Meet the build team. From left to right: Luke, Sean (me), Christine, and Andrew. Tea parties are hardcore.
But you aren't interested in molten tea, you've been wondering how the build is coming. Are you ready for more?
We used a CNC mill to cut shapes our of foam for our body mold. We're cutting it out in two inch thick pieces, but they should all line up perfectly because we modeled them in the computer beforehand.
Pyew pyew pyew.
All the pieces are cut out and ready to be glued together. This seems like a good time for a test drive... in my mind. Yes, I'm making my own racing sound effects here. Vroooomm... skrrrtch!
After gluing the pieces into one solid unit, we use filler to close any gaps that are left between the pieces and sand everything to a relative smoothness.
While we we sanding at the shop, this happened. Metal.
It's primetime, baby! The polyester resin that we are going to use for the fiberglass body will erode the polystyrene foam, so we need a thick protective layer. Remember, when you are dealing with the pink, always protect your junk.. or you junk might melt off.
While the primer is drying, we take it outside and test our fancy new ackerman steering (where the inside wheel turns tighter than the outside wheel). What? you want video?
We've made pretty extensive use of this CNC mill. But there's a lot of sanding involved. The Tour of Destruction just wouldn't be complete without its signature pipes, which need to be smooooooooth.
The pipes need to be primed before glassing. I can't wait to see these things when they're reflective!
Now we cut the fiberglass fabric to the sizes we need for the body. This shit is itchy as hell.
But we look like mad scientists when using it, so who cares? Here we're mixing the resin and its catalyst together.
We've got about 15 minutes before the resin hardens to the point that we can't work it into the fibers anymore, so we lay the glass on quickly.
We dab the fabric a lot to mash out the bubbles and seams that occur.
For our last layer, we dye the resin red. We thought maybe this will help as a base coat. We were wrong; it's all getting sanded off anyway.
Removing the body from the mold is a very delicate process.
Sand. Sand. Sand. Grind. Sand. Sand. Gotta get it smooth!
Checking it out on the frame. Everything fits nicely, but will be even better once we cut out the hole for the fenders.
We really need to get our brakes tuned to stop this thing from thirty miles per hour within a couple dozen feet. Protip: always wear a helmet. That reminds me! I have more lasing to do!
Who's got Doublefine's back? The fans, and the publisher that didn't try to stop the metal. This is going in as the seat back.
This has all been a freakin' ton of fun. We've got a lot to do before the Los Angeles race on September 26th, but we're as excited as you to see this thing complete! What kind of video game racer would you build if you were to enter the race next year? You should, because I'm sure your ideas will kick ass.
The blueprint you see is my team's submission to the Los Angeles Red Bull Soap Box Derby. If it looks familiar, it should, because we're building our racer to match the ridiculously metal tour bus from Brutal Legend. I don't know about you, but I don't think there's an image that is better described as "ridiculously awesome" than this concept art. *Slow clap for Tim and the Double Fine artists.* We're making progress on our build, and I'd like to share with Destructoid what we've managed to complete so far.
To get started, we built a prototype out of wood because it's fast and cheap and we just wanted to get a good feel for the size of this monster.
Using this, we make some measurements, see where things are and aren't comfortable for the driver (me), and roll any necessary changes back into the computer model. Once we had the basic dimensions right, we began design on actually making the thing steerable and stoppable. Although, you really can't stop the metal, so we had to fall back to just braking the tires.
After getting confident that our frame would accommodate everything we needed, we bought our metal and headed to the shop. Time to chop the shit up!
And then we put it back together, but different this time. This is my first time welding anything and I love it. Where's Chad? I need a good "Welding is AMAAAAZIIIIIIING!!" If you're thinking of building something out of metal, MIG welding is the way to go for beginners. It's pretty much like a molten metal glue gun. If you are in the San Francisco bay area, check out Tech Shop, which is a really affordable shop where we are building and learned to use all this stuff.
The frame is approaching driveability. We just need to get the brakes and steering in place and soon we can hit the road. Set up takes a while because once we weld it in solidly, there's not a whole lot of going back unless we physically cut out any mistakes we made. Although I do like watching those sparks fly...
While all this heavy work is being done, the racer doesn't really look like the concept yet. Some materials tests are in order! We need to figure out we are going to build the hubcaps and stay light-weight, so we put some foam in the CNC mill and this is what came out.
What could be more rockin' than a pink skull hubcap? I have a feeling this is how a Tim Schafer / Hello Kitty game might turn out. Don't worry, because we have further plans for chroming this. While using computer controlled cutters, we got the idea to represent Double Fine by branding the back of the seat with lasers. Yep, LASERS, MOTHERFUCKER!
Next week, we're branding Destructoid on the other side of the seat because the robot's got our back, amiright!? All in all, the chassis is nearly complete. I will post test run footage as soon as I get the chance. It's a busy build.
If you are in or near LA, come to the Red Bull Soap Box on September 26th and cheer us on! I'll post more progress here as we make it, but since alot of the building is NVGR we'll be more frequently updating our build blog at http://brutalbus.blogspot.com/ for those interested. And if you are an Atlantatoid, I recommend checking out the eastcoast race on the 29th. We won't be able to join you, but you'll have a hell of a good time.
If you're looking to waste some time at work while waiting for the holidays to come, or if you're at home and need a break from all the family cheer, there are worse things you could do than killin' zombies.
Markus Persson has put together a great little tribute to Valve's successful zombie co-op shooter with Left 4k Dead -- his submission to the 2009 Java 4kb Competition.
What's your highest score? Mine was an embarrassing 188 before I decided to submit this. Surely you can do better.