collecting was fucking annoying! Other than that great game!
007's Avatar - Comment posted on 05/04/2008 23:31
007
2 things I hated about the game:
1)Gay clothes
1)really awkward dialogue
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