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Guitar Hero DS: I think it works
TheBrain | 3:24 PM on 01.27.2008 13 comments




I'd buy it.

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Games I Loved That No One Else Cared About
TheBrain | 11:35 PM on 11.19.2007 19 comments




We all have games that are very special to us. Most of the time, the love for these games is universal and shared by many a fellow gamer. However, sometimes the games we love just don't seem to be as appreciated by others as we feel they should be. I will now list three games that I absolutely adore...and you could probably care less about.

Crash Team Racing:



First, I just want to say that when it comes to "cart" racing games, my undeniable favorite method of enjoying this wonderful genre is to play Block Fort on Mario Kart 64. However, when it comes to my favorite overall cart racer, Crash Team Racing is undisputed.

Yes, Crash Team Racing is a knock-off of Mario Kart. Yes, it is better than Mario Kart. The game was met with critical acclaim way back in 1999. Unfortunately, its brilliance has been somewhat tarnished by lackluster follow-ups by the evildoers at Universal.

Crash Team Racing provided a much more robust package than Mario Kart 64 by providing a lengthy adventure mode consisting of races, boss fights, token collecting, and time trials. While an adventure mode could be found in the other competing cart racer, Diddy Kong Racing, the one found in CTR doesn't suffer from being painfully tedious.


CTR also sports excellent track design and an extremely good battle mode. Not only is there a very diverse weapon-set, but you also have the ability to choose exactly which weapons you wish to include. In addition, each weapon can be powered up by collecting 10 fruit, making them each much more potent. Defensive weapons are also provided, such as an invisibility powerup that protects you from oncoming heat seeking rockets. My favorite weapon would have to be the bomb which can be rolled toward the enemy and remote detonated to take out the target with the blast radius should your aim have not been perfect.

My friends and I played this game more than I can remember, and that is the main reason I remember it so fondly. However, the game itself does have a lot to offer.

Favorite CTR Moment: On his first time playing, I told my friend that the potions were health.

Red Faction



There I was in the spring of 2001, nursing my months-old copies of SSX, Onimusha, and Zone of the Enders like the precious children they were. It was a slow time for game releases and I had placed all my faith in one title to turn the tide. That game was Red Faction. The game promised much and didn't quite deliver on everything I expected, but it still ranks highly in my collection.

Geometric Modification, or Geo-Mod as the developers called it, provided gameplay that had been unseen in videogames prior to May 2001. Red Faction allowed players to manipulate their environment with explosives in real-time. Are you having a difficult time taking out that tank? Shoot out the bridge on which it rests. Are you unable to make your way through a door? Dig a tunnel through the wall to the other side. Admittedly, the game didn't offer nearly as much freedom as had been expected with regard to the manipulation of the game world, but it did provide a lot of crazy explosive fun.



The game did borrow rather liberally from Half Life with regard to its story-telling, but it was a godsend on the drought-ridden PS2. It provided a lengthy single-player game as well as a very impressive two-player multiplayer mode.

Again, most of my fond memories of this game come as a result of playing it with friends. There is nothing more satisfying than digging a tunnel in the wall to hide and whipping out the rail driver to shoot through walls at an unsuspecting friend (or CPU controlled bot). Who could forget shooting out the wall only to find a hidden Fusion Rocket Launcher with which to explode the entire world? What could be more fun than shooting rockets back and forth with a friend on Warlords to see who could time their blast just right to anticipate the others next move?

Unfortunately, Red Faction will go down in videogame history as yet another run-of-the-mill first person shooter. It doesn't help that the sequel sucked balls, either.



Favorite Red Faction moment: Using a rocket launcher to dig a stairway to the roof of The Lobby in multiplayer.

War of the Monsters



I've never liked fighting games. Everytime I play one it just feels like hitting random buttons is just as effective as making a concerted attempt to time my moves. I was hesitant when I was given the opportunity to play War of the Monsters (via a demo disk). Thankfully I gave the game a try based solely on the fact that it was made by the people who brought me the wonderful Twisted Metal Black.

War of the Monsters is a no-holds-barred brawler. You are given the choice between a variety of different B-movie monsters to choose from to take into a variety of locales to cause as much damage to the environment and your opponent(s) as possible. You have Congar (a King Kong rip off), Ultra V (an awesome Japanese robot), Preytor (a giant preying mantis), and many other creatures to choose from. The environments are fully destructible and yield a variety of items to use as weapons making the game much more strategic than your average fighting game.

You can pick up an oil tanker and throw it at an enemy with explosive results, you can throw a radio tower at an enemy to impale them (an momentarily stun them), and you can beat your opponent senseless with just about anything you can find. In addition your character has a short range and a long range special attack that can be used to inflict large amounts of damage on your enemy.



The game is very easy to pick up and is a beautiful thing to behold when played by two people who know what they are doing.


Favorite War of the Monsters moment: Standing on a special move spawn point with Ultra V and using the long range special attack (a Scorpion "get over here!" move) to bring an opponent close only to be followed up on with the close range sword-frenzy special attack.

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Halo 3 Sniper Rifle Bulltrue
TheBrain | 8:19 PM on 11.10.2007 6 comments


I had a pretty good Halo 3 evening yesterday. I managed to get a Bulltrue (killing someone in the middle of a sword lunge) using my sniper rifle. As an added bonus, I shot him in the crotch.



Here is a pure luck video I also felt compelled to share. Ricochet sticky FTW.



Also, sniping fusion coils is always a barrel of laughs.



I also had a video of me sniping someone in the face on Narrows while I was man cannoning across the level but my YouTube upload has continually "failed." Sad panda.


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Monkeys Can Be Fanboys Too!
TheBrain | 12:35 PM on 11.10.2007 6 comments




I ran across an interesting article in the New York Times recently. While it is no surprise that we humans will often rationalize decisions we make by downplaying the significance or worth of the options we pass up, apparently primates do it too.

A study was conducted with monkeys and M&Ms (as all good studies are). At the beginning, the monkeys showed no preference over three colors of M&Ms. However, when given the choice between two colors of M&Ms, the monkeys began to prefer a particular color to the point of consistently rejecting the color that had been previously passed up.

I found it difficult not to draw a parallel to the buying habits of videogame consumers. All three current systems provide great gaming opportunity, but there are still those who insist on choosing just one. They then feel the need to rationalize that choice by over-emphasizing their system's strengths and downplaying the benefits of competing consoles.

So congratulations fanboys, you are employing a strategy used by monkeys.


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I hate myself for this, but it had to be done.
TheBrain | 9:19 PM on 11.06.2007 12 comments




I'm sorry. I had to.

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"Brain Boost is better than Brain Age" -Gamestop
TheBrain | 11:56 PM on 09.09.2007 3 comments




I was in Gamestop today with a friend looking for some good original Xbox games on the cheap. As I was putting up with the horrible selection as I do on every visit, I overheard the cashier speaking to a customer.

"That's the new Brain Age, it just came out."

"Oh, really? Well what's this (picks up Brain Boost)."

"That's Brain Boost."

"What's the difference?"

"Brain Boost is probably better than Brain Age for kids."



I thought to myself, yes, Brain Boost is indeed better than Brain Age for kids...as punishment. Seriously, the woman appeared to have not played either game and simply assumed that the two games were targeted at different audiences and then proceeded to guess that Brain Boost was a game for the younger crowd. I can find no evidence for such an assertion but such random ass conjecture annoys me almost as much as Majesco does for making the game in the first place.

Luckily, my friend was able to even things out by informing another customer that, while Gamestop was out of Wii, the Circuit City across the street had some in stock.

On a side, but related, note, has anyone played Brain Age 2 yet? It appears to be more of the same, but I couldn't really get into the demo since it wouldn't let me play left-handed. Worth getting?

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 about me

My name is Matt and I am a doctoral psychology student that plays and reads about videogames. A lot. I have high hopes for the games industry in terms of the application of the medium to less escapist entertainment means. I also like disagreeing with people on the internet because anonymity is awesome.

I will play any kind of videogame but I mainly play action and adventure games, although I have been known to play the occasional racing game and whatever whacked out genreless DS/Wii game that is thrown at me. Typically, the less formula-based and cookie-cutter the game, the more I like it. For some reason I have a dislike for RTS games and turn based RPGs.

To me, the best games allow for freedom, not so much the "you have three different missions to choose from" freedom. I like games that give me choices in how "levels" are defeated providing a different experience each time (GTA, Hitman, Mercenaries). I also like games that let me make real decisions that effect the outcome of the game, not basic decisions that simply keep me alive until the next prescribed story element becomes apparent (Deus Ex). That isn't to say I don't sometimes enjoy the force-fed completely linear game (Mario, Metroid, Zelda, Castlevania).

Favorite Games:

NES:
1. Super Mario Bros. 3
2. The Legend of Zelda
3. Castlevania II: Simon's Quest
4. Bubble Bobble
5. Dr. Mario

Genesis:

1. Sonic the Hedgehog 2
2. Gunstar Super Heroes
3. Comix Zone
4. Contra: Hard Corps
5. X-Men 2: The Clone Wars

SNES:

1. Super Metroid
2. Super Mario World 2: Yoshi's Island
3. The Legend of Zelda: A Link to the Past
4. Contra III: The Alien Wars
5. Super Mario World

PS1:
1. Castlevania: Symphony of the Night
2. Metal Gear Solid
3. Ape Escape
4. Crash Team Racing
5. Syphon Filter

N64:
1. Super Mario 64
2. The Legend of Zelda: Ocarina of Time
3. Mario Kart 64
4. Star Fox 64
5. Paper Mario

PS2:
1. Grand Theft Auto III
2. Shadow of the Colossus
3. Beyond Good & Evil
4. Ico
5. Okami
6. Metal Gear Solid 3: Snake Eater
7. Mercenaries
8. Amplitude

Gamecube:
1. Resident Evil 4
2. Metroid Prime
3. Pikmin
4. Eternal Darkness: Sanity's Requiem
5. The Legend of Zelda: The Wind Waker

PC:
1. Deus Ex
2. Far Cry
3. Fable: The Lost Chapters
4. No One Lives Forever 2: A Spy in H.A.R.M.'s Way
5. Fa�ade

GBA:

1. Metroid: Zero Mission
2. Fire Emblem
3. The Legend of Zelda: The Minish Cap
4. Castlevania: Harmony of Dissonance
5. Klonoa: Empire of Dreams

DS:
1. Elite Beat Agents
2. Castlevania: Dawn of Sorrow
3. Animal Crossing: Wild World
4. New Super Mario Bros.
5. Kirby: Canvas Curse

Wii:
1. Super Mario Galaxy
2. Metroid Prime 3: Corruption
3. Wii Sports
4. Warioware: Smooth Moves

Xbox 360:
1. Rock Band
2. Mass Effect
3. Bioshock
4. Assassin's Creed
5. Call of Duty 4

 friends' updates


 

 
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