There are some days, when the bright edge of the sun has faded beyond the horizon, and my only luminance is the soft, bewitching glow of my monitor, where I sit, and I think, and I muse upon things that by and large can only be categorized as Totally Irrelevant. But lately I've been wondering on the state of games as we know them today compared to games as they were even ten, fifteen years ago. This is not some kind of Word on High upon the Good Old Days, or how everything was Golden and Candy Ran Liquid From The Heavens And Yea, The People Rejoiced, but something has
changed, something
elemental that differentiates the games of our respective childhoods and the games of today. I personally don't like the change.
It seems like games are no longer games for the sake of being Fun, they aspire to be Art or to Legitimize the Medium, or in Rockstar's case, Shock the Masses. Maybe it's just the increasing realism, and grittiness of the games we play, the increasing complexity driving us into what is becoming an overall less reflexive, more intellectual, and more immersive pursuit. So, where are the games that still remember that they are, in fact, games? I'm weary of seeing game after game overstuffed with melodrama and anti-heroes, and short-sheeted on all of the things that used to captivate us about the games of yesteryear.
We have games that span universes now, the KOTORs, the Mass Effects, Halos and others, but are there many games anymore that you can honestly say touch you in that special place that games like Earthbound did/have/can/will? I enjoy a serious game as much as the next person, but I mourn the death of the innocent, good-natured game. What we've been experiencing lately is a deluge of the sinister, Bioshock's menacing landscape filled with horrific aberrations, Portal's insane AI and the general inkling along even the earliest of stages that something isn't quite right here, Halo 3's...Halo 3.
While all of the above are stellar games, I can't say any one of them gave me anything I would describe as pure delight. Where's that feeling like a glow of warmth deep in your heart that spreads from fingertip to fingertip, the kind of feeling that no matter what's going on, it makes you smile despite yourself? I miss that feeling, to me it was the pure, unblemished element of what a game was, or what it should be. Zork, Crystal Caves, Commander Keen, even Ghosts n' Goblins (inbetween bouts of me bleeding from the eyes as my brain tried valiantly to escape its housing), Earthbound, Golden Axe, Duke Nukem, all incredibly simplistic games, but ones that gave and still give me that fuzzy feeling inside.
Are all these considered "Kiddy Games" now? I guess they might be, but it seems that now anything without a heart exploding out someone's throat and rolling around on the ground, guided by arterial thrusts like a miniature jet as the person's still living body jerks a ragtime jig is somehow considered beneath a gamer's notice.
I applaud the games now that can be complex without making the game feel like a Goddamn Job, and I applaud the games that can be "Mature" but not exercises in self-depression, dissertations on the self-supposed Horrors of the Human Condition. But again, something unquantifiable has been lost here, and it's just a little sad. It seems like a purer, more innocent fun was sacrificed for the impassioned "Aw hells yeah" that you get from games like God of War while beating a Harpy to death with its own wings. I still get glimmers of that lustrous feeling from games like Paper Mario, Katamari Damacy, Okami to name the
few and the
far between.
Am I right, or am I so wrong that whatever kind of beverage you found yourself partaking in wound up shooting out your nose in two violent, angry spurts?
What was the most recent game that you've played that filled you with that giddy, airy childlike wonder?
(# 0) on 12/05/2007 06:40
Also, "now anything without a heart exploding out someone's throat and rolling around on the ground, guided by arterial thrusts like a miniature jet as the person's still living body jerks a ragtime jig is somehow considered beneath a gamer" is an awesome quote.
(# 1) on 12/05/2007 06:48
Nintendo is responsible for many games like that.
(# 2) on 12/05/2007 06:48
Hmm, or it could be that back then gaming was still something being largely explored and seen as the new frontier. So each game was trying to push the technology and made it seeme like a more innovative time. While still trying to remain simple. Where today we're more spoiled and used to gigantic worlds and amazing graphics. We may have just been more naive back then.
Some of the Games that gave me pure delight over the years,
Adventure
Pitfall
Super Mario Bros.
Wonderboy in Monster Land
Phantasy Star
Super Mario Bros 3
Street Fighter II
Sonic the Hedgehog
Donkey Kong Country
Final Fantasy 7
Mario64
Tomb Raider
Zelda Ocarina of Time
Ridge Racer
Battle Arena Toshinden
Grand Theft Auto III
Resident Evil 4
Gears of War
Honestly that's about it. I really had fun playing those games. While other games were also fun. They wore thin after a while, but these games were pure delight from beginning to end. I really had a blast. A smile on my face. Notice the span from RE4 to Gears of War. Look how long it took. It's like i'm forcing myself to love these games they threw at me because i'm hoping they'll being be that pure delight I once felt in those magical games.
(# 3) on 12/05/2007 06:52
It's got nothing to do with blood and guts, political or moral choices, art or feeling you have to legitimise the medium. When games started they were simple because the medium demanded it. People didn't understand complicated games (see the first release of Space War for details) and the technology wasn't there to make them too advanced anyway. Fast-forward through all our Golden Axes and Fantasy Island Dizzys and the industy is now in a position where they can afford to think about what they're putting into a game a little bit more. There are still plenty of games where kids can bounce, find shiny things and immerse themselves in worlds no deeper than the intellect of Jack Thompson. The ones that the media focuses on are the ones that are different or great, just like any other entertainment medium (TV, movies, books, etc).
Sometimes you want Everyday Shooter or Ratchet and Clank, sometimes you want Psychonauts or Okami. Sometimes you want Portal and sometimes you want Halo 3. Simple or complicated, games have just got, and I say this without regret, better. Besides nostalgia value, even some of the worst games that are released nowadays are more fun than the majority of drivel we got "back in the day". I mean, come on, text adventures where you have to know the exact syntax the developer coded in. Platformers where one mistake meant losing 15 minutes progress.
Anyway, I digress. You focus on the amount of violence in today's games and yet throw up Dukey as "fuzzy feeling" bringer? You focus on the fact that the older games which, while they were good at the time, have been bettered now, elicit that companionable feeling that you don't seem to get nowadays. I think what you're not factoring into all this is the one thing that's changed more than the games.
You.
The fuzzy feeling you got wasn't from the games themselves. Hell, if you were that age now and someone handed you the games we play now instead, you'd have fond memories of them instead. Everything seems better when you're young and innocent because it's all you know. You forgave the simplicity of games, their punishing nature and all the other failings and foibles they contained because they were all that you had and all that you knew. Kids expect more now and get more. Looking back, you remember how much fun you had and how you don't have that same easy fun anymore.
It's gone. You will rarely get it back. Move on and enjoy what you've got.
Sorry for the long post. ;)
(# 4) on 12/05/2007 06:52
(# 5) on 12/05/2007 06:55
I don't think nostalgia can account for all of it, especially when you used to actually have someone to root for in a game, you could be the Avenging Hero on the side of Moral Rectitude, not some grizzled asshole who's having a bad day and needs to don a trench coat and start kicking people in the teeth.
I mean, as much as I enjoy being said asshole, it IS a different gaming climate.
(# 6) on 12/05/2007 06:57
(# 7) on 12/05/2007 07:05
(# 8) on 12/05/2007 07:07
I don't mind violence in games, not in the least. In fact, violence is quite often a qualifier for whether I buy a game or not, and more often than not more's the better. Far be it from me to leap upon the High Horse and complain about some kind of moral state in videogames, as I have but fleeting morals of my own.
I love violence, but man, that only goes so far towards making something truly enjoyable. And as for all of the games "where kids can bounce, find shiny things and immerse themselves in worlds no deeper than the intellect of Jack Thompson." are any of those what one would call good games? They have the stamp of games churned out of a great beast of a factory, there's no personal touch, no developer really caring about the game.
The level of connectedness of the people that work on the games and the games themselves has weakened, and I think the games suffer for it. It is precisely BECAUSE they are the grand undertakings that they are that they seem...impersonal, if you will.
(# 9) on 12/05/2007 08:19
There's a lot of different games studios with a lot of different attitudes towards the titles they create. Some of them are fortunate enough to be given creative freedom (relatively, anyway) so that the likes of Valve can take their ideas to the level they want to achieve. But we also have companies like Quantic Dream who reach beyond their budget and time-frame and end up with nothing. Taking it at face value like that, yes, the demands of the industry have taken their toll on many titles that are released and you have to be fortunate or well backed in order to get that feeling in your games.
As for the new kids games being good, well, that's a perspective issue. There was no separation when I was younger as to what was a kids game and what wasn't. Now there are games specifically targetted at kids and comparing them to anything that was released in the early days is like comparing Andi Pandi to the Tellytubbies. Different games for different eras. The production values have gone up and the educational content is more relevant but I think they're still doing the same job. It's just that because we know so much more about how people play, the games we make are inherently better. Fighting in the street has been replaced with boxing in a ring, hitting stones with a stick replaced with baseball and grouse shooting with paintballing. It's not that you can't go back and still find the old ways fun but I believe they are more for nostalgic value than they are for the actual quality they represent.
The Katamaris, Marios, Zeldas and Okamis of this world have so much more effort put into them than early games and still retain that magical personal touch. Many other games do as well. The connectedness you talk about is lessened not just by the games that are available but the quantity. Back then we got one game every few weeks, if we were lucky! We spent more time on them than most of us do on even an involved game today. I mean, seriously, look at the gap between Wolfenstein 3D and it's nearest FPS competitor Doom: 2 YEARS!! Halo 3 was followed by COD4 in less than 2 months!! The longer you stay with a good game, the more you'll get out of it and the more, 10 years from now, you'll be looking at other games thinking the same thing as you're thinking now. If you flit between them like a moth on a Christmas tree, you'll only see each light briefly.
"What is this life if full of care
We have no time to stand and stare?
No time to stand beneath the boughs
And stare as long as sheep, or cows."
(# 10) on 12/05/2007 08:21
Awesome article + Spider Jerusalem avatar makes me love you.
(# 11) on 12/05/2007 08:28
And also, Monkey Island is pretty damn awesome, you could of put grim fandango in there, that game was the last good Lucas Arts adventure puzzle.
(# 12) on 12/05/2007 09:37
I agree that the deluge of games that we experience diminishes the importance and impact of ALL of the games being released, and this is caused by yet another...for the lack of a better phrase, "failing of the system." Games are rushed out the door far more often than in the past, and testimony from the people behind Mass Effect and Assassin's Creed respectively reveal exactly how much is left on the cutting room floor. That wasn't really the case before, was it? Blizzard is one of the last of the "It'll be done when it's done" guard, aren't they?
The mass-produced boilerplate license tie-in crap has largely remained the same, except now we experience it tenfold, as now every movie where someone picks up something that even resembles a weapon is translated, hastily, before the movie is even done, into what loosely resembles a game, but more often than not is actually a spiraling cloud of misery. The Chronicles of Riddick: Escape from Butcher Bay being an enormous exception.
Said tie-in crap is generally what gets passed off as a "kid's game," isn't it? There is a distinction now, yes, as these games aimed at children have been lobotomized once, twice, and for good measure been set aflame before released. The production values have gone up, yes, in the same way that inflation pushes values upwards at the stretch of time, but the Dora of Explorer games of today equate in gaming inflation to the E.T. of yesterday.
I have to argue your point on their representation of quality, however. Innovation remains innovation, and I do believe those games can stand upon their own merits. At the very least, you should agree, that the gaming industrym, by and large, seems to have lost the kind of sense of humor that can be found within The Secret of Monkey Island, Sam & Max, and the like.
@Tristero
I like you too, Tristero.
(# 13) on 12/05/2007 10:16
(# 14) on 12/05/2007 10:26
Portal, personally, had to be one of the funnest (intentional use of a nonexistent word) games I have ever played. Not best, not great, not favorite, funnest. I loved every single moment of it, from waking up in a tiny room with the radio playing the silly remix of Still Alive, to being audibly assaulted by GLaDOS at essentially every moment of my stay at the Aperture Science Enrichment Center. I found myself actively setting aside time to play the game. I could go on with other examples, but it would be redundant, so I'll just say "there are others".
I think you're looking too hard to produce the same type of enjoyment out of the games of old (as per your list, Commander Keen, Zork, etc.), because nothing but those games can give you that type of enjoyment. Super Mario Bros. 3 is a different kind of fun than, say, Call of Duty 4: Modern Warfare, but you know what? They're still both fun.
(# 15) on 12/05/2007 10:36
I agree wholeheartedly that Portal is an absolutely amazing game, and that both Bioshock and Halo 3 are also very enjoyable games, they are not, however, fun for fun's sake.
I was speaking about a different kind of fun, at which a game is enjoyed upon an entirely different level, but words fail me at the moment and thus I'm being incredibly vague and of course sound ridiculous. Those games all belong to the same group of fun, despite their differing genres, and despite the fact that Commander Keen and Okami (as an example) couldn't be more different, I can tell you that I expressed the same very simple joy upon playing both.
I never meant to give the impression that games as they are now are unplayable affairs, I enjoy them, in the case of Portal and Team Fortress 2 to a great extent, but they are quite simply not the same kind of fun.
(# 16) on 12/05/2007 16:43
Jazz JackRabbit anyone? Or maybe a little Space Goose?
I think it's time we all broke out our NES's and got back to our roots.
Soo many awesome games on that system.