I am the Darkerman, a being of ultimate darkness, lame puns, and chaotic goods.
Basically i'm a gamer who likes to have choices in my games and I also write stories and sometimes draw in my free time.
I guess that's all you could say about me besides being a Marvel fan.
And my first gaming system was an N64 which jump started my life of gaming and being a fan of nintendo.
And that is all, mortals! *Lightning*
*Warning this will likely contain Spoilers.*
Now that the whole Bioshock Infinite craze has cooled down now, I just thought that I'd state me opinion on the matter. Boy, I'm sure people are not going to enjoy hearing this at all.
Like a rusted gear the Shock series has continued to move forward thanks to 2k Games and the ever-popular Ken Levine. It just continues to get oiled up so that fans will love it and buy more. I will say that in a way this is somewhat saddening as the series is now looking much more rusted then it should be.
Now as you're reading this you may be wondering what I mean by that, well, the current installment of the series isn't so much of a step-forward in series as much as it is a step back.
Now, I want you step back a moment before you decide to leave, and think about what I mean. What exactly was the main point of the game? It was the story correct? That's the answer you may be thinking in your head right now, while the other answer is the gameplay.
I feel as though there wasn't much of a leap forward, it seemed as though it was trying desperately to cling to it's original Bioshock roots instead of trying to stand up on it's own two feet. We have the title of Infinite which could mean Infinite possibilities yet these are never fully utilized throughout the game. At the beginning of the game you have a Lighthouse like in the original Bioshock, you go to a city like in the original game except it's in the sky. You have the whole "Is it someone new?" In which you get baptized by a priest in order to gain entrance into the city of Columbia.
As you make your way through the city you come upon a fair that is being held, there you gain your very first Vigor, which basically allows you to possess machines and humans! Except with the problem that you can't possess humans until you upgrade it, you can only do so with machines. You also get to the test out Bucking Bronco which levitates your enemies in midair in order to make it a shooting gallery just for you! Of course the problem with the second Vigor is that it's just a watered-down Levitation that makes things easier for you.
I guess you could say that's a problem with the new Bioshock is that it makes things easier for you and doesn't allow for you to get too inventive, which was what the previous Bioshock games were about.
You also don't have to worry too much about preparing yourself for the Handymen as you can only carry two guns and they aren't too tough to fight, unless you happen to jump on the rails in which decide to electrocute you.
Now, back to the fair they hold a baseball raffle in which you get to throw a baseball at a married couple who were tied up, mainly because one of them is of a different race.
Now I would say that this generalizes a point of Infinite in that the people who live in the city are racists. Except another problem rises up in they act really campy for racists like "Ohohoh! Better throw that ball at them sonny because it's a fun game!" This undermines the point and doesn't utilize it too well. Then you have the choice of what to do with the ball, throw it at the couple, throw it at the Announcer, or don't throw it at all.
None of these choices happen to change the game or the story, because as long as it makes you feel like a good person what does it matter? Oh but of course, at least you get a new set of clothes that 'improves' your abilities if you toss the thing at the Announcer.
Honestly, I think that's another problem, the whole clothes mechanic of improving your abilities. Why not give the player something similar to a gene tonic instead? That made more sense then a pair of pants that gave you chain-lightning. After all they already have something similar to Plasmids in this game.
A few more problems arise with our main characters of the game, but to make it easier for now I shall focus on Booker DeWitt. A character who is riddled with guilt and who just so happens kills bundles of people around the city. Oh yes Booker, we're supposed to sympathize with a general murderer who couldn't help but gamble away all of his money instead of trying to get a decent job.
He also sold his daughter who just so happens to be Elizabeth in the game, in order to payoff his debts. But at the last moment he decides "GASP, GIVE HER BACK TO ME." Right after he's handed her over. Now folks, this isn't a character we should sympathize with, heck, he's pretty much an asshole who tries to play off the Anti-hero archetype. Elizabeth realizes this some time after the two escape from the tower and runs off for a while, then she starts to become wholly immune to how terrible killing can be, sometime after they have a talk.
It probably doesn't help that during combat situations Elizabeth isn't exactly a helper, so much as she is a tool to be used by the player along with being a item dispenser. The enemies ignore her like she isn't even there and when she does get shot it doesn't even harm her.
There's also the whole thing about when the siphon in Elizabeth's tower gets destroyed and she gains god-like powers. That is when she is no longer a character and is instead an exposition device who no longer cares about Songbird and just insta-kills him with crushing Air-pressure beneath the sea. Oh yes, now is the point that I mention how Elizabeth takes you to rapture and completely undermines it by making it one of the multi-verse. We get to view how Booker sells his child and how he denies baptism after the war of Wounded Knee. You know, it likely wouldn't have been necessary for Elizabeth to kill Songbird, she could've just gotten her and Booker away from him easily, but no. We had to have Songbird die so we could "sympathize" with him as well, even if we barely got him through the game and never even got to fight him since apparently Irrational still aren't able to make Boss Fights even though they could do so with the Big Daddies in the original one, somewhat.
Now, this is where I shall end my thoughts about the game for now. I shall talk about it more later, until then, I will see you all next time.
I feel like talking about a certain few things again after being gone for at least a month. Some of these things involve games, such as Bioshock Infinite for instance which I'm sure people won't enjoy. While the other involves an obscure game I was going to talk about during Halloween, which I unfortunately never got to because hey I'm a bit of a lazy jerk sometimes when it comes to articles and picture gathering.
I was as well hoping to get into a discussion involving horror games and contemplating if they should take a few notes from certain writers that have made interesting takes on writing stories that can scare you to a high degree and play with your imagination like it's silly puddy or play-doh.
Hey, maybe I'll even talk about how Retro City Rampage blew my mind as well with the demo I played. It was as good as I expected and perhaps more fun then the Grand Theft Auto games of today, but as I don't think too many people will enjoy me saying that I'll just say that to me it was, because at least I got to do some crazy stuff like kill all of the Teenage Mutant Ninja Turtles. The demo gave me a fair amount of content to soak in before it end, which game me quite the delight since some demos just can't seem to give you the amount of content in order to get a good impression from them. I'm considering picking up X-com Enemy Unknown since the demo was a blast for my interests. This is just like how I'm considering picking up the FPS X-Com game when it comes out even though people seem to have dusted that under the rug since it didn't suit what they were used too when it generally came to X-Com games.
Well, I think that will be all for now, I'll put something up later when I have the time and when more people are bound to be up and about here on Destructoid.
Yesterday was one of those days, a day in which it feels like it's going to be a boring day of doing nothing at all and being a pirate. But to my surprise I was able to go around and do a thing I consider to be particularly fun, game shopping. Went to EB Games looking for something to wet my gamer appetite and low and behold, I notice the newest Hitman game, with eyes locked on and a feeling of being in mood for some stealthy action I buy it and take it home with.
Only thing was that I didn't play it till really early today around 2 am and then once I started playing it I got rather instantly hooked. Sprinkling some sleeping pills in that coffee and using little items in order to infiltrate the first area of the game felt satisfying. Suffice to say I took the Silent Assassin approach and completed the area without much trouble, and restarted whenever I screwed something up terribly. I did pretty well and have so far gotten to the part where you're on top of a stopped elevator. At that point I was stuck with a rather annoying glitch in which the guy was staring in the direction of where my character was going to climb up and out of, luckily I restarted the level and the glitch became rather non-existant.
In all my years of gaming I have only played one other Hitman game and that was Blood Money, and suffice it to say I was not so good at it from what I remember. I have few irks with the Absolution compared to the previous Hitman game such as how you can't buy your equipment before starting a mission in the Story Campaign, though this can show to be a little bit of an annoyance it also shows that you have to be resourceful during your missions and search for anything that could be of potential use for you during them, which is an appreciated game mechanic along with the people of the same uniform noticing whether you're one of them or not unless you use instinct. There is the feeling though that the areas of this game just don't stack up compared to the ones of the previous games in the series, but they do feel as though they're on a rather dynamic scale here and the lighting appears to be really well done.
Now to talk about the main Hitman of the game, Agent 47, from first glance of someone who's never played a Hitman game before, he seems like a rather bland character who doesn't talk much aside from the start of assignments. Personally, I can't help but like him even if he is a rather cold and ruthless killer. Certain things make him tick and help add to his personality traits, compared to assassins in other games he doesn't allow for his emotions to take complete control of him. How he speaks and what types of slight facial expressions he gives show his underlying emotion beneath that assassin exterior. These along with his skills show him to be a masterful badass hitman who knows exactly what he's doing. Though there are a few things that take away from the badassery that he has such as a particular cutscene in a hotel, and you guys, if you have played this game already, know what cutscene I'm talking about.
Away from all that the gameplay so far is proving to be really enjoyable, if a tad easy for my liking, then again I am playing it on normal so I don't think I can actually be considered a true assassin yet, even if I am sneaking past areas full of people and getting the Silent Assassin rank. But hey as long as you have fun with a game like this there shouldn't really be a problem, besides there's always the contracts mode if you're feeling up for a true challenge!
This has been a First Impression by the Darkerman, I hope you've enjoyed it.
So, since Halloween is coming up pretty quickly, I thought about doing a Halloween-themed game for The Weird, the Strange, and the Bizarre series!
Of course, the game in question will be a surprise, like always, but I'm sure a few of you would know this obscure and rather boxy game.
I'm also wondering about whether I should get started on some game reviews. Along with my crazy new idea which involves me going through the world of Skyrim and writing about how my character's adventure is going, think in character writing basically with my character reacting to whatever comes across their path in the game.
So I guess, leave in the comments your thoughts about these.
Make possible suggestions on what I should review, maybe or what weird obscure games I should talk about.
Now that's pretty much it.
See you guys next time!
Well, as most of you may or may not know, this is my own little corner in which I talk about really unknown games that are rather weird and not exactly known by many.
As of recently I have taken into the account the game I will be talking about next.
But, there arises a difficult problem.
This game was never really released outside of it's native country from what I heard, yet what I've also heard was that there were some versions of it that were in fact translated to English.
The name of this game is Kowloon's Gate.
This game takes place before Honk Kong was handed back to China. Little tidbit of trivia if you would. The demolished walled city of Kowloon returns from the realm of Yin back to the streets of Honk Kong in the living realm of Yang. It's determined by the Hong Kong Supreme Feng Shui Conference that the reappearance of the walled city was a sign of an imbalance in the Yin and Yang, and if the two parallel worlds aren't separated then a great calamity would occur.
The Opening Video:
This game was developed Zeque and was released for the playstation on February 28, 1997, then it was re-released for PSN on April 14, 2010.
Your goal in this odd and quirky game is to seek and awaken the Four Symbols so that order would be revived.
Seems like a simple enough premise, for the most part. I actually hadn't known about the city of Kowloon or this game till it popped up while I was watching a video on Youtube, surprisingly enough.
This game is also an adventure game aka you must click in order to move to places or to talk with the inhabitants of the walled city and it is indeed first person.
There's some gameplay videos that should wet your appetite for a while, it's not much but it is the best I could find really since I'm not exactly good at translating Japanese at all.
Another unique tidbit is that as you saw, there are hub areas or what could be considered those, and dungeons.
Also there are bosses and they are quite freaky compared to what you might see in some games today.
And in both these videos it's shown that you need the correct item in order to practically progress anywhere in the game or to defeat any of the bosses or enemies.
This is pretty much the end of the observation, check it out if you're interested or if you can at least understand the Japanese language in order to make more sense of the game for yourself.
That's it for now and sorry that I didn't show too many pictures, since the gameplay videos pretty much sufficed for that.
See you guys next time!