As a content designer I was to help Dylan and Chris C. on the story board, I wasnít great at it so I mostly gave feedback on their ideas. Most of my help came in on the mechanics/systems, like cash shop items and power ups that are going to be in the game. Eric and I came up with some cool ideas about different types of hazards that will be in the game. I also worked with the sound team by giving some feedback on some of the sounds Chris C. made. I worked with him the most in the group because we have the same roles. I would help by looking things that he needed help with and move a few sounds to drop box. My overall job in the group was to learn my roles, give as much feedback as I possibly could to help the team out and pick up some knowledge from everyone in the group.
In this class there were three tracks you can go down: art, programmer, and designer. Art was out because I canít draw and the other two I knew nothing about. As the weeks pass of all the things I learned I felt designer with a little bit of programming will fit my style. The first thing I learned in my role as a marketer was some ways to make our game known to the people. Like web sites, word of mouth, demo of the game that Chris B. ďtalented guy on the teamĒ made. I did some market research to help the team out by posting all my findings on Facebook or telling them in Skype meetings. Iím still learning on how to market effectively. My other two roles I did a little work in was mechanics/system and content design and I will talk to you about those in my next post. If you have any questions about my class or any of my previous post let me know I will try my best to answer them.
We had to come up with a game, genre, platform, and three good game ideas. A mobile game was chosen and we went through a long voting process for the three types of games to make. The three games were a drawing game, tilting game, and an animal racing game. We Vote the animal game was out and we combined the drawing and tilting game to make Orbscure whirl. After th worked on a site to show all our work for the game.
I will give you the rundown of what I did and learned over the 3 months of my gaming class. Our group name is Obscure Fish and we can up with a pretty cool logo. We used a hierarchy to keep everything in order like team roles, working agreement, and other self-info. I learned about NDA, IP, and non-compete. We as individual in the group had to vote on a company law but clearly LLC was the best choice because we are a small company. I didnít have skills for any of these roles so I picked the roles that seem fun to do, which is marketing and mechanics/system/content design.
My first day of class felt like an x-box live party chat if the real world was the internet. I didnít feel lost like I do in my other classes because I was surrounded by my enjoyment. After the teacher told us about what we expected to learn in this class, he had us stand in a half circle line. Then he went from person to person asking their name, highest math completed, are you designer, programmer, or artist. After he got everyone marked down, he broke us up in two even skilled groups. He told each group that they have to start their own company and create a game concept and pitch it. The group with the best concept pitch will be making that game next semester. Iím Chillin with my group and we all exchanging info, so we can keep in in touch with each other. We were told to stay informed about Gameindustry.biz and Matc-Mothership.org.
Hello everyone this is Terrell with his very first blog. Iím going to tell you a little bit of an amazing story of a gamer kid named Terrell. Back in 1990 I was 3 years old and I was told that I had a gift for gaming. I started out with the Nes but I have played some of the older ones in my dad era. My raw talent playing video games allow me to figure out the mechanics on my first few tries of playing them. When I turned 5 I mastered the Nes and moved on to the Snes. My love for video games got stronger with every family member I beat. Once I found out that all video games had a visible mechanic or as some will say, cheese moves. This ability gave me a place in my family because I was that kid to beat. As I got older, the technology got better but I still think some of the old systems performed better. Now Iím a 25 year old video game vet with a lot of titles under my belt and Iím in school for Computer Simulation and Gaming. With this opportunity, I have a chance to create games for the next generation of kids