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Is The FPS Genre Stagnating?
The GHost | 8:46 AM on 05.02.2008 31 comments




It may be popular, but is there any genre more maligned for it's lack of innovation by "hardcore" gamers today than the venerable first person shooter?

Well maybe the sports genre... (sorry Samit :( )

Still, at some point, you have probably heard someone say that they hate FPS's, and when you hear someone critiquing the genre several comments generally come up:

Brainless.

Derivative.

Repetitive.

While those exact words aren't always used, the basic sentiment is that the FPS genre is overcrowded, the online community is filled with assholes, and the games themselves generally require you to run through linear corridors mindlessly blasting away at enemies charging you headlong. However, the most damning problem with the genre that many people cite is the "sameness" of the games. By most accounts it looks like the "FPS formula" is pretty much set in stone.

Here's the thing: while many people fault the FPS games for the things mentioned above, I really don't think that the genre is stagnating. FPS games are popular, and as such will have many mediocre to bad games flooding the genre, ultimately making the games seem "samey" and unoriginal. In fact, I would go so far as to say that any genre that becomes as popular as the FPS genre is today will get overrun by crap games that essentially "whitewash" it.

Anyone remember when platformers and shooters were all the rage?

Looking back today we can say "oh man, things were so much better back then." but were they? Since we were so much younger we probably didn't notice as many of the flaws in our now beloved "classic" genres, but think back about how many garbage games were made for the SNES and Genesis to capitalize on the success of games like Mario and Final Fight and it seems pretty clear to me that nothing has really changed. Every once in a while we get great FPS games that expand the genre like Portal or Bioshock, but 90% of the time we get games that either "refine" the genre or simply tread metaphorical water. Same thing was going on back in the day; you have innovative games, good but unoriginal games and bland copycat games. It only seems like the genre isn't going anywhere because of the sheer number of titles, but make no mistake: this is a genre that is extremely old (at least on the timescale of videogames), and we are still seeing innovation, partially due to the crazy overcrowded market.

Even if there were a lot of copycats in the good old days, was the ratio of innovation to unoriginal better back in the day?

Can't really say, but regardless of which genres innovated more or faster, I don't think that it's fair to label the FPS genre as "stagnant" or "unchanging".

Believe you me, I'm as critical of the FPS genre as the next retro gamer, but I feel the need to just shout out into the dark abyss of the c-blogs...

FPS games aren't stagnating, they're just popular.

Random quote... EXECUTE!

“I used to make original snowmen, but it was time consuming, hard work. So I said, heck, this is crazy! Now I crank out crude imitations of what's already popular! It takes no time or thought, and most people don't care about the difference, anyway! And what good is originality if you can't crank it out?”

~Bill Watterson via Calvin



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29 comments | showing # 1 to 29
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Surf314's Avatar - Comment posted on 05/02/2008 08:59
Surf314
I just read a preview for the most innovative awesome sounding game ever...even though it seems loosely based on Bill Gibson books.

It's called mirror shade or something, and you are a courier in some government controlled repressive dystopian future society. You have to make deliveries by running across roof tops. It's basically a FPS but you don't really get weapons...they add too much weight to run and jump effectively. You just pick them up for short term use. Also its free roaming, but the basic direction you are supposed to be going in is indicated by colors. The right way is bright and vibrant, the wrong way is dull and grey.

How awesome does that sound?
The GHost's Avatar - Comment posted on 05/02/2008 09:00
The GHost
Well Surf you're going to have to hand me a cigarette, because I just came :D
nademagnet's Avatar - Comment posted on 05/02/2008 09:08
nademagnet
Hey, can I bum a light off of you GHost? I just came as well.
Aaron Mxy Yost's Avatar - Comment posted on 05/02/2008 09:10
Aaron Mxy Yost
Yup, anytime something starts to become popular, you're going to get a lot of mediocre "me too" games popping up for it. Same thing with sandbox games, J-rpgs, even minigame collections or virtual pet simulators. One company makes an awesome one that sells well, a dozen more less talented companies are going to try to cash in on the success. It doesn't mean that genre is necessarily bad, just the flood of crap coming into it.
Eschatos's Avatar - Comment posted on 05/02/2008 09:13
Eschatos
There's very little that hasn't been done in FPSs. I believe that people are simply running out of good ideas. Instead of trying to come up with awesome new concepts people should refine the existing ones to create great games. For example, imagine Planetside recreated in the Call of Duty 4 engine. I've been rolling around a couple ideas like that. Maybe I'll blog about them some time.
insomnia's Avatar - Comment posted on 05/02/2008 09:18
insomnia
I was burnt out by the FPS genre since CS 1.5... Every new FPS just got a big "meh" from me. The only current FPS which I like is TF2, mostly because of the style and the great community on the tf2 server...
liquidninja's Avatar - Comment posted on 05/02/2008 09:19
liquidninja
Yeah, I still want someone to come out with a Superman FPS. That'd kick a**.
But nooooo, there's no flying in this genre, just unrealistic jumping.
The GHost's Avatar - Comment posted on 05/02/2008 09:22
The GHost
See I don't that that's fair to say Eschatos, games in general have done many, many things, but that doesn't mean that there isn't room for innovation. Sure games like Braid show some cool things as far as platformers go, but there's no reason that something just as cool couldn't be made as an FPS, the only limit is what the developer can imagine.

People aren't running out of ideas for games, FPS or otherwise, it's just that it's hard to get the money to make a really original game these days.

That's the thing about innovation, you never see it coming. One day everything is the same as the day before, and then BAM! Some game comes along that radically changes the way we see that genre.

Just give em' time ;)

P.S. Looking forward to your blog should you decide to do it.
Eschatos's Avatar - Comment posted on 05/02/2008 09:29
Eschatos
I know innovation is possible, but it's getting a lot harder. The requirements for an enjoyable FPS take out a lot of possibilities, and making it marketable to a large consumer base takes out even more. You have to be a single person in a first person view, you have to guns/weapons at some point, and you have to kill things. If you don't follow those then it's simply not an FPS. Of course there are infinite possibilities even within those constraints.
Samson's Avatar - Comment posted on 05/02/2008 09:31
Samson
First Person Shooters are like Junior Mints, you can't just have one.
Geo Holyhart's Avatar - Comment posted on 05/02/2008 09:43
Geo Holyhart
I agree with Mxy. Thats just bussiness in general, when anything becomes popular you'll find several crappy knockoffs. As of lately though, we've been receiving more innovative FPS games. Bioshock and Call of Duty 4 are good examples. They take a otherwise brainless genre and fills it with worthwhile plot and gameplay thats more then run and gun.
B-Radicate's Avatar - Comment posted on 05/02/2008 09:54
B-Radicate
I think they just have to take a few key gameplay factors from the FPS and some other genres, throw them in a bowl, stir 'til mixed, and serve accordingly.

I've been waiting for the Splinter Cell and Rainbow Six series' to merge for ages. Why in a close quarters SWAT-based FPS game like Rainbow Six can you not shoot out lights, cut power sources, melee, or detain foes without killing them a la Splinter Cell? Makes no sense to me, and the moment they incorporate gameplay changing aspects like that to an FPS, then I can die a happy man.
Surf314's Avatar - Comment posted on 05/02/2008 09:56
Surf314
Eschatos look at my post =)

It was in Game Informer. I freaked out reading it, sounds awesome.
Surf314's Avatar - Comment posted on 05/02/2008 09:59
Surf314
Shite my bad, it's called [url=http://en.wikipedia.org/wiki/Mirror's_Edge]Mirror's Edge[/url
Surf314's Avatar - Comment posted on 05/02/2008 09:59
Surf314
also pretend I don't fail at BBCodes
Ocified-Xboxer's Avatar - Comment posted on 05/02/2008 10:00
Ocified-Xboxer
I think out of all the genres of games, the hardest one to innovate in would be the First-Person Shooter...I think you can take it and make it your own, like Bioshock did...But it is ultimately a framework that has certain elements in it no matter what coat of paint you throw on it...I love them, but wasn't a fan at first.

Honestly the thing that got me into them was the Xbox, and the controller it used. The FPS games felt wonky (sort of) on a PS2 controller, and I've never been a M/KB kind of guy...I think the only FPS I really enjoyed on the PS2 was Deus Ex...

Sure there are a ton of lazy cash grab games that get released...But there are still plenty of great, fun, well executed titles too...How different can you make a game that is set up to have you reach goals and shoot as the main mechanic in first person?
exodus1925's Avatar - Comment posted on 05/02/2008 10:06
exodus1925
@ Surf314 I've seen screens for the game you are talking about, it's called Mirror's Edge and looks absolutely AWESOME. The official website for it is http://www.on-mirrors-edge.com/

It looks so, so sweet.
Surf314's Avatar - Comment posted on 05/02/2008 10:11
Surf314
See me and exodus1925 just proved innovation is still happening. I'll let you keep the post up though Ghost, it is still a good read =)
Rogue Trooper's Avatar - Comment posted on 05/02/2008 10:14
Rogue Trooper
"Looking back today we can say "oh man, things were so much better back then." but were they?"

This is what I keep thinking about when I listen to RFGO. I'm 16 years old, I have never played anything that Dyson and the others talk about and when they complain about the number of FPS games these days and I can't help but think "wait, are you telling me that the same thing didn't happen with whatever genre was the hot stuff back then"?

And from reading your post, it seem like it really did happen.
Wexx's Avatar - Comment posted on 05/02/2008 10:17
Wexx
I completely agree. Stupid Halo making FPS popular.
The GHost's Avatar - Comment posted on 05/02/2008 10:31
The GHost
@Surf
Thanks man, I appreciate it ;)

@Ocified
Take a look at that Mirror's Edge game that Surf brought up. Unique ideas can escape the framework. Although certain elements, like it being in first person, will always be there, that's just the stuff that makes the game an FPS.

@Rougue
I actually agree with a lot of what's said on RFGO!, but sometimes I do think that retro gamers (which I would also identify myself as) have the old rose tinted glasses and nostalgia obscuring our vision sometimes. We're passionate about those games that we grew up with and sometimes it seems like the stuff coming out today pales in comparison.

Good games are good regardless of age, and although that's most often said about old-school games, it goes for newer games too.
king3vbo's Avatar - Comment posted on 05/02/2008 10:39
king3vbo
So is this the place where we make fun of sports games?

I think Mirror's Edge is the next FPS-style game that I will really enjoy. Even though you dont get guns during most of the game
Ocified-Xboxer's Avatar - Comment posted on 05/02/2008 11:55
Ocified-Xboxer
It (Mirrors Edge) looks cool...I've never been much for FP platforming...It sounds more like a first person adventure/action more than FPS though...I'll def keep an eye out for this though.

On a random aside, play Mace Griffin: Bounty Hunter...Such an underrated and fantastic game...
Surf314's Avatar - Comment posted on 05/02/2008 12:09
Surf314
For the record the reason I got the name wrong was because I thought it sounded a lot like William Gibson's stories, specifically the sprawl trilogy. So I thought that the protag sounded like Molly, and her eyes are replaced by mirrors...so Mirror Shade.

The point is read Neuromancer.

That is all.
Eschatos's Avatar - Comment posted on 05/02/2008 13:52
Eschatos
Read everything by William Gibson. Especially Neuromancer and The Difference Engine.
Holyetheline's Avatar - Comment posted on 05/02/2008 14:58
Holyetheline
I really want that game surf. It sounds really nice.
A Humble Mr Perfect's Avatar - Comment posted on 05/02/2008 17:28
A Humble Mr Perfect
Platformer? In my EffPeeSSS?

Now we just need to throw in some timing-sensitive button presses and call it revolutionary.
Cowboy TTop's Avatar - Comment posted on 05/02/2008 20:32
Cowboy TTop
It is a hard genre to progress in, but I too am looking forward to DICE's Mirror's Edge, as I feel without a doubt that if done properly and effectively, it will shift the FPS bar once again.

Mirror's Edge is what I always imaginaed a FPS should aspire to be, and now the tech is available to pull it off. Don't mess it up, DICE.
Alasdair Duncan's Avatar - Comment posted on 05/03/2008 09:53
Alasdair Duncan
I think people are getting tired of publications hyping the "next big thing" and it's always an FPS. I think there's more innovative games on the way, but I think as long as FPS games can break out of the drag, linear corridor mentality then they'll do ok.
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