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In recent celebration of the announcement of Star Ocean 5, i thought it would be appropriate to do a retrospective of the series. As such i'm going to return to using Google images again because i just don't give a damn anymore, if it gets taken down, it gets taken down, at the end of the day i just do these blogs for fun so lets get on with it.
Before i even begin with the Star Ocean series, i have to mention one game in particular which influenced the foundation of the Star Ocean series. That game is currently on my backlog and i have recently started playing it. Tales Of Phantasia originated as a novel known as Tale Phantasia which was written by Gotanda himself. It later received a videogame adaptation thanks to the financial support of Namco who published the game and designated it's development to Wolf Team. Members of Wolf Team included Masaki Norimoto (game designer), Joe Asanuma and Yoshiharu Gotanda (writer and programmer). These three people would later become known as the three aces, hence their subsequent company name.
Tales Of Phantasia's development didn't go smoothly however. A lot of people were outraged by Namco who ultimately used their rights of ownership to alter many of the Wolf Team's design choices to meet their own criteria, changing the title to Tales Of Phantasia among other things. This caused much controversy within the team and caused Joe Asanuma, the teams former director to pull out causing the game's release to be delayed for an entire year, additionally, propositions for a new company which was subsequently labeled tri-Ace were made causing the significant internal collapse of Wolf Team which forced Namco to hire new staff and form an entirely new team later known as the Tales Studio.
My personal experience with Tales Of Phantasia has so far been good though the signs of age are quite potent. I have only just started playing the game though and to be honest i believe part of the game's charm is in dejap's translation. Other than that, there is a lot to like about Tales Of Phantasia and it's easy to tell that it was heavily influenced by the three ace's design though due to the nature of the gaming industry, these features are obviously quite subtle. Nevertheless a lot of the ideas from Tales Of Phantasia were later incorporated into their first game, Star Ocean.
Is this even legal!?
After tri-Ace was formed, they began development on a new title to rival Tales Of Phantasia. The heavily Star Trek inspired team developed what is known today as the Star Ocean series. Their first game, Star Ocean on the Super Famicom, like Tales of Phantasia was never released overseas (besides it's remakes). Star Ocean retained a lot of the design choices from Tales Of Phantasia but with a whole new story and universe. The first thing you will notice with Star Ocean is that the visuals improved dramatically over their former project though due to financial limitations, a lot of the features from Tales Of Phantasia were abandoned. Features such as particle effects which were one of Tales Of Phantasia's most noticeable quirks were an unaffordable luxary and had to be abandoned.
To make up for it, the team decided to improve on their design with their own talents. Additionally Star Ocean used the Super Accelerator chip which enhanced the game's technical capabilities including additional RAM giving Star Ocean an edge over Tales Of Phantasia in terms of tech, so to speak. This allowed the developers to put additional effort into the game's design in order to outmatch Tales Of Phantasia and whilst it is difficult to find those improvements, they are apparent if you look closely enough.
As is made apparent by the two images, the visuals were enhanced considerably, Star Ocean used more detailed textures and sprites to create a more visually appealing world. The traditional world map from Tales Of Phantasia was scrapped in favor of a more linear but more detailed overworld. This was a hit and miss for fans as many preferred the feeling of freedom in the more open-ended world map of Tales Of Phantasia but you cannot deny that this design decision was well thought out considering the circumstances, they needed something in the game to stand out and the visuals were quite possibly one of the game's most stand out features when compared with Tales Of Phantasia.
All in all comparing the two is rather difficult. Both games were very strong in their design that in the end, they both amounted to being just as good, if you look at it from a timeline perspective, Tales Of Phantasia possibly had the edge due to it's financial support but in the end, you cannot fault tri-Ace for this, at the end of the day, Yoshiharu Gotanda is the founder of the Tales series and the three aces all played a part in Tales Of Phantasia's design.
Personally i praise the effort that was put into Star Ocean, particularly the private actions, a feature which was added to the series which was later swiped by Namco, most notably in their mid 2003 game, Tales Of Symphonia. Using the power of variables, the game recorded certain actions the player took during certain events and recorded them thorughout the game to alter future events. This later became the series' most recognized feature, a feature that has provided greater replay value, particularly in the game's sequel, Star Ocean The Second Story which expanded on this feature greatly (i honestly don't believe i gave that game a fair chance in my review).
Before i get onto the second story, i would like to touch on the game's second most prominent feature, item creation. Item creation was a crafting system which allowed the player to create their own items with base materials, requiring a certain skill level do do so. In the first game, item creation was rather tricky due to it's fail rate and required a lot of grinding to be utilized properly. On the other hand, the sequel, Star Ocean The Second Story perfected the system which ultimately paved way for other games such as the Atelier series which primarily focused on item creation.
Star Ocean The Second Story was essentially a perfected version of the original Star Ocean, it took all of it's concepts and ideas and perfected them, similar to how F-Zero GX perfected F-Zero X's ideas but with a whole new story which was very finely linked to the first game. Unlike Namco, tri-Ace chose to focus on it's own features and expand on them, keeping the battle system mostly the same. Unlike the first Star Ocean, free movement was made a lot smoother through use of the d-pad, no longer did you have to use the clunky cursor to move around in battle, you could just move wherever you wanted with the d-pad. Unfortunately, this came at a sacrifice, one of Star Ocean 2's biggest flaws was it's inability to change target manually. This was what the d pad was originally used for in the original Star Ocean.
This personally caused a lot of issues with the game as certain boss fights were downright frustrating as you were often stuck to one target and couldn't switch it easily. Even with it's improvements, the game still feels kinda dated by todays standards, another one of the game's issues was the ability to stun lock enemies infinitely. I swear the stun lock is the biggest issue when it comes to most action games. On the bright side, the private actions were more numorous, the cast of characters was also greater, it is impossible to recruit all of them however as picking one cancelled out another and some were pretty difficult to obtain. This limitation gave the game more replay value and added an element of choice. This feature was in the original game too but in Star Ocean The Second Story is was on a larger scale. The problem with this was that it was difficult for players to obtain certain characters without a guide, i swear i missed so many characters playing through Star Ocean The Second Story, i do want to replay it again, i really do but replaying RPG's is not an easy task as i mentioned in a previous blog: to replay or not to replay.
Visually i still believe the SFC version of Star Ocean to be far more appealing as it felt way more detailed than Star Ocean 2 which chose a more water colour art style. The character sprites were very detailed and some of the locations were well designed. Overall though i do believe Star Ocean The Second Story to be one of tri-Ace's weakest efforts when it comes to visuals in my opinion though it certainly wasn't all that bad, i just don't believe the game stood out for it's time as well as other games on the ps1. Still i'm pretty sure that there are others who think otherwise and appreciate the game's art design, good for them. In any case, Star Ocean The Second Story is the only game in the series to have a traditional world map unlike it's predecessor (unless you count the remake).
When a ps1 port of a 1996 PC game beats you, you might as well give up.
On the contrary, where the game truly shines is as i mentioned prior, it's features. The private actions, the item creation, it's all so much better than the original. Item creation is much more deep than it was in the first game where you could perform item creation with your entire party for new skills. There are so many different professions available, my favourite being contraband which is broken beyond belief, in a good way. From this point onwards, tri-Ace prides themselves on providing the players with the tools to break the game and Star Ocean The Second Story was no exception. Through item creation, players were able to craft the best weapon in the game early and destroy every boss with minimal effort.
The private actions have always been an addictive experience within the Star Ocean series and convince the player to explore at their own pace rather than focus on the story. However without a guide, it's easy to miss over half the game's content so if you do intend on playing through Star Ocean 2 (which i reccomend), be sure to have a guide handy.
The third game changed everything. Star Ocean Till The End Of Time, or as i like to call the Gothic 3 of JRPG's was released in early 2003... but just hold on a second. There is another, lesser known title that i forgot to mention.
Star Ocean: Blue Sphere was a direct sequel to Star Ocean The Second Story. Considering the open-ended nature of the first game, Star Ocean Blue Sphere made little sense, Dias and Leon are both in the party which makes little sense but ok. I've dabbled into Star Ocean Blue Sphere a little and from what i can gather, it appears to be somewhat similar to Seiken Densetsu but with battle transitions. The dungeons feel very Zelda esque and the gameplay feels a tad dumbed down from the previous installments. I never really remember my characters leveling up or getting stronger but then again, i never really made it that far as i couldn't speak Japanese.
Blue Sphere was released on the Gameboy Colour so naturally, memories of my childhood seeped in when i played it. It's a shame it was never localized though (even though the recent title might explain a little bit) and it feels almost forgotten, especially considering the Star Ocean 5 trailer said that it took place between Star Ocean The Second Story and Star Ocean Till The End Of Time but what about Blue Sphere? Will Star Ocean 5 acknowledge it's existence? or will it forever remain non-canon (which considering the nature of Star Ocean 2, perhaps it's for the best).
In any case, moving on we have Star Ocean Till The End Of Time. This game changed everything about the series and focused more on the battle mechanics rather than it's features. Big mistake. The game was released in such a mess that it had to release a directors cut version which was later localized as the Star Ocean Till The End Of Time we've all come to know over here.
For starters, item creation was scrapped in favor of the invention system. My god did they mess that up so badly. Instead of re-living the "put an item into a pot and hope for the best" system, they decided to have the player actually invent the item using their brain power and FOL, lots and lots fo FOL (the game's currency). For starters, using money to create items was a terrible idea, especially since you could end up creating just about anything. In Star Ocean 1 and 2 you have many differrent base items which each had differrent results when used in Item creation so that you could use differrent base items to create differrent items depending on what you wanted. In Star Ocean Till The End Of Time, they were replaced with X components, not actual base products, just components used to design the base products.
This meant that if you wanted to make a specific item, you just had to pray. The item crated depended on the amount of FOL you spend, unfortunately you cannot manually decide how much fol you want as it's decided at random so you have to keep shuffling through FOL costs until yuo find the one you want. Then you have to invent... and boy oh boy does it get worse from here.
Behold, Star Ocean Till The End Of Time's invention system!
If you aren't already bored with Item Creation, you'll probably want to throw in the towel when you find out that the combat is absolute ass. Unlike previous Star Ocean games, using the trigger buttons was no longer used for special attacks, instead to use a special attack you have to press the face buttons (x and o). In addition, to use normal attacks you press the face buttons (x and o) yes, to do regular and special attacks you press the same bloody button. I cannot stress this enough, you never use 1 button for two differrent things, it's annoying. Sure to use special attacks you are told to hold the button down but it's still easy to mess it up and perform a normal attack and vice versa.
In addition, performing special attacks costs the users Hit Points, not that it matters because running out of HP isn't the problem, running out of MP on the other hand is a huge problem as for some reason one of the developers said "hey, why don't we give the play a game over screen when all their characters run out of MP, sounds cool huh"? As a result, the game was plagued with insane difficulty spikes simply due to MP damage. If you've been using Cliff for the entire game, i really hope you're ready for some pain when you enter the Urssa Lava Caves. The worst part is that whereas there is a healing spell for HP, there is no way of healing MP besides the use of items, so MP damage can be devastating even to those who have a reasonably high MP bar (and those who do tend to use a lot of MP).
On the plus side, the game's setting and story were quite enjoyable, to me at least, sure the characters felt a bit lackluster at times but they made up for it with the fantastic soundtrack. Star Ocean Till The End Of Time easily has the best soundtrack in the series (though the first game comes very close in that regard). Some of the sci-fi esque tumes are simply captivating, sure it might not be Valkyrie Profile 2 but it's still up there nontheless. Visually, it gets a pass, though the character models looked a little meh, the environments were bright and colourful and some of the later areas are pretty interesting too. It's one of those games which you either love or hate and as i previously mentioned in my top 5 videogame love hate relationships blog.
Put simply, Star Ocean Till The End of Time was a little rusty and felt unfinished but it had a solid setting that the other games had failed to accomplish. There was a lot more sci-fi in Star Ocean Till The End Of Time than in the previous titles and i find that they got the sci-fi theme right.
Of course i cannot mention Star Ocean Till The End Of Time without mentioning it's infamous plot twist. That Plot Twist changed the fans perception fo the game considerably, in fact it changed the perception of the entire series. It was a massive scale plot twist which changed everything about the Star Ocean Series and it was difficult for a lot of players to accept. Some players on the other hand (me included) welcomed the plot twist and admired it's philosophical concept. No matter how much you enjoy the game, the plot twist will either make or break it for you. If you're new to the Star Ocean series i reccomend saving Star Ocean Till The End Of Time for last as it is the final installment in the series, timeline wise. A bit like Devil May Cry 2 in the sense that it's the final game in the timeline but not the final game in the series.
Finally the semi-infamous Star Ocean The Last Hope, hoo boy, this game sealed the deal. Many people cried out in disgust after this game though they still forgot a lot of the qualities that this game had to offer. For starters, the visuals were amazing and still are, the landscapes are lush and beautiful and the lighting is great too, some of the sci-fi themed areas were really detailed and surprisingly colourful. Despite their creepy doll appearance, i actually really liked the character models, they just felt fresh, sure Lymle looked ugly as hell but i think everyone's appearance was highly detailed, even if some of them were a bit too scantly clad to tell.
The battle system is easily the strongest in the series to date, Unlike Star Ocean The Second Story, stun locking was no longer an issue. Whereas Star Ocean Till The End Of Time tried to fix it with the fury system (and ultimately failed), Star Ocean The Last Hope implemented the rush gauge which made your character immune to stagger effects and ultimately more powerful. This affected the bosses too making the game a lot more challenging. Alongside that, the game added a dodging system that didn't flat out suck and a blindsiding ability which allowed players to dodge enemies attacks at the right time to sneak up behind them and perform a critical hit, essentially the counter to the rush gauge but required more skill to pull off, especially against enemies who could counter blindsides (which were featured later on).
Character management was also expanded, whereas Item Creation was a shadow of it's former self, the actual character management was actually quite good, you could send them down different paths either specializing in the rush gauge or blindsiding... or none at all. The rush gauge kinda felt like Overlimit from the tales games but instead of performing a mystic arte, you performed some kind of unison attack (similar to Tales Of Symphonia) where you can do 4 attacks without interruption, allowing you to pile on the damage at the cost of your entire rush gauge. This did allow the player to break the game a little as the rush gauge charged up by holding down the B/O button (the dodge button) so you can unleash your attacks on bosses without risk of interruption.
Nevertheless the combat system and gameplay was really fun. There were so many things to do in Star Ocean 4 such as salvaging items, private actions and doing side quests etc. Star Ocean 4 has so much content in it that if you intend on 100% completing it, you're taking on a huge task. I never completed the final optional dungeon as it was just way too long (think Nifelheim from Tales Of Symphonia).
On the other hand, the game's signature features were dumbed down a lot. Pretty much every single character was available from the get go and private action endings stacked so you could get them all in one playthrough meaning there was no individuality of getting a particular ending. Item creation was pretty much copy/pasted from Infinite Undiscovery but with the invention system... yes the invention system returns, is it as bad? No. Why not? Because you spent SP to learn recipies instead of FOL and it's the same SP cost each time. Not only does this make things easier but it makes sense, as you level up, you get more SP for inventions rather than stockpiling money.
Another issue with the game is the pacing of the private actions, unlike previous games, you don't do private actions in towns, instead you do it whilst travelling between planets. It's a bit like the persona series where you spend half an hour reading dialogue then another half an hour dungeon crawling, there's no mixture in the pot, it's all just detached and i hate it when games detach story/narrative elements with it's gameplay, something which the latest game in the series intends to fix with it's new event system.
And finally, the most noticeable problem being the story and characters. This is the cause for all the infamy surrounding this game. Whilst not all of the cast were that bad, they weren't really as fleshed out as they could be but that's not the biggest issue. The biggest issue comes down to Lymle, Meracle and Sarah. Lymle is a completely emotionless doll with an annoying character arc and an annoying catchphrase which i will not mention to spare you your sanity, then there's Meracle and let me get one thing straight guys, i'm sick of JRPG devs making scantily clad characters which serve as nothing more than fanservice, sure i get their point but can't they be at least a little more sophisticated with it? Sure the witch character's outfit in the new Star Ocean is a bit weird but at least it's creative and works well with the character's overall design. Meracle just looks bland and her appearance is too "in your face" and not in a good way, i hate this character for this reason, just a pointless unneccesarry character with no other reason than to satisfy people with cat/loli fetishes.
Then there's Sarah, my got i could write a whole article about this character. I fittingly named her Earbleed simply because her voice is just plain awful, need i say more. I also can't stand how she tries to act smart all the time and just comes across as stupid and makes me think "why the hell did you just say that"!? Every time this bitch opens her mouth my ears turn red in pain. Then again. Star Ocean Till The End Of Time was no better (Farleen anyone?). When you make F-Zero GX's voice acting seem sophisticated, you should seriously consider firing people.
Combine this wish a half baked story line and you have a really embarrassingly bad narrative with a rather enjoyable battle system. Think of it as you will but i personally enjoyed it for the battle system alone. I really hope Star Ocean 5 can top it though.
So that's pretty much all there is to say really, the series has had it's fair share of ups and downs but i still can't help but love it, i don't know why but there's just something great about this series. Obviously the Valkyrie Profile series is way better but it probably wouldn't exist without the three aces who created the Star Ocean series. I'm guessing that Valkyrie Profile is an inside joke mocking Namco's Valkyrie games and i'm probably right. Isn't it ironic how two development teams hate each others guts yet the games they make are so very similar? Now you know why. Tales Of Phantasia was made by both tri-Ace and Namco but tri-Ace left the company to become what it is today. They chose to rebel against the publisher and look at what they have given us as a result. The legendary Valkyrie Profile 2 would not have existed if it wasn't for tri-Ace, for that i am glad they split up from Namco.
As for my views on Star Ocean 5, i really hope is destroys Tales Of Zesteria in sales, it probably won't but i can always hope. After all the backlash Zesteria have gotten recently, it could be possible that Star Ocean 5 trumps it. Perhaps then we may see a Valkyrie Profile 3, then my life will be finally complete. I really look forward to seeing how they handle cinematic battles and the visuals look stunning too, looking forward to that as well. All i'm going to say is that i'm pre-ordering that game day one.
Warcraft 3 has many easter eggs but the most noticable are it's quotes. If you click a hero/unit too long then you'll get an easter egg where the hero/unit will get annoyed and will trigger a funny quote, usually a movie referance.
To start, i'll begin with the classic:
Ahh yes the greatest race in Warcraft lore, the Nathrezim. These guys are basically the consigiliere's for the Burning Legion (Kil'jaeden being the godfather). They host secret meetings and fuck things up, usually for their own amusement though their actions usually harness subtle intentions. When they're not in conferance, they often spend their time delegating and feasting on mortal souls. Dreadlords can be friend or foe, it all depends on the circumstance. Nevertheless, you should never trust a Dreadlord, they will gladly eviscerate you after you've served your purpose.
The Dreadlord is made fun of in the easter egg by being refered to as a "Druglord" and considering his shifty nature, it wouldn't be surprising. They also point fun at the fact that he's always walking even though he has wings. Apparrently the Dreadlords all have cellphones, possibly to converse with their bretheren or in this case darkness itself.
The Pit Lord is the complete opposite of the Dreadlord but still manages to be awesome. Unlike the Dreadlords who would rather use their minions to do their dirty work, Pit Lords love getting down and dirty and you can tell, they're giant pig demons for christ sake, they practically love rolling in muck or in this case, blood. They are essentially the Burning Legion's equivelent of Death Knights and charge into battle with their minions, unlike Death Knights however, Pit Lords are far less forgiving and may kill their own minions for failing them and sometimes just for fun. Like Dreadlords they enjoy being decisive but they often fail at it, so much so that they are seen as a laughing stock amongst the Dreadlords.
The Pit Lord is mocked for his grotesque appearance, he is pretty much a demonic pig after all. He's also mocked for having some of the largest teeth in history
There is also a Fat Albert referance... guess why this is fitting and you win a point.
Ahh the Blademaster, the hero everyone hates to see and for good reason, they steal your items, murder your workers and instagib your units with crit strike. Did i forget to mention that their primary move makes them invisible and move twice as fast!? Basically Blademasters are OP sons of bitches, they are the key to winning every game of Warcraft 3.
In lore, Blademasters are a rare sight, the only notable one being Grom Hellscream who unlike most Blademasters is far less disciplined.
The easter egg is filled with referances to commercials usually involving bladed products as he is all about hacking and slashing. This fits his character perfectly as his crit strike skill allows players to win by simply auto-attacking where the Blademaster does just that.
My god these guys are filled with easter eggs, try and guess all the referances. Mortar Teams are often mailed to the enemy team using the invisible spell or a zeppelin to destroy their town hall from behind. They're also used against Siege Tanks and Crypt Fiends. They attack by using massive mortar cannons which deal a lot of siege damage but as units they are pretty weak, they can also shoot flares to reveal an area of the map, very handy.
They have so many quotes it's difficult to tell what the main theme behind them was, many of them refer to their mortar cannon but others feel kinda off topic. Still very funny quotes though.
Acolytes are the Undead worker unit, they are humans who devoted themselves to Ner'zhul (the Lich King) and joined the cult of the damned to assist the Scourge's war efforts by summoning hideous constructs to produce more monsterous undead units. Some even offer their own lives to Ner'zhul as a tribute and become...
The acolyte's quotes are some of the funniest and mostly revolve around darkness. He also claims to know the secret to eternal happiness. I guess being evil in't all that bad after all. Sign me up!
The shade's quotes are mostly jokes about being ethereal. If these guys don't convince you to join the scourge, nothing wi... oh wait
Kel'thuzad is Arthas' ever lovable suave side kick. He leads the cult of the damned but is a mere pawn of the scourge. Still he is a highly intellegent necromancer who is talented in many forms of magic. He is essentially the scourge's answer to Stephen Hawking.
His quotes represent his leadership over the cult of the damned and how he is essentially the chief recruiter for the scourge.
Varimathras is one of the three Dreadlord insurgents and is a badass motherfucker. Easily my favourite playable character in the campaign. Unlike his brothers, Balnazzar and Detheroc who use possession and mind control to subjugate their targets, Varimathras has none of those powers but has a silver tongue to match. This guy can talk his way through anything and is very persistant at feigning loyalty. He tends to play it cool for the most part and would go to any lengths to save himself from suspicion.
Being a dreadlord, Varimathras is well informed and proves a rather useful ally to Sylvanas...temporarily of course (if you read Ashbringer you'd know). Humans are basically toys for his own amusement but they can also be quite productive in the right situations.
His quotes mostly refer to him being "always on the winning side" due to his silver tongue and will string the player along trying to fool them into joining his side.
Being a horseman, the Death Knights quotes revolve mostly around the four horsemen of the apocalypse among other things.
Death Knights are fallen warriors (usually nobles) who have fallen in battle to the scourge but their noble heritage lives on in death as they have become the lich king's loyal death knights. These guys are natural born leaders and are often leading scourge forces into battle (unlike Dreadlords who would rather sit back and watch, occasionally toying with their opponents). I never understood how they all get their horses though but somehow every Death Knight is commissioned with one.
The Necromancers quotes mostly refer to reanimation. As they are human and usually spend time amongst rotting corpses, they become obsessed with the sensation of becomming reanimated and it is their goal to die and become liches once they have served their purpose as a human. As humans, necromancers serve as leaders amongst the acolytes and are usually sent to scout the populace to convert people to their cause. Afterwards they become liches and wield greater power as an undead.
The lich is a necromancer who sacrificed himself for Ner'zhul. Unlike shades, they are not completely ethereal, probably due to their necromantic talents which are used to create themselves a new body from their corpse, possibly other corpses. Liches wield great power, possibly gifted by ner'zhul. The power of frost and the power to sacrifice minions to increase their own powers. Liches suck in the power of death to create more and more death... if you know what i mean.
Their quotes represent their lack of body parts. As undead, they weren't able to salvage all of their body parts so they have to improvise, even so far as to attempting to impress the ladies with their new look.
Some Night Elves chose not to be tree-hugging hippies. These night elves chose the path of arcane and fel magic and are also adept ad physical combat too. Armed with great magical power, they can be a force to be reckoned with that can even match the might of a demon. These are Demonhunters.
The Demonhunter quotes poke fun at their obsession for fel magic and their defiance towards Night Elf culture. One of their quotes is "i love green trees" backwards. It appears that the Demonhunter and the Dreadlord are aquainted despite being mortal enemies. They're both friends of darkness though.
When morphed, the demon hunter's voice is deeper than Keanu Reeves... or so it seems.
Despite his size, the Mountain King is a mighty warrior and he won't let anyone say otherwise. Mountain Kings are fearless and just as powerful as even the strongest of orc warriors. What they lack on size, they make up for in stregnth and believe me, this guy's got a lot of muscle. He is also an avid drinker and appears to be british, much like my relatives.
Honestly this is what happens when you combine pretty much every single member of my family with TheDustinThomas. A legend is born.
Last but not least is the philosophical spirit walker. His quotes point fun of his overly philosophical views. Pretty much Mareg from Grandia 2.
Spirit walkers are tauren who follow the earth mother. They are able to become ethereal and commune with the spirits. Basically the Tauren equivelant of a Shaman, just replace elements with spirits.
In battle, they're handy to have as they can link your units together to spread out damage to prevent your units from being focus fired. they also ressurrect Tauren and dispel magic. Just one of these guys can make a huge differrence in battle.
And that's all, i hope you found these quotes as funny as i did. As for other easter eggs Warcraft 3 has... theres a lot, the entire ending credits is an easter egg in itself where they re-do the entire Warcraft 2 intro... with a twist. There's also the worlds largest panda and the secret tower defense level. There are even more but i won't go into them, there's just so many easter eggs in Warcraft 3.
Well after my last blog i had to make another. Sure this blog is going to have zero effort put into it but i'm just going to write it anyways because why the hell not. There's a lot of things i have in mind and i could use feedback on it so stick around for that. Firstly i want to talk about the state of gaming and reflecting on the past. I think a lot of us feel this way and probably a few of us who don't. In my younger years i had this perception that gaming gets better and better though the ages and though i will always remember the games of the past, i would just move on.
Well times have changed and i think that just isn't the attitude to have anymore. I think it's common knowledge that cynicism has overtaken gaming and really i don't want to talk about it right now. I want to talk about the past and what i believe gaming is missing and why gaming will never be the same as it used to be. We all have fond memories for those games that deeply affected us, sometimes those memories hit us so hard that we want to experience them again. Then we remember that we've been there and done that, the experience will never be the same as the first time round, you know what i'm saying?
Gaming has had a huge legacy ever since the re-establishment of the industry post-crash, gaming has gotten better and better. To me it feels like a long time, well it's practically my life really, i honestly don't count the few years of my life before gaming as living. Gaming pretty much is my life. It had been for about 15 years now and as i've mentioned before, my initial library of games was thin and only many years later did i find the underappreciated gems that solidified my love for gaming. Nevertheless, i cannot deny that through all my years, i've played so many amazing games that it feels like an eternity of pleasure.
If we separate my real life from the equasion, i'd say that my younger days have been an incredible experience. Now that i'm older, i still feel that experience, i know i do because i've recently played some great games. The problem is, most of those games are pre-PS3/360/WII gen. I feel like playing a ps2 game tends to provide me with a better quality experience than any ps3 game. This is strange and really it's been something i haven't brought up because it's pretty much common knowledge though no one is willing to state it out loud because they are in the vocal minority. In truth, they are actually the majority.
My point being, gaming is dying, it has been dying since 2006, slowly degrading little by little and it's taken us so long to realize it... those that have anyway. Now it's taken me a while to come to terms with this. I've had to do a lot of research and i still have a lot more to do. It's pretty obvious that JRPG's were the first to go, the genre that made me the gamer i am today and elevated my gaming experience a lot. I knew gaming was dying for me at least but i couldn't make a strong enough argument... that is until now. Now is the time to make that argument, 2015... the year where gaming has really hit all time low. Now i fear that people are going to argue certain games that were released this year that they enjoyed but i don't give a shit. I'm not saying that gaming is dying in the same way as the SJW's do. I'm talking about the games, not the people who play them i.e the community, it's the community which keeps gaming alive and i really hope that we're strong enough to do so until hopefully one day something big will happen and gaming will reestablish itself.
Now what are the signs? I could list so many it's unbelievable but i'll just list a few to give you an idea. For starters, Blizzard Entertainment is now Activision, Origin is now EA, so many companies have fallen apart or have fallen in the hands of bigger companies (R.I.P tri-Ace), greedy publishers getting bigger and bigger using developers as meat shields which they just throw away, otherwise creating creative boxes that restrict the creative capabilities of the many talented developers which causes talented developers to leave i.e Kojima leaving Konami and that's just the beginning of the horror of what is the gaming industry of today. Be ashamed EA and Moneyvision and anyone else who has contributed towards this. Gaming is dying for one reason... it's an industry.
An industry which refuses to listen to it's fans and only listens to it's sales. This is the sad truth. Publishers play the trials and error game, to them videogames are like poker, they go in with no clue, throw marketing at it and hope for the best, if it makes money, brilliant, if it doesn't everybody suffers but you know who always suffers? Us, yes us the consumer. Our passions are indirectly turning against us and we don't want to accept it, i definitely don't, so we keep on playing, becomming less and less interested and more and more burnt out. Now you're probably thinking "why don't you give up gaming"? Because i'm not done with it yet. There are still many other hidden gems i missed or simply games i haven't tried and i believe i should try at least a few, i owe it t myself as a gamer to go back and experience these titles even though i really should be playing the new call of duty 15 modern gunning down extremists 2 (ok thats the biggest cliche and there are many other games i could mention that everybody else is playing and i'm not) but instead i'm playing something that was released ages ago, completely disconnected from everyone, i don't feel hype or excitement for new games becasue i'm in a completely differrent world of gaming.
That and the simple fact that paying £40.00, possibly more for a game which is underwhelming is simply unacceptible when i can pay £5.00 for a masterpiece. I want to know those masterpieces so that i can play them. I've made a lot of progress in my conquest and i still have a ways to go. Still got to play God Hand for example, it's on my radar.
It's come to the point where i've just said "fuck it i'll play anything as long as it's decent" and i buy it cheap. I'm not fueling the industry, this is contributing to shittier games but what differrence does it make anyways? If i buy them, they keep making games shit, if i don't they fire the devs and replace them with a shittier one, there just isn't any solution to this. It's time i just accepted that no one has control of the industry except the publishers, we can't make games better, developers can't make games better, games need money, without money games will never improve. The people with the money are becomming greedy and careless and aren't listening to us, the developers are trying their best it give us what we want but it just ain't happening.
Is it truly unavoidable? Can we really save the industry or are we powerless? Are our wallets even enough now? I don't think they are. The consumer will never get what they want because we aren't listened to anymore. As a result i'm sinking further and further into the past, it's like a mineral deposit, plentiful at first but you know it's going to end some day. I feel that gaming is the same way for me, i've mined so many diamonds that it's ridiculous. Over time i've broken many of those diamonds simply due to the fact that i've grown to dislike certain games which i used to adore. Some of those diamonds are broken my the industry and some of those diamonds are still pristine and sitting proudly on my shelf.
It's come to the point where i'm pushing myself to play games, i spend most of my time on Youtube or... here watching LP's of my favourite classic games or reading other people's blogs when i should actually be gaming. Granted i have been gaming recently and enjoying it but i feel that i dedicate far less time to playing games and more time watching/reading/writing about them. This is what has led me to run out of material for my blogs. This comes to the next part of my blog, the feedback.
So i thought i should just copy/paste all my reviews again but i don't really think people would take well to that. Through research of the c blogs, no one reads old blog posts anyways, believe it or not, i actually go back and edit some of my blogs, usually to add extra things i might have missed first time round. A lot of my blogs are outdated and some are actually not. Point is, i still need my reviews up here for referance, just incase someone types in the search bar just to find out if the game is for them. So i believe doing so would benefit those people at least and it may piss a lot of people in this communtiy off and though i do love this community, i feel that there is more to it that just appeasing to it.
Of course i'd like to hear feedback about this, if i do go alogn with this it will just be a daily copy/paste blog with no images (just to be safe) Later down the line if i can get hold of images i may put them up, but by then it won't matter. I just want my old reviews up again. it's like my legacy. My blog is like a diary of my experiences and i want to share them with everyone.
There's also other feedback i'd like to hear. I want to know if the absense of images would be an issue. I mean sure i get why images are so important and all, they split up the writing and all that but the images are not my work, no matter what sources they are. It just feels like a huge effort to have to grab random images, then i look at my blog sometimes and think "why did i put this there"!?
I swear some of the images in my blogs are just plain unfitting and they honestly seem to cover up what is otherwise a piece of shit. This is of course based on the analytics of my blogs. I'm tired of it to be honest, it's not my work and i don't want to be credited for something that isn't mine. So as such i really don't want to put images in my blogs anymore, sure it won't be as well recieved but i don't give a damn, this is a hobby, not a job. I can do whatever i want with it and as such i want to write and if you enjoy that in itself then that's good, if you don't then don't even waste your time telling me, i answered to people's criticism's in the past and all it brought me is more grief, i regret ever listening to the feedback, even though what they said was true. I realize there's something more important than making your blog look nice, it's called having fun blogging and that is exactly what i'm gonna do.
Of course i'm inviting everyone to join in on this, even if i do decide to copy/paste my old stuff back, i still invite people to respond to it, just know that it's not going to be a reccuring thing. This is just something i have to do to bring myself back, as i said in my previous blog, i want to make a fresh start and that means bringing everything back. In a way, this would be a good thing as some of my reviews have been improved dramatically. Some of my blogs have images that i captured myself, those images will remain. The video's will remain too. If i ever find the time to capture my own images i may do so, not that it matters.
All in all i can't take too long of a break from the c blogs, no matter what i do on here, it will be something be it lurking, commenting or writing these blogs, i'll be doing something, i will stalk the c blogs forever and you will not escape my persistant prescence. I just hope that my time here on the c blogs will bring positivity to the c blogs rather than negativity.
If you managed to read this long then good because there's more of this to come, if not i doubt you'll enjoy my future blogs.
On another note i unhid my top 10 VGM blogs as they exist purely to express my love for videogame music and i'm hoping to do more in the future.
I'm a bit late with this one, too busy playing Mount And Blade Warband to make this review but alas, the time has finally come to review this awesome... if unpolished game. Mount And Blade Warband is the best WRPG ever made, it's better than Skyrim, Dragon Age, Gothic and pretty much every other WRPG on the face of the earth, i say this loosely because Diablo 1 exists and whilst that is a timeless classic, this game does so much more than Diablo ever did. Put simply, if you want an RPG where you can truly forge your path in an epic medievil world, you've found the right game.
Now Mount And Blade isn't a fantasy game... so it loses a few points for that... oh wait, no it doesn't, there are fantasy mods, heck there are even Sci-Fi mods. Mount And Blade Warband is everything you could ever want in a WRPG... but there's more. Mount And Blade Warband is more than just an RPG, it's a simulation... should you want it to be.
Now sure, pretty much everything about the game centers around war but you can do pretty much anything you want to in this game. Enjoy getting bored trading goods from town to town if that's what you enjoy, heck you can also be a cattle farmer and heard them to the nearest villiage where you can sell their meat for a profit. Nevertheless, there is obviously more to Mount And Blade Warband than just that. Mount And Blade Warband is all about gathering a huge fucking army and raiding villiages, killing armies of bandits, joining one of the many factions as a vassal/mercenary or even saying "screw you guys, i'm making my own kingdom and if you try to stop me i will fuck you up and throw you in my dungeon bitches"!
Of course war is the centralized feature of Mount And Blade Warband and eventually you're going to be at war no matter what but there are plenty of other things to do on the side too should you want a change of pace. Admittedly though, you will typically find that this can become a tad repetitive over time but to me, war never gets old. That being said, i can easily reccommend this game to anyone who enjoys medievil warfare, go get it right now, you are seriously missing out. For the rest of you... keep reading.
Where Mount And Blade excells at is it's intracacy. Ruling a kingdom is no simple task, let alone being a vassal and you are encouraged to do so only late on in the game. On the other hand you could just choose to stick with your chosen faction... if you want to be a hipster, go ahead. Should you choose to become a ruler, you need to pay attention to your right to rule. Not just anyone can rule a kingdom, you have to be a reknown adventurer who has proven him/herself worthy of leadership.
One interesting factor of Mount And Blade Warband is it's character creation. Upon creating your character you select your gender, facials, character background and base stats. These are secretly the game's difficulty rating in disguise. The difficulty of Mount And Blade Warband can be customized to your liking. Personally i turned saves on and fight easy ai with reduced damage but i played as a commoner who grew up as an ironsmith. The next minute i'm riding off into the wilderness taking bounties and working my way up the ladder, eventually becomming a vassal of the nords.
I spent many years fighting with the company of the Nords... however things started to get out of hand when the Rhodocks, the Sarranids and the Kherjits declared war on the Nords simulatenously due to the Nords recklessness, i thought i could do better, so i rebelled against the Nords and set up my new faction, The Brotherhood Of Arms and though it was a difficult ordeal at first, my past experiences had developed me into a strong ruler that managed to conquer many of my former faction's lands.
Now of course i make it sound easy, i was playing on the lowest difficulty which just happends to be the default difficulty. I didn't bother turning it up because i enjoyed the thrill of charging into battle and just wailing my sword around like a mad man. Of course if that's not your scene then you might choose a harder difficulty or even to remove saving completely so you cannot reload the game. Should you choose to do this though you will really have to think about your actions considerably because if you make one wrong move, you'll screw everything. Taking over Calradia may seem like a simple feat on the easy difficulty but if you're playing on the hardest difficulty with no saves it can be nigh impossible. Of course even on the easiest difficulty it's no free ride but i could play more agressively as a result which suited my play style.
Once you start the game, you will need to enlist new men into your army. You will be able to hire companions along your journey who can level up and develop as you do (well it is an RPG after all). Character management is a huge part of this game as you don't just level up your main character, you need to level up your entire army. Of course, leveling up your units is simple enough, they generally start off as farmers with pitchforks/hatchets but they can grow into powerful warriors, archers and even mounted knights. This is where the character management comes in, as your character develops, they will be given multiple branches which can develop them into a completely new type of unit. In other words you can develop your army however you want. Of course the customization for regular units is limited and this is where companions come in. Companions are essentially party members who level up conventionally as your main character does. This means they can have skills which you don't making up for your character's weaknesses. Choosing the right companions makes a huge differrence, it all depends on youer character's build. If you chose to be a strong, powerful dumbass, you might want to hire a medical companion to heal your troops after battle, you may also want to hire an engineer for raiding enemy castles easier.
Of course it's not that simple, you see some companions just don't get along and will leave you if you put them with someone they don't like. This is why it's important to choose your companions wisely. Worse comes to worse, you can send them on other jobs for a while such as spying on enemies and stuff to calm things down. You can also persuade them to stay if your persuasion skill is high enough.
As a ruler, you will need more than just a single army. Most rulers have several armies in their own faction, so taking them on solo won't be efficient, especially if your leadership is low. You need to hire other leaders to help you lay claim to Calradia. Upon starting your own kingdom, you will want to hire lords to fight at your side. However, lords won't fight for you without a cause and you must persuade them to join your cause. In addition, you will also need to grant them feifs (villiages, towns, castles) that you own in order to reward them for their efforts and show your appreciation. That being said, in some cases the tongue is mightier than the sword. Talking your way into people's recognition for you can often yeild great results. One time i approached Knudaar, a nordish lord. Our past endevours together back when i was a vassal of the nords had made us close friends... in a bit of a tricky situation, we were on opposite sides. Instead of just lopping his head off, which i could have done, i asked him if he would like to join my new order. After some careful consideration, he chose to join me against the nords and with it, all the feifs he had aquired through his efforts as a vassal of the nords, effectively giving me more territory than the nords as a result. This just happened to be my turning point in the game. Whilst i barely survived the nords onslaught on my measly kingdom, by bringing one of their men to my side, i had taken nearly half their nation, essentially becomming equal in power to the nords.
However, as a result, you must bear in mind that the same can happen to you. Vassals come and go and only the most trustworthy vassals should ever lay claim to a town/castle should you want to keep hold of your territorry. Trust works both ways though. If you grant feifs to someone else, a vassal will dislike you more. Once you find yourself with a lot of vassals, this can become difficult to manage so you don't always want to have so many vassals, sometimes a small team of trusted comrades can become a juggarnaught in itself which can lay seige to countless fortifications at your command. On the other hand, recruiting lots of lords can outnumber enemy lords and you can send them on other taks whilst you're pounding them in their castle.
It all depends on the lord's personalities and the only way to test them is by experimenting. As dangerous as this can be, you don't need to panic as it's usually pretty easy to tell the greedy lords from the content ones just by seeing which lords get mad when they don't get a feif. At the start, most lords will want feifs for themselves so it becomes really diccifult to balance things, later on however these lords tend to nominate other lords who they deem worthy of claiming a feif. This makes thigs a little easier. At some point you will find a lord that begins to dislike you. At this point you have the option of either keeping him in your army and pray he stays, grant him a feif or indicting him for treason. The latter will make all the other lords dislike you more so it is only used as a last resort. If you only gave them villiages, the first two options are the best choices. Whether or not you should give them a feif depends on their worthiness and greed. Do they have a powerful army? If so then you might want to consider giving them more feifs, if not then just leave them to rot.
There are multiple ways to recruit lords. One way is by recruiting exiles, i generally opt to keep exiles in my court. The problem with this is that your court will get full and you won't be able to get bonus relation gains with current lords when you host feasts. On the plus side, these lords are incredibly patient and leaving them in your court makes other lords considerably weaker. You can also recruit companions, i thought this was a cool idea. Companions are a mixed bag but better than exiles imo. Instead of begging to join your faction, companions have no intention of holding a feif until offered. Some companions are satisfied with this, others let the power go to their head and get greedy. Oh and companions can betray you as well so be careful. It's also important to recruit noble companions as common companions will make other lords hate you yet should you want to be a king who values equality, you may choose to do so.
There are so many differrent intracacies to ruling a kingdom and i'm not going to cover all of them but i think you get the picture. Mount And Blade is more than just a simple action game and even the mightiest warrior can lose to politics. Then again a politician with no fighting skill will find their lack of leadership and weakness in battle to cause them great losses in the long run.
Now as i said, there are so many mods for Mount And Blade Warband and whilst native (the vanilla version) takes place in a fictional medievil setting, there are many mods which take place in real life historic settings, fantasy settings and more. If you're into history and want to experience historic warfare, you might be interested in these mods.
Should you choose to stick with native, there is a diplomacy mod which has a lot of other features which improve the intracacy of ruling, personally i stuck with native but i'm not going to rule out any conversion mods in the future.
In any case you're probably wondering why there are no pictures in this blog. Instead i decided to make a video to show off the game as i believe in this case a video would be more appropriate and there is little point in placing images for such a game. Call me lazy if you want but i decided to make the video a little extra long to compensate:
Now Mount And Blade Warband isn't without it's issues. It's not the most polished game out there. There are a few glitches such as the siege tower not moving, clipping and a few other issues here and there. The graphics aren't the best either, visually the game is ok but nothing special. The heart of the visuals comes from watching the epic battles. There can be 100's of enemies on screen which can also make the fraerate drop a little, though you can decrease the battle size should you need to fix that.
One of the biggest issues with Mount And Blade Warband however is memory leak. After a while, the game hits a massive slowdown and there are also graphical glitches everywhere. This often happends when you've had the game on for so long. The best thing to do is to restart the game to recover from this. Aside from that, the game runs fine.
The combat is very simple. You basically press RMB to attack and LMB to block, basically like Skyrim but you can also press E to kick people. If you're not using a shield, you have to time your blocks precisely as your weapon can only block one direction. You can attack in differrent directions based on how you move the directional buttons. if you press W, you will do an overhead smash, A you will do a cleave to the right D will cleave to the left and S will stab the enemy (from my experience anyways). On horseback, combat is slightly differrent, you will either slash to the side or stab to the front. I never really grasped the controls very well, this is just the gist of it.
Using a lance however is differrent. The animation is slow and it does 0 damage however if you hit an enemy directly at high speeds with this motherfucker, they will get shafted and likely die instantly. Lances are great for killing mounted units... but not much else. They're only viable for mounted combat though.
Archery is quite difficult but satisfying to pull off, you have to time the shot just right to avoid reticule bloom. At early levels you will suck at it badly. Later on, you will be more accurate. Throwing weapons have less accuracy but deal more damage. Crossbows have a long loading time but don't have reticule bloom (from what i can recall).
The soundtrack can be best described as contageous. I can't help but hum to every tune in battle. The music really gets you pumped up for battle. I personally challenge myself to synchronize my kills to every beat of the music. There is nothing quite like charging into battle with this in the background:
Shit gets real when this plays...
There is also a multiplayer mode, i haven't played much of it because i get killed all the time. I have no comment on it other than it's totally inaccessible for new players simply due to the huge skill gap. As such i never really enjoyed it personally but others may do. If you have friends and can convince them to play the game, it might be a good idea to try it.
Ultimately, Mount And Blade is an experience like no other, it manages to capture the feeling of medievil warfare perfectly. If you've ever wanted to lead an army into battle, Mount And Blade Warband is the game for you. If you're not into medievil warfare, you might not enjoy it as much as others. Still if you're an RPG fan and find this game cheap on steam buy it!!!
Story/plot: As good as you make it
Lifespan: Infinite (though it can get repetitive)
Would you replay: Yes
This game doesn't need conventional scores, it's the concept itself which makes the game so fun. Mount And Blade is in a league of it's own so i highly reccommend it if you're into medievil warfare.
Title says current gen because next gen hasn't truly began IMO. Eternal Sonata is flat out dissappointing, i expected a lot more out of it than i actually got. Sure the game has a lot of things going for it but in the end it falls apart because it doesn't manage to pull it off. After playing the game and reaizing this dissappointment, i looked up the game and realized that i wasn't the only one. I guess sometimes you have to take risks to find those hidden gems and this game seems to be one of them... but it had a huge crack in it which could never repair and it was on the verge of crumbling to dust... which it did over time.
If i could describe Eternal Sonata in two words it would be "wasted potential". Eternal Sonata takes a huge risk with it's story concept in the sense that you are essentially playing out a dream. The game tries to explore philosophy a lot, in fact it does this so often that it feels misplaced. The game itself is short, the story is pretty basic and appears to have been rushed. Had the story had a little more depth to it, it could have made an impact on me but in the end it turned out to be nothing more than a rushed attempt at what could have been an interesting story but the storyline isn't the main issue here. Even if the story was fleshed out, it still wouldn't have saved the game from it's combat system.
If it was, then we wouldn't be stood here discussing philosophy in total darkness for seemingly no reason now would we?
The combat in Eternal Sonata isn't terrible, nor is it enjoyable. It's just boring. There is simply no strategy and if there is, it's barely noticable. For starters, the balancing is way off, some characters flat out suck such as Polka and Claves whereas others are ridiculously strong. I personally used Viola Algretto and March as they seemed to be the best combination to me. Jazz, Salsa and Falsetto are ok too, Chopin and Beat kinda get stuck in the middle.
The problem with the combat is simple, even a 5 year old could point it out. All you're doing is mashing A and then pressing Y at the end, that is it. That is the combat system in a nutshell. It's the worst kind of button mashing where you're given a slow paced turned based battle system and you're given a few seconds to unload everything. There is no cost for anything, only time. So you want to use regular attacks first to save time and finish with a special, that way you utilize all the damage.
The game also likes to seal off any form of strategy for a long time. Only once you reach about the halfway mark are you able to perform more than one special attack and when you do, you find out that you have to hold down Y for a couple of seconds to use it which is stupid considering the time gauge forces you to be rescourceful with your time. By the end you have the ability to counter attack and use special attacks, sure it's something and allows you to vary your combat a little but most of it comes down to timing. You see there's a guard mechanic which is all about timing. If there is one thing Eternal Sonata does right it's keeping the players attention in battle... because you pretty much have to concentrate or else you won't be able to deal the full amount of damage. Of course the tedium and repetition of the combat will lead you to being unable to concentrate and as such you will make one mistake like missing the enemy where the long ass animation will take off 1.5 seconds from your 4 second timer and this happends so often it's unbelievable.
Another mistake you can make is by using your special attack too early (which have long animations) and not pressing Y at the end of a combo. You can also end up wasting echo's by using the wrong special attacks. This is not due to the player being bad at the game, this is due to the player not being fully attentive to what is a dry combat system. Everyone knows that when you fight a boss, you wait for 24 echo's then you use your specials to get a harmony chain... at least in the second half. The rest of your characters just build them up and stay close to you. The problem is that there is no variety in the combat system at all, it's always the same thing time and time again with no real change in flow. Battles are all the same, build up enough echo's to make your attacks stronger (which is what they do) then press y to unleash all your echo's in a super powerful attack. Once party level 4 hits and you get harmony chains, you may skip a party members special to give more echo's to another party member. I found myself only doing this at party level 5 though because you get 3 harmony chains instead of 2 which allows that character who didn't use their special to use their special at full power on the other characters turn.
So i might be overfacing you with certain terms that you might not be familiar with but there is little point in explaining them. As this is a review however, i am obligated to so so. Echo's build up the stregnth of your special attacks, at party level 5 you are also able to use harmony chains at 24 echo's. Harmony chains are a fancy word for being able to use 2 special attacks in a row, at party level 5, a random party member is chosen for the third chain (which is unlocked at party level 5). Party levels are the games way of dumbing down the combat system for newcommers by removing certain features for a ridiculously long period of time. Party levels unlock new gameplay mechanics which try to imporve the combat over time but they don't amount to much. These are echo's, harmony chains and counter attacks. Essentially, this is the games way of keeping fresh but each party level has it's own set of strategies that the player is intended to use to get the most damage out of their attacks. Here are the strategies on how to win every battle in Eternal Sonata without fail (so long as you are good at timing your blocks):
Party level 1-3: mash A and finish with Y
Party level 4-5: mash A and use March's super nova/midnight cloud, follow up with another character who will combo until 24 echo's then use their special, then harmony chain. In party level 5, the only differrence is that you will want to stay close to march so you can use her chain, either that or just get a ranged character like Viola/Beat and use their ranged attacks. If you want to ensure maximum potential, use March, Viola and Beat, if you want better damage overall, get Allegretto instead of Beat but make sure he is nearby if you are going to chain with him.
That is basically it, you now know the secret to Eternal Sonata's combat system and can win every single battle without fail. Of course if you get lucky you can pull off a counter attack and use a free special attack (or build up extra echo's). There is very little point in going into any more depth in the game's combat, it's just boring, even though there are other features such as light/dark attacks, there's very little point as both light and dark attacks are copy/pasted from each other for the most part with differrent colours, so you're using the same attacks just with a differrent name and colour scheme. As such i can easily reccommend against playing this game for this reason alone. Eternal Sonata is a game which would have better off being a movie/visual novel for it's battle system is terrible and the investment they put into it has zero value, they could have just removed the combat and made it into a movie/visual novel. That way they could focus on the storyline and fill in some of the game's many plot holes.
It's a great shame really considering what this game was really going for. In fact it's one of the only games to even do it. Eternal Sonata is essentially a tribute to Frederic Chopin and instead of going on stage and performing one of his legendary pieces in his honor, a videogame was made instead, gotta give them points for originality i guess and i'm pretty sure that a conventional tribute has already been done. Heck, the game's final boss music practically serves as one.
Eternal Sonata tries something new, it tries to tell the story of one of the worlds most renowned pianists whilst offering a truly beautiful fantasy world to connect the events between his life and the afterlife (though i highly doubt Chopins final moments were spent frolicking around with a bunch of celshaded pre-teens but i digress.)
I don't know if Chopin would be offended or pleased with the outcome of this somewhat dissappointing game but i can tell that they were trying to prove to it's audience that gaming is an art form that stands along all other forms of art including music. That is precisely what this game aspires to be and it failed miserably in doing so. To the game's credit, it was developed solely by tri-Crescendo who are predominantly a sound division for several Namco and tri-Ace titles, the latter of whom the company split from but has worked closely together with. Originally they worked together with other companies such as Monolith in Baten Kaitos and it shows through Eternal Sonata's own combat system with it's time gauge.
Eternal Sonata is the first project developed solely by tri-Crescendo and whilst they gave a good go at it, they were in unfamiliar territory when developing this game and it shows. Whilst tri-Crescendo are excellent at programming, music and even art design, their knowledge of gameplay mechanics is extremely lacking hence the incredibly boring combat system. It's obvious that they have taken a lot of ideas from other games they were involved in such as Baten Kaitos and the Star Ocean series and they tried to meld both of them into one. Unfortunately their lack of practice left us with a gameplay experience which was extremely lacking which ruins the entire game.
On the plus side, as the game is developed by tri-Crescendo, the gods of videogame music, it is natural that the music is as good as ever, which it is. Motoi Sakuraba, the composer behind the amazing Valkyrie Profile 2 does a great job with Eternal Sonata. Personally i wouldn't say it's his best work but it's still highly enjoyable nontheless, he even went so far as to perform his own version of Chopin's Revolutionary Etude as the game's final boss theme. I also really liked the IRL Chopin sections alot, i thought it was cool to learn about a historic musician i never really knew much about and the music during these sections made me realize how he came to be such a highly revered musician.
The visuals are also one of the game's strong points, i have to say that Eternal Sonata is easily the best looking cell shaded game i've ever played. The character models are designed really well as are many of the games town and field sections. It's almost as if the game was designed to be watched and listened to rather than played and it makes a lot of sense since combat is not tri-Crescendo's strong point. There are some interesting locations here and there too, they kinda remind me of Baten Kaitos a lot which doesn't surprise me. I like the colours and the sharpness of the visuals a lot, i also like the effects the game has occasionally. Eternal Sonata is possibly one of the most vibrant games on the Xbox 360/PS3.
It's quite sad that tri-Ace have lost themselves to the mobile phone market, here's hoping that the companies' most talented individuals leave the company and work with tri-Crescendo instead, that way we might see them make a truly amazing game one of these days. Until then, they should carry on working with other development teams where their skills are best utilized.
There really isn't that much to say about Eternal Sonata, it is admittedly a lazy review, all you really need to know is don't buy the game, there are far better games out there. I reccommend trying Baten Kaitos over this as it is also developed by tri-Crescendo but also Monolith. Additionally of course i would reccommend playing Valkyrie Profile 2, a game which succeeds in what this game strove to accomplish, to prove that videogames are a work of art.
All in all, Eternal Sonata is what could be defined as an epic fail on a large scale, if not a wasted potential which could have been vastly superior if they had the right talent on hand. Sadly they did not and as such i couldn't reccommend this game any less.
Lifespan: Very Short
Would you replay? No
I think we all have one... or at least a few of them. I have quite a few that are worth sharing. Videogames can be as easy to love as they are to hate at times, there are good games and bad games and then there's those that you can't help but love no matter how bad they are and as awful to play as they can be, i keep going back for more. Allow me to list them here:
Now i haven't finished Gothic 3 yet... too busy playing the vastly superior Mount and Blade Warband. Gothic 3 has a huge open world for it's time and lots of places to visit and explore with an open-ended storyline which you can easily forget exists. Part of the reason why i haven't yet finished the game is because i haven't explored it all yet. The last thing i did was prepare to attack Bakaresh only to find out that they don't follow me into battle.
The problem with Gothic 3? Thats easy, the horrible, horrible combat system or as i like to call it: stunlock hell. Now what is Stunlock hell? It's when your character waves his sword around like a magic wand and sword humps enemies against the wall. Gothic 3's combat system is essentially a sword shagging simulator. The problem with the combat is simply the fact that enemies are 10x faster than you and ever hit they do will stun you... only for them to hit you again and again and again till you die and you can't do anything whilst you are being hit. This usually means first one to hit wins. Essentially the combat is a game of luck. The balancing is off the charts too. Whilst humanoids are laghably weak, a pack of wolves can be extremely dangerous as they are super fast and deal just as much damage plus they dodge all your attacks by backstepping until you reach a wall so essentially, your goal in combat it to mash LMB until you reach a wall then get ready to shag them. Yes it really is that bad. Now lets see it in action:
Skip to 4:00 for bestiality porno
The game is also very buggy too. There were moments where my companions got stuck so much that i had to run back and find another path. I also managed to phase through a gap in the wall to get past an orc guard. There was also a point where after finishing every quest, my reputation wasn't enough to get into a castle, so i had to cheat to get it there. I did every single quest i could do.
Of course the community patch was so much better and a lot less buggier but still the game has a lot of issues. The animations are freaking laughable to say the least and the character models whilst ok for the most part, some of the facials look like peanuts. The main character is also uncustomizable but he has a pretty epic beard.
What this game does excell in though is the world itself. It's fun to explore in Gothic 3 and highly rewarding. There's a quest/treasure chest around every corner so there's always a reason to explore. The visuals are also very nice and have aged very well. Some of the music is nice though some of it got kinda annoying. There's plenty of enemy variety and lots of interesting ones though some frustrate the hell out of me. The enemy designs are very good though, particularly the raptors, they look awesome.
I also like the way factions work, you can side with a faction and go to war with another faction after completing enough quests... or if you're impatiant... and lucky you may even choose to charge in by yourself and kill everyone in town. Pretty much every NPC in this game is killable, theres no "unconciousness" like Skyrim, everyone can die. In fact it feels quite lonely after killing everything. Then again, Gothic 3 doesn't have much gender variety. The only women in the game are either erotic dancers or slaves. I think i saw 1 rebel woman, thats about it. Talk about stereotypes.
The world feels very gritty but not dark. The music also feels very hearty. As you watch the slaves work themselves to death you can listen to the calming background music. I particularly like the music that plays in orc towns, it sooths the soul.
Though i haven't yet finished the game, i have murdered both an orcish and a rebel faction and countless hashishin (those slaving bastards) and i have primarily chosen to side with the nomads. Though for the most part i will remain neutral to all sides. Because of the openness of the games story, you essentially make your own story. My goal is to eradicate the hashishin and to maintain the balance between rebels and orcs, earning a bit of money along the way. The game does have a charm to it that makes you feel like you're crafting your own quest which is cool. You're never distracted from doing what you want to do by the main story, you can go wherever you want when you want.
Not one of tri-Ace's strongest titles but a great game nontheless. Now before you ask, no it's not the plot twist. In fact i actually liked the plot of the game. I felt Star Ocean Till The End Of Time had the perfect feeling of Science Fiction the series needed. It explored a lot of interesting philosophies and was accompanied with one of the greatest sci-fi soundtracks ever.
The music in this game is arguably the best in the Star Ocean series (closely followed by the first Star Ocean) and though it might not be as good as Valkyrie Profile 2, it's still impressive nontheless. I enjoyed the games melancholic themes as much as it's dynamic themes. It also has some really cool sci-fi themes. There's so much to like about the soundtrack and it really drives the game along.
Scary... but great elevator music in the background. Seriously Star Ocean Till The End Of Time is the king of elevator music.
What i hate about this game? Thats easy, the gameplay. Not just the combat, the gameplay. Whilst moving around the map isn't bad, the moment you go into battle, everything goes wrong. if you read my review of Star Ocean Till The End Of Time, you know exactly what i mean. You can read it here: Star Ocean Till The End Of Time Review. As i don't want to have to repeat myself, i will not go over the horrible combat system here but i will discuss the difficulty spikes. This game is filled with them. One minute you're breezing through it, then you go through a door and BAM, enemies will 1 shot you. It gets irritating, especially if there are no save points. Also the AI is dumb as shit, whoever designed the AI in this game didn't give a shit. I'll be honest when i say this, i would have probably not been as harsh in my review if Star Ocean Till The End Of Time had 2 player like in the Tales series (not including VS mode which was cool... if a little broken).
I just noticed... the characters are kinda creepy to look at...
Ultimately Star Ocean Till The End Of Time is one of those games you'll either love or hate. Me? I both love and hate it at the same time, it's a great game with poorly designed gameplay, at least to me it is. Any game which makes your fingers hurt after playing is poorly optimized and i believe this is the main issue with the game.
In fact i like to consider Star Ocean Till The End Of Time to be the JRPG equivelant to Gothic 3, especially considering it's initial release was godawful in Japan, just like Gothic 3.
So i haven't played Smash 4 but know that Smash Bros is a series i have loved for a while now, i used to play Melee a lot when i was younger and i put so many hours into it. Just the concept of pitting two Nintendo characters against one another is cool in itself. I used to challenge lv 9 cpu with Pichu and it was great fun, occasionally i played with friends who did nothing but spam with Falco lol.
Smash also got me into other games such as Kirby, Star Fox and best of all the Legendary F-Zero. I must thank the Smash series for leading me in those directions because before that i only played games like Pokemon. Smash is half my childhood, the other half being Pokemon Gold, of course i was older when i played Smash and i missed the first game (until now). I started with Melee and it was so much fun, i wasn't competitive about it, i just wanted crazy fun.
That is until i was invited into a clan called Korlash. This was during Smash Bros Brawl. This is when i realized how toxic the community truly was and how overly competitive they were. You were looked down on for playing on any map other than final destination with items. Someone actually suicided and flamed me jsut because i turned items on. This changed my perception of the Smash series for good, a once loved franchise is now dead to me, i don't know why though. Perhaps the competitive nature of the game got the best of me and i kinda wanted to distance myself from it. That and the fact that they removed Pichu kinda made me leave the series behind.
Smash 4 wasn't exciting to me at all. I couldn't give 2 shits about it to be honest, what a turn around. I would have said that game had completely become a hate relationship had i not played with my friend and his GF who thrashed the both of us in the first match. It reminded me how much fun the smash games were, they were party games at heart and were all about the lulz factor. Watching my friend suicide with Falco is always so much fun and he does it every single time.
There were also cool elements in Brawl such as the stage creation and subspace emmisarry. Truly Sakurai is a talented individual but even still, his game no longer appeals to me and thats not because of him in particular, it's because of the fanbase which surrounds it. I hate the Smash fanbase, plus i'm glad i haven't been sucked in with these Amiibo's.
Ok so this one is a little unfair as it's in early access. For those of you who don't know, i love games which allow me to embrace my creative side and Space Engineers does this well. the amount of options are staggering, you can save a blueprint of your work then copy/paste it into another world or you can simply use the blueprints as templates when you want to make lots of one thing.
I personally love building space ships, i've done so since Halo 3 with it's forge. Space Engineers allowed me to re-live those moments, only this time i can actually pilot my ships. Ironically though, most of my time spent playing the game has been spent building a huge station/city. It's an ambitious project and i've had a lot of fun doing it... but equally as much pain too.
Cars are cool too... but hardly useful in outer space
You see, the problem with Space Engineers is that there is no decorations/furnature. There comes a time when you become so invested into a project that anything that goes wrong gets you mega pissed. Now as i am essentially making a city, i have a lot of empty buildings, buildings which i would like to add interiors to. Same with my ships, i want to furnish them to make them look livable. Now admittidly, other games like Minecraft failed this too. Why is furnature so overlooked in games like this?
Now this is where mods come in, now there are lots of cool mods with furnature and stuff so i added them to my world and it looked great, it took hours to add furnature to every single building in the city but it was well worth it... or would have been.
Soon after, an update was released. This update corrupted almost every single modded world, including mine. The error message left by the developers was the most laughably unprofessional error message i've ever seen. As soon as the corruption was fixed, i reloaded my world and... everything disappreaered. Now i was mega pissed about this, of course i had backups but they were all deleted as well.
All that remained was my original, unmodded version (thank god i didn't overwrite that) and all the mods it once had, disappeared. If there's one thing i hate, it's losing things, progress included. I hate having to re-do things and i stopped playing almost immediately.
However, i recently had the urge to come back, i started again, this time without using mods. I hoped and prayed that the developers would incorporate some of the mods into the game. When i asked the devs if they were going to include furnature, they said "no, we're leaving that to the modding community". This is where the hate started. I paid for this game you know? I expected the devs to be more ambitious and give us more cosmetics. It seems they're not interested in that and are leaving that job to us. But why should they expect their paying customers to develop these things when they're so easy to do compared to other things, heck they're pretty much already on Steam workshop, why not intergrate them into the game, i'm sure the modders would be happy for the devs to do so.
Unfortunately the devs fail to acqknowledge it despite the obvious want from the community (hence the fact that there are already mods for them). It's like they're ignoring it for the sake of ignoring it when they could easily do it, they just don't want to or are too lazy to. I believe the former, they don't want to because they don't really care.
Another thing was the removal of ladders which was uncalled for. When they removed ladders, my ship was filled with holes and no way to get around due to the ladders being the main source of access. This pissed me off. The developers said they were bugged, sure they weren't perfect but this is supposed to be early access we expect an unpolished product and i personally found ladders to be one of the best ideas in the game (always wanted them back when i was making ships in Halo). Their exuse was "the ladders glitch out when the ship is upside down so we will remove them" but hold it one second, do we have to use ladders? No.
So you see, removing them doesn't fix the issue, it's not like it makes gameplay imbalanced, it just allows a more realistic form of traversing vertically but with ladders removed, now there is no way of traversing vertical passages realistically. Funnily enough, their replacement was "passage blocks" which were essentially the frame of the ladder (kinda like a hollow block with an opening)... just without the actual ladder. Passage blocks didn't actually add anything, you could still use your jet pack to go up ladders just like passage blocks, only passage blocks don't have ladders, so how are you meant to get up there should you not have a jet pack? Now crew members obviously wouldn't have jet packs whilst on board, if they needed to exit the ship, they couldn't do so without a jet pack. So essentially the developers have screwed me over, not once but twice, thanks developers.
To add salt to the wound, the devs have made deals with Moneysoft to release the game to XBOX ONE, have they no shame? Sure i'd understand if they were willing to actually give a shit about the ladders and furnature but it all makes sense now. They're just greedy, to confirm it, the next thing you know is the release of a retail copy, a retail copy for an unfinished product. How in the hell can they release something retail when it's unfinished? Explain that to me. It's not only misleading, it's just plain wrong.
Sure i admit, this looks cool but shouldn't you finish Space Engineers first?
To make matters worse, the revenue attained from these is going towards a whole new game called Medievil Engineers. At first i thought it was an april fools joke but it was true. Instead of investing money into their current unfinished project, they are investing it in a new project, worse of all it is also early access. What does this mean you say? They have two unfinished products on the market and this is comming from a team who abandoned their first project which was an open world mining game!
So put simply, i am very suspicious towards the devs of Space Engineers, i don't know where it will go but i still have hope. Here's hoping i can forget all this hate once the game is finished and then i will be able to write a review of it once it is complete, here's hoping it will be a positive review because this game's success is very important to me and i really want the devs to add furnature and bring ladders back. However, hope is all i can do, i cannot trust that the developers will do what i and manyothers want with the game. Will they continue to ignore our pleas? Will they add actual gameplay to the survival mode? Will they fix all the bugs? Will they even finish the game? All these questions remain unanswered and i have money bet on it that it will. God, early access sucks... but it's just so tempting!
If you play Space Engineers, feel free to message me on steam and we might play together, my steam name is terry 309, just realize that because the game is love/hate, i won't always play it and i may once again decide to quit playing it for a while. It's pretty much the only multiplayer game i have on Steam and even then, i rarely play multiplayer but to know people who do is good because after i've finished with my own world, i like to play with others, particularly those that don't grief (this game has a lot of griefers on multiplayer). I generally play creative the most as i find survival to be boring in it's current state.
Survival mode AKA Drilling Simulator 2015
In case you want to know what i've been working on, here it is: Eternus City
You saw this one comming didn't you? In case you didn't read my last blog, here it is: Warcraft 3 Battle.net review (pretty much). Warcraft 3 is an RTS, i've always been terrible at RTS, sure the strategy isn't a problem... but doing it in real time is difficult as you have to micromanage things and i hate micromanagement in real time because you literally have to do 3 things at once, those are building, upgrading and microing. Now i'll admit that i'm terrible at thing game, as much as i like to cloak that fact a lot. However as much as i dislike the actual genre, the campaign itself was enjoyable to say the least.
Did i forget to mention that Blizzard are awesome at cinematics?
The Warcraft universe is my favourite to date in pretty much all types of media. You have so many cool races/factions each with a lot of depth. I said it before and i'll say it again, i want a Mount and Blade crossover with Warcraft, that would be so awesome. With it's lore and deep racial backgrounds comes a fantastic storyline. I don't think any other game has reache the same levels of storytelling as Warcraft 3 as i have mentioned before. The 4 main races: Humans, Orcs, Undead and Night elves all have their own perspectives and each one you become attatched to (even though in the undead storyline, you are a bat shit crazy evil dude with a highly dominant bad concience who just happends to literally be a real being).
It is these multiple perspectives which i love about the game, one minute you're out murdering orcs with humans, the next you're murdering innocents with undead (so funny to watch the terrified peasants run away from your army of ghouls as you throw a death coil their way).
The first campaign is pretty much a rip off of Star Wars Episode 3... hopefully that in it'self isn't a spoiler but you see where this is going. However the rest of the game plays off much differrent to Star Wars and in my opinion, much more interesting. You see there is this extremely powerful faction known as the Burning Legion. These guys were introduced as the new enemy in Warcraft 3 and they are one hell of an enemy.
The Burning Legion are a huge army of demons who have devoured practically every single planet they've come across in their goal of erasing all creation. Due to certain events in the game's lore, these guys have become mindless and chaotic. Their ideals are not their own, yet their willpower is still string enough to continue with this pointless task.
We are Legion!
You see, originally, their task to erase everything was given to them by their leader, Sargeras. Sargeras was a former titan (the creators of the Warcraft universe) but after sinking into a deep depression due to having murdered countless demons, he sank into despair and became that of which he once slew. He practically became a demon god and he gathered all of the great demon lords from each race and granted them incredible power so that they can carry out his wish of erasing everything the titans created. Why? Because Sargeras grew cynical of the titans ideals, as his depression grew, he believed that the titans were wrong and that their universe should be erased in order to right their wrongs. This triggered the moment he was sent by the titans to slay the Nathrezim AKA, the dreadlords. The corrupted powers of the dreadlords twisted Sargeras' mind upon their death, essentially Sargeras was merely their pray. They turned his cynicism, his mistrust into hate, they made him believe that the titans were truly the evil in this world and that their creations must be destroyed to right their wrongs. As such, Sargeras did just that and broguth together all the great demon lords in the universe to form the Burning legion.
Though Sargeras is never seen in game, there are several pieces of artwork of him, this being the most recognized artwork. Come to think of it, he kinda looks like the final boss of Final Fantasy X.
Each world was torn apart quickly by this seemingly limitless army of demons. Eventually they found the world of Azeroth, the planet in which the majority of the Warcraft series takes place. The demons invaded and Sargeras came to their world through a powerful magic well but the summoning had failed and Sargeras remained there, trapped in limbo forever. Nevertheless, even with their masters fall, the Burning Legion continue to fight for his ideals. Warcraft 3 begins their third invasion... this time without Sargeras.
As you can see, the storyline goes very deep into the lore so only if you know the lore can you truly appreciate the storytelling this game has to offer. With so many diverse races and factions, each with their own perspectives and events, you can expect a truly engaging storyline with lots of twists and turns along the way and lots of interesting characters to play. If there was an RPG which followed this storyline, it would be amazing. Truly the best storytelling ever told in any RTS game period.
On the other hand, there's the multiplayer community. Now you probably already know how i feel about it after reading my previous blog but Blizzard seems to have a terrible track record when it comes to it's game's communities. Their games are filled with elitist douchebags who don't like to associate those with newcommers and in Warcraft 3 Battle.net, that is only the beginning.
For starters, Warcraft 3 gave birth to the worst game ever made (or should i say Mod) Defense Of The Ancients. This later followed with the creation of League of Legends, Heroes of Neworth and later the well known Defense Of The Ancients 2 AKA DOTA 2.
Warning: This video contains DOTA footage
Welcome to the world of DOTA!
This has led me to despise the Warcraft franchise, it hurts even more that Blizzard are making Heroes of the Swarm, trying to make an official Warcraft MOBA which is painful to say the least, it truly is but i can't blame them since MOBA's are so ridiculously popular it's unbelievable, shame on you all who play MOBA's and telling developers that you want more of them. MOBA's are the laziest form of game design behind facebook games. In fact, Candy Crush Saga has more effort put in than pretty much any MOBA, argue about balancing all you want, i don't care, i hate MOBA's, they suck ass if i were to choose anything to throw into Room 101 it would be MOBA's. Fuck them all and fuck the vile comminities which inhabit them, those degenerate fucktards who ban all newcommers to the genre and do nothing but insult each other.
The rest of Warcraft 3's online is vile too. You get the 4V4 RT community who are a happy bunch of fuckers, the DOTA community who are all elitist pricks and don't hesitate to insult each other, other battle arena games, especially anime ones have toxic communites also, sometimes even the worst. There are also roleplayers on there, i know a few of them and they're all two faced bastards, i know most of them from a game called Mafia, easily the best thing on there and pretty much the only reason to play Warcraft 3 online. In case you don't know, Mafia is based on the card game where you have to find out who's the mafia before they kill you. Add a lot of foul language, perverted/offencive usernames and a lot of funny deaths followed by a hilarious rage and you have a truly hilarious party game, the sort of game you would play after a couple of drinks.
Allow me to demonstrate some of Warcraft 3's most obscene custom games:
What do you get when you combine 4chan with Videogames? Answer: Warcraft 3 custom games
Aside from all this, there are also custom matches hosted usually by clans who wait for their pray to join in and play against them, they then maphack and upload the video's to Youtube to humiliate them, they usually put the word "noobs" in the title so that they can get easy pray.
There are also clan 1v1's with randoms who seek a cometitive challenge. Usually the game name is 1v1 TM OBS ONLY SKILLED. You can actually watch these matches which is quite amusing as you can listen to other spectators slate off the players by pointing out every single little mistake made by each player and calling them noobs. It's funny because the same players who slate them off are too scared to play against them when they are challenged.
Finally there is the public chat. People will either argue, do what is called "twat trivia" or just pure silence. (I don't think people do Twat Trivia anymore, it was pretty funny though, perhaps the guy who hosted it left alone with his co-star named SuckMyWank).
Other than that, there really isn't much else to say about Warcraft 3, there's the world editor i suppose, i messed around with it but never got the hang of it.
All in all, i just want a Mount And Blade: Warcraft edition, that way i can play more single player without the RTS gameplay, plus the sandbox elements would be so much fun in a world with so much lore.
On another note, considering the fact that "awesome lists" have become a fad recently, i would like to announce that Heat and SeymourDuncan17 have been added to the awesome list.
Here's an update to this incredible list of C blog Legends (you could be one of them):
The Scholarly Gamer
Shade Of Light
ITS ABOUT TO GET GAY IN HERE
And... Mr Andy Dixon