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The Rotting Zombie's blog

5:28 AM on 10.05.2008

Path of Neo - A review by Lord Happyhead

I brought this recently in GAME as part of a 3 games for £10 thing. Having played 'Enter the Matrix' I expected this to be in a similer vein.

The game spans the trilogy of films, and has you playing as Neo. The game seems to me to mostly be a scrolling beat em up. Sure there are guns in the game, but the dreadful controls make them near impossible to use. Rather I just dodged my way upto enemies with guns and then beat em up close range.

The game is quite long, and is split up with crazily edited footage from the films. Far too much of the start of the game is spent in stupid training simulations, but later levels are actually quite enjoyable.

There was a surprising amount of humour in the game. One level sees you fighting some bloke in a cinema while the Matrix is playing in the background, a man in the audience keeps shouting at you to get out the way of the screen. Another level starts with a American politician talking about violence in video games before getting swamped with violence. And just before the end of game boss theres a comedy interlude (compltly out of place) explaining why your going to fight a giant monster.

The fighting controls are cool, lots and lots of fantastic powerful looking combos and moves. The shooting controls are absolutly dreadful. The second you draw out your guns you auto lock on to any nearby enemy. Wrestle all you want but I swear it's near damn impossible to un-lock from the enemy. Even when they are dead you are still force locked onto the corpse, and the only solution is to put away the guns and then get them out again. This game really needed a free aim mode, rather then lock on only. There were several instances of being blasted in the face at very close range while I was stuck onto an enemy several miles away, annoying!

The Agent Smith levels are very fun, and especially the fantastic end of game baddie Smith, heh. But this game is about as fustrating as it is fun, so ok, but not great.   read

3:05 PM on 10.04.2008

Super Mario RPG - A review by Lord Happyhead

Whew, I've just completed Super Mario RPG, so can finally move on to one of the billion other RPG's I have yet to do.

I had only ever played this via a ROM on my PC before, and had soon given up on it. I had the impression the game was too serious and boring, and I didn't realise it was the first of the Paper Mario style games (obviously the whole paper mario bit doesn't feature in this). But still I got it as soon as it appeared on the Virtual Console. It had been a game I had long been waiting for.

The game is much better than my memories of it. The game is very funny, laugh out loud funny in places, one of my favourite things about the Paper Mario series is it's unique goofy humour. I was pleasently surprised to see a lot of the mechanics which turned up in the Paper Mario games originate here. Things such as the ability to increase attack and increase defence by pressing a button at the right time, sound effects, and some music.

The graphics have dated really badly. I know at the time it would have looked fantastic, but now to me everything just looks so ugly.

The characters are cool, it's great having Bowser on your team, and not having to rescue Princess Toadstool for a change (well you do, but it's not the main plot of the game). I found the magic to be next to useless, only Toadstools healing magic I used, other than that I found it much easier just to attack with my strongest characters. One thing I really liked was that characters not in your party leveled up at the same rate as your main ones. Also if anyone died in battle they would still get all the experiance points come fights end.

I really enjoyed the game, it was cool seeing the origins of the Paper Mario/Mario and Luigi games, the plot was decent, and funny, combat interesting, and was an enjoyable experiance.   read

4:45 PM on 09.22.2008

Doom - A review of the film by Lord Happyhead

I am known for having an awful taste in films, so forgive me. This is a review taken from my blogspot, but I wanted to know what peoples views are on the film, so have put it here as well.

I wasn't keen on seeing the Doom film, but I saw it for sale cheap and so brought it. The game is based mostly on Doom 3 and takes place in similer locations, and features similer looking computers and stuff. The film could have gone either in a horror vein, or in a meat head action style. The film goes for the later.

The plot concerns a group of UAC special forces who teleport to a Mars research facility to see why contact has been lost with a research team there. They soon discover death and mayhem and high octane shooty shananigins.

The cast is quite cool. The best character is Richard Blake (he had a titchy part in Batman Begins) as Portman, who is a fantastic shady character, his eyes and teeth just seem to glow! Female lead is Rosamund pike (from Die Another Day), also Dexter Fletcher (of Gamesmaster fame!) has a secondary character part, and of course main character is The Rock.

Lots of the games weapons are used, including the chainsaw, and the amazing BFG (with it's proper name uttered by The Rock) For some reason the BFG shoots out a blue projectile rather than the games green, but never mind.

One annoying factor is the explanation for the demons. In the games the demons are literally that - Demons from Hell. In the film though there is quite a few religious references, the monsters are discovered to be a result of genetic tampering. Lots of zombies feature in the film, zombies are the best, so that made me happy.

Towards the end there is a 5 minute section literally shown in first person. Like the game you just see a gun running around corridoors shooting seven shades of hell out of numerous enemies while a imitation Doom song blares over it. This was a cool nod to the games the film was influenced by. This occurs again in the fantastic end credit sequence, this time with some great Nine Inch Nails as musical accompiment. The film is unashamably action oriantated, but a fun time.

Extras include a hilarious begineers guide to Doom 3, and a brief history of the Doom games.   read

11:26 AM on 09.21.2008

Genma Onimusha - A Review by Lord Happyhead

I brought a hell of a lot of cheap games lately, so each one I complete I create a new review with my thoughts. I got Genma Onimusha for £2.50 on X-box (was in a 4 games for £10 promotion). I didn't really know much about the game, I knew it was a survival horror game set in fuedal Japan made by Capcom, but that was about it.

The game is quite entertaining. You play as a warrior called Samonsuke who is on a quest to rescue a kidnapped princess. The game takes place all in one location - the house and grounds of the Princess's place. Your character has 3 different types of magic he gets - wind, fire and electric magic. This magic is very powerful, and there are many recharge points for it.
The game kinda feels like a lite version of the Devil May Cry games which is good, as I'm absolutly dreadful at those so a slimmed down version was much appreciated! The enemies are quite good, there were a few annoying ones, but mostly they all looked good, and were fun to fight. I also love the soundtrack to this game, excellent.

The static backgrounds are a problem as always in these types of games as it can be hard to see what your attacking, and especially with the bigger enemies I found they would often obscure the screen so that you couldnt tell where you were on it which was very annoying.
Another annoying factor was it was easy to see when an enemy was gonna do an unblockable attack, but near impossible to avoid, a quick back step button would have been useful.
Last thing; the floating Japanese doll has to be one of the god damn most annoying enemies in history! The damn bitch followed me everywhere, and is invincible, gah!

Fun enough, a little bit dated, but still looks good.   read

12:41 PM on 09.17.2008

Strong Bad's Cool Game for Attractive People Episode 1 Review by Happyhead

I didn't even know this game had been released on Wii Ware I long ago gave up checking Wii Ware releases as they were so abysmal. As soon as I saw it was a point and click I immediatly downloaded it (I say immediatly but it took me over an hour to download it on my super slow connection).

I have never seen or even heard of the flash cartoon (?) the game is based on, as a result a lot of the jokes feel like they were passing over my head a bit, I'm sure they would mean something to people who have heard of Strongbad before. Despite this the game still made me laugh out loud in places (for example, the training montage).

The characters were all weird, but entertaining enough, and everything was nice and colourful. The locations were quite bland, especially the outside locations which were really sparse. The music was terrible mostly, entirely forgettable, not even doing its job as background noise.

My main complaint with this game would be the length and ease of it. I know episodic games wont be as long as normal full games, but I breezed through this in just over 2 hours, not getting stuck even once. I grew up on a diet of PC point and clicks, so after spending hours working out I had to hypnotise a monkey so that you could use it to turn off a waterfall in my youth, puzzles such as using a plunger as a makeshift platform presented no challenge whatsoever to me. I just don't think the game was worth £7 (1000 Wii points).

I really enjoyed the game while it lasted, it has replay value with collecting all the awards, and the side games, but I just am hesitant about getting episode 2, especially if it's so damn easy and short as this was.   read

3:09 PM on 09.16.2008

Enter The Matrix - A Review by Lord Happyhead

It currently seems to be a golden age for last gen games. I was amazed upon going in my local Gamestation to see so many PS2 and X-box games at ridiculously cheap prices, it was like the golden age of cheap Megadrive and Super NES games all over again.

I spent around £30 on around 15 games. One of these was 'Enter The Matrix' on X-box which cost me the crippling price of £1.99.

I liked the first Matrix film, I thought the 2nd and 3rd ones were complete dross, added to that the fact that film licences are usually god awful I had never had any incentive to want this game based on the 2nd film. I had heard that the game was pretty mediocre.

I found the game almost humiliatingly addictive, I just could not stop playing the damn thing! It is real fun, despite it's many faults. The combat is really simple, but really easy to do as well, as in the close range fighting anyway. 3 different buttons and lots of different combinations makes me a happy guy.

The game is a good use of a film licence in that it adds to the film rather than just tries to emulate the film. You take control of one of either 2 minor characters from the film - a bloke called Ghost, or some woman called Niobe. I had hoped that thier levels would be completly different from one another, but it seems that they are quite identical, and only vary in slight ways, too slight for me to bother finishing the game for a 2nd time.

For the game original scenes using the actors were filmed, all very good I guess if you like your Matrix stuff, though these additional scenes all look very low budget and usually just involve a few people standing around chatting.

There is more variation in the game than I was expecting. The game is at it's best when doing straight forward 3rd person action scenes. Also included to spice things up are sniper levels (sorta good), on rails shooting sections (bit too easy, but not bad) and driving levels (damn the driving controls are crap! Twitch mania). Also there is a cool few levels in the middle of the game which turn into some Buffy clone.

Onto the not so good stuff. The shooting of which there is a lot is not that great, I never actually looked into the options to se if it was possible, but auto aiming did my head in at times.

The locations are amazingly bland. It's like the team designing the game came up with a big list of possible locations and then chucked away all the ones which sounded like they may be interesting. So lots of time is spent in sewers, factorys and other generic and dull locations.

Greys and browns are the most prominent colour in the game, nearly everything is damn grey! I swear in places I just simply could not tell what were walls and what was the floor, it all melded into one so it looked like I was groping my way through some vortex dimension. One time on a driving level I kept driving into a solid wall as it closely resembled the road so much!

As much as it had it's faults you really cannot complain at £1.99. The game is surprisingly long, and is very addicitve to its fun fighting controls, so yeah, was cool enough.   read

4:57 AM on 07.30.2008

My week in Games.

I have had quite a games orientated week which has now led to a slight boredom of them for the moment. I blame that most on the humid weather which has reduced me to a sloth like state, and so unable to sit up. It is impossible for me to play games while lying down.

So here is the news in the world of Happyhead…

After quite a large absence from playing Guitar Hero 3 (mostly due to me being crap at it) I went back to it to discover I had somehow increased my skills 100 fold. I burned my way through normal mode, and had lots of fun with the Muse songs I downloaded. I don’t know why I suddenly improved so much, but I’m glad I did evolve my skills as it is very fun now. Hard mode beckons to me.

I brought a NES last week,the NES had the flashing red light of death, so it was a nightmare getting it to work. I went on a crash course in NES fixing (a quick browse of YouTube) and then stripped my NES down to the bone. After a small operation I successfully removed the darn security chip from the mother board. The NES now works perfectly, success, heh.

Last Friday Contra 4 arrived from Play-Asia. It is very good, but quite tough. I was brought up on a diet of the Megadrive Hard Corps Contra game, generally said to be the hardest Contra game in existence, but to tell the truth I never got past level 4 of that game, so suck at the DS one.
My friend has declared he will only do co-op with me when I have gotten good at it. That may be a long time.

At the same time as Contra 4 arriving, the soundtrack to Lost Odyssey also arrived. The soundtrack is good, but most the music looses a lot when it isn’t heard within the context of the game, unlike other soundtracks, such as the Silent Hill 2 one, where the music is fantastic regardless.

On the DS front, I started to get a yearning to use my R4 for nefarious means. Currently I use it just to play ROMS of games I already own. But the pull of the dark side is strong.

On a tangent – I despair at the crapness of the Mii Contest channel. I had such high hopes for it when it first came about. I still do it, and like it, it’s just that what they ask you to create is Sir Lieutenant Lord Suck, stuff like Heidi, I mean WTF? Give me something interesting to create!

Lastly I have been watching a few films of games. Silent Hill I still declare to me a great conversion, the film does feel at times too much like a game though, but hell it looks great.
I also saw Resident Evil, and it is still one of my fave films of all time, I cannot recall the amount of times I have seen that film. Most people hate it, but not me!

Anyway, that was my week in games.   read

12:03 PM on 07.23.2008

E-bay bargains Joy

I recently discovered the joys of E-bay after finally setting up a Paypal account, I did this as I wished to get a Super NES and NES. This I have now done.

I love E-bay. Sure my first purchase - A Super NES was a tad expensive. It cost me £36 (excluding P and P) for a Super NES, 2 offical controllers, Super Mario World, Super Mario All-Stars, Zoop, and Fifa (which I swapped with a friend for Batman Returns).

My 2nd purchase was great though. For £34 (again excluding P and P) I got a NES. The NES came with a Zapper gun, 2 controllers, a Joystick plus these games:

Double Dragon 2
Super Mario Brothers
Super Mario Brothers 3
Duck Hunt
Solar Jetman
Snake Rattle N Roll
Life Force
Pin Bot
Micro Machines
Low G Man
The Goonies 2
Castlevania 2
Gun Smoke
Burai Fighter

Damn good bargain!

Trying my luck again I put in a bid for 12 Megadrive games. Out of the 12 there was only 3 I didn't have (Lemmings, Superman, and California Games). I won the bidding, so got 12 games for the sum of £2.20!

I'm sorry, I probably shouldn't get so excited, but I'm a E-bay virgin, so there you go!

On a different note, I remembered with half pride and half sadness today that I once turned down a one night stand with a moderatly attractive girl as 'Dead Rising' was coming out the next day and I wanted to be home for when the postman called. Such a geek.   read

7:40 AM on 07.23.2008

Happyhead's Top 10 Games of the Movie Part Two

I had part 1 of my top 10 games of the film. If you missed that, then that can be found at Here is part 2 which features my final top 5 best use of film licence in games.

No.5 – Alien 3 (Megadrive)

I have heard great things about the SNES version of Alien 3, but have never played it (apart from one painful time on an emulator using a keyboard). The Megadrive version is a solid platform action game.

Instead of emulating the films lack of weapons, you start off with a machine gun, flame thrower, grenade launcher, and grenades. You have a radar in the top corner of the screen which shows where enemies are, but it relies on batteries to keep it powered up, so regularly fails which is cool. Most levels involve you as the shaven headed Ripley working your way around a maze type location in an effort to rescue captured Prisoners and get to the exit before the time runs out. Fail to rescue the Prisoners in time and you are treated to a cutscene of the remaining Prisoners having their chests bursting open. Nice.

The levels start off in the familiar prison of the film, later levels include living quarter areas, and industrial areas. The game is fun, but it does get really repetitive as nothing really ever changes. Some levels just require you to survive rather than rescue anything, and there is a few boss levels.

The sound effects and music are fantastic, I always remember watching a video which came free with a gaming magazine, and being real impressed with the video footage of the game.

No.4 – The Warriors (X-Box)

I had never had any interest in watching The Warriors. I had seen the poster for the film before, and always thought it looked really bleak and unpleasant. I love Rockstar games though, I have a weakness for them, so as soon as I saw The Warriors game cheap I picked it up.

This is a really good use of a film licence. The game plays out partly like Manhunt, and partly like a 3d brawler. The fighting is solid, and quite satisfyingly violent. The vast majority of the game is original story, taking place before the events of the film, and is very engaging. The last 1/3 of the game is based on the events of the film, it has a far different feel to the earlier missions, but was engaging as well.

The game features a 2 player co-op mode, I guess that would have been cool, but I didn’t know anyone to try it out with. A bonus after completing the game is a Double Dragon clone scrolling beat em up which is real fun!

After finishing the game I was so impressed that I went out and brought The Warriors DVD. I was really disappointed the first time I saw it, as I was expecting it to follow exactly what happened in the film sections of the game, and it felt like bits were missing. Having watched it several times since then I have been able to see it on its own terms and loooove it.

No.3 – Aladdin (Megadrive)

I loved the film, and I liked the sequels. The game was a classic platformer closely following the events of the film. It looked real pretty, and had great music influenced by the films songs. There were many nods to Disney in the game, such as Sebastian the crab (from the Little Mermaid film) being chained up in the background during the dungeon level, and various Mickey Mouse ears appearing at random places in the background of levels.

The boss fights were terrible, each one was just boring as hell, and the game is very easy, but a great platformer none the less.

No.2 – Toy Story (Megadrive)

This was released later in the Megadrives life, and is a very good looking game for the system. The animation of everything is beautiful.

The game is mostly platform based, but there is lots of curve balls to ensure the game never gets boring. These include driving levels – both side scrolling, and into the screen, levels where your being chased, even a first person perspective level. Levels always have something unexpected in them. Whether it be suddenly getting your head set on fire leading to Woody becoming out of control, or spending a whole level disguised as a drinks container.

No.1 – Batman Returns (SNES)

Favourite game of all time. That is all that needs to be said…but really this is a great beat em up. The music, sound effects, level design, all amazing. Different endings depending on the difficulty, lots of nice little touches such as turning juggler clown enemies into normal clown enemies by making them drop their juggling tools.

And that is the conclusion of my list. In my opinion the best film licences of all time. Ones which just missed out on my list include Punisher (X-box), Gremlins (Acorn Electron) and Terminator (Megadrive)

Ones which would never ever be on my list even if they were the only film licence games ever made include Home Alone (Megadrive), Batman and Robin (Playstation) and Waynes World (SNES).


11:35 AM on 07.22.2008

Happyhead's Top 10 Games of the Movie Part 1

Games based on film licences are often assumed to be rubbish, and mostly, yes they are. But there are also some amazing games based on films. Without further ado - here is my list of my top 10 games based on films ever!

10. Moonwalker (Megadrive)

The music is the very best thing about this game! I just wanted to get that point across first. Each level features a different famous Wacko Jacko song. So there is 'Smooth Criminal' for the Club level, 'Beat It' for the Street level, dissapointinly some cruddy song for the Graveyard level (it should have been Thriller!), 'Billie Jean' for the Cave level, and finally 'Bad' for the final level.

The game features Michael whose goal each level is to hunt down little girls who are hiding from him throughout the levels. Along the way you fight a multitude of enemies by kicking magical Jackson dust at them. Once you have found all the kiddies, the cheeky chimp Bubbles jumps onto your shoulder and leads you to a boss fight where you make the enemies dance themselfs to death.

A good use of the licence seeing as how completly shit the film was. (Plus not only can you turn into a robot, but the game features Zombies, and any game with Zombies is automatically fantastic!)

9. Batman Returns (Megadrive)

Playing this game is akin to watching 'Strawdogs' it wears you out with its sheer bleakness. The game is a platformer with levels very loosely based on the film. The level design is quite good actually. A prime example is level 2. The level starts in a half collapsed building, which rests at an odd angle. After that there is a mid-boss battle with 2 giant statues before a fantastic Cathedral section brings the level to a close.

The games is very dark, as in literally hard to see anything. It is a very hard game, really damn hard! I once managed to get to the end of game boss, but just the once. It's really hard not to get relentlesly punished by the dodgy controls. The music is original rather than follow the SNES route and use variations of the films score. A miserable game, but creates a real mood.

8. Batman (Megadrive)

An early Megadrive game released in 1989 the game is nonetheless a classic platformer for the system. The music is amazing, though results in the sound effects being really cruddy (somehow Sunsoft decided to use the exact same sound effects in the 1993 shite game 'Superman').

The levels follow closely the film locations, in between levels digitised film shots are used to good effect. To split up the pace of the game there are 2 side scrolling driving levels. One has you in the Batmobile, the other one has you piloting the Batwing. These help to keep the game feeling fresh without getting repetitive.

Batman can fire batarangs, as well as use a grappling hook to reach out of the way platforms, though most enemies can be dispatched by punching them or doing a knee drop on them.

7. Batman Begins (X-Box)

Hell I like Batman ok! Not apologising! Batman Begins is a 3d platformer. It features a mix of stealth and fighting. You are able to increase the fear of the enemies by blowing up oil drums and things near them.

I have only played through this once, so can't recall much, other then I really enjoyed it. Theres a great level where you have to escape Arkham and avoid SWAT members, a crap level where you as Bruce Wayne have to escape your burning mansion, and a ok'ish level with you driving the cool Batmobile. In between levels you get hidiously compressed clips from the film, could have done without them!

6. Die Hard Trilogy (Playstation)

As the title implies - not just based on one of the films but (at the time) all three. The films each have a different gameplay genre attached to them.

Die Hard sees you in a 3d action game, you travel to each level of the Office building rescuing hostages and blowing the crap out of enemies. The best thing about this game is the amount of destruction you can do to the environment. I never got tired of blasting windows to pieces.

Die Harder is a on-rails light-gunner. I actually brought a light gun for this game. The amount of destruction you can do to the scenery on this game is stupid! This was my fave out of the 3.

Die Hard with a vengence completes the package. This one is kinda like Crazy Taxi. It sees you crazily driving from one end of new york to the other defusing bombs before the time limit runs out, was very hard!

Oh! what is this? where are the rest? Well I decided to split this into two as I am blabbing far too much to keep anyones attention for so long a list as ten. If you have read this far then thanks, if you have not you won't be seeing this anyway : )

TO BE CONTINUED... (more Batman goodness next time)   read

7:59 AM on 07.04.2008

My top 10 game bosses of all time

Here is a list of my top 10 favourite game bosses. These are my personal favourites, not necessary the hardest, in fact many of them are damn easy, but the most memorable. The image qualities are dreadful, however I am at work, so had no time to look for better shots...


From Strider (Megadrive) – The Council

I was never a fan of Strider, that is apart from the fantastic first level which is near flawless in design. At the end of the first level you drop down into a Council Chamber, lots and lots of Councillers are seated in the background. Suddunly they all leap up and form into a giant centipede of men, the lead Counciller takes the head. Armed with a giant sickle the centipede monstrosity chases you around the room. You can walk on its back, as well as hang off it when it climbs up the walls. This was an unexpected and memorable boss.


From Tiny Toon Adventures (Megadrive) – Montana Max

The level leading up to this final boss is one long chase sequence. Elmira (I think that’s her name) chases you (as Buster Bunny). If she catches you, she hugs you to literal death.
After this great sequence you enter a room. The room contains a large blue robot. Montana Max (inside the robot) shouts at you before attacking. The robot shoots lasers, charges you, and fires off its hands. After a few hits the robots head blows up to reveal Max. A few more hits and it’s all over. The great thing about this fight is the music, its so mad cap and exciting. Every time you jump on Max’s head the robot collapses to its knees and Max gets a funny pained expression on his head. So yeah, cool boss.


From Streets of Rage 2 (Megadrive) – Barbon the Bartender

The second part of the first level takes place in a bar. At the end of the bar level, behind a counter is Barbon, he’s cleaning a glass. Seeing you, he turns and leaves the level. After dispatching an electric whip prossy you exit the level after him.
The boss fight takes place in the ally behind the bar. Rain hammers down in sheets. Barbon stands facing you, surrounded by his loyal cronies. As you walk towards him he shouts (in cool speech no less) “Come on!” and rips off his shirt. Such a great atmosphere leads up to this boss, and he does have some quite powerful sounding kicks.


From Splatterhouse 2 (Megadrive) – The big blobby many headed thing

After rescuing Jennifer from Hell and escaping the island via a speedboat (during which you fight a severely pissed off Octopus monster) You (as Rick) and your girlfriend walk towards some woods. The sky suddenly turns dark. Sensing trouble Rick turns to Jennifer and indicates her to wait. Walking forward alone the big blobby many headed thing appears. It floats around the screen spitting human heads, dog heads, and blobs of flesh at you. After some punishment it transforms into a speedy bat. Finally it turns to stone and crumbles to dust. This boss is so god damn hard! But a perfect end to a fantastic game totally full of great bosses.


From Resident Evil (Playstation/Saturn) – Tyrant

After fighting the useless slow failed experiment the Tyrant in the Spencer Mansion you (as Jill or Chris) head towards the Mansions helicopter pad for rescue by Brad. Suddenly the Tyrant bursts out of the ground for round two. This time he is super fast, charging across at you with his massive clawed arm flailing. Seemingly invincible until Brad drops you a Rocket Launcher. The Rocket blasts him into pieces (shown by various different angles).
The great thing about this for me was how unexpected it was. My first play through I didn’t get this fight (due to not fulfilling the conditions) so on my second play through I totally expected just to get on the helicopter, and was more than shocked when this uber-bastard turned up : )


From Super Mario World (SNES) – Bowser

The perfect location for a fight – on top of a castle, at night, with thunder blasting away. Bowser appears in his flying clown ship, the Princess pops her head out the vehicle screaming for help. Then Bowser attacks… a great boss made memorable by the fantastic mode 7 as Bowser flies right into the screen from the background. I love the way that towards the end of the fight the Clown ship with the smiley face on it suddenly gets a really evil look on it’s face. A fantastic end to the fight as well, with Bowser spinning off into the background out of control (just like Darth Vader does in Star Wars).


From Final Fantasy 7 (Playstation) – Sephiroth

Sure, an obvious one, but I was really impressed by this boss. There aren’t many bosses who have their own song being sung by a choir. Sephiroth the great in his one winged angel form. I tried fighting him normally once, he had great attacks, such as sending giant planet destroying meteors against you (I think), but ever since that one fight I just use de-barrier, then Knights of the Round Summon with x4 damage and he’s finished. There is also the fantastic fight afterwards. Just Cloud vs a topless Sephiroth in the dark, fantastic!


From Rocket Knight Adventures (Megadrive) – Axel Gear (?)

In Rocket Knight Adventures Axel Gear is a ex-Rocket Knight turned evil. He is like the alter ego of the main character – the last Rocket Knight Sparkster. He turns up as a level boss during the game (a memorable fight with you and him both in robot suits) but it’s the mid-level fight with him that was the best boss fight of the game.

You have flown through space to the Pig Star, the base of the evil pig computer thingy. Halfway though the Pig Star you enter a large room which is pitch black. Suddenly the silhouette of Axel Gear leaps into the room. The lights come on and begins an epic one on one sword fight. After defeating him, Axel collapses.
Leaping up he uses his rocket pack to fly at full pelt into the wall of the room, doing so causes the wall to rip off, and the vacuum of space causes you to be sucked out the Pig Star. You manage to grab onto a bar, and begins the second part of the fight.
The great thing about this fight is that you are consistently fighting with the pull of the vacuum, so you have to fight while desperately clinging on to one of 3 different poles in the room. Axel flies around with his rocket pack, doing charges at you.
Once he is defeated the game turns black and white, the music stops, and in slow motion Axel is helplessly sucked out into space and never seen again. A beautiful sequence.


From Sonic the Hedgehog 2 (Megadrive) – Robotnik

You arrive at the Death Egg space station in pursuit of Robotnik. The level seems quiet, too quiet. Entering a room a window in the background opens to reveal a watching Robotnik while a robot sonic descends from the sky. As with Sonic 1 there are no rings on the final level, so one stupid move results in death.
After battling the cool metal sonic you enter a long corridor which Robotnik is legging down. Chasing him you enter a large chamber, the view from the background windows shows the planet Mobius, and is quite impressive. Robotnik leaps into a small pod, which rises up out the ground to reveal he is inside a giant Robotnik robot. The music is epic for this boss! Once defeated the robots arms and legs fall off, the body collapses to the ground as the whole Death Egg begins blowing up, you run down a passageway, and leap out into space, exciting stuff.


From Streets of Rage 2 (Megadrive) – Mr X

Another Streets of Rage boss, but this was the first memorable boss I thought of. In Mr X’s base you have ascended a lift to the top of his penthouse. Mr X sits on a throne in the background, watching you in apparent boredom as you dispatch his goons. Then with a wave of his hand he gets his bodyguard – Shiva to attack. Shiva has awesome boss music, and is very very hard. Each time he hits you Mr X lets out a big laugh. Finally with him dead Mr X stands up. Armed with a machine gun the final battle begins. The music as for all these boss battles mentioned is fantastic. Mr X looks powerful, and his gun is so cool. Running to one of the corners he will start firing bullets everywhere, not caring if he mows down his own henchmen. Finally after some punishment he is defeated. He gets sent flying through the air, spare machine gun bullets flying up everywhere. He lands with a massive thump, straight away he stands up, but the pain is too much, he collapses again, game won! Fantastic!   read

6:25 AM on 07.03.2008

Soleil - A forgotten gem!

Soleil is a fantastic RPG, and much under appreciated.

Soleil was an RPG released for the Megadrive. It was a Zelda style game starring a boy armed with a Sword. On his birthday he is cursed by a mysterious fortune teller who gives him the ability to speak to animals and monsters, but no longer able to understand humans. That’s about it for plot. There is a lot of time travel in the game, caused by a mysterious hurricane which keeps appearing. Basically you travel around the game world collecting animal friends along the way.

The animals all have different skills which prove beneficial. These abilities range from abilities for your sword (such as the ability to throw it, and then control it to hit switches, or to give the sword different properties) to other abilities, such as the ability to jump.

What was great about the game is that by being able to understand the monsters you meet you come to the realisation that the humans are all basically bastards, and the monsters are completely misunderstood. For example, at the beginning of the game while still able to talk to humans you travel to a Castle where you see the King present a brave Warrior with a golden sword. Throughout the game this ‘brave’ warrior turns up hunting monsters who you know to be innocent, and they run in fear from him who they see as the monster.

There is actually a boss in the game who doesn’t even attack you. After killing him, he asks you why you felt the need to always destroy. It really makes you as the player feel like a jerk.

Another bit I found really clever is one of the time travel levels. The village you come from had the legend of a hero who in the past had saved the village after a bunch of monsters had invaded it. Going back in time to this event, you meet the monsters. They managed to escape the Castle dungeons they were locked up in, before hiding in the village church where they were found and butchered. As they lay dying they question why they have been killed just for being different, and say they only ever attacked humans out of defence. This provides a very different outlook to the humans version. Things like this happen throughout the game.

Religion plays a heavy part in the game. One part of the game sees you climbing the Tower of Babel. When you get to the top you actually enter Heaven. In Heaven God shouts at you before sending a demon to battle you. After it’s death God condemns you and all humanity for the violence they cause. Then he casts you out.

The game also has its bizarre quirky parts. On the beach level Sonic is there sunbathing. When you try and talk to him he says something like ‘I’m too cool to talk to you’. He serves absolutely no purpose in the game. Fairy tales are used in some parts of the game. The first quest is basically Little Red Riding Hood, ends with a fight with a Wolf in an old woman’s cottage. Later in the game one of the quests is based on the Wizard of Oz.
Other bizarreness can be found in one of the later boss battles. You are in a small Pac-man type maze and basically have to collect these items to destroy the bosses who are chasing you round.

This game is amazing, and as far as I can tell, is a hidden gem, recommended!

[embed]93536:12818[/embed]   read

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