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I'm hoping this "qualification" stage for charging is incredibly rare, or else the community aspect (the main aspect) seems much more sour.
Also, that image is the cutest fucking thing I've seen in a while. I want my own sackboy!
I have no intention of selling my creations. I do consider the notion tasteless, regardless of its "potential".
To quote the most sensible comment in the linked article:
"Besides, charging for content defeats the purpose of LBP for me anyway. It's Play, Create Share. Not Play, Create, Sell."
We're not complaining about making money, we're complaining about having to spend money to buy something that should be free.
I didn't expect to see price tags associated with the highest rated items when looking for the best.
I'm not even going to argue against that failed logic.
I honestly would have expected you to advocate completely free distribution considering that is an element I consider to be one of the PS3's strengths in certain aspects.
If the charges for LBP are optional, then I'll choose to download them for free. If I can't do that, then it's not optional.
I'm glad I don't have to pay for the most well written c-blogs on Destructoid, even though they may be incredibly well written and the person is earning money for it.
Depends what custom crap we can put in, otherwise count me out for buying user content. HL2 has plenty of free total conversion mods that kick ass, so there's no reason for LBP to sell a few levels.
Why does that have to cost money? It shouldn't, it's community driven...
Welcome to the xbox brotherhood... bruthaaaa.
I don't like this.
LBP is supposed to be community driven using a level building set for everyone. The "premium content" should be no different in distribution than the rest of the creations.
Clearly, we don't know how rampant this will be. Saying the content system is ruined is obviously a premature hyperbole, but the extent of this problem is directly proportionate to how many top items are marketed to be sold...