I JUST bought a new Wii; I've been officially part of the 'Next Gen' (current Gen? Some would say Last Gen) for about two weeks now. I've been fairly impressed with the Wii so far, but it's definitely been an adventure. I'm probably due a post about the 'why' of my purchase too; but that's probably tangential - the current generation is far enough along that you pick what you pick knowing pretty darn well why.
What is interesting to me is the state of the Wii platform right now. There are GOOD games on the Wii; I finished Okami (the first video game I've finished in years), and just started on Resident Evil 4 and Twilight Princess. My first ever 'online' game purchase was World of Goo, which is a LOT of fun. Wii Sports, in and of itself, is probably enough reason to buy this console, and between all the 'reloaded' lightgun shooters of yesteryear, so-called 'casual games' and the virtual console, there's plenty to do.
And yet...why does it feel so empty?
Because although there are some great games available for the Wii, there has been an (considering the popularity of the platform) amazing lack of true video games developed for the Wii. Of the five games that are usually considered the 'cream of the crop' for the Wii (Okami, Super Mario Galaxy, Super Smash Brothers, Twilight Princess, Resident Evil 4 Wii), we see 3 games that were originally released on other, older platforms and two Nintendo first party games. There is something faintly disturbing about that; it's great that the Wii has developed into such a 'tent' of gaming, but having to rip games from failed systems in order to provide a reason to play doesn't seem like much of a long term solution.
The other really interesting thing about the Wii's place in the market right now is that it's essentially a niche product; to genuinely develop a game for the Wii, you have to develop EXCLUSIVELY for the Wii. The major titles that achieve true market saturation (I'm thinking of Madden and games like Marvel Ultimate Alliance, pretty much all movie tie-ins, ect.) release their products for the Wii...but they are still essentially completely different than the products being released for the XBOX 360 and the PS3, with about as much in common with the versions on the other major consoles as it has in common with the cell phone port.
It all comes back to the progeny of the big three. When Nintendo chose to go with lesser graphical power and with more of a reliance on unique controls and immersive gameplay, it set itself apart from the XBox and Playstation, but to this point in the console's life cycle it's been sort of a mixed blessing, at least as far as game libraries. Without the 'common core' control scheme and graphics capabilities that define the 'other' Next Gen consoles, the Wii has basically fallen off the map. It's a unique beast as far as developers see it; game concepts that work on other systems don't work on the Wii, and the stuff that DOES work on the Wii doesn't work on other systems. Attempting to bridge the difference (I'm looking at YOU Dead Rising: Chop Till You Drop) results in a markedly different 'feel' to the gameplay that isn't always a good thing.
There have been a couple of very interesting games for the Wii so far (No More Heroes, Madworld looks like it will be in this category too) but they've been gimmicks; something different and usually kind of weird. Is this the way it's going to be with the Wii? Rather than fighting the other consoles where it will invariably lose (graphics) are we going to see a steady stream of these 'different' types of games? Is that the way forward for the Wii? Or is there something that Nintendo should do to lure in new developers? What kind of games do YOU think would fit on the Wii that won't work on a 'traditional' console?
|
Good write up, but don't write of Dead Rising Wii yet.
I liked it better than the 360 version.
Metroid Prime Corruption shows that excellent FPSs can be made to utilize the Wii controls. I would like to see more of that.
What I most want though are really awesome platformers and action adventure games that are the reason I buy Nintendo consoles. I want to see some new IPs or good 3rd party ones. Not just Zelda and Mario.
Of course, Pikmin 3 would be a great use of the motion sensing.
I get tired though of developers feeling like all the games have to use the Wii controls. Just because the wii has unusual controls, doesn't mean you can't make a traditional game with little or no use of waggling.
There are good games for it no doubt. But mine hasn't been booted up for at least 4 months now.
well, i hope you made the right choice. if i had one it would be for my nephew, he would love it, i wouldn't.
GREAT article, I've been slinging this hash for quite some time. I'm not anti-nintendo, I'm just anti-shitty-games.
When the Wii was first released, I had visions of FPS and RTS games out the ass. It seemed only natural, point and shoot mechanics for FPS games seemed easily achievable. RTS games would benefit from a control scheme on a console that wasn't hindered by the controller itself, a closer realization of the 'mouse and keyboard' approach than had ever been possible on a console before.
But not so much. RTS games are virtually nonexistent for Wii, and FPS hasn't fared much better (we're not seriously going to count Red Steel, are we?). It is my sincere hope that Nintendo get's their proverbial shit together, but as you stated, they seem to have made their bed and are sleeping in it quite comfortably-- amidst their piles and piles of cash.
Great write up. Though I'd write off Dead Space Wii... its like the light-beer of Dead Space.
Kavorka said what I wanted to say, I'm not necessarily a Nintendo hater (though the Gamecube and Wii havent given me much reason to avoid hating on Nintendo) but I'm against shitty games. Nintendo really does need to get their shit together and establish that they are demanding higher quality titles for their system, not this mediocre mini game waggle crap we keep getting. If Nintendo keeps letting all of these shovelware titles fill up their console its going to have a backlash on the entire video game industry (remember the months/year leading up to the video game industry crash back-in-the-day?).
I'm also getting sick of Nintendo and their fanboys trying to defend their mediocre games by saying people 'simple dont get it' or that since these games are targeted towards the causal audience they deserve to be reviewed lightly. Well I hate to break it to you, but a shitty game is a shitty game regardless if it's hardcore, casual, softcore, XXX, or whatever.
/rant
No More Heroes and Zack and Wiki ftw ;p
What you need to do is add me up and play Brawl till our fingers hurt all night long!
@John Holmes - I didn't say that Dead Rising wasn't a worthy game on Wii...just that it's not the same game that it was on the XBox. Much in the same way that Godfather Blackhand was a different (and I'd argue better!) game on the Wii than it was on the PS2; between the technical differences and the control scheme, how can it NOT be different?
@Baka - Metroid Prime is a GREAT example of a superb game on the Wii...it almost made my Top 5. But it's a First Party title...saying that it's the way forward is as dishonest as saying that Mario Galaxy is the way forward. Wii has 'legacy' games in spades, and first party titles too...but can it garner third party titles that are comparable? So far the overwhelming answer is no.
I don't really think that the Wii is INTENDED to be a 'primary console' in a 'hardcore' household...if you're a hardcore gamer, you buy a Wii because a) you buy every console you can afford anyway, b) it's a fun toy that you mess around with on occasion, and c) the price point is low enough that you can have it AND another console. It's developed a lot of cred amongst the hardcore just because it has been, up to this point, the all-inclusive gamer system. Whether your 'classic games' come on SNES, NES, Sega, TurboGrafix, whatever, you have a 'heritage' to claim on the Wii...my point is that I think long term it's not a smart move for Nintendo. When the 'Wii 2' comes around, what's the answer? Do you rely on all the XBox and PS3 titles from this generation getting translated to do motion controles and hope that everyone ponies up ANOTHER $5 for more retro games? At what point does Nintendo start actively trying to lure third party developers to 'take up the mantle' of development for the Wii?
I want you to know that I was unable to read your blog at first because of the air guitaring that went on upon seeing your avatar. Please change it to something less awesome so this doesnt happen in the future....
...Okay, that was a pretty accurate assessment of how the wii is today, it's really crying out for more good games, and I don't see that being resolved this year, so that's why I might end up selling my Wii in the immediate future.
One more response, and I promise to let sleeping dogs lie:
@Kavorka and Sephirothx - I agree with you both completely. And as I said above, as brilliant as I think it is to NOT get drawn into an ultimately losing fight against the 360 and PS3, I just don't know if it's, long term, a good move. Think of it this way: which got more development time and money - WiiSports or Red Steel? Granted WiiSports is another first party title...but Nintendo really has to figure out some way of pitching developers on the Wii, or at least upping the ante of PS2/Original Xbox/Gamecube retreads. The worst part is that it's a downward spiral; someone tries to make a serious game for the Wii but doesn't REALLY put the time and effort into it because they're not sure there's an audience (think: Red Steel), sales are shit because it's an awful game and doesn't even appeal to casual gamers with no taste, and the next developer decides to lowball their 'Wii Venture' even more, or worse yet, chase the "Barbie's Dressup Playhouse" IP because they can develop for it for next to nothing and the 'casual gamers' will get suckered into buying it and making it successful. Case in point: Link's Crossbow Training has sold *13* times as many copies as Okami. What message does that send to developers?