My opinions on Shadow Complex have been completely varied; one minute I love it, the next it makes me want to rip out my own eyes. I’m not saying the game is bad, Shadow Complex is "decent"; I just feel that the game is too overrated and people seem to be missing all of the game’s problems.
My biggest issue with the game is the shooting. It's fine and dandy when the camera is close to you, but when the camera feels the need to show you the entire area; the game forces you to squint just to see if you're shooting the person and not the wall. At the same time that you’re trying to shoot the enemy they are shooting you, with perfect precision, decreasing your health by the second. These moments result in you seeing the death screen more than you’d want. Also, why the hell do you have to shoot vertically? That only adds more frustration to the game.
Another issue I have with the game is the art style. You can definitely tell within the first five minutes that the game uses the Unreal Engine. The dull, stale art style is similar to every other Unreal Engine game ever made. I personally think that if this game used a different engine it would have changed the look drastically in a good way. Sadly that’s not the case here; I guess you should just enjoy your bland grayish colors.
Keep in mind that these are just my impressions of the game after about 2 hours of playtime. This doesn't mean that I hate the game. The water is looks alright, leveling system and collectibles are nice, and I still can't wait to play the game. I really do hope that the game gets better and starts to impress me more. It had potential, but I feel that it just went unfulfilled. I'm not saying this because I hate 2-D games like this; Super Metroid is one of my favorite games to date. I could spend hours upon hours playing that game; I guess I just went into this game with way too much hype. I'll wrap this up by saying that Shadow Complex is an “OK” game, but in my opinion it’s nothing more than that.
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Also, I don't have to squint but I've got a large screen. It's possible that they didn't consider that people still use small or SD screens, as many developers seem to do.
Other than that, I can't refute your claims because they're all based on opinion and like/dislike.
Whatever floats your boat.
Also, get an avatar dude.
It's true that a lot of games with the unreal engine suffer from this, but it's got more to do with the personalities of the game developers than the tech.
Shadow Complex is pretty good, but it's not 9/10 OMG Game of the Year!1 good. Game reviewers have always tended to get carried away with themselves though, what are you gonna do?
Anyway, the controls are too loose, the shooting suffers as a consequence of this and the 2.5d design decision. It was also far too easy and lacked the beautiful world design and atmospheric brilliance of Super Metroid and Symphony of the Night. The RPG mechanic is also totally out of place (and likely why you are having some problems).
Shadow Complex is pretty good, but it's not 9/10 OMG Game of the Year!1 good. Game reviewers have always tended to get carried away with themselves though, what are you gonna do?
Anyway, the controls are too loose, the shooting suffers as a consequence of this and the 2.5d design decision. It was also far too easy and lacked the beautiful world design and atmospheric brilliance of Super Metroid and Symphony of the Night. The RPG mechanic is also totally out of place (and likely why you are having some problems).
Shadow Complex is pretty good, but it's not 9/10 OMG Game of the Year!1 good. Game reviewers have always tended to get carried away with themselves though, what are you gonna do?
Anyway, the controls are too loose, the shooting suffers as a consequence of this and the 2.5d design decision. It was also far too easy and lacked the beautiful world design and atmospheric brilliance of Super Metroid and Symphony of the Night. The RPG mechanic is also totally out of place (and likely why you are having some problems).
See? Going all moody; typical avatarless behavior... *sigh*