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About Me
Well my name is Shannon, and as you can tell from how my name is spelled with the o I am of the male persuasion. I started gaming at the tender age of 3 when my parents got me an NES and from that point I was a goner. I have been into gaming ever since and have loved every second of it.

I found D-Toid about 2 years ago and have been lurking and finally decided to join up and bore all the community with my opinions.

My favorite genres of video games are old school JRPGs, 2-D fighters, platformers, adventure,SHMUPS and turn based strategy. My favorite games are Breath of Fire 2 and 3, Megaman X, Street Fighter 3rd Strike, GGXX Accent core plus, LoZ MM, Touhou EoSD, Banjo Tooie, KoF 2002 UM, FF4, FF9, and just about any Super Robot Wars title.

I am currently playing Bowsers inside story, SF 3 third Strike, Vanguard Bandits(I never get tired of playing this game) BlazBlue, Lost Odyssey, CoD MW2, and Tekken 6.

I am also a very big anime fan and watch many different kinds, the only thing I tend to shy away from is the Moetastic stuff like K-on.
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2-D fighters back in force, or just hanging on by a thread?
TeepotheGreat | 9:28 PM on 11.22.2009 23 comments


2-D fighters a genre many know and many love, myself included. Fighting games set in two dimensions have been around for years ever since Street Fighter was first released by Capcom back in 1987, but they jumped in popularity back in 1991 when SF2 came out. Ever since then the Genre has been milked by many other companies such as Sunsoft, SNK, and various others, but should it still be around?

Games like StreetFighter and King of Fighters have been released time and time again with different numbers, new mechanics and new characters. Many of the fans rejoice when the new games come out but with each new release it seems that some of the old crowd stop playing the games, complaining that the new system was uneeded and upset about the character roster changing and with the steep learning curve it is harder to get new people into the genre. All of these factors lead to the genre dying out, but this year something came out to help revitalize the genre.

Street Fighter 4 which came out Feb, of 2009 helped give the genre a much needed boost, the updated graphics, cast of old characters, and simple easy to learn gameplay made the game easily accessible for both the old comers and people new to the genre. Is it enough however? 2-D fighters still do not have the popularity they once did, mainly due to the fact that arcades are not nearly as prevalent as years ago and it is harder and harder to find a play group, sure there is the fact that you can play over a network with some titles, but issues such as lag plague it.

So was SF4 enough to breath life back into the genre of 2-D fighters or is it simply temporary, will it just slowly lose popularity and fade away again?



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22 comments | showing # 1 to 22
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Tubatic's Avatar - Comment posted on 11/22/2009 22:02
Tubatic
Street Fighter IV is a step in the right direction, and I think the old heads are pretty excited about the release-revival that the console download services have facilitated. With even more obscure games like Garou coming out on LIVE, for example, there's been a definite re awakening of the general public to fighterdom.

But, for some, it never stopped! Fighter tournaments persisted even after arcades started to die out in America, with enthusisasts making their own controllers and slagging them off to big tournaments. Come now to 2009, and those tournament players are flourishing with new games like SF4, BlazBlue and KOF12.

I think its a shaky bridge, but once game companies realize all the right things they should be doing in the online space (HD Remix did well, SFIV botched it, BlazBlue pretty much nailed it...), I think we have the potential to really see a thriving 2D fighter space!

The only other thing I'd want/need to see, is more variety! A glut of games saturates the play base, sure. But I'd really like to see more new titles like BlazBlue come into the genre and help push forward and create new fighter types and playstyles.
Mike Moran's Avatar - Comment posted on 11/22/2009 22:13
Mike Moran
I will simply say that 2D fighters have died out primarily due to a lack of competition. People don't want to invest the time into getting good at fighters, and the longer fighting games exist the more time people have to get good at them. The better those good people get, the more frustrated the new people become at their losses. As such new people don't get into the genre, because they're pussy rage quitters who have yet to learn the life lesson of coping with and learning from loss.

If you ask me it's as simple as that.
TeepotheGreat's Avatar - Comment posted on 11/22/2009 22:16
TeepotheGreat
@Tubatic
SF4 was a step in the right direction, and I do hope it keeps happening, I just can not help but worry that it is just a bit of a boom that will go down, KoF 12 was a bit of a let down, it almost seem to take a step backwords with the mechanics and some glitchy infinintes were in there like Athena's corner inf.
BlazBlue did have a good online code and was very good for a first game in a series even if Nu is a bit too good.
My main concern though is like yours the genre is getting stale, and can almost be split in two, the slower more defensive paced SF, KoF style, and the faster more aggresive GG, BB, Melty Blood, etc style. I would love to see some more variety.
TeepotheGreat's Avatar - Comment posted on 11/22/2009 22:21
TeepotheGreat
@ Wry Guy

That could be part of the problem, I know that is a wall I come across when I try to get people I know into the genre, but there are plenty of people that suck at shooters that keep playing and do not stop so I do not see why that attitude does not carry over into the fighting genre.
Jon B's Avatar - Comment posted on 11/22/2009 22:23
Jon B
2D fighters are the way to go. It's always been the best, most competitive way to do things. Hell, SSB is technically a 2D fighter. I don't hear people complaining about that.

Of course, I prefer 2D graphics too, but that's preference. I find it allows more room for creative freedom on the developer's front.
Tubatic's Avatar - Comment posted on 11/22/2009 22:26
Tubatic
@Teepo

I think shooters are a bit different, considering the team based aspect of it. In a shooter, if you suck, you can compare yourself to a few other people at the end of any given match. There's the potential solice of "well, at least I'm better than that guy" or "well, at least the team won".

A fighter loss is a bit more personal, and much harder to hide: The magnitude of your sucking is amplified and unfiltered. And some people (Rage Quitters and Pre-Match Droppers), just can't handle that, unfortunately.
Mike Moran's Avatar - Comment posted on 11/22/2009 22:31
Mike Moran
@TeepotheGreat: Shooting games are easier to get into. Everyone plays shooting games because of how simple they are to control. You move around two sticks and pull the right trigger. You don't need anything more than that to play. Surely more to be any good, but not more to feel like you're accomplishing something.

Even the youngest of children obsessed with violence play shooters thanks to their ease of control and our country's general obsession with guns. There's more than one reason why shooters are the dominant genre.
TeepotheGreat's Avatar - Comment posted on 11/22/2009 22:39
TeepotheGreat
@Wry Guy
I suppose that is true, I myself love a challenge though, whenever I play a game off BB with someone who kicks my ass I want to keep going until I learn enough to beat them, and I do not get why others prefer something that takes no time or effort to do well in but to each his own I guess.
Jonathan Holmes's Avatar - Comment posted on 11/22/2009 22:52
Jonathan Holmes
@ Jon B- Yeah, the problem with 2D fighters is they stopped evolving. Smash Bros was the last 2D fighter to really try and change up the formula, and that's why I think it succeeded.

People (meaning; haters) tend to think that Smash Bros is only popular because it's got a bunch of Nintendo characters in it, but that's far from the case. The series can be played casually, tourament style, and everything else in between. It's got a incredibly varied set of characters, tons of depth, but is easy enough for anyone to just pick up.

That's how it used to be with the SF games as well, but after the series stopped evolving, casual, and even intermediate players, got pushed out. Only now, after SF has taken a ten year rest, is there enough fresh blood playing the game to make it interesting again.
Jon B's Avatar - Comment posted on 11/22/2009 23:05
Jon B
@Jon
Yup, that's exactly the reason I stopped playing fighters, since I'm mediocre at best and get abso-bloody-lutely hammered online. Nowadays I just have them for the unique art styles. Brawl being the exception of course, local multiplayer is just too good.
Mike Moran's Avatar - Comment posted on 11/22/2009 23:33
Mike Moran
You might dislike my opinion of Smash Brothers, Holmes, but to me it doesn't represent an evolution. It was a fresh concept at the time it came out, but it doesn't cater to an evolution. What changes they make between games to the average person matter in no way whatsoever and they know it. For the most part the games play the same, in the same way most Street Fighters play the same and most Tekkens play the same. The only thing most people were genuinely concerned about during the Smash Dojo promotions was not the changes made to the game, but simply the characters added. Nintendo knew this.

It is most certainly a fun series, but it is not a series genuinely designed to be played competitively. To play it competitively actually strips away most of the mechanics that even make the series fun, though that much can be a matter of opinion. I personally prefer to go for a sort of middle ground, and it's great that you can customize the games to suit your personal needs, but the reason Smash Brothers is so popular is not because it's an evolution in fighters. It's certainly not made with that intent; as every item, stage, and new mechanic like the Smash Ball simply make the game more random. That is the anti-competition. Nintendo's appealing to the party crowd, they don't add anything to the series meant to stabilize it and make it more competitive.

The people who play Smash Brothers obsessively play 4 player rounds, in the interactive stages with items on, and Smash Balls on. It is the game everyone plays because it's accessible and they don't want to learn new games. How many groups of gamers have you been in where the only game people want to play is Smash Brothers, because it's all they know and any normal fighting games piss them off because they will lose? I've met enough people like this that even though I like Smash Brothers, I am turned off by the total lack of variety the players I've met bring upon themselves.

Smash is not popular as a fighting game. It's popular as a party game, while a select and infinitely small percentage of the customer base play it competitively. Any game can be played competitively mind you. Though it might be a legitimate attempt and the game can be made competitive, it's not the reason the series is popular and it does not represent an evolution in fighters to me. It doesn't actually encourage the spirit of skill and competition; it's just a party game to most people.

It's not an evolution of fighters because it isn't marketed toward a crowd that values what defines the fighting game genre. Competition and skill aren't even remotely near advertised. What's advertised is Pikachu, Mario, and a win button called the Smash Ball. Not that there's anything wrong with that.
Mike Moran's Avatar - Comment posted on 11/23/2009 00:34
Mike Moran
Mind you the condensed version is I mean no disrespect and though I think competitive Smash Brothers is very much un-fun, I can respect their desire to play it as such. However the series has stopped evolving itself and merely upgrades itself and updates the roster, just like any other fighting game. However I do not consider it a real fighting game because of its marketed audience and its encouraging a style of play that defies that of a traditional fighting game.

Objectively it is a fighting game, and it's a fun one. Subjectively to me it denies the spirit of fighters, and is thus not really part of the genre. As I consider fighting games and Smash Brothers in entirely different realms, it's not possible for me to regard it as an evolution.
Dan CiTi's Avatar - Comment posted on 11/23/2009 00:40
Dan CiTi
Lol, the smash ball and a fourth of the items aren't fun at all. You know what the real Nintendo party game is? NSMB Wii co-op. And as a fighting game, I'd rather play Versus game or something like that for something over the top and competitive(in a sense that I am fighting against my friends). Not to say I don't have fun with Smash Bros., it is just that I have grown out of it a little, and realized there are better games that offer something similar. Like Kirby Super Star (Ultra), a much better game.
bluki's Avatar - Comment posted on 11/23/2009 00:45
bluki
dude one word: Blazblue, for me personally the forefront of 2D fighters not Capcom or Street fighter, sure it's popular, sure it re-ignites the popularity (but largely it because of the nostalgia factor), but for the evolution of the genre itself arc system works had done more than capcom to evolve the genre, especially with Guilty Gear Series,but the popularity of the series only can go exclusively in fighting game fanatics circle and with Blazblue they tried to bring the genre to the masses, with the raving responses safe to say they've done it well.

and even if the genre are pushed back from the 15minutes of fame, it still will have the hardcore crowd / fanatics, because i think it's the genre's nature, it doesn't have what you may call compelling / epic story telling compared to RPGs out there, nor it doesn't have the easy to 'pickup and play' gameplay structure, and many other things that would make the 'masses' keep interested in the genre.
Shin Oni's Avatar - Comment posted on 11/23/2009 04:01
Shin Oni
2D fighters aren't really dead persay. It's just the reason they don't grow is because the new people/casual players only play casually. Seeing arcades are damn near dead overall in america, people can't just hit it up for a quick fight. Plus online doesn't help it much either. If you have a figher and it's not online/sucks online, your game isn't going to get much love. Look at KoFXII. the game was already bare then SNK didn't give a shit about the netcode which killed all the hype that was left in the game. Sure the netpatch is out, but it's too late now.

2D fighters are still alive, but outside the main crowd? not so much. People don't like to lose. People don't like to lose online. People love to ragequit if they lose. Plus online isn't lag free so a lot of people don't bother. There's a lot in general holding not only 2d fighters back, but fighters in general.

but sticking to 2d, I'd only say yes because the casual crowd like pretty GRAPHICKS and since most 2d fighters are still sprite based, most will look at it and ask "...well is it at least online?"
Gen Eric Gui's Avatar - Comment posted on 11/23/2009 09:09
Gen Eric Gui
@Holmes: Guilty Gear would like to have a word with you.

And I'm surprised nobody mentioned this, but fighting games started with Yie Ar Kung-Fu and Karate Champ, not Street Fighter. *nitpick nitpick*

But I have to agree with the article's overall message; I'm very happy that 2D fighters are on the rise again, because fighters are one of my favorite genres and I can't play 3D fighters for crap. Blazblue 4 eva.
Everyday Legend's Avatar - Comment posted on 11/23/2009 11:42
Everyday Legend
I can see the genre never truly dying, as there are quite a few fighting game fans still hardcore enough to buy every 2D/3D fighter they can get their hands on (i.e., me). However, there is a slim chance that the heyday of fighting games will be repeated, unless there is a massive popularity shift towards them for some unknown reason.

Kids won't care about fighting games until you can shoot someone in the face, it seems. This principle illustrates why Mortal Kombat just won't die.
Everyday Legend's Avatar - Comment posted on 11/23/2009 11:46
Everyday Legend
@ Holmes

Dude, I play every fighting game that I hear about. I find a way to touch the arcade controls, I find a way to import it, I find a way to play it - without fail.

And do you know what? I still can't stand Smash Bros. At all.
Sure, it's different, and it's fun, but it's like a giant bowl of bleached sugar - I can't take but a couple of bites before I feel like I'm going to be sick. It's all an "eye of the beholder" kind of argument, but I still consider Street Fighter to be the king of the land, man.
RAB's Avatar - Comment posted on 11/23/2009 16:51
RAB
blazblue and TVC will never reach their full potential in sales because the executional bar is set so high. same thing that happened to 3rd strike early on. things just became too complicated, and nobody cared enough to read a 15 page FAQ on how to use the games system and combos.
the7k's Avatar - Comment posted on 11/24/2009 03:05
the7k
@ Teepothegreat
"My main concern though is like yours the genre is getting stale, and can almost be split in two, the slower more defensive paced SF, KoF style, and the faster more aggresive GG, BB, Melty Blood, etc style. I would love to see some more variety."

Actually, KOF is and - for the most part - has always been a pretty aggressive game. Emphasis has always been on rushes and using the variety of jumps for mix-up games.

Anyway, I would say 2D Fighters are pretty much finished. Everyone was expecting a 2D Fighter boom, and look at what we have to look forward to - Super Street Fighter IV and BlazBlue: Continuum Shift. That's it. Oh joy.
medalgeertom's Avatar - Comment posted on 02/10/2010 11:14
medalgeertom
I'm not sure if this will last, since most of the 2d fighters that are coming out are sequels...BlazBlue being the exception, but even that has a sequel coming out.
SF4 was great, and I do want Super Street also (technically a sequel in its lowest form)...so holla back.
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