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About Me
First game I ever beat:



...

And it was new at the time. And there were no walkthroughs. And the interwebs were but a dream on the distant horizon, somewhere at the back of Al Gore's brain.

And this:



Is the best game ever. If you disagree, you are wrong and probably a Communist.


Oh, and if you take me seriously, please STFU and GTFO. The internets is for lulz and pr0n.

Not. Serious. Business.




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The Phantom Gamer
Flashback Monday: Action Adventure and Blue Hair; Awesome. Awesome.
The Phantom Gamer | 10:17 AM on 04.27.2009 12 comments


18 years later and this title still holds up. I recently rediscovered it on the Virtual Console and it’s just as much fun now as it was back in the day.



In Wonder Boy in Monster World, you play the titular “Wonder Boy” aka Shion. Our protagonist is a rather quiet young man with a penchant for hairbands and sidekicks. Shion’s mission is to save Monster World from the evils of BioMeka, who, until the final boss scene, is never viewed by the player. Suffice it to say, that BioMeka is bad news and it is your mission to destroy it.



WBiMW was the fifth installment in the series and the last one to ever be released on American shores, but it is by far my absolute favorite of the series. The game incorporates RPG elements with side-scrolling action/adventure gameplay. If you only ever had a Genesis, this was the closest thing you were going to get to a Legend of Zelda experience. And, while some gamers dismissed it as a knock-off of LoZ’s epic awesomeness and originality, WBiMW utilizes some new tricks--at that point--not seen before in the LoZ series.



Most notably, you had the opportunity to have a sidekick in most areas. Each zone featured a particular NPC who accompanied Shion as he traversed the treacherous terrain of Monster World. In each case, the leader of each zone will tell you that one of the colorful residents is in grave peril. So your first mission is to save them and then, after doing the whole hero shindig, you get to have them follow you around and help you out.



The first of these sidekicks is Priscilla, a fairy from Alsedo who used her wand to bop enemies on the head. While her attack was the weaksauce, she could heal you by making hearts appear out of thin air.

Hotta was your second sidekick. He’s a dwarf from the village of Lilypad. He busts up walls and can reveal hidden entrances. Good times, lots of fun.



Shabo is by far my favorite of the sidekicks. He lives in the Darkworld village of Childam and has an EFFING FLYING SCYTHE. Badassery not included.

Rotto is the most complicated sidekick to retrieve, but his firebreath is the awesomesauce. He’s the Elder Dragon’s grandson and he accompanies you into the volcano.



Where Wonder Boy shines is in the boss battles. Everyone from the overgrown mushroom to the final battle with BioMeka will test your patience and your reflexes. Be sure to load up on gemstones and potions for the final fight, because you are going to need them if you want to stand toe-to-appendage with BioMeka. And be certain to power up your shield spell. You’re going to need it.



WBiMW utilizes the old dynamic of having you find X item to access Y area. Thankfully, the maps are laid out that you don’t have to do a great deal of backtracking as you progress—warps are littered throughout the countryside, and unless you are using a newly acquired special item to access a previously unreachable area, you won’t find yourself wandering unnecessarily through areas where your strength far outmatches the enemies. Different items and abilities can make your life significantly easier—just try to complete the pyramid level without the aid of the ladder boots. All your favorite areas can be found here: grasslands, jungle, underwater, sea, ice world, volcano and … OUTERFUCKINGSPACE.

That’s right. When has Link ever gotten to go to outer space before? This game was easily overshadowed by the awesomeness that was LoZ: A Link to the Past which came out just 6 months after Wonder Boy hit American shores. But those of us lucky enough to play it when it was first released were treated to a well-balanced, cleverly mapped, fun adventure. It’s easily worth the 8 bucks it costs on the virtual console.



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9 comments | showing # 1 to 9
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ZombiePlatypus's Avatar - Comment posted on 04/27/2009 10:49
ZombiePlatypus
I never played the WonderBoy games, but have thought about downloading one on VC. The only thing holding me back was unfamiliarity, but you've pretty much just sold me. This one sounds like a blast, I'll be buying it tonight.
Haxan's Avatar - Comment posted on 04/27/2009 11:15
Haxan
You've just sold me. I've never had any interest in a game that had the words "Wonder" and "Boy" in the title. But, now I will definitely check this one out. Thanks, dude.
Char Aznable's Avatar - Comment posted on 04/27/2009 11:31
Char Aznable
Damn, I had Wonder Boy confused with Alex Kidd all this time. This looks like a fucking masterpiece compared to Alex Kidd.

Wonder Booooyyyyyy, what is the secret of your power?
Krow's Avatar - Comment posted on 04/27/2009 11:45
Krow
Same boat as Platypus. Are the others worth checking out?
The Phantom Gamer's Avatar - Comment posted on 04/27/2009 12:01
The Phantom Gamer
The original Wonder Boy was actually released in the US as Adventure Island--which I loved. I'll probably feature it in a future blog. But the series evolved rather dramatically from its genesis (lulz...Sega pun)

Wonder Boy in Monster Land was fun on the Sega Master system. I'd probably revisit it now on the Virtual Console, but back in the day there was no password/save system, so you had to beat it in one sitting. It was fun, but nowhere near as good as its contemporaries.

The evolution of the series is convoluted to say the least, mostly due to copyright issues. I lifted this from Wiki:

Condensed series chronology

There are a combined six official titles in the Wonder Boy and Monster World series with original release platform.

Wonder Boy (Arcade) - Ported to Sega Master System as Wonder Boy.

Wonder Boy in Monster Land (Arcade) - Ported to Sega Master System as Wonder Boy in Monster Land.

Wonder Boy III: Monster Lair (Arcade) - Ported to Sega Mega
Drive as Wonder Boy III: Monster Lair

Wonder Boy III: The Dragon's Trap (Sega Master System) - Ported to Sega Game Gear as Wonder Boy III: The Dragon's Trap.

Wonder Boy V: Monster World III (Sega Mega Drive) - Named Wonder Boy in Monster World for non-domestic release.

Monster World IV (Mega Drive)

..................

I've played Monster World IV on a ROM and it was excellent. They're getting it for the Japanese VC, but there's no plans yet to port it to America fully translated.
Jack Maverick's Avatar - Comment posted on 04/27/2009 12:05
Jack Maverick
Hah, that kid is hitting the monster's blue balls on that cover. Haha...ha...

That was terrible and I'm going to redeem myself by checking this game out.
Scientist tz's Avatar - Comment posted on 04/27/2009 12:22
Scientist tz
The cover art and title for this game are what relegated it to the dustbin. I had a Genesis but I never even looked at this game because the box art and title are dumb.
The Phantom Gamer's Avatar - Comment posted on 04/27/2009 12:30
The Phantom Gamer
Agreed on the lameness of the Box art. That was a (bad) rendition of the desert boss. The in-game graphics are better than what was shown on the box cover.

But the title is...well, it's Japanese-English translation at its finest.

tl;dr Donkey Kong is a dumb name too. Don't judge a book by its cover and all that.
E.C.Gach's Avatar - Comment posted on 04/27/2009 18:17
E.C.Gach
Another case of simple but well executed. To some degree it takes Zelda II and builds on the side scrolling adventure mechanic. Another classic that can hold its own in the present.
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