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5:07 AM on 09.26.2010

More Than Just Noise: Silent Noise

Look at the picture above. Many of you will instantly recognize what game this is from. For the ones who don't, it's from Silent Hill 3.

Now I want you to take the main character standing there out and put yourself in her place (her name is Heather, by the way but it doesn't matter right now). Look down at the monstrosities laying dead at your feet. look around you. Where could you be? A hospital? A basement perhaps? A Morgue? You can't trust you eyes so you go for the next best thing: Your ears.

What do you think you'd hear in a place like that, or this one below taken from Silent Hill 2?

Clanging of pipes? disembodied whispers coming out of nowhere? Somebody screaming: "BLOODY MURDER!" from a room just beyond? Perhaps nothing at all?

Silent Hill has always been about subtle fear that doesn't bite your head off at first meet, but it will sting you softly and sweetly on the cheek as it slowly and steadily spreads its dark poison inside your veins and finally takes control of your paralyzed body and mind to do evil deeds. Or just drag you into some sewage tunnel and eat you up.

What I'm trying to convey is, sometimes you DO hear scary or creepy stuff. But you know what you hear BEFORE you hear the screaming lady or the groaning monster just around the bend in a video game or perhaps even in real life? You hear your own Fear. You hear what's inside your HEAD. That's the scariest thing of all, the dread and feeling of isolation. Mr. Akira Yamaoka is well aware of this fact.

He is the composer for all of the Silent Hill games (and the underrated movie). Even if a silent hill game is not made by Team Silent, the original people behind the first three (and best) Silent Hill games, the replacement developers and Konami beg him to contribute to the audio and music department for their iteration of the game. Why, you say? Because they know that without him, their vision of Silent Hill will be little more than "another survival-horror video game".

So what does Mr. Yamaoka know so much about Silent Hill which makes him the definite composer for the series? What has made him one of the most revered video game composers of our era? Probably because he knows by heart that in order to truly terrify someone, you have to delve into their subconscious. Go under their skin, so to speak. So maybe he also exposes his own personal buried demons for us to witness through his works.

So you may claim: "Everybody knows that! Hell, even the cheapest piece of straight-to-DVD crap movie can scare you with those annoying, deafening "WREEEEEEE!" violin crescendos when the bad guys appear out of nowhere!"

You may be right to an extent. Most movies from the Horror genre do portray scary, or at least eerie images and music. But I want you to go out (or online) right now, acquire any of these movies soundtracks and listen to those very tracks which scared the crap out of you without watching the movie. Except for maybe a few (Alfred Hitchcock's famous Psycho soundtrack comes to mind here) exceptions, the music alone just won't affect you as much as it did when it was attached to its visual counterpart. The same can be said of most horror video games.

Now go and acquire one of Mr. Yamaoka's Silent Hill soundtracks (preferably from Silent Hill 1 through 3) and I want you to imagine you're chewing some delicious candy while picking flowers from a beautiful rose garden or imagine you're in some kind of an exclusive "single gamers only" party where you're the only guy. And you're banging a Playboy bunny... or whatever else that makes you tick. Now pop in the Silent Hill soundtrack you have just acquired. Do you feel the difference? Are you nervously peeking over your shoulder yet?
I don't think Mr. Yamaoka wants to impress people (although he unintentionally ends up doing it anyway). He wants to crank the volume of the noises you THINK you hear to up 11.

The screaming of monsters and clanking of pipes can only take you so far, but we have all more or less had the experience of THINKING we heard something really creepy when everybody else denies hearing anything particular at that moment. That's your subconscious fear talking. That's what Yamaoka is trying to bring to the forefront rather than let it linger aimlessly in the back of your head.

Of course I'm not saying all horror OST should be like this. There's a time and place for everything. But there are very few Franchises (video game or otherwise) whose soundtracks are part of their identities and Silent Hill is one of them. That's what Akira Yamaoka and Silent Hill are all about. They define each other. Each and every Silent Hill game has its own mood, its own sounds.

On an end note, I'm going to show you that he is not just a one trick pony. He can also make quite beautiful melodies which brings fond memories to all Silent Hill fans. Here's an example from the latest Silent Hill game dubbed: "Shattered Memories" which is quite a good game. As close as western developers have come to realizing the core of Team Silent's much-loved franchise.
[embed]184873:33513[/embed]   read

5:45 AM on 09.25.2010

Tagline Of The Year?

If you already (or by accident) haven't heard about Tecmo's Gears Of War shameless rip-off (amusingly) called "Quantum Theory" that looks more like a GOW mod with new skins than anything else, I suggest you keep your eyes closed shut and your hands pressed against your ears until this game is released and the news about it blows over because it just isn't worth it.
I also present to you the ingenious Tagline their awesome marketing staff have come up with for the game's latest trailers:

If these people worked for Apple, Mr. Jobs would probably be a fucking bum right now.
Well done, Tecmo. Well done. I really feel the adrenaline pumping here. I thought I had to negotiate with the generic zombie monsters but I'm glad you clarified what the objective of the game is.
But you know what? I'd just LOVE to see how the game's story (Rofl) is going to explain the game's title. seriously. It's like calling a game... Loschmidt's Paradox. No, Tecmo. Don't get ideas for a sequel.
Better yet, forget releasing this crap altogether. Just tell the press your offices were burnt down in an accidental fire and all existing copies of the game were destroyed and according to quantum theory, you may have been the publisher of the game...or not.
"Gotta Kill It" indeed.

Here's the mentioned trailer. Don't blame yourself if you're interested too. It's like watching a train wreck.   read

2:06 AM on 09.25.2010

By Popular Demand: Being a Gamer in *Gasp!* Iran

So, many of the comments on my first "hello thar!" post complained that I haven't said enough and they need more details about my "life". Well that's really sweet of you people but like many others, I have always struggled with describing myself. But I'll try.
As my blog description says, I live in Iran. It's a country between Iraq and Afghanistan (YaY! :|) and it's classified as a "Middle Eastern Third World Country". Well I disagree. Because they're really putting it politely.
I don't want to set fire to some of my Altruistic, Patriotic countrymen's beliefs but at least I have the balls to say that I live in a shit-hole dump where the only difference between it and Iraq is that we don't have some turf war going on between US soldiers and Taliban bastards. Nope. We don't need foreigners to **** up our country we can do it all by ourselves thank you very much.
BUT, I don't want to get all political and controversial here so I'm going to talk about what being a gamer in Iran is like: It's almost non-existent and what little there is, it's painfully primitive. Yes. We have game consoles here. We have magazines which review and preview video games (although 90% of them are just translated material from Gamespot.Com) and we do have some people who genuinely care about video games and take them as a serious medium of entertainment. But when you talk about Video games in public, after getting "video games?! HAR HAR!" looks and whispers, you'd probably hear a 5-year-old kid go: "Yeah! FiFA (WHATEVER THAT YEAR IS) is awesome!"
...and then there's silence.
Laws of Copyright don't exist here. so we buy our XBOX 360s pre-modded and we have to pay (sometimes) double for PS3 games (I paid an equivalent of $150 for MGS4, Uncharted 2 and FFXIII just to name a few). So almost everybody pretty much just buy a haXx0r'd 360 and buy illegal copies of games for $5 each.
Do I like this? well, TBH, yes and no.
Don't get me wrong, I feel obligated and would love to pay the standard price for a video game as it is paid around the world (although I've heard Australians have to put up with some crappy high prices too) but do I have a choice to do so? no. I can't order games from abroad because of sanctions and also because god knows how much extra I have to pay for an imported game from the States to my country. I'd love to support the industry. But we're not earning money in the US$ currency but our expenses are pretty much in accordance with the US$. Most of us are economically screwed.
The people who oblige themselves with such "classy" entertainment as video games are shunned and labeled by their society as "Spoiled, childish Retards who don't think about getting married when they're 20 years old and don't want to make lots of babies. A travesty and a shame for our families".
It's like being a fish in a lake where an oil tanker has just drowned and started leaking oil. I can see the dark, poisonous waters expanding more and more towards me and my fellow gamers but all we can do is back up into the clearer areas, hoping that the leak would just stop one day.
I have to buy illegal copies of video games because it IS the only way to play video games in this country. period.
Now just imagine how hard it must be to retain a dream to become a part of the video game industry where video games (along with any other activities which resemble fun, apparently) are considered taboo.
Here people look at video games like childish toys that only 9-year-olds would be interested in. Boys have to become "Men" when they're 15 and they should only "dream" about getting married, buying a house and making babies so they'd grow up and do the same. You know, the whole traditional thinking mud pool of mediocrity.
BUT nothing is impossible. I'll keep my chin up, I'll take my computer programming and Graphics courses (thank god we have those here) and I'll always play video games even though I'd feel guilty inside me every time I pop a copy game in my Modded 360 and have a voice at the back of my head yell "PIRATE!" whenever I read headlines about how piracy is dragging the video game industry down. But what can I say?
Video games have been my true love since my dad bought me my Atari 2600 when I was 8 (Thanks, dad!) and I haven't looked back ever since. Not even when I realized I live in a place like Iran.   read

10:22 AM on 09.24.2010

Tomb Raider: Underworld Review

Tomb Raider Underworld is currently the last game which is actually named "Tomb Raider". I bought it a week ago from the bargain bin and since I'd been a big TR fan I thought I'd give it a try. I knew Crystal Dynamics had properly refined the platforming formula so that it may be much easier to do jumps and perform the graceful acrobatic feats of Ms. Croft. Unfortunately, I think I was both right and wrong.
You see, Tomb Raider Anniversary and Tomb Raider Legend were awesome games. They made me forget the shit that the TR series had become with *shivers* Angel of Darkness. The controls had become tight, it wasn't like trying to control one of the first Resident Evil characters anymore. The graphics were blissfully upgraded to the industry standards (almost) and Lara's new look had not only retained the usual hotness (Read: Double "D"s FTW) but the more innocent look on her face was a godsend compared to the dark halfway "goth" she had become with AOD. And also, the diving suit? Pure godsend heavenly bliss. I spent about 5 hours in the first level just experimenting with her "thong Physics".
So you may ask just WTF is wrong with Underworld that makes me feel like it's the next bad thing after AOD? well, it's the fact that the levels just weren't designed for the Lara we know from the last two games. The levels of this game required more precision, more versatility and a better camera. 70% of the time Lara wasn't doing what I intended her to do because the camera freaked out on me before the jumps and caused Lara to hurl herself towards spiky pits and poisonous lakes of... neon blue poison. I just felt I had no control of Lara more than my luck did. It became infuriating. Real fast.
Also, the levels here are HUGE. You have to solve several little puzzles scattered in a big themed environment in order to be able to tackle the "main" puzzle and while this has worked for several other adventure-type games, it just doesn't cut it here. There's no map here (No, the Sonar is not a freakin' map it's a useless piece of crap which confuses you even more) and you have to follow your intuition to decide exactly what you have to do next. There's a hint system which allows you to hear what Lara thinks of what should be done next and a second one which practically dictates what you have to do next like you're having some kind of a reader program reading a GameFAQS walkthrough to you out loud. But sometimes even they confused me or just didn't give me a clue as to what to do next. For example, after picking up some key items from the bottom of a jungle pit, I knew I had to "get back to an earlier part of the level in order to use the items I just picked up" but I didn't know how to get back up from the bottom of the damn pit and the game's hints didn't do much to help. I was finally forced to just run around like a little crazy bitch and find some kind of a different texture on the walls which indicated that Lara could climb up it.
Granted, most of the times the hint system does its job well and I guess I'm asking too much but I have to admit that if it weren't for my huge experience of Tomb Raider games and having an idea of how Tomb Raider levels usually work, I'd be long lost in frustrating mazes which gave no clue as to where to go next. Although it's not as complex as it sounds but the level design is this game's enemy. The puzzles aren't puzzles anymore when you know exactly what to do but you can't do it the way you think it has to be done and you have to solve it the way the designer intended it to be solved. This is more true during the last level and its end boss which are just big clusterfucks that would drive a casual gamer to go mad. And I shall only suffice to say that I wanted to murder the game's camera so bad I could feel its blood on my tongue. It just constantly reminded me of the nightmare that The Angel Of Darkness had become.
So once again, to my pure sadness, Lara seemed too old for the industry standards. I think Lara Croft: The Guardian of Light is a very good step in the right direction for the beloved heroin. I'm not saying the platforming, third-person Lara is dead but I'd rather wait a bit and see her (and her lovely breasts) in good hands rather than see another stab in her reputation.
For now, I can only credit Tomb Raider: Underworld for being the Tomb Raider game which featured the hottest Lara Croft ever depicted.   read

10:54 AM on 09.22.2010

Greetings, Destruction Lovers!

What's up guys!
Just signed up and hope to be a regular poster here. God bless gamers, for the geek shall inherit the earth.   read

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