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Just an outspoken fan of rpg's and gaming in general who likes to rant about first world gamer problems because there are so many.

My blogs mostly consist of reviews/rants of games of all generations, particularly rpg's. I try to blend my reviews with both facts and opinion so that people can see from my own experiences and decide for themselves. i will also tend to review older titles because i still believe that there are few people out there who haven't played these awesome titles and deserve to give them a chance.

Oh and as for some negative's you might point out, i sometimes don't put images in my reviews/rants because images are a pain in the neck to obtain and they never seem to work properly. Plus i can't spell for my life and my grammar is terrible.

Heres my review rating system:

Masterpiece (Same as masterful but for overall score, will be based on opinion), of course it won't be perfect in every way but it will be close to perfect, no game is perfect.

Masterful - Perfect in every way (Formerly 9.5+) (definitely pick up the game if you are a fan of the genre)

Exceptional - Goes way beyond expectations (Formerly between 9.1 and 9.4) (definitely pick up the game if you are a fan of the genre)

Excellent - Does what it needs to and provides a first class experience (9.0) (definitely pick up the game if you are a fan of the genre)

Great - Does what it needs to, provides a high class experience (8.5-8.9) (recommended to all fans of the genre)

Good - Does what it needs to and provides a very enjoyable experience (was 8.0 - 8.5) (recommended to all fans of the genre)

Satisfactory - Does what it needs to, provides an experience which is just enough to satisfy the player (Formerly between 7.5 - 7.9) (Reccommended to read the review if unsure)

Decent - Does what it needs to, experience can very depending on the players tastes (Formerly 7.0-7.4) (Recommended to read the review if you plan on picking up the game to see if it's for you)

So-So - Not for everyone, has some issues, may be worth a try if patient enough to cope with it's flaws (Formerly 6.5 - 6.9) (Reccommened to read the review if you're interested in the title)

Flawed - Alot of flaws, difficult to recommend, some may be able to pass them by but will require a lot of patience (Formerly 5.0 - 6.4) (Reccommened to read the review if you're interested in the title)

Awful - (Formerly 4.9 and below) (If you see this, don't pick the game up for this catagory)

Kill It With Fire - (Same as Awful but for overall score, based on opinion which in this case is usually right if you see the game, you know what to do, don't buy this and if you do, get some gasoline and a match)


Too Long (Legend Of Dragoon lol)

Very Long (Formerly 9.5 - 9.9)

Long (Formerly 9.0 - 9.4)

Quite Long (Formerly 8.0 - 8.9)

Decent Length (Formerly 7.5 - 7.9)

Quite Short (Formerly 6.5 - 7.4)

Very Short (Formerly 6.0 - 6.4)

Too short (Formerly 5.9 or below)

Worth Replaying?




My favorite games:

Valkyrie Profile 2


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Xbox LIVE:terry 309
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So i just beat Serious Sam The First Encounter and i am bitterly dissappointed in what the game offered. Not only was it needlessly frustrating to play which didn't help my judgement but it was just not a fun game to play at all, there was really nothing i could point out that could allow me to credit the game in any way, it was just bad. To explain how bad Serious Sam is, i will compare it to another game which i talk about all the time, Painkiller, the best FPS i ever played and i shall explain why it is a vastly superior game. Sure it migth be slightly unfair to judge it against a game that came out years before it but considering the fact that i played the HD version, i'd say it makes it fair enough.

#1 Weapons

In Painkiller you are given 5 unique weapons (7 if you count Battle Out Of Hell) and they are all really fun to use, each weapon has a secondary fire so it gives each weapon multiple uses, some weapons even have 3 firing options such as the Electrodriver which is my favourite second to the Painkiller itself. The thing that makes Painkiller better is that all weapons are equally useful. Sure the driver gets slightly outclassed by the chaingun but it has a better secondary combo to make up for it. The Battle Out Of Hell weapons are both incredibly powerful though they eat a lot of ammo to balance it out.

Serious sam on the other hand offers tonnes of weapons but many of them just aren't any good. I can name only 3 weapons which i ever cared for and those are the minigun, the laser gun and the cannon. Everything else is either near or beyond useless in the second half of the game and none of them are really fun to use and besides the cannon and the laser gun, they're pretty generic. In fact you could say that the weapons are basically pallette swaps from doom for the most part, the cannon is pretty much the same as the BFG, just with a differrent aesthetic. Minigun and laser gun speak for themselves really as they both have counterparts in Doom. Overall, the weapons don't really feel all that fun to use, possibly because they're just too waek compared to the weapons in Painkiller. It takes 2/3 rockets to kill most enemies making them mostly useless. Considering the enemy behaviour, the only viable weapons are the minigun, laser gun and the cannon and though the cannon can be fun, it's nowhere near as fun to use as the Painkiller weapons. Heck i have more fun using the heater from Battle Out Of Hell.

#2 Enemies


Painkiller has a wide variety of enemy types from ninjas who shoot darts, villiagers who throw torches and rotten flesh at you and even small children who set themselves on fire only to charge at you menacingly. Each level brings somethign new to the table (except maybe Factory which pretty much uses the same enemies as train station but on a larger scale). Emenies are all fun to fight and some can be quite tough. This means you'll have to swap weapons often to adapt to both the level and the enemies.

Serious Sam in a nutshell:

Serious Sam throws a lot of enemies at you but they are mostly all the same. 75% of each level's enemy count consists of Kleers, bulls, kamikaze's and harpies and it just happends that they're all annoying. The rest of them are rarely ever seen and usually don't pose too much of a threat, not half as much as kleers. I swear, pretty much half of the enemies you will encounter throughout the game are kleers and they are easily the most annoying enemies ever who are always faster than you and do nothing but charge and leap at you. The game likes to throw 100's of them at once where everything comes down to "here we go again" as you pull out the minigun or the cannon and spend another 5 minutes killing the first 100, then another 100 spawn rinse and repeat. Most of the enemies have no variation in strategy, the bulls and the kleers may as well be the same enemies as they have exacltly the same attack patterns (except kleers have a long ranged attack which is easily avoided). Kamikaze's are a game of trial and error. The game loves to surround you with them as they all come from every direction so you have to play a guessing game as to which kamikaze is closest to you and quick save after every correct answer, if you fail you will die and have to restart each time and considering the fact that there are usually 100's of them at once, be prepared to reload the game at least 30 times. These battles can take 10-15 minutes to finish on average sinly due to the amount of trial and error involved. It's not fun, it's boring and frustrating.

#3 Level design

Painkiller is known for having a fantastic art design and level design, there are so many iconic levels and they're all equally as memorable (though some really stand out such as hell and loony park). Every level is lush and filled with detail, the lighting is fantastic, particularly in Asylum. Arenas are evry well designed and have lots of interactive environmental objects to interact with such as barrels which can help you blow up a group of enemies. The dark gothic art style gives Painkiller a unique identity which no other FPS could ever attain, not even Doom 3, it's iconic.

Ok it might be unfair to use a classic image

Oh look it's Serious Sam 3 released in 2011, Painkiller was released in 2004. There are more enemies than detail here.

Serious Sam's level design is just lazy. Eveything is just brown and barren, no objects, no detail, nothing. It is essentially the complete opposite of Painkillers art design, it is bad, very bad. The developers just didn't give a shit about the level design, at least in the first game. Admittedly the later games do get a bit better but still it doesn't excuse this major flaw. All the locations feel the same, i can't tell them apart. They all have the same re used objects, textures and everything. It's difficult to remember what level you're on. At least Painkiller gives you something nice to look at whilst you're gunning enemies down, Serious Sam has nothing. In fact at times i had stopped to admite the design of the level in Painkiller, not in Serious Sam.

#4 Metal

Seriously just listen to this:

You know what every FPS needs? A metal soundtrack. Painkiller has it and it's fucking awesome. One of my favourites is the factory music which was just perfect, so many enemies blowing up in front of you, it got me thinking for a second, if Painkiller's soundtrack was in Serious Sam, it would have been 100 times better already. Serious Sam's OST is mainly egyptian music with lots of drums, it just felt misplaced especially considering the fact that it's a game that revolves around killing over it's level design. Why have egyptian music in battle when you can't be assed to make a good egyptian environment? It makes no sense and it doesn't make battle feel awesome, it makes battles feel bland which they are. Painkiller's soundtrack was fucking awesome.

#5 Tarot Cards

Now you might be thinking "tarot cards make the game too easy, i want serious mayhem" Well then good for you, enjoy playing Painkiller on Trauma without them. My point is that Painkiller gives you the option to use them and it also gives you something to unlock permenantly increasing the challenge of the levels by adding milestones. For example getting through a level using only one weapon. It's really fun to complete these challenges and be rewarded with something that will make you more powerful later on. It gives you incentive to break objects for gold and collect holy items so you can spend them to place unlocked tarot cards and use them to wreck havoc on enemies. Some tarot cards are actually quite amusing like confusion where the enemies turn against each other. It allows theplayer to customize their experience by giving them extra perks. How is that a bad thing? Do tell me.

#6 Health

In Serious Sam you gain health by conventionally collecting health pick ups, pretty boring really and can get the player stuck at times. In Painkiller you get 1 health per kill by collecting the enemies dead souls but health pick ups are very very scarse and their ownly purpose is to make Trauma possible in which you cannot collect souls at all. Souls add a whole new element of gameplay, you have to move back and forth, weaving your way through enemies to collect them and you will want to do so to use demon morph which turns you invincible and lets you 1 shot kill anything. Of course this feature is removed from Trauma.

#7 Bosses

Tell me which one looks more badass... By the way, the top image is the first boss, the bottom image is the last boss (sorry for spoilers but you haven't missed much)

Ok so Painkiller might not have the best boss fights (the last boss comes to mind) but they are arguably more exciting than Serious Sam's bosses, at least the first one which has a wide variety of moves and can simply be downed by gunning him down... if you can. Fighting the first boss on trauma with no tarot cards is a hell of a lot of fun and is really intense. There's also the fourth boss which has 4 phases. Sure there are a few bosses which can be a little annoying/easy but compared to Serious Sam's bosses which are either pitifully easy or annoying, you could say they're all the same. In fact theres starting to become a pattern here, there's very little variation in the boss fights, they all use the same strategy but they get harder and harder, you just need to remember what to do. The last boss was easier than the armies of Kleers waiting on the stairs though he did manage to make himself annoying in his second phase just simply because to kill him you had to jump through hoops and hope and pray he stood in the laser at low health, if you try to kill him conventionally he just heals... how cheap. In any case, Painkiller's bosses might make Sam crap himself. In fact it would be impossible for Sam to beat the last boss simply because there's only one way to beat him and that's with demon morph, something which Sam doesn't have.

#8 Difficulty

Now i know what you're thinking "you hate Serious Sam because you suck at it" yes partly and i have a right to because Serious Sam is a game designed specifically to piss me off and i have evidence, the last boss in particular which is just your typical big demon guy who just happends to be easy as piss when you know what to do. The problem is the army of kleers patrolling the stairs who interferre in the first phase of the fight, so i have to take my attention off the big guy for 2 seconds only because theres an army of 100 or so kleers directly behind me which i didn't see only to be shot in the back by fireballs... great.

Serious sam doesn't just give you a challenge, it gives you pain. As a result, i have come to the conclusion that Serious Sam is a game that only masochists can enjoy, a game which has only one selling point "pain" and that's what Serious Sam is, a serious pain in the ass. Worst of all, it's not even fun, it's the same thing over and over, go into 3rd person, shoot cannons, miniguns, laser guns till you run out then you have to play dodgeball with a bunch of kleers and dodge one after another, turn around, shoot a rocket rinse and repeat. It's so boring. Marsh hoppers are exactly the same only weaker, then there's bulls who can easily be shot by cannons, sometimes even grenade launchers but in any case they aren't much differrent.

Painkiller's difficulty is a lot more balanced and enjoyable for all. Trauma provided a satisfying enough challenge for me without being too ridiculous. Serious Sam isn't so much of a challange as it is more of a masochists wet dream. Painkiller offers a satisfying challenge that will make you feel as if you earned your way through the game, alternatively it has daydream which lets you shoot enemies with your eyes closed and win.

#9 Too short

Serious Sam the first encounter and the second encounter are both the same game cut in half, so essentially they want you to pay for two pieces of the pie. Painkiller offers way more levels than First Encounter and though it's later installments are much shorter, many of the levels in the Serious Sam games offer very little in terms of level design and most of the play time is spent dealing with the many waves of enemies. Half of it is spent dealing with kamekaze's. Painkiller is a complete game, it's expansion, Battle Out Of Hell completes the story if you weren't good enough to finish the game on Trauma of course adding new and awesome levels in the process. but the original had it's fair share of levels too and each level is quite long too. Serious sam has really short levels but lots of enemy waves to make them feel long.

#10 Painkiller has personality

Lets face it, Serious Sam was a rip off of Duke Nukem, it provided players with nothing more than having 100's of enemies on screen. Sure Painkiller might not have quite as many (Until redemption) but it has way more substance than Serious Sam. Painkiller is a dark gothic horror shooter, one of a kind you might say (as doom is a sci fi horror) there's nothing quite like Painkiller. There's plenty of Serious Sam, just on a smaller scale. Serious Sam has no personality, no identity, it's just a shooter with 100's of enemies, no more and no less. Sure ti came out before Painkiller but even Doom had ultra violent difficulty which threw tonnes of enemies at you. Serious Sam just puts them all in an arena and forces repetitive gameplay on the player.

Now don't get me wrong, i tried to love Serious Sam as much as i did in Painkiller but it's just nowhere near as good, in fact it wasn't good at all. It was more of a frustrating experience than a fun one. I wish they would take a few lessons from Painkiller because it would allow them to make a much better game. I don't believe i should waste time reviewing Serious Sam The First Encounter, this pretty much sums it all up anyways. Serious Sam is a game for masochists, that is all. If you're a masochist, buyt it right now, if you aren't, avoid it like the plague.

Photo Photo Photo

Traps...Why do these things exist? Sure if we're talking survival horror titles, that's fine but why does every single fucking game have these things? I can't even begin to explain how many games i've missed out on because of these damn things. There's nothing that freaks me out moe than walking over a landmine or a random bomb that i didn't see, not only that but the fact that it usually kills me easily kinda feels cheap. In some games, traps are so useless that they're nothing more than a jump scare and it kinda pisses me off at times since in some games they feel out of place.

My first real encounter with these... things was in Final Fantasy XII, now we've all fallen for this one. Yep that explosion trap that appears right in front of you as you enter that one area of the Lhusu Mines. The worst part is, thats just the beginning, the entire game is plagued with the things and it makes me wonder who's responcible for this? Who took their time to put all these traps here and for what? Of course the developers did it to troll people but in all seriousness, who would be sad enough to put random traps right at the start of levels, i swear it starts off where traps are just placed randomly around the middle of the map but once you reach the stillshrine of miram there is literally a trap that automatically triggers when you enter an area and from that point onwards, the game places traps at area entrances for god knows what reason and then you get to the infamous ridorana cataract trap, oh goodie theres a save point just ahead with six sten needle traps right in front of it. That's an instant death to the face.

Har har very funny....

Ok i'll be honest with you, i never beat the game, my friend just gave me the data after the final boss and when i bought the strategy guide in order to find the location of these forsaken traps and having my friend literally come over to do the parts where the traps are literally blocking the path and i got all the way to phon coast where i just said fuck it and took my friends copied data and beat the final boss. This is when i realized i had a trap phobia and was unable to play any videogame with the damn things.

Then guess what bites me in the ass... Valkyrie Profile. After finding out that the treasure chests were rigged with traps i was absolutely petrified of seeing them appear. It's pretty funny actually because it's sequal just happends to be my favourite game of all time and also happends to have these godforsaken things. The worst part about Valkyrie profile 2 is that the treasure chests have what looks like little eyes that just stare into your soul. I literally beat the game without opening a single chest unless i needed to (which i used a guide for). Thats motivation for you. I tell you one thing, if Valkyrie Profile 2 wasn't a masterpiece, i would never have managed to get through it. In all seriousness though. Valkyrie Profile isn't a survival horror game to most people but it was to me, i must be some sort of coward for saying that but honestly i'm absolutely terrified of traps.

So there's games such as the Elder scrolls series, scratch that, every single fucking WRPG ever made has them, besides Gothic 3. So i've been unable to play them though i did play through Diablo as i could literally teleport through doors, Two Worlds 1 and 2 i played too and in those games, you have the traps and can kill enemies with them, oh the irony. There were no traps to be seen in those games (besides the brothers chest quest which i didn't finish).

When i first walked into a room with these, i literally pressed the power switch

Then there are what i like to call atmospheric shooters like Half Life and Bioshock. Surely they can't have traps right? Wrong. Half life had both Barnicles and mines. Bioshock had them damn wire traps. Deus Ex Human Revolution has frag mines that due to the noise they made didn't bother me until i went into a room in someone's apartment and it was filled with frag mines. Even my friend said he nearly had a heart attack after being killed by a frag mine.

I spent more time looking up than actually shooting in Half Life

Put simply, to all developers out there, the fastest way to stop me buying your games is to put traps in them. I will never play Dark Souls, i will never play any of the Shin Megami Tensei games which apparrently have pitfall traps, i will never play the original Grandia because that game apparrently has traps too. There is a lot of games i will just simply never play for this reason, even if the game's traps are harmless or aren't scary, just the word's you have triggered a trap gives me chills every time and what makes things worse is always the fact that there'e gonna be more around the corner. I can put up with games that only have one scary part or something like that but when i game has it the whole way through i just find myself unable to play anymore. Then i feel like i wasted all my money on a game that remains on my shelf forever and ever, collecting dust.

I think a lot of us fell for this one... as the saying goes "curiosity killed the cat"...or in this case Sam

Then i see people on forums saying "Add traps to the game, they make for an immersive experience". Seriously, fuck those people, when i play videogames, i want to have fun wandering the environments at my own pace, not having to walk very very slowly to the next checkpoint wiping the sweat off my brow and traps make me do that because you have to check every friggin area. I remember playing Fallout 3 and due to landmines i would walk very slowly through the wilderness and very rarely would i ever shoot anything. I traded the game in eventually because it was no fun that everywhere except Megaton was filled with traps. The developers even had the nerve to put a house filled with them. Do developers seriously think we enjoy this? Well some do i guess, but those people will go buy a survival horror game. As for me, i don't want to be jumped every 5 minutes by a stupid trap.

If for whatever reason developers decided to take out the traps from their game, i would throw all my money at it... hoping they weren't lying.

I used to thing Dark Souls was the game designed to repel sales from me, i couldn't be any more wrong...

So yeah, pretty much a dumb one of these posts from me considering the fact that it's halloween and all you probably expected something actually creepy but i put this here instead because it's in nearly every single game and to explain why i haven't played certain games.

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I believe we have come to a point where traditional storytelling in games just doesn't cut it anymore. Now what is traditional storytelling you ask? I will explain. Traditional storytelling often places you in the perspective of a character and focuses on dialogue and sometimes exposition to drive the story. Your main protagonist is often the heart of the story though you will meet and interact with other characters and remain in the same perspective for the entire game following a linear narrative structure the whole way through. In other words, traditional storytelling is repetitive. Most traditional stories in games set up the world in a few minutes of exposition right at the beginning then follow up by diving into the protagonist's story and using catalysts such as character development to create an illusion that the story is going somewhere when it usually isn't. This is how a lot of games have gotten away with having god awful plot lines and lets be honest, we all have one of those games which we hold dear that commits this heinous crime. Legend of Zelda anyone?

But what about the games that don't follow a traditional storyline? There are so many types of stories in videogames that it's impossible to catagorize them all due to the fact that there are so many creative videogame developers out there with their own ideas. I think a differrent approach to storytelling is imperative to making a good story in a videogame these days. So what examples do we have of a videogame which tells it's story in an ulterior fashion to traditional storylines? One of which was given to us by LiquidOctarine in one of his recent blog posts Show and Tell: Narrative in Bioshock Infinite vs Remember Me, part of the inspiration for writing this blog in fact. He explains that Bioshock Infinite tells us it's story through visuals rather than exposition and i commented saying that i believed the approach to be convoluted, of course that is just my opinion though i can easily see how people can enjoy it's story. Despite this, Bioshock Infinite follows tropes of most games in the sense that you play from a character's perspective and follow a linear story so i wouldn't really consider it to be the best example out there. If anything a better example would be a game from a series a bring up often and that is Valkyrie Profile.

Out of all the game's i've played, Valkyrie Profile was easily a missed opportunity for a timeless classic. It's probably the only game i've even played which tells not one story but multiple story's with differrent characters. Valkyrie Profile is a collection of short stores which don't exactly interwine though they all share the same fate in the end. Ragnarok, the end of the world is impending and the people of the world continue to live their lives as normal, completely oblivious to the impending doom being wrought upon them. These stories do not relate in any way to the story, if anything they are merely character development for the protagonist, Lenneth but even so, it doesn't come down to being the main driving force of her character development, in fact it comes down to basically nothing, completely meaningless is the life of a mortal and that seemed to be the message that they were convenying with Valkyrie Profile. It's a depressing game which shows mortals to be as insignificant as dust. Characters aren't supposed to be the focus of the game because they are completely meaningless to everything. It just goes to show that no mere human can accomplish anything groundbreaking beyond their own feeble little lives. A pessimistic viewpoint? Possibly but in any case it's very differrent from the idealism which most games follow and as such is is a completely unique storytelling experience which most games do not offer.

Of course, Valkyrie Profile definitely isn't for everyone and if you're the sort of person who's on verge on going an hero, Valkyrie Profile may possibly be the thing that pushes you over the edge. There are also the people who want a more character driven story where the characters have meaning and purpose, they won't get it in Valkyrie Profile. Valkyrie Profile caters to those who are tired of the same old same old cheesy lighthearted storylines and want something darker and psuedo realistic, or if you're a pessimist you could argue that it is realistic and that we are all meaningless humans who are nothing more than machines designed to do nothing more than pour god's coffee every morning. In any case Valkyrie Profile is a one of a kind game that will never be relived...

Oh come on...really Square-Enix!?

I'm joking, obviously. Lightning Returns may be trying hard to be like Valkyrie Profile but deep down it doesn't understand the game's purpose nor does it understand the reasoning for it's choice in narrative directioning, instead it just sloppily copy/pastes the game's distinct features, modernizes them and places Final Fantasy on the cover... of course whilst throwing a bit of Final Fantasy in there to keep the fan's dicks wet. Now Valkyrie Profile definitely wasn't the game for me, ironically though it's sequal, Valkyrie Profile 2 turned out to be my Favourite game of all time, why? Because it carried on from what the original game did and gave to what it desperately needed, a traditional storyline and when i see the very few flaws in that game, it all boils down to the story, oh the irony. Then again, the storytelling is traditional so of course it isn't going to be a spectacle though i doubt it would have had any affect on the game's sales anyways. Still, the plot was strong enough for me to enjoy it and there are still many memorable moments in the game's story that i like to remember, especially those with a certain mage and if you've played the game then you know who i'm talking about.

Traditional storytelling isn't all bad but don't expect anything special. Valkyrie Profile 2 manages to express more in it's visuals than it's dialogue, perhaps it's like Bioshock Infinite in that sense, who knows?

So what about a story that i could enjoy? A story which appealed to me? That's simple. Warcraft 3 gets my award for the best videogame storytelling and the worst online community of all time simultaneously. It's amazing how far a love hate relationship can go and it doesn't go much further than Warcraft 3. Now i know i'm a little biased with this considering the fact that the game has a shitty sequal in form of an mmo which totally kills everything that made the story of it's predesessor great, the first two games barely had any storytelling whatsoever and the game has some fantastic novel adaptations which i will try not to bring up. In any case, the reason why Warcraft 3 had such a strong story is it's world. In a way, it kind of made sense to make an MMO out of such a game as it has enough lore and backstory to make it a perfect candidate for an MMO though in retrospect, World Of Warcraft was more of a novelty in terms of Warcraft lore. Sure it was great and all to be able to visit the very place where a particular event happends and they did manage to make an accurate depiction of the world, even if it was a bit misplaced in some parts.

There was also the perspectives which made the storyline feel unique, in a way this contributes heavily to the world building. You play as what you might think are the good guys but then you're thrust straight into another side of the tale which has you questioning "who really are the good guys in this game"? The answer is no one, everyone has their own convictions and follow them no matter how evil or cruel it may lead them to be. That being said, the characters aren't all pure evil, they just want to survive in a world hell bent on war and this leads to a well developed conclusion which i won't give away. It's kinda like The Last Of Us but without the generic epidemic plotline thrown in there.

The problem was the direction of the storytelling had changed for the worst and that it obviously due to the fact that it became an MMO. I would have killed for an RPG adaptation of Warcraft, not an MMORPG but a story driven RPG which places you in the perspective of a character. They came close to this with their Warcraft Adventures: Lord Of The Clans game which was cancelled due to the fact that sierra style point and click adventure games weren't popular anymore. Still it wasn't an RPG and even though Warcraft 3 had RPG elements and WOW was kind of an RPG, they both failed to be the RPG which i always wanted from them, sure that's probably due to the fact that i'm terrible with RTS but still, just look at turned based RPG's such as Fire Emblem and Valkyrie Profile Covenant Of The Plume. Just give it an open world, similar to that of Mount and Blade and it would be perfect.

In any case, i'm going to finish boring you with this blog. Point being, more videogames need to realize that traditional storytelling has it's limits and that fi they want to impress us with storytelling, they're going to look outside the box. I mean there can only be one Grandia 2 which is quite possibly the best traditional storyline i've seen in a jrpg yet. As always leave your thoughts on this. Do you agree? Disagree? Oh and be sure to list other games which follow a unique narrative structure and give us your thoughts on them down below.

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Terry 309
9:36 AM on 10.13.2014

I'm just about sick and tired of all the bullshit revolving around this game. As much as i enjoyed Two Worlds 2, this game is not looking good, not looking good at all. Raven's Cry has chosen to sail through the Bermuda Triangle which is a rash move considering the developer's track record and to be honest i wasn't expecting a well polished game from Reality Pump.

Lets be honest here, Reality Pump and Topware are far from saints, as much as i pity them for their screw up's the majority of them are their fault. The decision to have 3rd party DRM on steam flat out infuriates me, of course Two Worlds 2 did the same but that game has online multiplayer so it was somewhat understandable, Raven's cry on the other hand is 100% single player and still you need to have an internet connection for the DRM and as such there will be activation issues. The fact that they have the nerve to do this infuriates me. Is steam's DRM not enough? In any case it seems that the developers are bent on it, nevertheless this isn't the only problem plaguing this game.

The biggest concern is the fact that they continue to delay the game even now. It's been nearly 2 years of waiting and we've seen many big name titles follow the same concept, it's getting old now. I was looking forward to October 14th but now it's getting ridiculous, the new release date is somewhere around 2015, we aren't even given a proper release date, there hasn't even been any gameplay video's of the game. Now i know that Reality Pump are capable of creating good games but they aren't known for releasing polished games and i feared from the beginning that Raven's cry would follow this. If the game is a technical marvel, i'd be surprised with thier track record but it just isn't realistic. Reality Pump are just delaying the game because they know this but they fail to realize that every time you dalay a game, you're always 1 step behind the others, it's like taking out a loan, eventually you'll find yourself overwhelmed with debt or in this case, overwhelmed by the technical marvels of next gen games which Raven's cry will fail to keep up with. As time goes on, people's standards get higher and higher and as such Raven's cry will have more and more work to do to keep up with them.

Other games such as Final Fantasy XV need to realize this as well. Delaying a game isn't going to make it any betterm just look at Duke Nukem Forever. If anything it's going to anger the few fans it has and people are going to get bored of following it. The way things are looking, either Raven's Cry will never be released or it's a disaster waiting to happen. Reality Pump are seriously testing our patience by delying this game for the third time? I can't remember now i believe it was originally released in 2013 so i'm not completely sure. All i know is that we should have had this game in May so why the hell have we yet again been made to wait yet again? Still despite my many frustrations i'm still not going to cancel my pre-order, in any case, i want to review this game and i swear, just because Two Worlds 2 was a great game doesn't mean i'm going to go easy on this one. I expect a top quality game this time round and if you think i'm expecting Two Worlds 2's quality yet again, you can forget it. I want a huge improvement this time round, this is what happends when i have to wait so long for a game.

I just hope that in the time i have to wait that Reality Pump will up their game, release more trailers, particularly gameplay trailers and actually keep us updated with news. I'm not asking for a hype train, i merely ask for an update ever so often on the game's progress, i want to know what i'm waiting for but Raven's Cry seems to be unable to deliver. Perhaps early access would have been a better option that way people could try and make the game the best it can be instead on relying on the developers judgement. I honestly believe that early access would have been the best thing for this game since that way the players would be able to decide when it is best for the release because the developers don't seem to know themselves. I know a lot of people who want to make this game the best it can be and i don't want them to be disappointed let alone myself. I just hope that Reality Pump just wake up and realize that they are systematically digging their own grave and fix these issues, that and i hope the wait is worth it, it better be.

Let me know your thoughts on this guys, is anyone else looking at this game? If so then what are your views on the DRM and the game in general?

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So today is my birthday (21 if you really want to know) and so i thought i'd share some of the things i got on it. Boring blog i know but it might give you an insight into games i may review in the future as well as other interesting stuff i grabbed.

Starfox LCD Watch

Something i've wanted for quite a while, now i can do a barrel roll on the go, perhaps i can play it at work when i'm bored who knows? The battery seems to work though the time is kinda wrong, maybe because it's American but oh well, This is easily one of the greatest inventions i've ever seen, seriously what ever happened to wristwatch gaming? Now it's all smartphones and stuff...

The Last Of Us

A game everyone's being going on about, sadly i purchased it second hand and i'm glad i did, fuck sony and their shitty online passes, not like they're the only one but come on!? Still i purchased this for the single player, the multiplayer can go fuck itself like the rest of this corrupt industry. You see what we have to go through to get good games these days? We get boycotted from the multiplayer because we didn't buy on day 1. Funny thing is, despite this, Sony still has no problems in charging us a monthly fee for their online service on PS4, fuck you sony, EA and all the other's who do the same.

Rainbow Six Vegas 2

I don't have a clue what this game is about other than it's a shooter which i sniped on ebay for cheap, thought it was worth trying.

Top Gear Overdrive

A Dodge Viper with teeth? You've sold me! Well that's marketing for you i guess. I could never get through the original Top Gear on the SNES but it's still a really fun game with an incredible soundtrack, i had to try this. Here let me share this epic SNES classic with you:

Nothing like hearing this on the highway...

Zone Of The Enders

This game intrigued me, mecha robot fights? Sounds cool. The game was so cheap i had to give it a try. Aparrently the game is pretty difficult but so is F-ZERO GX, i just hope i don't get too frustrated. In any case, it's a sci-fi game with mechs, need i say more? It's pretty much a lucky dip.

Delta Force Land Warrior

This is another one of my lucky dips, i don't know what the fuck it is but it's an FPS so, yeah. I'll have to try it and see. I got it quite cheap too.

Lots and Lots of cider

This will help me finish Legend Of Heroes: Trials In The Sky above all else, knowing my luck, my friend will drink it all before i even get a sip...

Reproduction Of Starfox 2

You're probably wondering, why don't i emulate it? Because that would be boring, i want to own the real thing, even if it is a reproduction cart, it's still the real game on it, it's not like i'll get my hands on one any other way. As far as i'm concerned, Nintendo didn't release the game anyways so i don't see a reason not to get it.

Tichondrius figure (Warcraft 3)

I'm not a big of a figure collector but i just had to own this. I mean it's Tichondrius and it looks really cool, probably the favourite thing i got. Now the night beckons wherever i go. I also got a ghoul figure too because what dreadlord would be complete without one?

Tales Of Phantasia (SFC version)

The developers of my favourite game of all time (Valkyrie Profile 2) developed this, it's a vital piece of history that i need to own as it's essentially what started the Star Ocean series. If it wasn't for this game, Star Ocean likely wouldn't exist.

Pokemon Rumble 3ds

Why no picture for this one? I thought it would be fitting considering the fact that the game came with no sleeve but oh well.

In any case that's the gist of it, feel free to give me your thoughts on anything i've listed, i'd like to know what people think about these games as i have yet to start playing them.

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Is it just me or are games starting to get more and more disappointing this year, now 2014 isn't the worst year of gaming, that would be 2011/2012 (pick one) but it is easily one of the most disappointing ones. Now for starters, i don't own this game but i know it's going to be a dissappointment anyways and that is Smash 4. Why don't i own Smash 4? Because i know that it's a disappointment waiting to happen. Not only that but Destiny is also a massive disappointment too, now i've pondered getting this second hand (because supporting moneyvision is a no-no) but with what people have been saying about it, i've had second thoughts. It's as if my motivation for purchasing games has decreased dramatically, i remember i bought Smash Bros Brawl on day 1, somethimes i think i'm the only one who isn't excited for smash 4 but i'm not sure. Based on what Smash 4 has to offer, it can only lead to dissappointment in my eyes, the smash bros dojo page only showed info on characters and stages, there were no game modes or anything like that, in fact, the site feels underpopulated, especially compared to Brawl. This i predicted from the very beginning, i knew when Smash 4 was gonna be released that it would be dissappointment incarnate. Brawl was just too good to live up to. You can disagree all you like but it's true, mechanics and all that MLG mumbo jumbo aside, Brawl is the better game. Why? Because it had a shit ton of content. Now you might say to me, "but the WII U version will have it all" well even if it did, it's not like they've added anything new besides a character roster and smash run, the rest of the new features are barely even mentionable, customization... and not the cosmetic kind. Why is this needed? Do we really need this?

Then there's Destiny, right from the get go, i knew that it would be a barrage of hype and looking at what it had to offer, it seemed to be no differrent than Borderlands. I mean i know that there are a lot of games out there that use ideas from other companies but Destiny was made out to be a revolutionary title. Sure it has a huge open world, but that's been done like 1000 times already. Put simply, Destiny seems like Borderlands with Halo multiplayer tagged on alongside familiar Halo weaponary. How is that revolutionary? Now i'm not going out of my way to say that Destiny is a bad game (moneyvision and hype aside) if we look at Destiny as it is, it's a solid fps with an open world campaign. On paper it seems relatively decent but nothing mindblowing. Of course people were disappointed by this, what was to me at least a decent open world FPS apparrently turned out to be a trainwreak, repetitive missions, convoluted story (which usually occurs in sci-fi games a lot, often in the most bland, tedious way possible) and... well thats all i know so far. Personally one thing i would have liked to see in Destiny was Halo's forge mode, the ability to build bases in the open sandbox and play with friends, perhaps something similar to Starforge in that sense but with a company that could budget it, i'm not talking about the same scale/focus of it but it would be cool if you were commisioned with resources (or you buy them) to build your own base in the outside world where you could garrison for protection, restock on ammo and maybe store vehacles and ships. Now that would be cool and Bungie could have easily done that though it seemed to have been overlooked.

Overlooked is a big word to describe the attitude of game developers these days. Their only concern is to get to the meat of the game, in fact they try so hard to get the meat of the game working that they completely forget about the little details that give their game's charm. This is the same with Smash Bros. What sparked the success of Smash Bros? It's charm of course. Smash 4 doesn't have that charm anymore. The stage builder is gone, i don't know if theres a lottery/coin machine to collect trophey's or stickers, there's no adventure mode, no break the targets (this is all from what i've heard by the way) The worst part is, even if they did incorperate these features back into the game, will they still add anything new and revolutionary to the series? Halo at least had potential to improve, Smash Bros didn't, it had reached it's peak with brawl. Destiny could have been a lot more ambitious than it was made out to be but it didn't even go there. The idea of having Halo's forge in Destiny would have been awesome especially since from what i've seen in the game, the world feels barren and empty. If it's such a huge world then why can't players use it as a sandbox and build on it? I mean this wouldn't have been a big deal if it wasn't for Halo's forge but it would have definitely been a feature that would have gotten me interested in the game.

Oh and one last thing, there is one game that i'm excited for... sorta and that's Raven's Cry, problem is it has 3rd party DRM. As massive of a dissappointment it is, i'm still getting the game, why? I don't really know, this game has had me intrigued for a while and i wanna see how it goes. Despite the fact that i hate their decision to put DRM on it, i really wanted to support this underrated developer. Two Worlds 2 was a really fun game with plenty of flaws though despite that, the flaws never ruined the game itself. Then again, i see a lot of people are going to be dissappointed with it, i honestly don't know what to expect though i believe i will enjoy the game as i am able to appreciate the fact that Reality Pump don't put much budget into their games though they make up for it in charm. Then again, supporting this and not supporting Smash 4 would make me a hypocrite but at least Ravens Cry seems to be trying something new, i can appreciate that but Smash Bros is the same old, same old. As much as i'd love to support Sakurai by purchasing this title, it's my money, if the product isn't going to deliver to me, i'm not going to buy it, no matter who developed it, that doesn't mean i've lost any respect for Sakurai himself, it means that i'd rather spend my money on something else, something that would become more than a mere novelty to satisfy my curiousity which would only last about half an hour. Of course i only picked out 3 games but those are the only games in my head right now. To be honest i just want to spark a discussion about games people are excited for and i want to hear their reasons. I'm a bit bored of what people are talking about in the C blogs recently so if anyone wants to say something about games their looking forward to or discuss something completely differrent, come here and talk it over, unless it's gamersgate related.