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Community Discussion: Blog by The Kojukinator | Left 4 Dead 2 boycott criticisms missing the point?Destructoid
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About
I play and enjoy all sorts of games. My actively used systems include PC, Xbox 360, Wii, DS, and PSP.

Also since I don't smoke, and everyone knows smoking makes you look cool, I'm instead going to try and sound like a bigger douche than I really am... as I notice that makes you even cooler!
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After treading through the sea of L4D2 boycott stories and the swarm of comments they spawn, I'm left with the impression that some people don't get what the problem is. I believe the reason L4D2 is upsetting the fans is that it will segment the community. A good example is the transition from Counter Strike to Counter Strike Source. Except that CS Retail came out in 2000 and CSS came out four years later, while L4D and L4D2 are only a year apart. So while CS fans could at least bite on the idea that CSS was evolutionary, this sentiment won't fly with L4D.

The L4D community is still maturing and eagerly anticipating new content. There is no concern over whether that content will be free or pay... just that there WILL be more content and that the community will stay together. This has happened before in the Valve ecology (Team Fortress 2) so it is not unreasonable for fans to expect similar behavior. However that's not how things unfold it seems.

Suddenly, at the "Event of Events" in gaming, Valve announces a whole new title and labels it a sequel. And it comes so soon!? Is it really unreasonable for people to feel anxious, upset, confused, maybe even cheated? I know I do. I feel a little cheated that I bought L4D and I absolutely KNOW that I'll have to buy L4D2 to stick with the community. And you know what, the purchase doesn't upset me. What upsets me is that the L4D content is going to be forgotten... at least that's what everyone was made to believe.

When speaking with others on this issue, I always brought up the same points. I believe that Valve really should perform some kind of magic and allow L4D and L4D2 content to coexist. Either allow owners of both games to play together, or allow L4D owners to "upgrade" to L4D2 and be able to play campaigns/modes from both games seamlessly, or simply include all of the L4D content in L4D2 (I think that would be easiest). In the latter case, that should allow L4D owners to play the original campaigns/modes with L4D2 owners and this will keep the community together while maintaining the status of L4D2 as an "upgrade" to the original and not a replacement.

People love L4D and I'm sure they will love L4D2... but the original should not be replaced and forgotten, it should live on. And the consumer should be given options that at least sound fair. Valve has done this before, so I know they can do this again.

After reading this and this I am starting to think that Valve is just really horrible (occasionally) at communicating the right things at the right time. And because they have such a vocal and passionate community of gamers (something they shouldn't forget) things can and have gone out of hand. I'm looking forward to things unfolding in everyone's favor. Hopefully there will be more good news to come and we'll all be happy shooting zombies in the face with our friends (the way it's done best).

That's my two cents, I'm glad I got that off my chest. I'd like to know how everyone else feels and if anyone shares my thoughts on this.



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It all seems a little ridiculous to me. It feels to me that L4D 1 and 2 were differnet enough to just coexist, even without Valve providing some sort of "support" for the product by changing things in their older product.

Maybe I'm looking at it from a console software perspective? I look at Modern Warfare and COD5. I'll see guys firing up either one at any given time now. Though for sure, COD5 got huge amounts of play at release by comparison. They're different enough to bring different things to the table.

I'm also not considering L4D from a community perspective. It seemed to me, less so than TF2 or an MMO, that there isn't alot to talk about with regards to gaming community, since L4D has no unique classes or, really, much to expand on, terrain wise.

As a solid multiplayer event-thing that I pickup, get into, and rarely ever go back to after a few plays, I've got no beef with just a flat out L4D2 release. I can see the concerns on the otherside, but I've thought from day one that boycotts and internet-rage was all a bit extreme considering the greivances.

Also, are you new? It seems like the community would latch onto any beard that graces its presence...
I just want L4D 2. It looks amazing and the first was so wonderful. I will stop caring about L4D when the sequel is released. I also play it on xbox 360 so I'm not in with this games Steam community. Really... I don't give a shit what happens as long as I get to play some L4D 2 this year.
You ARE new!

Welcome to D-Toid! Also, please!, write an introduction post!
Here's the point for both sides

Valve don't give a FUCK, yo.

They just announced DLC for L4D, and even if they didn't they still don't care. L4D2's pre orders have already eclipsed those of L4D reportedly. So in the long run, people bitching or not, Valve is going to make $$$
But when any developer releases a map pack for a game, it always segregates the community. Plus there will be more than enough people playing both games that you really won't even notice the "segregation".

Also welcome to Dtoid ^_^
While I still don't think the whole L4D2 issue is as damming as the boycotters would have me believe you are the first person to make a decent argument in their favor.

I can see where a new and still learning it's footing community could be injured by suddenly being split in half. The first few months will likely be rocky while everyone decides which side of the line they want to be on, but in the end I think the fan-base will even out.

Look at it this way, if Valve had just announced that they were making another zombie shooter game and not called it a sequel the most backlash they would've received would be a few people rolling their eyes and calling them money hungry for trying to ride on the success of L4D. After it was released both games would still find an audience and that is pretty much what I expect to happen here.
Remember folks, if you are at all apprehensive about L4D2 you are clearly a retarded mongoloid who doesn't deserve to have an opinion on VIDJA GAYMEZ and you are clearly a drooling fanboy. This is all totally true because Jim Sterling said it and his word is law because he's cool because he hates fanboys and is British.
Thanks for the comments... and @tubatic: I wasn't aware that there was a trend for introductory posts, I figured I'd jump right in to the grime. But I don't mind writing an intro, although what should I say that doesn't make it seem like I like to talk about myself all day?
I never did an intro post... Nobody said anything to me when I started bloggin'.... but I also posted a cblog right when they started the cblogs so maybe we didn't have those rules back then.. Perhaps I'll post an intro about myself sometime in the future.
The intro posts aren't mandatory here (like in the forums), but they are just considered a nice way to let people know who you are, what games you're into, and what kinds of things you're looking forward to blogging about with them.

That said, I've never actually made one here and don't expect to anytime soon, mostly just because the window of opportunity where I could do one without people wondering what brought that on seems to be long passed.
Not mandatory, but I think its a great way to get to know a new community member.

How about a "10 Things You Didn't Know About [insert name here]" blog? Those were practically intro blogs, and are pretty straight forward. I never did an intro, but I did one of those.

At the least, letting everyone know what your favorite games are doesn't hurt.
I feel almost exactly the same as you. Not hugely upset at the imminent purchase of L4D2, more just a bit cheated for L4D1 (hell, most of what they actually shown us so far for 2 could have been patched into 1 by now, if they werent making a whole new game). And yeah, Valve are getting really bad at telling us important information that makes a fair bit of difference.

I mean, with their latest announcement regarding L4D1 content being compatible (most likely), why did they not say anything until now? Being able to play the old campaigns is an obvious possibility, and was inevitable given the release of the level authoring tools. This could have been tacked on to the end of all they announced for L4D2, and it would surely have calmed a few fans down.
@ajaxender

To be fair, they said they were "working on" making the two cross-compatible, but no guarantees. That's probably why they didn't say anything.

I think I reserve the right to feel pretty cheated about the whole thing too, but since the Dtoid editors write about games for a living, they don't give a shit and just bash the fanboys to make themselves look cool, and Dtoid members, for the most part, just do whatever the editors tell them to.

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