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About
Just an outspoken fan of rpg's and gaming in general who likes to rant about first world gamer problems because there are so many.

My blogs mostly consist of reviews/rants of games of all generations, particularly rpg's. I try to blend my reviews with both facts and opinion so that people can see from my own experiences and decide for themselves. i will also tend to review older titles because i still believe that there are few people out there who haven't played these awesome titles and deserve to give them a chance.

Oh and as for some negative's you might point out, i sometimes don't put images in my reviews/rants because images are a pain in the neck to obtain and they never seem to work properly. Plus i can't spell for my life and my grammar is terrible.

Heres my review rating system:

Masterpiece (Same as masterful but for overall score, will be based on opinion), of course it won't be perfect in every way but it will be close to perfect, no game is perfect.

Masterful - Perfect in every way (Formerly 9.5+) (definitely pick up the game if you are a fan of the genre)

Exceptional - Goes way beyond expectations (Formerly between 9.1 and 9.4) (definitely pick up the game if you are a fan of the genre)

Excellent - Does what it needs to and provides a first class experience (9.0) (definitely pick up the game if you are a fan of the genre)

Great - Does what it needs to, provides a high class experience (8.5-8.9) (recommended to all fans of the genre)

Good - Does what it needs to and provides a very enjoyable experience (was 8.0 - 8.5) (recommended to all fans of the genre)

Satisfactory - Does what it needs to, provides an experience which is just enough to satisfy the player (Formerly between 7.5 - 7.9) (Reccommended to read the review if unsure)

Decent - Does what it needs to, experience can very depending on the players tastes (Formerly 7.0-7.4) (Recommended to read the review if you plan on picking up the game to see if it's for you)

So-So - Not for everyone, has some issues, may be worth a try if patient enough to cope with it's flaws (Formerly 6.5 - 6.9) (Reccommened to read the review if you're interested in the title)

Flawed - Alot of flaws, difficult to recommend, some may be able to pass them by but will require a lot of patience (Formerly 5.0 - 6.4) (Reccommened to read the review if you're interested in the title)

Awful - (Formerly 4.9 and below) (If you see this, don't pick the game up for this catagory)

Kill It With Fire - (Same as Awful but for overall score, based on opinion which in this case is usually right if you see the game, you know what to do, don't buy this and if you do, get some gasoline and a match)

Lifespan:

Too Long (Legend Of Dragoon lol)

Very Long (Formerly 9.5 - 9.9)

Long (Formerly 9.0 - 9.4)

Quite Long (Formerly 8.0 - 8.9)

Decent Length (Formerly 7.5 - 7.9)

Quite Short (Formerly 6.5 - 7.4)

Very Short (Formerly 6.0 - 6.4)

Too short (Formerly 5.9 or below)

Worth Replaying?

Yes

Maybe

No

My favorite games:

Valkyrie Profile 2

F-ZERO GX

Pokemon Gold and Silver
Player Profile
Xbox LIVE:terry 309
PSN ID:terry 309
Steam ID:Terry 309
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Terry 309
6 hours ago - 7:31 PM on 10.23.2014

Traps...Why do these things exist? Sure if we're talking survival horror titles, that's fine but why does every single fucking game have these things? I can't even begin to explain how many games i've missed out on because of these damn things. There's nothing that freaks me out moe than walking over a landmine or a random bomb that i didn't see, not only that but the fact that it usually kills me easily kinda feels cheap. In some games, traps are so useless that they're nothing more than a jump scare and it kinda pisses me off at times since in some games they feel out of place.

My first real encounter with these... things was in Final Fantasy XII, now we've all fallen for this one. Yep that explosion trap that appears right in front of you as you enter that one area of the Lhusu Mines. The worst part is, thats just the beginning, the entire game is plagued with the things and it makes me wonder who's responcible for this? Who took their time to put all these traps here and for what? Of course the developers did it to troll people but in all seriousness, who would be sad enough to put random traps right at the start of levels, i swear it starts off where traps are just placed randomly around the middle of the map but once you reach the stillshrine of miram there is literally a trap that automatically triggers when you enter an area and from that point onwards, the game places traps at area entrances for god knows what reason and then you get to the infamous ridorana cataract trap, oh goodie theres a save point just ahead with six sten needle traps right in front of it. That's an instant death to the face.

Har har very funny....

Ok i'll be honest with you, i never beat the game, my friend just gave me the data after the final boss and when i bought the strategy guide in order to find the location of these forsaken traps and having my friend literally come over to do the parts where the traps are literally blocking the path and i got all the way to phon coast where i just said fuck it and took my friends copied data and beat the final boss. This is when i realized i had a trap phobia and was unable to play any videogame with the damn things.

Then guess what bites me in the ass... Valkyrie Profile. After finding out that the treasure chests were rigged with traps i was absolutely petrified of seeing them appear. It's pretty funny actually because it's sequal just happends to be my favourite game of all time and also happends to have these godforsaken things. The worst part about Valkyrie profile 2 is that the treasure chests have what looks like little eyes that just stare into your soul. I literally beat the game without opening a single chest unless i needed to (which i used a guide for). Thats motivation for you. I tell you one thing, if Valkyrie Profile 2 wasn't a masterpiece, i would never have managed to get through it. In all seriousness though. Valkyrie Profile isn't a survival horror game to most people but it was to me, i must be some sort of coward for saying that but honestly i'm absolutely terrified of traps.

So there's games such as the Elder scrolls series, scratch that, every single fucking WRPG ever made has them, besides Gothic 3. So i've been unable to play them though i did play through Diablo as i could literally teleport through doors, Two Worlds 1 and 2 i played too and in those games, you have the traps and can kill enemies with them, oh the irony. There were no traps to be seen in those games (besides the brothers chest quest which i didn't finish).

When i first walked into a room with these, i literally pressed the power switch

Then there are what i like to call atmospheric shooters like Half Life and Bioshock. Surely they can't have traps right? Wrong. Half life had both Barnicles and mines. Bioshock had them damn wire traps. Deus Ex Human Revolution has frag mines that due to the noise they made didn't bother me until i went into a room in someone's apartment and it was filled with frag mines. Even my friend said he nearly had a heart attack after being killed by a frag mine.

I spent more time looking up than actually shooting in Half Life

Put simply, to all developers out there, the fastest way to stop me buying your games is to put traps in them. I will never play Dark Souls, i will never play any of the Shin Megami Tensei games which apparrently have pitfall traps, i will never play the original Grandia because that game apparrently has traps too. There is a lot of games i will just simply never play for this reason, even if the game's traps are harmless or aren't scary, just the word's you have triggered a trap gives me chills every time and what makes things worse is always the fact that there'e gonna be more around the corner. I can put up with games that only have one scary part or something like that but when i game has it the whole way through i just find myself unable to play anymore. Then i feel like i wasted all my money on a game that remains on my shelf forever and ever, collecting dust.

Then i see people on forums saying "Add traps to the game, they make for an immersive experience". Seriously, fuck those people, when i play videogames, i want to have fun wandering the environments at my own pace, not having to walk very very slowly to the next checkpoint wiping the sweat off my brow and traps make me do that because you have to check every friggin area. I remember playing Fallout 3 and due to landmines i would walk very slowly through the wilderness and very rarely would i ever shoot anything. I traded the game in eventually because it was no fun that everywhere except Megaton was filled with traps. The developers even had the nerve to put a house filled with them. Do developers seriously think we enjoy this? Well some do i guess, but those people will go buy a survival horror game. As for me, i don't want to be jumped every 5 minutes by a stupid trap.

If for whatever reason developers decided to take out the traps from their game, i would throw all my money at it... hoping they weren't lying.

I used to thing Dark Souls was the game designed to repel sales from me, i couldn't be any more wrong...

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I believe we have come to a point where traditional storytelling in games just doesn't cut it anymore. Now what is traditional storytelling you ask? I will explain. Traditional storytelling often places you in the perspective of a character and focuses on dialogue and sometimes exposition to drive the story. Your main protagonist is often the heart of the story though you will meet and interact with other characters and remain in the same perspective for the entire game following a linear narrative structure the whole way through. In other words, traditional storytelling is repetitive. Most traditional stories in games set up the world in a few minutes of exposition right at the beginning then follow up by diving into the protagonist's story and using catalysts such as character development to create an illusion that the story is going somewhere when it usually isn't. This is how a lot of games have gotten away with having god awful plot lines and lets be honest, we all have one of those games which we hold dear that commits this heinous crime. Legend of Zelda anyone?

But what about the games that don't follow a traditional storyline? There are so many types of stories in videogames that it's impossible to catagorize them all due to the fact that there are so many creative videogame developers out there with their own ideas. I think a differrent approach to storytelling is imperative to making a good story in a videogame these days. So what examples do we have of a videogame which tells it's story in an ulterior fashion to traditional storylines? One of which was given to us by LiquidOctarine in one of his recent blog posts Show and Tell: Narrative in Bioshock Infinite vs Remember Me, part of the inspiration for writing this blog in fact. He explains that Bioshock Infinite tells us it's story through visuals rather than exposition and i commented saying that i believed the approach to be convoluted, of course that is just my opinion though i can easily see how people can enjoy it's story. Despite this, Bioshock Infinite follows tropes of most games in the sense that you play from a character's perspective and follow a linear story so i wouldn't really consider it to be the best example out there. If anything a better example would be a game from a series a bring up often and that is Valkyrie Profile.

Out of all the game's i've played, Valkyrie Profile was easily a missed opportunity for a timeless classic. It's probably the only game i've even played which tells not one story but multiple story's with differrent characters. Valkyrie Profile is a collection of short stores which don't exactly interwine though they all share the same fate in the end. Ragnarok, the end of the world is impending and the people of the world continue to live their lives as normal, completely oblivious to the impending doom being wrought upon them. These stories do not relate in any way to the story, if anything they are merely character development for the protagonist, Lenneth but even so, it doesn't come down to being the main driving force of her character development, in fact it comes down to basically nothing, completely meaningless is the life of a mortal and that seemed to be the message that they were convenying with Valkyrie Profile. It's a depressing game which shows mortals to be as insignificant as dust. Characters aren't supposed to be the focus of the game because they are completely meaningless to everything. It just goes to show that no mere human can accomplish anything groundbreaking beyond their own feeble little lives. A pessimistic viewpoint? Possibly but in any case it's very differrent from the idealism which most games follow and as such is is a completely unique storytelling experience which most games do not offer.

Of course, Valkyrie Profile definitely isn't for everyone and if you're the sort of person who's on verge on going an hero, Valkyrie Profile may possibly be the thing that pushes you over the edge. There are also the people who want a more character driven story where the characters have meaning and purpose, they won't get it in Valkyrie Profile. Valkyrie Profile caters to those who are tired of the same old same old cheesy lighthearted storylines and want something darker and psuedo realistic, or if you're a pessimist you could argue that it is realistic and that we are all meaningless humans who are nothing more than machines designed to do nothing more than pour god's coffee every morning. In any case Valkyrie Profile is a one of a kind game that will never be relived...

Oh come on...really Square-Enix!?

I'm joking, obviously. Lightning Returns may be trying hard to be like Valkyrie Profile but deep down it doesn't understand the game's purpose nor does it understand the reasoning for it's choice in narrative directioning, instead it just sloppily copy/pastes the game's distinct features, modernizes them and places Final Fantasy on the cover... of course whilst throwing a bit of Final Fantasy in there to keep the fan's dicks wet. Now Valkyrie Profile definitely wasn't the game for me, ironically though it's sequal, Valkyrie Profile 2 turned out to be my Favourite game of all time, why? Because it carried on from what the original game did and gave to what it desperately needed, a traditional storyline and when i see the very few flaws in that game, it all boils down to the story, oh the irony. Then again, the storytelling is traditional so of course it isn't going to be a spectacle though i doubt it would have had any affect on the game's sales anyways. Still, the plot was strong enough for me to enjoy it and there are still many memorable moments in the game's story that i like to remember, especially those with a certain mage and if you've played the game then you know who i'm talking about.

Traditional storytelling isn't all bad but don't expect anything special. Valkyrie Profile 2 manages to express more in it's visuals than it's dialogue, perhaps it's like Bioshock Infinite in that sense, who knows?

So what about a story that i could enjoy? A story which appealed to me? That's simple. Warcraft 3 gets my award for the best videogame storytelling and the worst online community of all time simultaneously. It's amazing how far a love hate relationship can go and it doesn't go much further than Warcraft 3. Now i know i'm a little biased with this considering the fact that the game has a shitty sequal in form of an mmo which totally kills everything that made the story of it's predesessor great, the first two games barely had any storytelling whatsoever and the game has some fantastic novel adaptations which i will try not to bring up. In any case, the reason why Warcraft 3 had such a strong story is it's world. In a way, it kind of made sense to make an MMO out of such a game as it has enough lore and backstory to make it a perfect candidate for an MMO though in retrospect, World Of Warcraft was more of a novelty in terms of Warcraft lore. Sure it was great and all to be able to visit the very place where a particular event happends and they did manage to make an accurate depiction of the world, even if it was a bit misplaced in some parts.

There was also the perspectives which made the storyline feel unique, in a way this contributes heavily to the world building. You play as what you might think are the good guys but then you're thrust straight into another side of the tale which has you questioning "who really are the good guys in this game"? The answer is no one, everyone has their own convictions and follow them no matter how evil or cruel it may lead them to be. That being said, the characters aren't all pure evil, they just want to survive in a world hell bent on war and this leads to a well developed conclusion which i won't give away. It's kinda like The Last Of Us but without the generic epidemic plotline thrown in there.

The problem was the direction of the storytelling had changed for the worst and that it obviously due to the fact that it became an MMO. I would have killed for an RPG adaptation of Warcraft, not an MMORPG but a story driven RPG which places you in the perspective of a character. They came close to this with their Warcraft Adventures: Lord Of The Clans game which was cancelled due to the fact that sierra style point and click adventure games weren't popular anymore. Still it wasn't an RPG and even though Warcraft 3 had RPG elements and WOW was kind of an RPG, they both failed to be the RPG which i always wanted from them, sure that's probably due to the fact that i'm terrible with RTS but still, just look at turned based RPG's such as Fire Emblem and Valkyrie Profile Covenant Of The Plume. Just give it an open world, similar to that of Mount and Blade and it would be perfect.

In any case, i'm going to finish boring you with this blog. Point being, more videogames need to realize that traditional storytelling has it's limits and that fi they want to impress us with storytelling, they're going to look outside the box. I mean there can only be one Grandia 2 which is quite possibly the best traditional storyline i've seen in a jrpg yet. As always leave your thoughts on this. Do you agree? Disagree? Oh and be sure to list other games which follow a unique narrative structure and give us your thoughts on them down below.

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Terry 309
9:36 AM on 10.13.2014

I'm just about sick and tired of all the bullshit revolving around this game. As much as i enjoyed Two Worlds 2, this game is not looking good, not looking good at all. Raven's Cry has chosen to sail through the Bermuda Triangle which is a rash move considering the developer's track record and to be honest i wasn't expecting a well polished game from Reality Pump.

Lets be honest here, Reality Pump and Topware are far from saints, as much as i pity them for their screw up's the majority of them are their fault. The decision to have 3rd party DRM on steam flat out infuriates me, of course Two Worlds 2 did the same but that game has online multiplayer so it was somewhat understandable, Raven's cry on the other hand is 100% single player and still you need to have an internet connection for the DRM and as such there will be activation issues. The fact that they have the nerve to do this infuriates me. Is steam's DRM not enough? In any case it seems that the developers are bent on it, nevertheless this isn't the only problem plaguing this game.

The biggest concern is the fact that they continue to delay the game even now. It's been nearly 2 years of waiting and we've seen many big name titles follow the same concept, it's getting old now. I was looking forward to October 14th but now it's getting ridiculous, the new release date is somewhere around 2015, we aren't even given a proper release date, there hasn't even been any gameplay video's of the game. Now i know that Reality Pump are capable of creating good games but they aren't known for releasing polished games and i feared from the beginning that Raven's cry would follow this. If the game is a technical marvel, i'd be surprised with thier track record but it just isn't realistic. Reality Pump are just delaying the game because they know this but they fail to realize that every time you dalay a game, you're always 1 step behind the others, it's like taking out a loan, eventually you'll find yourself overwhelmed with debt or in this case, overwhelmed by the technical marvels of next gen games which Raven's cry will fail to keep up with. As time goes on, people's standards get higher and higher and as such Raven's cry will have more and more work to do to keep up with them.

Other games such as Final Fantasy XV need to realize this as well. Delaying a game isn't going to make it any betterm just look at Duke Nukem Forever. If anything it's going to anger the few fans it has and people are going to get bored of following it. The way things are looking, either Raven's Cry will never be released or it's a disaster waiting to happen. Reality Pump are seriously testing our patience by delying this game for the third time? I can't remember now i believe it was originally released in 2013 so i'm not completely sure. All i know is that we should have had this game in May so why the hell have we yet again been made to wait yet again? Still despite my many frustrations i'm still not going to cancel my pre-order, in any case, i want to review this game and i swear, just because Two Worlds 2 was a great game doesn't mean i'm going to go easy on this one. I expect a top quality game this time round and if you think i'm expecting Two Worlds 2's quality yet again, you can forget it. I want a huge improvement this time round, this is what happends when i have to wait so long for a game.

I just hope that in the time i have to wait that Reality Pump will up their game, release more trailers, particularly gameplay trailers and actually keep us updated with news. I'm not asking for a hype train, i merely ask for an update ever so often on the game's progress, i want to know what i'm waiting for but Raven's Cry seems to be unable to deliver. Perhaps early access would have been a better option that way people could try and make the game the best it can be instead on relying on the developers judgement. I honestly believe that early access would have been the best thing for this game since that way the players would be able to decide when it is best for the release because the developers don't seem to know themselves. I know a lot of people who want to make this game the best it can be and i don't want them to be disappointed let alone myself. I just hope that Reality Pump just wake up and realize that they are systematically digging their own grave and fix these issues, that and i hope the wait is worth it, it better be.

Let me know your thoughts on this guys, is anyone else looking at this game? If so then what are your views on the DRM and the game in general?

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So today is my birthday (21 if you really want to know) and so i thought i'd share some of the things i got on it. Boring blog i know but it might give you an insight into games i may review in the future as well as other interesting stuff i grabbed.

Starfox LCD Watch

Something i've wanted for quite a while, now i can do a barrel roll on the go, perhaps i can play it at work when i'm bored who knows? The battery seems to work though the time is kinda wrong, maybe because it's American but oh well, This is easily one of the greatest inventions i've ever seen, seriously what ever happened to wristwatch gaming? Now it's all smartphones and stuff...

The Last Of Us

A game everyone's being going on about, sadly i purchased it second hand and i'm glad i did, fuck sony and their shitty online passes, not like they're the only one but come on!? Still i purchased this for the single player, the multiplayer can go fuck itself like the rest of this corrupt industry. You see what we have to go through to get good games these days? We get boycotted from the multiplayer because we didn't buy on day 1. Funny thing is, despite this, Sony still has no problems in charging us a monthly fee for their online service on PS4, fuck you sony, EA and all the other's who do the same.

Rainbow Six Vegas 2

I don't have a clue what this game is about other than it's a shooter which i sniped on ebay for cheap, thought it was worth trying.

Top Gear Overdrive

A Dodge Viper with teeth? You've sold me! Well that's marketing for you i guess. I could never get through the original Top Gear on the SNES but it's still a really fun game with an incredible soundtrack, i had to try this. Here let me share this epic SNES classic with you:


Nothing like hearing this on the highway...

Zone Of The Enders

This game intrigued me, mecha robot fights? Sounds cool. The game was so cheap i had to give it a try. Aparrently the game is pretty difficult but so is F-ZERO GX, i just hope i don't get too frustrated. In any case, it's a sci-fi game with mechs, need i say more? It's pretty much a lucky dip.

Delta Force Land Warrior

This is another one of my lucky dips, i don't know what the fuck it is but it's an FPS so, yeah. I'll have to try it and see. I got it quite cheap too.

Lots and Lots of cider

This will help me finish Legend Of Heroes: Trials In The Sky above all else, knowing my luck, my friend will drink it all before i even get a sip...

Reproduction Of Starfox 2

You're probably wondering, why don't i emulate it? Because that would be boring, i want to own the real thing, even if it is a reproduction cart, it's still the real game on it, it's not like i'll get my hands on one any other way. As far as i'm concerned, Nintendo didn't release the game anyways so i don't see a reason not to get it.

Tichondrius figure (Warcraft 3)

I'm not a big of a figure collector but i just had to own this. I mean it's Tichondrius and it looks really cool, probably the favourite thing i got. Now the night beckons wherever i go. I also got a ghoul figure too because what dreadlord would be complete without one?

Tales Of Phantasia (SFC version)

The developers of my favourite game of all time (Valkyrie Profile 2) developed this, it's a vital piece of history that i need to own as it's essentially what started the Star Ocean series. If it wasn't for this game, Star Ocean likely wouldn't exist.

Pokemon Rumble 3ds

Why no picture for this one? I thought it would be fitting considering the fact that the game came with no sleeve but oh well.

In any case that's the gist of it, feel free to give me your thoughts on anything i've listed, i'd like to know what people think about these games as i have yet to start playing them.

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Is it just me or are games starting to get more and more disappointing this year, now 2014 isn't the worst year of gaming, that would be 2011/2012 (pick one) but it is easily one of the most disappointing ones. Now for starters, i don't own this game but i know it's going to be a dissappointment anyways and that is Smash 4. Why don't i own Smash 4? Because i know that it's a disappointment waiting to happen. Not only that but Destiny is also a massive disappointment too, now i've pondered getting this second hand (because supporting moneyvision is a no-no) but with what people have been saying about it, i've had second thoughts. It's as if my motivation for purchasing games has decreased dramatically, i remember i bought Smash Bros Brawl on day 1, somethimes i think i'm the only one who isn't excited for smash 4 but i'm not sure. Based on what Smash 4 has to offer, it can only lead to dissappointment in my eyes, the smash bros dojo page only showed info on characters and stages, there were no game modes or anything like that, in fact, the site feels underpopulated, especially compared to Brawl. This i predicted from the very beginning, i knew when Smash 4 was gonna be released that it would be dissappointment incarnate. Brawl was just too good to live up to. You can disagree all you like but it's true, mechanics and all that MLG mumbo jumbo aside, Brawl is the better game. Why? Because it had a shit ton of content. Now you might say to me, "but the WII U version will have it all" well even if it did, it's not like they've added anything new besides a character roster and smash run, the rest of the new features are barely even mentionable, customization... and not the cosmetic kind. Why is this needed? Do we really need this?

Then there's Destiny, right from the get go, i knew that it would be a barrage of hype and looking at what it had to offer, it seemed to be no differrent than Borderlands. I mean i know that there are a lot of games out there that use ideas from other companies but Destiny was made out to be a revolutionary title. Sure it has a huge open world, but that's been done like 1000 times already. Put simply, Destiny seems like Borderlands with Halo multiplayer tagged on alongside familiar Halo weaponary. How is that revolutionary? Now i'm not going out of my way to say that Destiny is a bad game (moneyvision and hype aside) if we look at Destiny as it is, it's a solid fps with an open world campaign. On paper it seems relatively decent but nothing mindblowing. Of course people were disappointed by this, what was to me at least a decent open world FPS apparrently turned out to be a trainwreak, repetitive missions, convoluted story (which usually occurs in sci-fi games a lot, often in the most bland, tedious way possible) and... well thats all i know so far. Personally one thing i would have liked to see in Destiny was Halo's forge mode, the ability to build bases in the open sandbox and play with friends, perhaps something similar to Starforge in that sense but with a company that could budget it, i'm not talking about the same scale/focus of it but it would be cool if you were commisioned with resources (or you buy them) to build your own base in the outside world where you could garrison for protection, restock on ammo and maybe store vehacles and ships. Now that would be cool and Bungie could have easily done that though it seemed to have been overlooked.

Overlooked is a big word to describe the attitude of game developers these days. Their only concern is to get to the meat of the game, in fact they try so hard to get the meat of the game working that they completely forget about the little details that give their game's charm. This is the same with Smash Bros. What sparked the success of Smash Bros? It's charm of course. Smash 4 doesn't have that charm anymore. The stage builder is gone, i don't know if theres a lottery/coin machine to collect trophey's or stickers, there's no adventure mode, no break the targets (this is all from what i've heard by the way) The worst part is, even if they did incorperate these features back into the game, will they still add anything new and revolutionary to the series? Halo at least had potential to improve, Smash Bros didn't, it had reached it's peak with brawl. Destiny could have been a lot more ambitious than it was made out to be but it didn't even go there. The idea of having Halo's forge in Destiny would have been awesome especially since from what i've seen in the game, the world feels barren and empty. If it's such a huge world then why can't players use it as a sandbox and build on it? I mean this wouldn't have been a big deal if it wasn't for Halo's forge but it would have definitely been a feature that would have gotten me interested in the game.

Oh and one last thing, there is one game that i'm excited for... sorta and that's Raven's Cry, problem is it has 3rd party DRM. As massive of a dissappointment it is, i'm still getting the game, why? I don't really know, this game has had me intrigued for a while and i wanna see how it goes. Despite the fact that i hate their decision to put DRM on it, i really wanted to support this underrated developer. Two Worlds 2 was a really fun game with plenty of flaws though despite that, the flaws never ruined the game itself. Then again, i see a lot of people are going to be dissappointed with it, i honestly don't know what to expect though i believe i will enjoy the game as i am able to appreciate the fact that Reality Pump don't put much budget into their games though they make up for it in charm. Then again, supporting this and not supporting Smash 4 would make me a hypocrite but at least Ravens Cry seems to be trying something new, i can appreciate that but Smash Bros is the same old, same old. As much as i'd love to support Sakurai by purchasing this title, it's my money, if the product isn't going to deliver to me, i'm not going to buy it, no matter who developed it, that doesn't mean i've lost any respect for Sakurai himself, it means that i'd rather spend my money on something else, something that would become more than a mere novelty to satisfy my curiousity which would only last about half an hour. Of course i only picked out 3 games but those are the only games in my head right now. To be honest i just want to spark a discussion about games people are excited for and i want to hear their reasons. I'm a bit bored of what people are talking about in the C blogs recently so if anyone wants to say something about games their looking forward to or discuss something completely differrent, come here and talk it over, unless it's gamersgate related.









So after having a few months experience with PC gaming, i thought i'd list the good and the bad points about PC gaming from what i've experienced. If you disagree, that's your problem, this is based on my experiences and what i consider the good and bad parts of PC gaming. Sorry if i've missed anything.

Pros

Steam

Steam is a service which allows you to purchase and download games for cheap prices. It also has it's greenlight system (which has been recently scrapped in place of another system). This allows you to play indie games you would otherwise not find on consoles. You also get steam achievements, trading cards which you can sell and the workshop where you can share player created content. It also has a place for reviews too. It's a haven for any PC gamer.

Patches/Updates

Sure PC games can be released with ridiculous bugs on launch (see cons: bugs galore) but these bugs are usually patched after a week or so, sometimes they even add stuff or improve the games visuals.

Play games straight from your desktop

It's likely that if you're a gamer, you'll have internet. Sure i didn't have internet for a long time as a gamer but times have changed. If you're using the internet, you'll likely be browsing on a PC (unless you're using a smartphone or a mac/laptop) in which case it's nice that you can just alt tab and go straight to a game without having to put in a disk

Free Online

Unlike most consoles which charge you to play on their network, PC does not. Why? Because it couldn't compete. Steam also has VAC which stops hackers and modders making hacks and mods harder to come by in most modern PC games despite mods being easier to install on PC than on console. There are exceptions though.

Better graphics and performance

This is self-explanatory really, looking at a 2004 game is like looking at a game released in 2009. PC has always been one step ahead of consoles in this aspect. They also have a better resolution allowing for more detail on the screen at once, you will feel more immersed in a PC game than on console.

Keyboard and Mouse

Though i made a complaint about it before, i have to retract my statement. Though some games are terrible with mouse and keyboard, others better suited to it than a gamepad. It is also easier to play on a higher sensitivity with a mouse when playing a FPS as you just push it left or right allowing you to turn around quickly as opposed to a control stick which has a limited movement range, you can push your mouse as far as your desk will let you... unless you have one of those ball mice which only work on a mouse mat (i still reccommend one though). Keyboard and mouse can take a while to get used to though if you're not a PC gamer.

Better control configuration

Some console games let you freely configure your controls though others only give you a selection. PC allows you to set the controls manually so you don't have to stick to a particular setup.

Mods

A lot of PC games have modding support which allows you to add to the game. Mods help keep games alive.

Space Sims

Consoles have very few space sims whereas PC has a lot of them, if you're into space sims, you need a PC.

Cons

Bugs galore...

Now you may or may not have encountered these issues yet but in any case, some PC games which run perfectly fine on consoles run terribly on PC's and i'm not talking about the framerate or the graphics which are arguably better but i'm talking about crashes, freezes, data corruption etc.

Activations and DRM

If you buy a game on a console and it has DRM, it likely won't affect you much as you just place the disk in and it reads and you're ready to play. PC on the other hand is not so simple. Sure steams DRM isn't that big of a deal but third party DRM can be a serious pain in the ass, especially when they can't deal with it. Companies still do this today and put activations on their products which are of limited supply. If you decide to upgrade your PC's hardware at any time (which you likely will) you will use up an activation. It also stops you from transferring your data to another PC. If you lose your activation, you better hope that the developer/publisher has a competant customer service otherwise, say good bye to your game, you'll have to buy another 3 activations. This also stops people from purchasing games used. Then you have games like Diablo 3 which define everything wrong with DRM.

Operating Systems

Operating Sytems get worse and worse every year, yet some games require a particular OS, this means that you're stuck with a worse OS than you started with. Windows XP was the last good OS, the rest are terrible though Windows 7 was the better of the 3. It also makes it difficult to play old school PC games. Seriously to play Half Life on Windows 8 you have to go into the options and change the resolution every time you exit the game screen. So if you pause the game, to set it back up again you have to change the resolution options again.

System Requirements

These are a pain. Not only is it difficult to tell whether you can run a game by looking at the requirements but you also have to look at them every single time you buy a game. Unlike with Consoles where games work on their respective consoles guarenteed, it's difficult to tell whether or not your game will run on PC so you might buy a game only to find out you need to buy a new graphics card. In other words, you need to be very careful when buying games.

Antivirus interferrence and viruses

Sometimes you may encounter viruses through third party software nyou download from your games or from browsing the web in general so you'll need an antivirus, the last thing you want is a trojan. Trouble is, your antivirus scans affect your games performance drastically.

Forced Installations

These can be really annoying. Why can't the game just play on the disk like on consoles? why do we have to install? I know that PS3 does this too but still it's annoying to pick up a game, excited as you put in the disk only to have to wait for several minutes or even hours.

PC games aren't collectible

Ok sure you can argue that we had big box games back in the 90's which have become somewhat of a collectors item but nowadays, games don't even come in jewel cases, let alone big boxes. Instead they come in cheap DVD cases. You'll likely only ever use them once or twice. Some don't even work after the third time due to DRM. So essentially a PC game which has already been used is worthless unless it has a CD key and nowadays we have activation keys which only work so many times after which they're useless and you have a worthless plastic case and a disk collecting dust in a pile. PC games are also very easy top come by. Even if you come across a rare, hard to find PC game, it'll probably be available for free or on steam for a cheap price.

No gamepad support on certain games

Wanting to play Team Fortress 2 with a gamepad? Well too bad. Some games don't offer gamepad support which can be stupid for certain genres such as racing games.

Games take up a lot of hard drive space

If you're a PC gamer, you'll need a big harddrive, sometimes even multiple harddrives to store all your games meaning you may have to uninstall a game or two to free space on your harddrive

No split screen Multiplayer

Ok i know theres exceptions such as Goat Simulator but most PC games lack this feature and if you don't have a game pad, you're screwed. Most PC games only offer LAN and who the hell has 2 expencive gaming rigs at their house? Let alone right next to each other. Online isn't for everyone, sometimes it's best to grab a controller and play.

Very few JRPG's

Besides The Last Remnant, Grandia 2, Legend of Heroes Trials In The Sky and a few Final Fantasy games there aren't many JRPG's on PC and if there are they are all rpg maker games. I really want this to change in the near future.

Selling PC games is harder...

When it comes to buying used, people are more skeptical, you never know, your game might be worthless. Most PC games are worthless after they've aged a while ususally because of Steam. If you buy a PC game you don't like, especially on Steam, it's likely you're stuck with it forever.

I'll be honest, i made this post to test the formatting.