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EGM Returning 1 December
The-Excel | 1:16 PM on 08.26.2009 5 comments




According to the latest update on @EGMNOW (spotted by Qj.net), the stage has been set for the return of Electronic Gaming Monthly on 1 December. Details are currently scant, but I know how the lot of you really liked EGM in its heyday. Previous updates on the Twitter all hint at something big happening in the defunct magazine's future, with nothing but good tidings in store. Frankly, I'm a bit skeptical as to the quality of the revival. Experience tells me that these things rarely turn out better or even as good as the original without major streamlining or changes to the original formula. It's happened with television and movie series, but I haven't seen the effects on print media. Only time will tell. In the meantime, what do you hope to see in the future of EGM?

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New Card Sagas Wars Video
The-Excel | 7:49 PM on 07.05.2009 5 comments


Before I start, no release date or further details have yet been announced. This is just another preview. I really shouldn't be posting this here, because this will only bring more attention to a project at high risk of shaftment from the man. But someone has to, I suppose. May as well call dibs.

Remember Card Sagas Wars, that ultra-cool MUGEN project that is supposed to feature six-inch-tall versions of just about any video game and anime character you can name? Development appears to still be on track as a new exhibition match between Link and Cloud was posted on YouTube today, and it looks as enticing as it did when I first heard of it last year.



I love how special attack names are printed on the bottom. I also like the concept of the alpha/beta bars just because they use Greek letters. If Link's specials in this demonstration are any indication, specials will be sufficiently complex to make this a legitimate title to look out for upon release. Of course, I'm still as skeptical as ever in that the sheer count of cards announced will spread the team's abilities thin. All the same, I just hope I can cough up the dough to start up my custom stick project before a beta comes out.

More trailers in case you missed them:




And the official site: http://cardgallery.tales-tra.com/main.htm

I'm not counting on online play, but if we should be so lucky, I'm prepared to take all y`all down with cards 044, 159, 234, 250, 414, 487, 501, 513, 529, 578, 580, and 658. However many of them are even made, of course.

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Trauma Team Announced; The-Excel's Heart Stops
The-Excel | 8:56 AM on 05.29.2009 5 comments



Continuing the tradition of completely ignoring press release traditions, Atlus sent me an email early this morning announcing the next title in the Trauma Center series foretold in blurry magazine scans posted here courtesy of the Genki-JAM. I am told that more information will be released in E3, but the few screenshots included already have me pumped, as it looks to include even more action on and off the operating table. The most notable features touted in the newsletter include play in six different fields of medicine (one of which is diagnostician, lool) and anime-inspired "dynamic story sequences" with "innovative animation". The only thing I'm wondering is what kind of time-defying Satanic superpowers these six doctors will possess. I don't think I need to say anything more other than if you're not signed up for the Atlus Faithful newsletter already, you really should be. Speaking of which, does being collectively referred to as "Faithful" remind you of Stephen Colbert or is that just me?

http://atlus.com/traumateam

[Edit]Oh yeah, I forgot to mention that the game is due for North American release next Spring.

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Gradius Rebirth Was Custom-Built For Me
The-Excel | 8:17 PM on 03.31.2009 5 comments


Gradius Rebirth was finally released in North America three weeks ago, but I chose not to get it on day one. I bought some parts at Lizard Lick Amusements to modify my Fighting Stick Wii. Specifically, I ordered a Seimitsu LS-56-01 because I hear Seimitsu sticks are the best for shmups. Unfortunately, the massive backlog of orders means that I probably won't see anything I ordered until May, and I didn't want to wait any longer, so I picked it up anyway and chose to brave it with my Classic Controller. Once you play shmups with a legitimate arcade stick, there's no going back; playing with anything else (even the venerable Classic Controller) feels like you're being held back (see this page for more on that). Until I played it for the first time, all I knew about the game came from screenshots and only one or two YouTube videos. I don't like watching previews for games and movies and other things I'm interested in. A few months before the Japanese announcement, I wrote a Gradius article for last May's Monthly Musings theme, "If You Love It, Change It". Having just completed the first loop, I'm going down my list again and checking off how Rebirth fares against my suggested changes.

1. Don't leave the player for dead after he dies.
Difficulties below Normal provide the player four to five free powerup capsules at checkpoints and more just before a boss. As I wrote in my previous article, this is the first time such mercy is granted since the original Nemesis. It would have been nice to see this in higher difficulties on the first loop, but that might be asking too much. Given it's short length, this may be for the best.

2. Revive features of previous games.

This is the first point I noticed was addressed and definitely where Rebirth shines the most. The opening cutscene sets the game in "Gradian Year 6664 - Two years before the Silent Nightmare incident". The MSX game Gradius 2 happens to be set in 6666. The pilot of the Vic Viper is James Burton, star of the MSX games. Dr. Venom, a top Gradian scientist (and traitor to the Gradian empire in Gradius 2), constructed the hyper space fighters seen scrambling at the start of the game. On a side note, the ship's onboard computer (with more than a passing resemblance to Metal Gear mk.2 from Snatcher) and Dr. Venom refer to the pilot as James, which I thought was cool because it seemed like they were talking to me. After the first loop is finished, Dr. Venom announces that he has completed work on a prototype of the ship used in Gradius 2, the Metalion. It features the Napalm missile, a Missile/Spread Bomb hybrid; and the hyper-cool Up Laser, which spreads a very wide laser above the ship. I'm told that another ship type is unlocked when I finish the second loop (like that's ever going to happen), but I don't know what it's equipped with. The description of the Metalion states that it is meant to be a successor to the Vic Viper, which makes sense since Gradius 2 on the MSX is supposed to be a sequel to the original arcade game, placing Gradius Rebirth chronologically between those two games. With all of these connections to Gradius 2, I have a good feeling that Gradius Rebirth 2 will be a remake of the MSX title. The soundtrack also includes arrangements for other tracks from the MSX games in the style used for Rebirth that were not used in the game, so here's hoping that Americans will get a chance to play these oft-skipped titles the way they were meant to be played. (Heck, there's even a reference to Antarctic Adventure in the newscast. Maybe we can hope for a legitimate Parodius release over here in the future?)


The sound is also distinctive in that virtually all of it is derived from previous games. The voice over and music style are taken from the arcade version of Gradius III. The default firing and power-up sounds are taken from the MSX games. The player death sound comes from Gradius II. All of the music in this game are remixes of games from all throughout the series' history, from the NES ports to the Gameboy games. The soundtrack's listing notes that arranged songs come from exclusive tracks from the NES Gradius II, the Gameboy-only Nemesis 2 and the MSX port of Salamander, as well as the MSX title Gofer no Yabou Episode 2 (a sequel to the arcade Gradius II. Confusing, I know). On top of that, they were arranged by the incomparable shmup artist Manabu-Namiki (DoDonPachi dai-ou-jou, Mushihime-sama). Unfortunately, none of the outstanding tracks from Gradius Gaiden are represented here. As Jonathan-Holmes wrote in his review, the high asking price shouldn't be a deterrent if you're a hardcore Gradius fan, especially since the music was probably produced on actual Gradius III hardware, which doesn't come cheap these days.

Also the final boss' taunt comes from Salamander 2. I thought that was cool too, but it doesn't fit into the above paragraphs.

3. Make the lowest difficulty easy.
Gradius Rebirth very kindly describes each of its five difficulty modes in detail in the options screen. On the Easy difficulty, normal bullets can be destroyed with the player's weapons. In Very Easy, normal bullets don't appear at all. Special projectiles, such as the Moai's rings, still fly out at normal speeds. For the first time in the series, the "Easy" difficulties are no longer misnomers; removing almost all enemy fire reduces the game's difficulty to a joke.

...That's what I want to say, anyway. The rest of the game is largely unchanged (save for the ribs in stage 4; they are, thankfully, considered "normal bullets"). The real difficulty of the game is shifted to stage design and the bosses, where it belongs. I still had a time finishing off the stage 4 boss in Very Easy. Let it be known that the bosses and stage design are unaffected by the difficulty setting, and that the second loop and beyond are only accessible at Normal diffculty and higher (although an easier difficulty can be used to reach it).

Incidentally, I finished the game on Very Easy to see the ending. Instead of starting up the second loop, Dr. Venom came on screen and said "James, you can't start your second deployment at this difficulty! Reset it to Normal or higher!"

4. Slap yourselves for forgetting to include Moai in Gradius V.
Konami truly made up for this by adding what is now my favorite Moai-themed boss in the entire series. Skip to 3'14".


5. Give the player more freedom over their speed.
Rebirth takes a page from Gradius V and changes the first slot to Speed Down at the max speed, which resets the player's speed to the default setting. I want to say more here, but there's not much more to add.

In conclusion, Gradius Rebirth seems to be a game made just for me (especially how Dr. Venom urged me to play at Normal to access the second loop). It's as if someone important took a look at my notes during development and went out of their way to make sure that my grievances against the best games were answered. The fact that it's only five stages doesn't detract from the experience; if anything, it makes the game much more manageable, as more elements and challenges are compacted in its five stages. Since it's a prequel to Gradius 2, adding any more stages could have forced the developers to add elements from that game that they want to reserve for a sequel. As it's 174 blocks, which is smaller than even some of the N64 games in Virtual Console, it could have been longer, but as it costs a fraction of the price of other games, it's only natural that it lasts a fraction of the time.

Also, what's with the ending? Whose idea was it to rip off Metal Slug of all things?

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10 Things You Know About The-Excel
The-Excel | 12:06 PM on 02.03.2009 4 comments


Where do I start.

1. My actual internet name as of 22 November 2008 is Excel-2009. My first name was Excel 2004 and was introduced in a forum that allowed name changes. The hyphen was added in 2006 to signify that I was getting used to the crucible that is internet communities. That and maybe I ripped it from a certain SNK game that had an odd habit of using hyphens in full names. The generic label The-Excel is used only to reference my internet persona in general and in places where a more permanent name is preferred.

2. As of last Saturday, I have conquered all of my devices and got homebrew running on all of them at least once. My DS Lite, PS2, Xbox (original) and Wii are or was equipped to run whatever I wanted. I used to have an R4 but I was strapped for cash at the time okay?

3. As an extension of my scorn for political correctness, I often say things that make people angry and I never realize it until it's too late. This is why I have less than half as many friends as my siblings do. They never make drama out of anything. Example: Why is it that people get pissed when you tell them "Happy birthday" when it's nowhere near their birthday? Somehow it's not so bad if you say that a few days after their birthday, but if you say it six months after, they just yell that it's not their birthday instead of expressing disappointment. Also, they never say "It's not my birthday yet", as if looking forward to it is a bad thing.

4. According to the Jonathan-Holmes, I'm the balls.

5. Until I was 8, I thought that meteorologists were psychics in the service of the local news. I didn't learn about science until third grade.

6. The "A" in James A. Calwell III doesn't stand for anything.

7. I do hold political beliefs but I have neither the spine nor the air of informed confidence to defend them. I learned far too late that when this is the case, never say a word if some classmates are going at it about the president's policies on anything.

8. In case you missed it, you know all of these already. You're so smart!

9. I was the "editor-in-chief" of the gifted class' newsletter while I was in high school. My own column, "untitled", garnered more readers than any other. It was about whatever I could think about at the time, and upon retrospect, I wish I didn't have to think about them.

10. I'm studying communications in college. Specifically, I'm seeking a career in video editing and effects. When I graduate, my portfolio will be full of works with nuanced references to video games, anime and internet memes. They will be subtle enough that the only people who will recognize them are those who have known about them for years, while everyone else will hail it as creative visionary material.

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Time Crisis Strike Trademarked in Europe
The-Excel | 2:17 PM on 01.06.2009 4 comments



A trademark for a new Time Crisis game has been discovered yesterday by the Siliconera (I source them too much). The author speculates that Time Crisis Strike is a new arcade release. I don't have any particular expectations about this game other than that it better come out in my arcade (obviously), but all I ask is that somebody redirect someone important to this essay before it's too late. The more I think about it, though, the more I can't help but feel that this new game will be any better than Time Crisis 4. Still, why was this found in the European Union trademark database? It's not like they care as much about light gun games as America or Japan does (to my knowledge, anyway). And why is it not called Time Crisis 5? If this is set to be a spinoff, I get the feeling that it will be on the Wii alongside Resident Evil: Umbrella Chronicles and House of the Dead 2 & 3 Return.

Note: I selected PS3 for the category because there's no generic "games" or "arcade" category and one of the commenters in the Siliconera article notes that if it is an arcade game, it will run on the PS3-based System 357.

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The #007500 Box feat. Series 7
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I Suck At Games: Banned Of Brothers

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Please see my Backloggery for a list of games I'm currently playing and friend codes.

SteamID: TheExcel ; alias George Washingmachine

The world would be a better place if all the leaders of all the great nations of the world would spend a little more time sitting on the potty.

My name is James A. Calwell III and I'm legal. I play shmups, mostly of the horizontal, non-danmaku variety, but once in a while I like to do something different. My personal site is located at http://whatistheexcel.com. I go by a number of names throughout the internet, including:

Excel-2009
Excel-2008
The-Excel
Exy

No my name does not have any intended connection to Microsoft Excel, Excel Saga, the Exhibition Center of London, the Excel Energy Center in St. Paul or anything else you can think of. Don't ask where it came from; I don't remember and I don't care to. Exy was adopted as a shorthand form from the (female) character of the same name in DoDonPachi dai-ou-jou.

I put very low priority on merit-based ranking systems within large communities, including Achievements, community ranks and leaderboards. I don't get why so many people are conscious about their scores because as one person I will not name here says, I play for fun. The only time I ever pay attention to my score is if I'm playing a shmup or a similarly difficult game and it's used to award extends.

My favorite games include the Gradius series, Darius Gaiden, Picross DS, the Metal Slug series, Twinkle Star Sprites and the bemani games (beatmania IIDX, pop'n music, etc). In other words, I'm not like you and I don't try to be. I respect that you're different from me, except you're not. I cannot believe how ignorant you can be sometimes. Incidentally, if you ever feel the need to get destroyed at Twinkle Star Sprites, just let me know and we can set up a match over 2df.



You're face.

All original material written in this blog is licensed under the Creative Commons Attribution 3.0 United States License, unless noted otherwise. You are free to use and modify any original text and images published here for any purpose, including for commercial or profit, as long as attribution is given to me (a link to the original post(s) is sufficient). If you would like to use my writings, you are not required to contact me in advance to do so, but I would appreciate if you told me where my work is being used. If these terms won't do in your case, please contact me at unluckystar at whatistheexcel dot com to negotiate a statutory license.


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