games  anime  |  toys
This is a Dtoid readers's blog. For staff blogs click here. Confused? read this Create you own!  |   Members: Login now





Battlefield Bad Company Review.
The Duke | 10:03 AM on 08.02.2008 14 comments


Yes, the game has been out a little while but I've only just got round to penning out my impressions and a review. Hope you enjoy and find it useful if you still haven't tried/bought the game.

----------------------------------------------------------------------------------------------------

"Tank on the left Rummy, TANK ON THE LEFT RUMMY!" I scream at unintelligible decibels down the microphone at my squad mate, but to no avail, a fireball lets loose itself heading straight for us.
His body goes hurtling through the air at the speed of sound, flipping over the street and burrowing itself into a ditch, my ears have popped, the screen has gone hazy and the tank bursts straight through our lines. I stare up at the mammoth waiting for its gunner to open up and finish me off, but suddenly I hear the roar of a snipers guided bomb and the tank is reduced to molten steel 10 feet from me as I run to cower and hide in a crater.



The above is just a taster of the explosive new instalment from DICE, following on from it's previous incarnations, all centred around massive multi-player battles with Tanks, Jeeps, Choppers and a host of other vehicles thrown in for good measure, what it does differently however is offer a true sandbox experience to the game-play. Have you ever been annoyed by that sniper you can't pick off in a high window? Have you ever been unable to bust your way into the enemy base because they're camping all the entrances? Those problems no longer exist, because in Bad Company you just blow the building up instead.

Although Battlefield is known for it's multi-player, Bad Company takes a side track in the form of a meaningful and comprehensive single player mode, featuring fully rounded characters, an intelligent and well thought out plot, while still including massive battles, explosions and even some hilarious moments.

In the campaign you see the world through the eyes of Preston Marlow, a new draftee to Bad Company after he crashed a stolen helicopter which apparently had he "landed it a few feet to the left, no one would have noticed". Our protagonist is quickly introduced to the other three members of his squad, Sweetwater, a soldier who hacked the army's network, Haggard, the dumb but loveable redneck who is often the comic relief and Sergeant Redford, the tough as nails leader.
The foursome are sent off on dangerous missions used mainly as bullet magnets to clear the way for other units and often treated as disposable objects, which doesn't bode well for the characters, but certainly does for you since it means you get to see a hell of a lot of action.



Due to the way the single player is set up with massive maps and expansive environments, you usually have the choice of which objective to complete next and something all too rare in shooters, the ability to choose exactly how and where you attack. This is where the game sets itself apart from other first person shooters, many are linear scripted battles moving from point A to B without any real choice being involved and simply following the course the game sets up for you. But the brilliance here is that the game truly excels as a sandbox adventure from start to finish, you can do what you choose, when you choose.
However there are some problems with the single player, the biggest one being that sometimes the AI in the game is quite shoddy, often I've been creeping up on an enemy location only to have Haggard start firing rockets or Sweetwater start spraying his machine gun which quite frequently is completely useless since they rarely hit the enemy or help you at all.

Another somewhat frustrating part of the game is that when you are killed absolutely nothing bad happens, you simply re-spawn at the last checkpoint with no impact on the game whatsoever. Whilst this may be construed as being a good thing, it quickly means your game disintegrates into simply charging and spraying because you realise that getting yourself shot in the face will have no repercussions.

Another dilemma that betrays the blessing of these open battlefields is that often it leads to breaks in the momentum of the level, because you'll conquer a village and be on a high, only then to have to drive for 5 minutes to the next battle.

Multiplayer however is free from these problems, you get to choose between ranked and player matches which will suit hardcore and casual players respectively and fulfil all of your wall exploding needs. It is a well rounded experience with intelligent map design and great battles, but there is only one game mode at present in the form of Gold Rush, which is basically search and destroy with re-spawns, where the attacking team must demolish the crates that are chock full of gold while the defending team tries to hold them back.
Most maps have around 5 sets of these crates with the battle lines changing after every pair is successfully destroyed which means battles can be long but also varied as it unusual to have a multiplayer game fold out exactly the same way each time. This is of course helped by the Frostbite engine which allows players to literally craft the world around them, blowing up buildings, creating trenches with explosives, using fallen trees for cover and basically means that each time it is a completely different escapade.

Online play is also not without bugs and glitches, many players have noticed quite a few annoyances cropping up, a major one is the lag that is often experienced, possibly due to high demand, but nevertheless it is probable that most games you play in you will suffer from it one way or another.
Unfortunately the problems don't end there, bad hit detection, a mediocre party mode and faulty game mechanics also plague this exemplary game and often you are taken out of the immersion and your experience tarnished because of the inability for DICE/EA to publish a game which is appropriately completed. The badly thought out party modes are almost unforgivable in a day and age where gamers expect to be able to play with those on their friends list, but are usually seperated and split up from each other in game. This wouldn't be such a problem if you could still hear everyone on your team. But due to the inclusion of the squad system which means only the four of you stuck together in a squad can communicate it is a seriously bad annoyance when this occurs.
Of course a lot of these problems will be fixed in a patch that is apparently in certification as we speak, but the game badly needed a bit more spit and polish before being released.



What Bad Company does do well are glorious graphics that help bring the game to life, a gritty feel to it created by the grainy filter that almost makes you feel like you're watching a movie at times, all backed up by fantastic sound effects. Never before has a game had such amazing sound, the deafening shell shock when an explosive hits nearby, the wonderful whiz of bullets impacting around you as you run for cover thudding into the dirt and slicing through wood and concrete.



The sound and visuals also work well together, especially when you're facing an array of bullets, the screen shakes and high pitched bullet impacts ping all around you to bring a wonderfully engrossing and realistic feel to the game. The only part of the visuals that sometimes let the game down are of the iconic smiley face grenades which look almost cartoonish in size and flight, and the way the environment, such as trees, doesn't actually break, but is instead replaced by different textures and objects, but these can be forgiven as quickly as a mortar strike sends you to meet your maker.



Due to Bad Company’s brilliant graphics, excellent sound, amazing sand box gameplay, longevity is not an issue for this game, especially since every time you play it'll feel brand new, a different experience. The problems it is suffering from at the moment, pre-patch, could be it's undoing, but with good sales it seems the public is willing to forgive a few little quirks to play this fantastic shooter while eagerly awaiting an update.
Overall you should look at buying battlefield as an investment, something that will mature with time like a good wine, and therefore will taste much more delicious in the long run.

Visuals: 8
Sound: 10
Gameplay: 7
Lifespan: 9
Overall: 8.5/10 Although due to the glitches it should really get a 7.

- Andy H



Is this post awesome? Vote it up!

0


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

14 comments | showing # 1 to 14

prev next

dephect's Destructoid Blog
I dont like this game at all. Everyone else seems to think its the best thing around, I just get it.

I would have rated it a 4 at best.

Nice write up.
lvl54spacemonkey's Destructoid Blog
You know there's a pretty cool kat that worked on that game. He thinks it's swell!
Mushman's Destructoid Blog
I'll buy it cheap, loved the demo, but the multi-player needs fixing badly, not to mention that the game only features ONE multi player mode, which does get boring after a while.

I see myself playing COD4 for a very long time to come, this can wait, a long while.

and a good write up as always!!
dephect's Destructoid Blog
@Mushman

After getting so in love with COD4 I find it harder and harder to move to any other FPS. I seriously think COD4 took it, perfected it and even gave us free cake with it.
The Duke's Destructoid Blog
I agree COD4 is probably the best FPS on the market at the moment, but COD isn't without it's problems. Us europeans still get royally ass invaded by bad servers usually getting stuck with an American host (no offence) so we all have shitty pings. Plus the community and culture on COD4 is one of pubescent screamingg, wailing and e-penis measuring akin to the Halo crowd. This is usually topped off with insults about the british, pip pip! bad teeth! the queen! tea and crumpets etc. Which basically just ruins COD4 for me.
CountingConflict's Destructoid Blog
Good write up.. mediocre game. I would have said about 6 for this game. The writing was so predictable that it hurt to even watch. Gameplay was decent, but all of the weapons felt the same firing.

I can't begin to elaborate on my utter disgust for DICE for ruining a great franchise.
CountingConflict's Destructoid Blog
Good write up.. mediocre game. I would have said about 6 for this game. The writing was so predictable that it hurt to even watch. Gameplay was decent, but all of the weapons felt the same firing.

I can't begin to elaborate on my utter disgust for DICE for ruining a great franchise.
CountingConflict's Destructoid Blog
I support triple posting.
The Duke's Destructoid Blog
It's one of those games that promises so much but only just delivers and falls short a tiny bit, hopefully once they bring the patches, fixes and conquest mode it'll reach it's potential, but for now colour me sceptical.
B-Radicate's Destructoid Blog
I really want to play this game but have heard such mixed reviews I'll likely just end up getting it off GameFly or maybe buying it on the cheap. Hopefully by then a patch will be released.
The Duke's Destructoid Blog
I would suggest you rent it or at least play the demo before buying, it seems to be one of those games that has everyone divided, you either love it or hate it.
Yashoki's Destructoid Blog
As a fan of previous Battlefield games, this one felt like a step backwards. Maybe I'm expecting too much out of consoles?
Scrixx's Destructoid Blog
Counter Strike and BF2 People, CoD4 is so broken.

But this game is decent.


prev next


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 about me

Welcome Destructoid and sexual malcontents. I'm Andy, some of you will know me as such, or some will know me as "Grammar Nazi Bot 5000".
Either way, I'm a British gamer, hence my impeccable grammar and poor dental hygiene and yes, I do know the queen personally.
Now I know what you're thinking, does masturbating on an aeroplane make you a member of the mile high club? No, no it doesn't, just a wanker.

As an impoverished and un-employed 22 year old ex-student, you can imagine I do little with my time apart from playing video games and watching TV. However, if you made that assumption you would be completely wrong, for you have forgotten that all British people are James Bond-esque secret agents. So this blog and video gaming is obviously just my cover.

: Writer
: Writer

You can reach me at;
Email: dukesnipez@hotmail.co.uk
MSN / Gtalk: dukesnipez@hotmail.co.uk
Or by calling MI6 Headquarters and asking for it's sexiest man of mystery and cupcakes.

- Andy Howells.



 xbox 360 gamertag
 mii friend code:
1234Penis.

 friends' updates
DtoidUK's Profile DtoidUK
Dtoid UK: We return from Eurogamer.
Marc of Arabia's Profile Marc of Arabia
Insecticide
Mushman's Profile Mushman
O Hai PS Home, how ya do....FREEZE
Mxyzptlk's Profile Mxyzptlk
Left 4 Dead 2: Interview with a Zombie 2
nintendoll's Profile nintendoll
Why The Beatles Rock Band is More than Just A Re-Skin
The Incredible Edible Egg's Profile The Incredible Edible Egg
Late Dreamcast love!


 

 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006