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I figure that if LordRegulus had the clearance to put up his own Game Maker project, I can do it too. In 2004 I picked up Game Maker 5 and learned a sufficient chunk of GML, Game Maker's built-in coding language. I continued my seminal programming project, Watchowt [sic], using my new-found knowledge of GML to get more advanced functions in my work. The fourth incarnation of this uninspired dross sucks tremendously in hindsight but it was successful enough in its day that work on an enhanced remake is underway in Game Maker 7. As it was constructed in 2004, it was made by Excel 2004, who, unlike the modern and crafty Excel-2008, was a colossal idiot/borderline weeaboo in numerous ways. I don't remember how I got the name Watchowt, where any art or sound assets in the game that aren't clip art come from or where I left the source code.
In Watchowt the Fourth (the first two games are lost to time; the third is also available at request), the player controls a clip art purple ball and shoots out anything that moves or shoots out at it. This repeats in several closed arenas until there's nothing left. The defining characteristic of Watchowt games is that almost everything you see and hear are clip art. Press Shift to fire in the last direction moved and Ctrl to change weapons when they become available. Remember to disable the shortcut for StickyKeys and the other Accessibility functions in the Control Panel before playing if you haven't done that already. The original game will never be completed but three levels should do for this purpose. Test players have compared the gameplay to Contra but in all honesty I don't see any resemblance. The game will run in 640x480 fullscreen only so if your computer somehow can't handle it then don't bother. http://whatistheexcel.com/upload/Watchowt_the_4th.zip
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So you like Shumps eh? Maybe when one of your games gets Curtain Touhou like, you can make some serious dough.
It's really good to know that I'm not the only one of my kind who's into this kind o thing. Thanks for your support.