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The Forgotten: Ghost Hunter
The Amazing Shenazin | 10:42 AM on 09.20.2009 19 comments


*clears throat* so this is the first Monthly Musing blog post I've ever done (so forgive me if I fuck something up) and the first blog post I've done overall in a while, but here goes....

Ghost Hunter



this is a game that I seem to be one of the few people on earth who played and enjoyed, it got mostly a cold shoulder from the gaming press at the time and seemed to come and go without much fanfare

but for me this is a game that holds a special place in my heart that I still revisit every couple of years and back before the official Ghostbusters game came out, this was the closet thing to a good GB game you could get

the game follows Lazarus Jones (what a name eh), a Detroit cop voiced by Rob Paulsen (of Animaniacs fame) who after investigating a creepy abandoned school where murders took place years before with his partner, unwittingly stumbles upon a secret lab containing a machine filled with ghosts that a scientist captured before the murders, of course he presses a big red button like an idiot and releases all these said ghosts (one of which kidnaps his partner) and must now recapture them all



Ghost Hunter is a game that's more than the sum of it's parts, the basic gameplay is mostly standard third person shooting with controls that can sometimes feel a little sluggish, but what makes the game interesting of course is the fact that you're fighting ghosts

some of the ghosts float through the air, some just walk on the ground and some (the troops in the above pic) even have (ghost?) guns that they shoot you with, there's even poltergeists which float objects around and have to be exposed with smoke or water to see

another twist to the gameplay is that you have to "capture the ghosts" ghostbusters style, while it's simple (just toss a doohickey at them after you've weakened a ghost enough) it's still surprisingly satisfying in a "bustin makes me feel good" way




but what REALLY makes the game allot of fun are it's graphics, story, characters and settings (plus the cool ghosts themselves)

while the Bayou level goes on for too long and eventually becomes dull, most of the levels are really cool, ESPECIALLY the haunted mansion level (where you fight the teddy bears and see the baby-doll thing pictured above) which is like a surreal trek through some creepy painting and is surprisingly scary. That's another cool thing about the game is it's balance of humor and horror, there's plenty of other cool levels too like the ghost ship (filled with silly bloated ghosts of WW2 era British soldiers) and the school (filled with poltergeists)



this has gotten a little long winded so I'll try to wrap it up with some bullet points

* the game features the voices of Sir Michael Gambon (as the villian) and Joe Morton (as the scientist who captured all the ghosts the first time)
* the music in the game is good and sets the mood, plus there's a great spooky piano theme that plays in some of the levels, sadly a soundtrack was never released
* the game was developed by SCE Studio Cambridge, makers of MediEvil 1 and 2 and Primal (another very underrated game), the game even includes a very fun reference to MediEvil with the ghost of Sir Daniel Fortesque's descendant in the Ghost Ship level
* the final level in the game is pretty out of left field and bizarre (I wont spoil what it is though) and unfortunately one problem with the game is that the ending is disappointing (disappointing endings in games seems to be a rising trend lately)
*at some points in the game you actually take control of the ghost of a woman in a shear robe who helps Lazarus solve simple puzzles, these parts are mostly a gimmick however
* one bizarre thing about the game that has confounded me for years is for the first chunk of the game the game lets walk around the laboratory that acts as a hub and view the ghosts you've captured in the "array" complete with descriptions of them, I found this really cool, but for some reason after a certain point the game no longer gives you control between the levels and instead moves from level to level with cutscenes not allowing you to view the "array" again, why the game does this I have no idea and it even seems to taunt you at one point by having Lazarus say "check out that array!" and then walk through the portal to the next level not allowing you to view the cool ghosts you've captured, I guess the writers got too lazy to come up with descriptions for all the ghosts

whew, so there you have it, Ghost Hunter, a game that I really wish got more recognition, I highly suggest anyone who hasn't played it pick it up



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19 comments | showing # 1 to 19

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RonBurgandy2010's Destructoid Blog
I read this game had a bunch of good reviews when it cam out, just no one heard of it. I'll have to check it out.
diceshow7's Destructoid Blog
The on-foot missions did absolutely nothing for me and the game could've easily done without them...

My love for the game comes from the addition of the 2-player mode, which revolved around going through the levels in the earlier title (Rogue Squadron II) with a friend flying alongside you. So in a way, I'm bragging up RSII... just wrapped in a another mode in a future title.

I had a buddy who'd never play video games no matter how much you'd invite him, and this one finally cracked him. And he became an ace. Good memories.
The Amazing Shenazin's Destructoid Blog
hey diceshow7, I think you posted in the wrong blog post :(
Y0j1mb0's Destructoid Blog
Great Read!
Armando's Destructoid Blog
I enjoyed a lot this game and at that date ive never played clock tower and the only survival horror games ive played were the resident evil, fatal frame and silent hill series and i was shocked when i played this cause you like you said you cant kill the enemies like the older games.
This is one of those really survival horror games, sadly not much people know about it :(.
Jack Maverick's Destructoid Blog
I understand that this game has edutainment value, but even in 1982, would something like these even be released to the public? This game has the inside of the entire human body, if not most of it, displayed in glorious 8-bit graphics. I would imagine someone would have thrown a fit over it.

This was an entertaining read, it shows that learning can be fun when done right.
Jack Maverick's Destructoid Blog
Apparantly, some ghosts have haunted my comment, because I was replying to another blog and it ended up here.

Anyway, this allowed me to read up on another game I haven't heard about. Rob Paulson really should be in more work.
viralhunter's Destructoid Blog
Getting demos along with retail games was pretty sweet as well. I got a lot of fun playing the fusion frenzy demo with friends on the original halo disc.

And yeah, you're right, something about just owning the demo was appealing, much like having a boxed game as opposed to DLing a game.
Deathofthedead's Destructoid Blog
I liked Haunting Ground, good call on the Clock Tower comparisons.
The Amazing Shenazin's Destructoid Blog
it seems like every comment winds up in this post, very strange
Deathofthedead's Destructoid Blog
Oh man, this brings me back. As soon as you started listing games from that demo I thought "Wait a second...Mutant Academy...Grind Session...that was the disc with the Threads of Fate demo!" And lo and behold, that was the highlight for you too.

PS1 was truly the golden age of the demo disc. I remember very vividly the first time I came home with an issue of OPM (#6) and threw that disc in my little grey box. I was so broke that I only got new games at Christmas and birthdays, the rest of the year I saved my money each month for OPM and then savored the demos.

Personal highlights include the one with Apocalypse and Silent Hill demos, and #8 - Gex 2, Klonoa, and Einhander. Oh man, you've opened the floodgates of memories. Thanks.
Deathofthedead's Destructoid Blog
What's going on with the comments here? Bizarre. Hopefully this will show up on the blog on which I'm writing it.

Anyway, I remember being very excited about Ghosthunter since it came from the same development team (Studio Cambridge) who'd previously made one of my favorites, Primal (A 'Forgotten' title in its own right, I might write that).

When it came out and I tried it, I was too disappointed that it wasn't Primal 2 (as I'd built it up in my mind) to accept and appreciate it for what it was. I still own it, I need to give this one another try.
Deathofthedead's Destructoid Blog
Shenazin, your blog has become a comment magnet. Interesting.
ChronosWing's Destructoid Blog
I played this game, and now I want to finish it, thanks for reminding me!
manasteel88's Destructoid Blog
I used to love the Playstation Magazine demo discs. They are pretty worthless now with the internet supplying demos to our consoles, but they were a great service.
manasteel88's Destructoid Blog
I wouldn't say Survival Horror is dying. Its become a bit too action orientated after RE4, but dying it is not.
The Amazing Shenazin's Destructoid Blog
I know Deathofthedead, I think I might have broke the Cblogs somehow :(
Artemus's Destructoid Blog
The demo disc for Resident Evil 2 that came bundled with Resident Evil: Director's Cut.
That amazing Capcom demo disc simply thrilled me. It blew my view away of what a game was capable of... Great graphics, scary story and mysterious intrigue.
Damn, I must have played through that demo a dozen times or so, within that first week!
I'll still pop it in, on occasion, and reminisce on the great memories it gave. I mean, who could forget seeing the licker scale across that window?!
I'll say it again, in Capcom I trust. Always.
Monodi's Destructoid Blog
Ah, they are such a lost art. They were actually a reason why i loved the PSOne for their many. I first played Tony hawk Pro Skater 2, Final Fantasy VII, Spyro the Dragon, Gex 3D and Parappa the Rapper in them.

i think there should be more of these bonuses now we live in an all-CD/DVD/BluRay era


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