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Some of you know that I have a podcast that I do with a couple buddies.
This week we're recording a regular episode where our main topic discussion will be the new Super Smash Bros. We'll be sharing our thoughts and histories with the series.
Then we will be doing a retrospective on the Castlevania series, as it's very near and dear to all of our hearts.
So, ask us question! We don't typically ask for questions on a certain topic, you're more than welcome to ask questions about anything, doesn't even have to be gaming related. But if you have questions or would like to share any personal memories about either the Smash Bros. or Castlevania series, comment below.
Thanks in advance!
Any Nintendo kid of the late 80s/early 90s has a special place in their heart for Nintendo Power. Gaming magazines were such a huge thing for us as children, and it still makes me sad that, for the most part, they're obsolete. But it still warms my heart to go back and look at the covers of old issues, which is what I did for this list. The 5 covers I chose have nothing to do with my personal feelings on the games featured, and are purely based on how much I liked designs of the covers, and special issues like strategy guides were disqualified.
No list about Nintendo Power would be complete without at least mentioning the final issue. I bought two copies, one to read and one to keep sealed forever. The fact that they recreated the cover of the original issue just does my heart good. I'm a sucker for the clay model artwork that was so prevalent for the magazine at the time. Pour a 40 out for Nintendo Power.
And now, let's begin the countdown...
I'll admit that I'm not as big of a fan of Yoshi's Island as a lot of the Internet is, although I do enjoy it. One thing I do love, however, is the art style, and this cover shows it off flawlessly. I'm not quite sure why they felt the need to draw attention to Baby Mario's butt with some "Hot News" about Super Mario RPG, or why the yellow Yoshi is laying like he's lounging at a nudist colony (or why it kind of looks like he's flipping me off), but that's not the point. The point is that after the introduction of Yoshi is Super Mario World, I was clamoring for the opportunity to control Yoshi(s) in his (her/their) very own game. And this cover did exactly what it was meant to do for me.
Regardless of how you feel about the Virtual Boy, you can't deny this covers awesomeness. This shows exactly what I thought virtual reality was going to be: Neon all up in ya. And naturally they had to include those weird glowing eyes, because every new console in the 90s had to be accompanied by some sort of monster or otherworldly being. Although I have to say that no matter how hard they tried to make the Virtual Boy seem like a viable counterpart to the handheld powerhouse that was the Game Boy, there was no amount of convincing that could possibly do the trick.
I've already spoken about the clay models used for NP covers, and again, it's on full display here. They even managed to use the right colors on Mario this time. In fact, they did a great job recreating the pose of the box art for Super Mario Bros. 3. Then they throw in the bonuses of Larry Koopa, Chain Chomp, and the Sun. That Sun, guys. I'm not sure who scared me more as a kid, the Sun or Phanto. Both of them traumatized me.
It's a very simplistic cover. The color used for the background reminds me of a sun setting, and that brings back great memories of coming home on a Friday after school, immediately firing up the game and playing until the late evening.
I've written in the past about how I'm just not that big of a Legend of Zelda fan from a gameplay perspective, but I love the story and lore of the series. I mean, the only ones I've ever finished areLink to the Past and A Link Between Worlds (more on those in a future Top 5). This cover is for Link's Awakening, the series' first foray into handheld gaming, and boy is it epic. What's great about it is that it doesn't feature either character from the game's title, and instead shows the aptly named character, Owl. I'm not sure if Owl is covering his face because he's an angsty teenager trying to be mysterious or he's covering his mouth to cough, but either way, he looks great.
And that sword is bedazzled like nobody's business. There's so much bling on that sword it would make Master P blush. This is a very fitting cover for Nintendo Power's 50th issue.
Easily the most infamous Nintendo Power cover, so much so that it caused parents to write letters to the magazine exclaiming that the cover gave their child nightmares. And...yeah, I can see that. It's a very macabre and gruesome scene, and definitely not in line with the family friendly image Nintendo has always had. But now that we're 25 years removed from the release of this issue, we can look back on and see how awesome it really is.
By the standards of today, it's pretty tame. But when you consider the type of restrictions that Nintendo had on in-game content at the time, it's kind of amazing that this made it past the editors. Granted, Nintendo Power didn't have to go through an approval process by the company it represented before putting an issue to press, but you'd think they would want to be as in-line with the company as they could. You can't have blood in Mortal Kombat, but you can have a dude holding Dracula's decapitated head.
Thanks for reading everyone. I'm very much looking forward to October, as all of my lists will be Halloween themed, should be a good time.
With the recently released teaser trailer for Resident Evil Revelations 2, I figured this would be a prime time for me to do a "Weekly Top 5" that pertains to the series. I've written extensively about Resident Evil in the past, as I've been a fan of the series from the very beginning. RE is a surefire candidate for my favorite series of all-time (perhaps that could be the topic of a future top 5). My list is likely going to look a bit different than most who have been with the series as long as I have, but if you've read some of my previous Resident Evil related blogs, it shouldn't be too much of a shock.
I think RE5 is unnecessarily trashed by fans, and it's all due to what circumstances there are when you play the game. When played single player with an AI-controlled Sheva, the game is straight terrible because Sheva is an idiot. "No, Sheva, I don't need more handgun bullets, I have a shotgun. Sheva, stop healing me, I have my own first aid sprays. Oh great, you gave me all of your ammo and now you don't have any. Sheva, that's a boss, use a bigger gun! Sheva, I hate you!"
But when played co-op with a friend, it's a great experience. When it came to games I played co-op last generation, the only games I played more than RE5 were the Borderlands games. It's basically just a re-skinned RE4 with updated controls. Lots of people hate this game, but I think it's a very serviceable entry in the series when played co-op with a friend.
This may be an unpopular thing to say, but I'm actually not that big of a fan of Resident Evil: Code Veronica. I mean, I like it, and I understand why it was a step in the right direction for the series, I just thought it was mediocre. Resident Evil 3 was released as a way to hold over fans for Code Veronica, but I actually like RE3 better. So, you won't see RE:CV on this list, but what I'm talking about now does include Code Veronica content.
If you've never played Resident Evil Umbrella Chronicles or Darkside Chronicles, I highly suggest them, they're two of my favorite games on the Wii. For those unfamiliar, they're basically just rail shooters that recount the stories of the main games in the franchise, as well as giving you a ton of bonuses to unlock. They're essentially love letters to fans of the series. Where Umbrella Chroniclescovered RE0, RE1, RE3, and an extra scenario, Darkside Chronicles went with RE2, RE:CV, and a new scenario called "Operation Javier" which gives us more details about the past relationship between Leon Kennedy and Jack Krauser, as well as an extra hidden scenario.
Darkside Chronicles gets the nod over Umbrella Chronicles for providing a better original scenario, as well as covering my favorite RE title from the original PSone days and providing more backstory forRE4.
Since Resident Evil had been on a downward slope, and there was already a mediocre Resident Evilgame on the 3DS, I was very skeptical about Revelations. Or "Revelaitons", if you prefer. Yes, they misprinted the name of the game on the box, which didn't exactly convince me that I needed to play this game any time soon. If they can't take the time to proofread the game title on the box, then surely not a lot of care went into the actual game and this is nothing more than a cash grab. Then the reviews came out, and they were mostly positive, which lifted my spirits. I received the game as a gift that year and decided to give it a whirl.
What I found was a return to form for the series. I think Revelations is the best entry in the franchise since RE4. The majority of the game takes place on a tanker ship, and there are sections of the ship that reminded me of the Spencer Mansion, and that's a good thing. Tight corridors, a creepy atmosphere, scarce ammo, Revelations did something that I didn't think the series could do to me anymore: it made me nervous. I've always had a fear of water in games, and the sections of Revelations where you're wading through waist-high water with enemies all around you legitimately made me hesitant to continue. After every water section, I would have to have an internal monologue. Do I continue, or do I save and come back later because I'm too stressed out?
The only real negative I have about the game is that most enemies are very similar to one another, but to make up for that, all of the bosses are awesome. I actually remember the first time I battled Scagdead: I had exhausted almost all of my ammo, and I literally killed him with my last bullet. It was a very thrilling encounter. Also, Rachael is terrifying!
I still haven't played the console port, but I enjoyed it very much on the 3DS. I would consider it a must-have for the system.
The original Resident Evil blew my mind. I had never had that kind of gaming experience in my life. Corporate cover-ups, a huge, sprawling mansion full of secrets, terrifying monsters, it was incredible. Sure, by the standards of today it's nothing special, and the voice acting is legendary for its camp factor, but in 1997, it was groundbreaking for me and what I thought videogames were capable of.
When the sequel was announced, I kept obsessive track of the game in magazines. By this time, I was old enough to stay home by myself, but I would still go with my mom on every trip to the grocery store and hang out in the magazine aisle while she did her thing. If any of those issues had information on Resident Evil 2, I would beg my mom to buy it for me. I still wasn't very privy to the game industry, so I didn't actually know when the game was released, but I remember one day seeing it on the shelves at Walden Software and rejoicing. I wasn't able to buy it myself, and I actually remember that the only reason I got it was because I was pouting to my mother that I didn't have any games to play--which was totally a lie--and begging her to buy me the game. She showed up a couple hours later with the game in her hand. I probably didn't even thank her, because I was a crappy 12 year old. Mom, if you're reading this, I'm sorry I sucked so much as a kid, I love you.
I find Resident Evil 2 to be the best of the three traditional games that appeared in its first generation, although all three are quite good. I was never good at Resident Evil games back then, I always tried to shoot my way out of trouble rather than run for my life, and if you've ever played an old RE game, you know that's a bad idea. That didn't stop me from trying though, and it was a communal achievement when a friend and I teamed up to beat the game together. Starting the game at the flaming wreckage from your now destroyed police cruiser and making your way through the streets of Raccoon City was way more intense from the start of the original. Here, your first taste of gameplay is right in the middle of the action with a dozen zombies slogging their way toward you. I found the police station to be a much more interesting setting than the Spencer Mansion, and every time I walked into a new room, I was praying to hear the save room music to signify that I had found respite.
The game essentially had four campaigns with interwoven storylines. If you played Act One with Leon, you played Act Two with Claire, and vice versa, and let's not forget the secret campaigns with Hunk and Tofu. This added an incredible amount of replay value to the game. The monsters were scarier, the story was better, and overall, RE2 offered more than its predecessor.
This is how you do a remake. I just said I thought RE2 was better than the original, but the GameCube upgrade of Resident Evil came and took the throne back.
I never owned a GameCube while it was a viable system, but I had a lot of friends that did. I went with the PlayStation 2 and was too lazy to get a job and buy a GameCube myself. Being a big fan of not only Resident Evil, but also Mario and Metal Gear Solid, I was very jealous of my friends because they got Super Mario Sunshine (I don't care what anyone says, that game is great), Metal Gear Solid: Twin Snakes, Resident Evil 4 (which was luckily only a timed exclusive), Resident Evil 0, and of course, the remake of the original Resident Evil.
It wasn't until 2005 that I finally played the game with a friend, and if 1997 Dustin thought the original game was scary, then 2005 Dustin was in for the same amount of terror. The updated graphics just make the game look...creepy. One of the downfalls with the hardware of the original games is that they were still figuring the system out, so all of those games are very bright and don't do much with shadows or lighting, which makes it harder to create a scary atmosphere. Due to this, they had to rely more on jump scares. That wasn't the case with this one. Don't get me wrong, they definitely have their fair share of jump scares, it's a staple of both the Resident Evil series and the survival horror genre, but this game created a foreboding sense of dread from beginning to end, and it has a lot to do with the graphical upgrade.
But it wasn't just a shot for shot remake like the 1998 version of the movie Psycho. They took a game that many already considered great and made it even better. They added new locations, new monsters, and a new boss. Oh, and those last two things I mentioned? They're two of the most terrifying things in the entire series: the crimson head and Lisa Trevor.
And yes, I will definitely be getting the HD remaster of this game the moment it becomes available.
This should have been obvious. Resident Evil 4 is scientifically the best game in the series. Yes, the science is all just stuff that I made up in my own head to support my opinion, but that's neither here nor there.
The original Resident Evil didn't invent the survival horror genre, it just took it to the next level, and then Resident Evil 4 perfected it. You can argue that it's not so much a "survival horror" game as it is an "action horror" game, but the first time I played RE4, I still found myself with low levels of ammo and an uneasy feeling throughout the game. Before this game, enemies never teamed up on you, most of them didn't run towards you, most of them didn't carry weapons, and you were free from harm the moment you went through the next door. Not so in Resident Evil 4. From the very beginning, you're given examples of how this game is unlike any survival horror game you've ever played before. You're only given one or two enemies to defeat before you're slapped down right in the middle of a huge encounter, complete with an adorable chainsaw-wielding maniac.
You try to find a safe haven in the nearest home, only to have them bust down the doors and windows to try and get to you. Of course, you could use this to your advantage by forcing them all to bunch up as they squeeze through the door and tossing some sort of grenade. It was only a temporary solution, but you had to do things like this in order to get some breathing room. RE4 brought a new sense of strategy to the series.
The new over-the-shoulder camera made the game both easier to play and scarier, as you could no longer see what's behind you until you turned around, whereas before you were usually given a full view of the room you were in and you can freely navigate between dangers. The first time you use the quick turn to find a Regenerator a mere few feet behind you is enough to make you want to turn off the game. Ask my buddy Luke, because that happened to him and he's also a giant woman.
Many people didn't like the switch from virus-infected zombies to plague-ridden villagers and cultists, but I found them to be much more terrifying. The series had to evolve away from zombies, and the couple of times they brought zombies back (Operation Raccoon City and RE6), the games were straight poo. Even the most ardent supporters of those games have to admit that they're lackluster, at best. Like I mentioned earlier, these enemies knew what they were doing, and they had motivations for taking you out other than "braaaaaaains" or "STAAAAAARS."
The inventory system was revamped, and I was very sad to see it go in RE5. Rather than having a limited number of slots for inventory, you were given a cache case that started out pretty limited, but could be upgraded for more space as the game progressed. Yes, this made the game easier, but the inventory system with the earlier games was just frustrating. You were always worried about carrying too much, because chances were you were going to find an item you needed to keep on you and would wind up having to discard a health item or ammo. Here, you have more space, and items like keys aren't put into the case, so you can fill it to better fit the kind of player you are. Like having a lot of ammo? You can do it that way. Prefer having extra health items? Do it. Want to fill it up entirely with grenades? You can do that, too! There are few things in the game more satisfying than having an inventory that looks like this...
Luke and I would always play this game together, and despite how much we love it, you'd be amazed how many times you would hear us say "I hate this part." We would actually compromise with each other: "I'll fight the town chief if you do the hedge maze later in the game." You ever have that game that you love and hate at the same time, but in a good way? Resident Evil 4 is that game for me.
There is no hyperbole when I say that we did literally everything there is to do in this game. We must have beaten the campaign a dozen times, finished all the Mercenaries maps with an S rank with every character, collected all documents and secrets, got all the trophies in the firing range, unlocked all bonus weapons, completed "Assignment Ada" and her PS2 bonus campaign "Separate Ways." We played the game so much that we would impose challenges on ourselves. To Luke's credit, we was able to defeat the gatling gun Ganado with just a knife. It took him about 20 minutes, but he did it.
I have nothing bad to say about the game other than the fact that Hunk was only playable in Mercenaries. For those wondering, Hunk is scientifically the best character in the series. Again, you can't argue with science. Lastly, enjoy this video my buddy Cole made as a tribute to the game.
And hey, we're on Stitcher now!
With Dustin and Heather’s absence, Luke and Chris cope the only way they know how: With Video Games! Luke also talks about how his wife almost got robbed, Chris busts out his ol’ NES collection so the boys can reminisce about the good, the bad, and the ugly of the library’s box art, and Jessica Rabbit is hot.
Don't forget, there's still time to donate to us for our Extra Life Charity gaming marathon. http://www.extra-life.org/index.cfm?fuseaction=donorDrive.participant&participantID=92599
New Weekly Top 5 dropping tomorrow: Top 5 Best Resident Evil games.
Apparently, some people actually do like Stryker. I'm still not convinced that they're not lying, but I'll let it be.
Guys, this list was really hard to make. I'm going to have an honorable mention before I get to the main list, but I could put 10-12 characters in that honorable mention spot. It's safe to assume you already know who the top two on the list are, so really I was narrowing the list down to three, and that was no small task because for every bad MK character there are two good ones.
Also, Ermac. Ermac is awesome
Now that I've covered all bases, let's get on to the list!
Noob Saibot didn't become cool until Mortal Kombat: Deception, where he was teamed with Smoke and collectively known as Noob-Smoke...very original. I think what made him so great was when he was finally shown in his ninja form and used the Monkey fighting style. I'm not sure why it took them so long to introduce a ninja that wears black since they've done pretty much every other color in the spectrum, but I'll take it. I always thought Noob Saibot was incredibly boring before this game because he was nothing more than just an all black shadowy figure.
But what really made me love him was when you beat the game's story mode with Noob-Smoke, and it's revealed that Noob Saibot is actually the original Sub-Zero that was killed by Scorpion, and the older brother to the current Sub-Zero (spoilers, I guess). This was such an awesome revelation forMK fans. When it was revealed that it was actually Quan Chi that murdered Scorpion's family, it kind of bummed me out because it meant that he didn't have to kill the original Sub-Zero, but then we get this little twist and it made it all worth it.
Liu Kang was my least favorite character in the original Mortal Kombat, he was painfully generic. He was just an Asian guy who wore plain black pants, and his fatality was just a super uppercut with a little flip beforehand, which was kind of cool, I guess. He was basically just Bruce Lee. But over time, Mr. Kang grew on me, mainly because he did those awesome screams when doing the the bicycle kick and he wore a sweet headband.
Liu Kang is considered by Ed Boon to be the face of the franchise--though fans don't necessarily agree. When I played Mortal Kombat: Deadly Alliance for the first time, I was shocked to find that Liu Kang was killed by Shang Tsung and Quan Chi in the opening cinematic and didn't appear in the game. How do you kill off the so-called "face of the franchise"? But they made up for it by including zombie Liu Kang in Deception before zombies were entirely overplayed, plus his alternate costume was regular Liu Kang.
My favorite appearance from Liu Kang is actually in Mortal Kombat: Shaolin Monks. If you haven't played it, I highly suggest it, it's certainly a hidden gem and one of the best brawlers in recent memory. And story wise, it's a bridge between MK and MK2, so you'll see all of your favorite old school characters.
Mortal Kombat 3 was released in 1995, and at that time, a 10 year old Dustin was trying desperately to make everyone think he was edgy because he wore his brother's Korn t-shirts to school--Korn used to be cool, guys, I promise. This was when I was first starting to get into metal music, and Kabal looked like something you'd see on stage at a White Zombie concert, therefore, I thought he was awesome. Sub-Zero had always been my favorite up to that point, but I wasn't in love with the MK3rendition that features suspenders, slicked-back hair, and a "scar" that was obviously just red face paint. I had to find a new favorite, and Kabal was the one I gravitated towards.
I didn't know much about the MK lore back then, so I just thought Kabal was this weird dude with a mask and hookswords. I didn't realize at the time it's actually a breathing machine and that he had been horribly disfigured. He had a fatality where he takes off his mask and literally scares the soul out of people, which caused me to think that Kabal was an actual monster under the mask, kind of like how Scorpion just has the skull under his.
Kabal was supremely powerful in his initial appearance and is typically well received by fans, which is why it was hard to understand why he didn't become playable again until MK: Deception.
Remember when they didn't include Scorpion in Mortal Kombat 3? What was up with that? Netherrealm will never make that mistake again, I can guarantee that. Liu Kang may be the "hero" ofMortal Kombat, but it's the combo of Scorpion and Sub-Zero that are synonymous with the franchise. When they reboot the franchise with MK9, who do they put on the cover? Scorpion and Sub-Zero. When they released the trailer for MKX, who were the combatants? Scorpion and Sub-Zero.
The original Mortal Kombat ninja combo were the standouts of the original game and only rose in popularity as the series gained momentum. And they actually brought my brother and I closer together. Mortal Kombat was the first game that we would play together, and where my brother always chose Scorpion, I wanted to be similar but different, and went for his frozen counterpart. I would always lose because my brother had three years of gaming experience on me, but I didn't care, I was just happy to be hanging out with my big bro.
Scorpion's harpoon is perhaps the most recognizable move in the series. It's the "hadouken" of Mortal Kombat, every fan knows how to do it, and it's always awesome hearing Ed Boon's voice booming out the demand "Get over here!"
You've perhaps already stopped reading, because after Scorpion was #2, who else could possibly have been #1? Raiden? Shut up with Raiden. I'm kidding, I really like Raiden, I always have, but he's no Sub-Zero. He's the one character that has been playable in every game, whether in his original pre Noob Saibot form or otherwise. His design is always similar to his previous one but features slight changes and variations, they weren't always home runs (like MK3 and Deadly Alliance), but then sometimes you get Shredder-Zero and it's incredible.
I mentioned how I always chose Sub-Zero so I could stand a chance against my brother, but maybe it was more because he had such a brutal fatality that they had to create an entire videogames ratings board because of it. I remember the night that my brother's friend came over with a list of all the fatalities that he had copied out of a magazine. We had only seen a couple of them before that night, so we rushed upstairs to our bedroom and went through the select screen one-by-one, refusing to switch to a different character until we had input the button combinations successfully. It was like Pandora's Box had just been opened up to us.
First, Johnny Cage's decapitation. "Awesome!" We had already seen Kano's heart rip, so we skipped over him and pushed down to highlight Raiden on the screen. His electricity decapitation made us shout in amazement even more than Cage's. Then Liu Kang's stupid, stupid, stupid super uppercut. Seriously, so stupid. We had seen Scorpion's, so we went right to Sub-Zero.
I remember us looking around the room at each other with our mouths agape. We were in stunned silence. We had never seen anything like this in a videogame before. I could almost hear "Ode to Joy" playing in my head, with visions of fireworks exploding as a single tear rolled down my eye and I saluted the American flag. Okay, none of that happened, I'm just trying my best to convey how awesome this moment was.
From that moment, I claimed Sub-Zero as my favorite character, which meant that my brother couldn't, because you have weird rules as kids.
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What a wonderful day for a podcast. The whole crew is here and they're bringing you all the excitement. They discuss things like the Monday Night War series on the WWE Network, Luke watches a bad movie based on a good book, and Chris' nose exploded and killed a guy. Not really, maybe.
We also speak a little bit about the new 3DS XL bundles and our first impressions of the Super Smash Bros. 3DS demo.
Games of the Week:
Dustin - Professor Layton vs Phoenix Wright
Heather - Alice vs. Wonderland
Luke - Splatterhouse & Mighty Gunvolt
Chris - DuckTales Remastered & Super Mario RPG
Then after the break, we discuss the different variations of consoles in our topic discussion. Things like the top-loading NES, the different designs of the PS2, and the ridiculous amounts of Nintendo handhelds.
We get into all of this, as well as listener questions.
If you'd like to donate to our Extra Life charity, you can do so here.