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4:06 PM on 06.01.2010  

Destructoid sent me a big box of awesome!

So, you may remembered in the middle of last month, Dtoid had an all nighter wth Capcom over Lost Planet 2. Good times were had. People were sleep deprived, they kept showing off these kick ass cupcakes, the Capcom guy passed out early, and I kept asking for Tactix's hat. That was an awkward night where I actually went to bed early to try to get some sleep. Obviously didn't happen, but that's ok! Instead, I won the last comment contest of the night and got a big box of swag!




Fuck yeah signed by Niero!


(That shirt is actually from a previous contest I didn't know I won until I checked my email. :x)


Signed by Jun Takeuchi.

I actually got the poster early, and a Lost Planet 2 shirt, but the shirt is in the wash right now.


Huge thanks to Destructoid. You guys have been rocking for a long time now. Keep it up!

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1:01 PM on 03.19.2010  

Defining "hardcore" games, defining "casual" games

I am about to solve one of the great mysteries of life for you. One of those unsolvable questions of gamer life has just been given an answer and I am going to let you guys and girls in on it. Ready?

What defines a game as hardcore? What defines a game as casual?

Nothing. It's the player you define as hardcore or casual and how far they are willing to take the game.

Take this for example. My mom fucking loves Zoo World on Facebook. If she isn't working, she is playing Zoo World. She is hardcore about this game. He has three different browsers open, she has spreadsheets going for what kind of animals to breed, she works with people on Facebook to find exploits to get unlimited animals, she has Firefox open with 20 tabs refreshing over and over to multiply her zoo worth. It's insane. I hate it. It lags the whole house internet and I can't play Bad Company 2. She is hardcore about that game.

I play Halo 3 occasionally. I have all the map packs, but I still only boot it up once every few weeks. My rank is always reset back to 1 when I play. It's an easy game for me to just jump into and shoot the shit (literally) and have fun. I don't have a problem with this. Halo 3 isn't a game I plan to play for hour and hour and hour. It's just a game I bought because it was the multiplayer game to own for 360. I am really casual about playing Halo 3.


You can't really define a game as "casual" or "hardcore". Anyone can play any game. It's just how much a person is willing to take said game. SHMUP's can be played by anyone. The hardcore players will be finishing it in one credit without dieing. Anyone can play Demon's Souls, but if you're me then you can run through the game blindfolded knowing all the exploits and tricks. Sure, people will sit around on Facebook and play Farmville or Zoo World just to occupy time, but it's a person like my mom who take it to the next level. It's not about the game, it's about the player.

And personally, I think it always should have been thought like that.

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2:04 PM on 03.12.2010  

PS3 Friday Night Fights: Y0j1mb0 LOVES FFXIII Edition



I loved the header from last week, so I'm using it this week. I also have no Photoshop skills to make my own. AND I'M LATE! Christ, I am fucking this up.

Wait, where's Y0j1mb0?

Riiiight. He's busy playing some crazy new game. Final Fight 13 or something? I dunno.

Burnout Paradise

Time: 7pm EST; PSN Host: Darkwhitehair

Expect some Cops & Robbers action. If you don't have the DLC already, what the hell are you even doing with this game anyway? Do you hate fun?

White Knight Chronicles

Time: 8pm EST; Host: Qraze; PSN Tag: qraze


Battlefield: Bad Company 2

Time: 9pm EST; PSN Host: Jack of all Trades


Call of Duty: Modern Warfare 2

Time: 10:30pm EST; PSN Host: Corak/IronPikeman

If you show up, Corak will treat you to a Michael Myers match. What is it? I have no idea. Go play some and find out.

SOCOM: Confrontation

Time: 12pm EST; PSN Host: k0wb0y-b33b0p/Moosehole

If I do happen to stop by for this, please stand as still as possible so I can earn my Tilly.


MAG PLAYERS! I wouldn't surprise me if Elsa or other Dtoiders were doing something MAG related tonight. Comment and coordinate below with each other and get something going.

This is the worst FNF post ever.

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7:01 PM on 01.11.2010  

Co-Op talks multiplayer FPS, is insightful

I don't know how many people here listen to podcasts or watch videocasts, but I just watched Co-Op from last week because I missed it and they take a seat and talk about multiplayer heavy FPS'. It's kind of insightful to see people talking about the two "worlds" of FPS', those being console and PC, and how they compare and what they do differently. Now, I've played both platforms for a long time so I know both sides, but sometimes a heated argument will come up about how FPS' preform on PC compared to console or the community of PC shooters compared to Live and some people just don't get what the other person is talking about. I think this lays it all out very well and it's a good watch. If you have a half hour to kill or are sitting at the computer and have some space to run a YouTube video, watch this.





(And yes, I posted two blogs close together. Blow me. Spur of the moment.)

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6:47 PM on 01.11.2010  

If you have a DSi, you need to buy this "game"

If you've bough a DSi because it had slightly better hardware inside it, you've probably been disapointed since no one has actually taken advantage of this new stuff. DSiWare sucks pretty hard too. It seems like the DSi was a bit of a flopped idea, which is sad.

But now we have something totally awesome that compliments the DSi...



KORG DS-10 was a little music program for the DS that came, got talked about a bit, then went. It was sad because I thought it was very cool but could never get my hands on a copy. This was made by the music company KORG and it mimiced KORG MS-10 synthesizer alowing you to make all kinds of synth tunes.



KORG made another version called KORG DS-10+ which released in September in Japan. It came with enhanced features over the last version and some only for the DSi. XSEED took it upon themselves to publish this in the US and it comes out February 16.



I can't wait to get my hands on this. I always think DJing and mixing music and synth stuff like this is cool, but to get my hands on something simple like this that I can carry anywhere is exciting. To have something that takes advantage of the DSi is very cool as well.

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1:22 PM on 01.02.2010  

Thinking Late at Night

This is just going to be some random thoughts on gaming I had at around 1am and decided to get down...

--

It kills my soul to see people think originality is a bad thing. On a forum I go to, someone posted a video for Gametrailers GotY pickings. Every console but the Wii was Modern Warfare 2. This obviously pissed people off, but then someone brought something else as equally enraging forth...

"Guys at least that was totally predictable, you should have seen the Gamespot awards, they were such bullshit. Demon's Souls beat Dragon Age for RPG of the year. Yeah, it was that bad."

Now, don't get me wrong here. Dragon Age is a fantastic game, but as far as gameplay goes it is nothing terribly new. Even the story follows BioWare's known four part premise. I'm not bashing it for that. Demon's Souls, on the other hand, gave us completely original ideas and one of the most talked about games of the year (for all the right reasons). Every person I know who has bothered to take a stab at it has come away saying "That was something." And Gamespot, the most well known video game site who I known for reviewing games under questionable standards, gives it their game of the year and that is a BAD thing?

Stop playing video games.


I need to play Uncharted 2 more. I've beaten the story mode and played some of the multiplayer, but not for more than an hour total. Tonight was FNF and we played Uncharted 2 and it was the most fun I've had playing a multiplayer video game in a long time. Not once was I yelling curses at the top of my lungs or slamming my desk in rage over some bullshit death. Uncharted 2 doesn't stop the fun at player versus player tho. Survival and the co-op missions are great. They already supported Uncharted 2 with a free update. I'm willing to pay for DLC additions. I don't often say that.

It also has Elsa's dream perks. When you reach highest rank there are perks you can buy (You buy perks with in game money you ear from matches.) that will put you at a disadvantage. Something like half health, more damage from melee attacks, half ammo. Pretty cool to see that.


Playing Super Street Fighter II Turbo HD Remix makes me wish Street Fighter 4 was true 2D. Me and Yojimbo played a few matches and it was awesome fun. Now that I figured out charge characters (something I never understood for years) I like I think I played a pretty mean Guile. But every time I play Street Fighter 4 I think about STDH come to like the game's graphical style less and less. Yeah, people will probably remember it down the road, but I don't think it will age as well as something like STHD or BlazBlue. At some point people are going to look back and think "Man, Chun-Li looked really fucking weird in that game." Ya know, if they aren't already.

Despite my attempts at not to, I'll probably buy Super Street Fighter 4 too. I hope Dudly is in it, and I hope his gameplay is intact from Street Fighter III. I doubt it is because it was juggle heavy and the only person who uses juggles heavily in SF4 is Sakura, and we all know how well that worked out. (Hint: She's fucking terrible.)


This year, I will complete more games than last year. You can see me listed on the Dtoid Complete Game List 2009 (check out part 2!) with less than a dozen games beaten. That is not even a game a month. That is sad. So this year I'm aiming higher. Even if it's just one over. I'm starting with Torchlight.


I'm going to buy a Wii before the end of the month. Yeah, for Tatsunoko vs. Capcom, and some other things I missed like No More Heroes (even if it is coming in HD) and MadWorld (even if it was just alright). Yeah, that backlog I indirectly mentioned above is only going to get bigger.


Anyway, that's it. Happy New Year Dtoid.

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3:28 PM on 12.21.2009  

Shortblog: "I felt it was more like an interact movie, than a true videogame"

This is the fifth time I've read this in two days.

Do you know what we call interactive movies?

VIDEO GAMES!

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5:22 PM on 10.21.2009  

Oh snap! Demon's Souls Deluxe Edition now discontinued!

Just saw this over on the Cheap Ass Gamer forums. Atlus announced on their forums that the Demon's Souls Deluxe Edition is no longer in production. If you haven't found it yet, the extra $10 for the guide, art book, and soundtrack is totally worth it. Grab it while you can.

--

http://www.atlus.com/forum/showthread.php?t=4702

IRVINE, CALIFORNIA - OCTOBER 19, 2009 -- Atlus U.S.A., Inc. today announced that additional stock of Demon's Souls™, the newly released award-winning action RPG for PlayStation®3 computer entertainment system, will be making its way to stores across North America this week in response to overwhelming demand.

"We're thrilled at the level of interest and acclaim gamers are showing for Demon's Souls, one of the best reviewed games of the year and one of the highest-rated role-playing games of all time," stated Aram Jabbari, Manager of PR and Sales for Atlus. "We're working quickly to get more copies of the game out onto store shelves. We thank fans for supporting a daring, innovative product, and we ask interested gamers to be patient as stock is replenished."

The publisher also announced that the game's Deluxe Edition, which featured a 160-page strategy guide and collectible embossed slipcase, is now considered out of print in North America and will not be remanufactured.

"While the now discontinued Deluxe Edition of Demon's Souls was the only way to obtain the game's official strategy guide, the title already benefits from an in-game messaging system, a tremendous online community, and dozens of online resources for players who are finding the game to be a bit challenging."

Among those online resources is the official Demon's Souls wiki, which offers a central location for community members to share what they've learned about the surprises that await in the Kingdom of Boletaria. As more and more people discover the game, the community-driven assistance tools expand in quality and breadth, ensuring that while gamers are tested during their adventures, they never have to be frustrated.

"Mr. Jabbari," interrupted a frantic worker. "The game-making engines... They just can't take much more of this! They're going to blow," cried the man in a thick Scottish accent before turning about and returning to the game-making furnaces, soon followed by Jabbari.

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3:45 PM on 09.21.2009  

HellMOO - Welcome to hell. We have no cows here.

I'm not sure if I want to talk about this game I've been playing over the past week. Not only may people be completly turned off as to what the game actually is, but it's pretty depraved, despite being fun and one of the most hilarious things on earth.

First, I need to talk about what the game is. HellMOO is a MUD, specifically of the MOO variant. I have no idea what that means but it has something to do with the codebase to which I don't care about. MUD stands for multi-user dungeon, and if you're taking some hints here then you can safely assume this another way of saying MMO. But wait! MUD's are the MMO's of old, before the term MMO existed. The thing about MUD's that make them stand out, or stand down in some peoples opinions, is that MUD's are entierly text driven. Well, maybe not entirely because some have a minimap and some don't and those that don't suck, but it is 99% text driven. Everything is described and you interact with the world by typing commands such as "strip pants from crackhead". It's very old school and usually has a hell of a learning curve.


This is what you would be looking at the whole time while playing a MUD.

Why would I be playing this, as opposed to a full fledged MMO with graphics like WoW or EVE Online? My brain sometimes get a retro streak in it, which is fine. I play NetHack, try a MUD or two, and then a week later go back to normal gaming life. I'm a bit hooked by HellMOO tho and we'll get to that.

HellMOO is a post-apoc MUD, somewhat based around Fallout but exaggerated to the max. You wake up after the fallout, life sucks, and you're all alone and no one loves you. You start in Freedom City, which is about as lovely a place as Auschwitz. It rains a lot and smells terrible but somehow life has gotten by here. Your first order of business is to check out the orphanage. It's the newbie zone of sorts and will give you your first taste of combat and cash. How? Killing orphans. Don't look at me like that. Some of them a rabid and need to be "put down". You can do it and get paid by oh-so-loving Sister Agnes. It only get's worse from there. You can kill rednecks, whore yourself to NPC's, become a vampire, get so dumb you start talking in 1337 speak, live off severed arms, and I haven't even talked about the players.

This would be a pretty boring game if it wasn't for the other people who play this. I did say MUD stood for multi-user dungeon. The other people you play with make HellMOO pure gold. In the first two days of playing I was minding my own business when someone said they were giving free stuff out in Any Port Bar, which is the general meeting place for the population. Me not knowing how the game works, I wandered over there. Dumb move. About seven people are standing in Any Port, when the next person comes in and the following happens...

Djerk drops a dirty bomb on the floor.
Djerk says, "O CAPTAIN MY CAPTAIN!"
Djerk brings a vicious blow down on the dirty bomb with his softball bat!
Djerk's softball bat puts a dent in the dirty bomb.
The dirty bomb explodes near Djerk!
*** B O O M ***
Veronica Moser is blown east by the explosion!
Gerelin is blown up by the explosion!
MelissaNova is blown north by the explosion!
Viscen is blown east by the explosion!
Wio is blown up by the explosion!
Lannik is blown east by the explosion!
Harrogate is blown north by the explosion!
Scruffy Benthic comes sailing in.
Scruffy Benthic hits the floor with a dull crack.
Scruffy Benthic looks stunned.
Djerk bursts into flames!
Care Dog crumples to the ground, gasps out his last breath, and dies.
Scruffy Benthic bursts into flames!
Djerk crumples to the ground, gasps out his last breath, and dies.
The body of Djerk's white cocoon capsule deploys around his gear with a foamy whoosh.
Scruffy Benthic crumples to the ground, gasps out its last breath, and dies.

He blew up the bar. I got shot out a window and turned into paste when I hit the ground. I could only sit at my computer completely stunned at what just happened. My brain's plan was to be pissed off, but I laughed instead. The guy got exactly what he wanted: a few dumb newbies to blow up. Which pretty much begins a long line of cockdickery that has yet to stop.

Since then it's been all kind of crazy. I joined a corp soon after, which is a guild pretty much, and it's been a pretty hilarious time since then. Occasionally I'll hang out at our office where not a lot of shenanigans happens, but a fellow corp member walked in one day and started offering me...something...

zomaluct gets out its black pill.
zomaluct tries to hand a black pill to Lannik, but Lannik doesn't want it.
Zomaluct drops a black pill on the floor.
Zomaluct gets a black pill from its bottle of black pills.
zomaluct says, "LET HNGNHH SOME PILLS"
Lannik says, "I don't think I want that."
zomaluct pops a black pill into its mouth.
zomaluct swallows a black pill.
zomaluct's body locks up and falls over.
Lannik says, "See, and you wonder why you talk like you do now."
zomaluct says, "B1UUUURURURUDUUH."

I don't know what it was, but he was stuck there for a few hours, paralyzed.

A few days later, I got this mutation called Salamander that allows me to mend wounds naturally. Cool right? But it take's a skill called Focus to work, which I didn't have leveled. I managed to bring it up a few levels and needed to take some hits to see if I could heal myself, so I walked over to the local crackmansion to beat on some crackheads and hopefully they would beat on me. Then something happened....

[ KREW ]: Lannik says, "OH MY FUCKING GOD"
[ KREW ]: Lannik says, "CAN I NOT GET BLOWN UP? PLEASE."
[ KREW ]: Coppelia asks, "Did something happen?"
[ KREW ]: Lannik says, "Someone just blew up the fucking crackhouse with me inside."
[ KREW ]: Coppelia says, "Hahahaha damn."
[ KREW ]: Lannik says, "Literally, I walked into the middle room, bottom floor, saw a metal suitcase and thought "You have got to be fucking kidd-"*BOOOOOM*"
[ KREW ]: Lannik says, "I am SO pissed."
[ KREW ]: Azeral says, "You should have thought 'south south south south'."
[ KREW ]: Coppelia says, "this is why you don't spend an extended amount of time in CM."
[ KREW ]: Coppelia says, "More like s s e e e e e e e e..."
[ KREW ]: Lannik says, "I was there for less then 10 min."
[ KREW ]: Lannik says, "God. Damn it."
[ KREW ]: Lannik says, "I was tyring to get injured to see if I could use "mend"."
[ KREW ]: Coppelia says, "Welp."

This all happened over the course of a week. HellMOO is dangerous and hilarious, and I enjoy playing it a lot. If you like complete insanity, play HellMOO. Bring back a crazy story, because no doubt you will have at least one.

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1:58 PM on 09.05.2009  

SRK Saturday: PS3 Edition - The people at PAX can suck a &*^#. Also, EVH.

I'm a really hateful person. You need to know me for a while before you find out tho. If something doesn't go my way, it will just eat me inside. This is what happened with PAX, which is why you'll hear me comment on how much the people from Dtoid who are at PAX suck ass. Why? Because I'm not one of the people who, when PAX is over will run to the Cblog's and be like "PAX WAS FUCKING AWESOME YEAH!" No, I know it was awesome and I know the people who didn't go will know it was awesome. I don't need to rub it in to anyone. Others will, and they are assholes. To make myself feel better, I'm listening to this on repeat...



Anyway...



I enjoyed last week. STHD was great and I happen to find a new character I enjoy: T.Hawk. Hopefully STHD will go off without a hitch again, and maybe I can show up for more than just one game this time. We do have some other people willing to host this week, Ckarasu with some lat MvC2 action again and Palidi hosting some early BlazBlue.


All time's are EST.


STHD is kicking is off this week and, as I said, I hope we go without hitches again. 8pm is the time. Be there, or be a noob.


BlazBlue is coming early this week. Dtroider Palidi (PSN: Palidi) is taking care of hosting duties for it, as opposed to...whoever does it usually because by then I'm trying to find some dinner before I pass out. Hit him up at around 9pm for some action.


You know, I think for this week I'm going to cut you Street Fighter 4, just because. We'll move up King of Fighters XII to 10pm. Hopefully some of you naysayers can show up so we can really show you how to tussle. But seriously, the netcode is perfect so playing games online are a dream now, unless you're Y0j1mb0, who's kid keeps downloading anime and messing up the matches. :P


This week, Ckarasu (PSN: Ckarasu) is going to take you for a ride with some late MvC2 action again. 11pm is the time. I don't know how last week went because I was distracted by SOCOM (and getting kicked for no good fucking reason), but I'll try to be there.

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3:44 PM on 09.03.2009  

Awesome Soundtrack is Awesome: NeoTokyo

NeoTokyo is a little mod for Half-Life 2. It's design is based heavily upon Ghost in a Shell and plays a lot like Counter-Strike: Source. The mod itself is alright. Something I thought was interesting is that they got a guy named Ed Harrison to put together a full fledged soundtrack for the mod. If you actually play them mod, it's not something that is seeped in music. In fact, the only music I can recall hearing was the victory songs for either faction when they win a round. However, a thread on a forum I go to brought up the NeoTokyo soundtrack with links to YouTube, so I gave it a listen.

Here, have some gameplay before I give you my reaction to the soundtrack.



Ok, all good? Good. Onward to the soundtrack...



Holy. Shit.

The amount of effort that was put into this music by one person is astounding. It could be used in a full fledged game or anime series. The music itself is a weird combination of Jazz, Ambient Electronic, and Trip-Hop. It's very calm sounding. When a song is building up and hits that peak, it's like a kick in the face. Annul, the first song on the soundtrack, set's a pretty good tone to what Ed Harrison can do...



Tin Soldiers is a song more in line with Trip-Hop, but it can be hard to think of it like that with how much the track jumps around from slow bass beats into a much quicker tempo.



Scrap I/O reminds me of a James Bond song. Possibly a new theme. That would kick ass.



Reboot is the song you hear when you win a match, but it's not really extended all that much on the soundtrack which disappointed me a little. For as short a song as it is, it sound cool and I wish Harrison went further with it.



Footprint is my favorite song on the whole album. The song builds up into something awesome that blew my mind when I first heard it.




They used to sell physical copies of the soundtrack which was a 2 CD set, but they sold out and it doesn't look like they will make more. However, someone put the whole soundtrack on YouTube for your listening pleasure. Disc 1 can be heard here and disc 2 can be found here. If you like it so much, you can still buy a digital version from Amazon for only $9! That's $9 for 27 songs, over half coming in at over 5 minutes. The whole soundtrack is just under two and a half hours long. It's totally worth the buy. You can get it here.

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12:26 PM on 09.02.2009  

WET Demo Impression

I'm not much of a demo guy. Never was. I read reviews and bought games on those notions.

Eh, things change. I downloaded the WET demo on PSN last night and finished it not 30 seconds before I started writing this review. It was a lot of fun. In short, you play Rubi, a "cleaner" who is killing people for...something. In the demo you are after a case with something in it. No idea. It's a demo tho, so it doesn't matter. This was to try the game, not the story.

The most immediate thing about the game, which has been pressed since we've seen it in all the pre-release material, is the came has this crazy Tarentino style about it. This comes from character designs to the music. As far as crazy characters go, we've seen some previews but in the game you see some wheelchair bound guy talking through his throat into a microphone. Something like that immediately set the tone and said "We're going to be a little weird here, but it's going to be a col kind of weird." Music sticks out very well too. It's catchy and has this cowboy(girl?) beat to it most of the time but then it can switch into something like...trip-hop depending on the scene. And it works. Overall visual appeal is great, from going into a "berserk" mode and everything turning to shades of black and red, to film burning up when you die into a game over screen. They hit the nail on the head if they were going for something unique in style.

Gameplay is fun. You have some simple options when it comes to the controls. X is jump, circle is slide, L1 is to wall run. Press any of these and off you go into that action. It's uncomplicated, the way it should be. R1 is to shoot, square is for the sword. You can use either of these in any motion. If you slide, you can focus on shooting some guys farther off and finish the slide with an uppercut using the sword. It just happens. Like I said, nothing complicated about it and it still looks awesome. Also, every time you start an acrobatic movement (jump, slide, wall run) and start shooting, you go into slow motion automnatically. This is invaluable to gameplay because if gives you the time to do some precise aiming and let's you look around to check how many guys you're dealing with. You also auto-aim a second gun when jumping in the air, making taking out three or four guys cake.

Something I want to talk about real quick is quick time events. This game has them, but it's the first game that I think makes sense in their execution. The last game I played with quick time events was God of War on PSP, and I hated it. Even after I got used to it, I still hated it. In WET, quick time event buttons are not random so you're guessing until the last second what button you are pressing. If you have a quick time event where you're going to jump...the button is going to be X because X is the jump button. That makes perfect sense. If there is an event that has you using the sword, square is going to be the button. Why didn't anyone think of this sooner?

A few things annoy me, and apparently other people who've played the demo. If you are not doing something in slow motion, the aiming is a bit too loose. In the berserk section in the demo, I was on the verge of flailing around shooting, so I just went back to jumping and sliding. I'm sure there is a sensitivity option, but I didn't check for it. Shooting outside of slow motion is just fucking boring tho, so why would you do it? To regain health you drink some Jack D, which is follow by this cool animation. While you only find two health restores in the demo (That is all you will need.), it will probably get old in the actual game.

And that's all I've got. Will I buy it? Probably. It's a fun game that bleeds style all over the place and the two complains I have are passable. I haven't played a good action game in a while so WET should fit nicely with it.

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