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Untapped Potential: On Placing Products
Tavendale | 6:02 AM on 06.28.2009 17 comments


I've never really understood the outrage that arises in gamers when they believe someone is actively trying to sell them something. I'm talking about product placement, the practice of inserting images of a product into a game with the intention of drawing attention to the brand. It's not new, but it'ssurprisingly uncommon in games and even more shockingly unpopular.

Don't get me wrong, I don't really like adverts either. I don't sit down in front of my 360 and wonder what brand of toilet paper Big Daddies prefer, or ponder the carbonated beverage of choice for the discerning Jedi Knight. But I recognise that it's increasingly difficult for companies, specifically those sinking huge budgets into their game, to turn a profit and that allowingNestlé to stick a couple of chocolate bars into the in-game stores and billboards represents an attractive source of funding. Hell, let's not forget the Cool Spot games, the protagonist of which was actually part of the 7-Up logo!



Folks, it doesn't get much more blatant than this! Regardless of the blatant commercialism, however, I thought the game was a pretty decent platformer. Oh sure, it dated a lot quicker than Mario or Sonic but, for the time, it was a good game.

Squaresoft (as it was known at the time) also dipped their toe into the advertising pool, allowing the characters of Final Fantasy IX to endorse Coca Cola in Japan:



Granted, this was not an in-game product placement, but it was a well-established, respected development house and publisher allowing proprietary characters to be used to promote another company's product. This was clearly a golden opportunity for Squaresoft, to use their popular characters to earn themselves a hefty (I hope) chunk of Coca Cola's vast advertising budget. Does this dilute the Final Fantasy brand? I doubt it, but I daresay it helped pay for the development of later titles in the series.

Other games have employed limited product placement. Some subtle, some less so. One interesting example was that of Theme Hospital. I don't know if they actually got paid for it, as I've heard rumours that it was more an homage than an ad, but they featured the logo of the Kit Kat chocolate biscuit on their vending machines:



If this wasn't a paid ad,then it should have been. It was a well-placed advert that was not intrusive or distracting and, most importantly, was appropriate to the setting.

That an advert fit the setting is essential. If Coca Cola had made an actual in-game appearance in FFIX, it would have been a jarring, immersion-breaking sight: completely out of place in the high-fantasy setting. Some games lend themselves so product placement more than others. Dead Rising, for example, would have been an ideal candidate for such advertising. It is set in a mall. Come on! How more commercial can you get? Would a scene such as this one have any effect on your immersion?



I'm sure they would have made more effort to blend it in. Seriously though, for little or no impact on gameplay and immersion, Capcom could have collected a modest sum of money to put towards promoting the game or sink into a new project. How can this be considered a bad thing?

Now, I’m all for limited product placement, but some companies do take a slightly dubious approach. Battlefield 2142 featured in-game billboards on which the publisher could post targetted advertising. This means that the game included spyware-ish elements to watch the browsing habits of their customers in order to generate ads tailored to each individual.



I see the attraction for games publishers and advertisers in employing a targetted approach to advertising. It makes so much more sense to focus on serving ads that the individual would actually be likely to care about and take the time to look at as they pass by. But to turn your game in glorified spyware does not seem a particularly good way to do it. This move caused a great deal of animosity amongst fans and although it represented a new revenue stream to fund development, it did so at the cost of public good will.

I'm not an economist. I've never run a business. I can't give you figures or anything of any real use beyond my opinions and photoshopping of corporate logos into videogame screenshots. What I can tell you is that it really does seem that games companies are missing out on a source of income that could, if done sparingly and with thought to public image, prove invaluable in surviving this tough climate and continuing to produce quality entertainment products for our consumption.

TTYL, and eat fresh!

Eat Fresh!



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15 comments | showing # 1 to 15
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Takeshi's Avatar - Comment posted on 06/28/2009 06:22
Takeshi
I only don't like it when an imaginary world has real life products in it. Something like that KitKat vending machine, you were talking about, somewhere in the Killzone 2 universe. But the same vending machine in Theme Hospital didn't bother me at all.

I guess it really depends on how they implement it. If they're doing it correctly ánd they're making more money to make better games. I'm cool with that.
Tavendale's Avatar - Comment posted on 06/28/2009 06:26
Tavendale
Yeah, I mean, sticking a Coca Cola logo into FFXII is obviously immersion breaking and inappropriate.

Sticking a Coca Cola logo into GTA4? I could see that, I wouldn't mind.
etirflita's Avatar - Comment posted on 06/28/2009 07:50
etirflita
"yah! yah! yah! yah! yaaaaah!"
"Take me to the KFC!!"

I agree with Takeshi, also what are your thoughts on advertisements for fake products or products that only exist in the game world (like Oddworld)?
Takeshi's Avatar - Comment posted on 06/28/2009 08:02
Takeshi
@Etirflita

I've heard people talk about those fake ads before. But, I don't really see the point of said advertisements if it doesn't contribute to the feel of the game. In, for instance, Oddworld, Fallout 3 and GTA4 it's part of the game-design. To make the in-game world more or less realistic. I don't think anyone is against that. But why else would game developers use fake ads? So you're going to look for a product that doesn't exist?
Tavendale's Avatar - Comment posted on 06/28/2009 08:05
Tavendale
In Oddworld, they're great, because yeah, as Takeshi points out, they're part of the story, it's what Abe peopleare being made into.
BulletMagnet's Avatar - Comment posted on 06/28/2009 09:43
BulletMagnet
I definitely agree with your overall point, and perhaps I'm thinking a bit too far ahead here, but somehow I couldn't ignore the possibility that the growing prominence of "appropriate" advertising (as you define it here) in games would make it much more appealing for developers to create games with settings conducive to in-game advertising, and slowly begin to ignore settings where it wouldn't fit.

It's not likely to ever get to that point, granted, and in comparison I'm very supportive, for instance, of couples who let an advertiser pay for their wedding in exchange for ad space, since I think weddings these days are ridiculously expensive and prey on people's sentiment to encourage them to bankrupt themselves (another story altogether, of course). Still, for whatever reason I can't call myself 100 percent comfortable with in-game advertising ever becoming a common thing.
Tavendale's Avatar - Comment posted on 06/28/2009 10:20
Tavendale
Oh, definitely. There is always the scope for abuse. Product placement on TV (at least in the UK, I don't know about the US) is very closely regulated and I don't see anything to stop the games industry from employing similar standards and practices.

As for a game specifically being made and marketed for the sole purpose of promoting another product. Isn't that what shovelware movie tie-ins are? You could also look to the Burger King games, the Cool Spot games, McDonald Land for the Amiga and more besides. It already happens and it's not new.

Such examples, I feel, really do further the case for TV-style regulation.
Elsa's Avatar - Comment posted on 06/28/2009 10:30
Elsa
In game advertising has long been present in sports games (and it actually creates a more realistic look), and I don't have a problem with ingame advertising if it fits the game (like Lara Croft's Times watch or the Barak ads in Burnout)... but I don't know that I want to see the Golden Arches and a giant M in an MMORPG!
Tavendale's Avatar - Comment posted on 06/28/2009 10:48
Tavendale
I don't think the Golden Arches woud be out of place in, say, City of Heroes.
Elsa's Avatar - Comment posted on 06/28/2009 11:32
Elsa
LOL Tavendale... especially not if the Hamburgler is a playable villian I guess! :)

(though I was thinking more of the swords and Elves type MMORPG's!)
Tavendale's Avatar - Comment posted on 06/28/2009 11:41
Tavendale
Well, Everquest 2 had in-game pizza ordering, didn't it? I know it's not quite the same.

WoW has also done cross-promotions with the Olympic Games (Tabard and pets) and the Mountain Dew robots.

I think WoW has handled these well though, taking time to adjust these promotions to better fit into their world.
BulletMagnet's Avatar - Comment posted on 06/28/2009 14:15
BulletMagnet
@Tav - I wasn't talking so much about games released solely for the product placement (as you say, they're nothing new), but rather a (potential) industry-wide shift that starts to slowly favor making games that, while not made just to sell products, feature a setting conducive to in-game advertising and the extra money that it brings. Games that don't easily allow advertisers to buy space therein gradually become less and less frequent, and the creative possibilities of the medium find themselves even more limited by economics than they already are.

Granted, that's very much a doomsday scenario and unlikely to ever occur as described, but somehow I'm still unable to completely discount it.
CelicaCrazed's Avatar - Comment posted on 06/28/2009 15:37
CelicaCrazed
I have faith that most developers wouldn't let in-game advertisement get out of control. They know that if a product is placed in a scenario that doesn't make sense or hinders the experience, then the game is hurt because of it.
Zippyduda's Avatar - Comment posted on 06/28/2009 17:06
Zippyduda
Personally I think it's because a lot of the time it does or would look out of place (like you said it would with most FF's). But that Theme Hospital blends in, and makes sense, which is why it works.

But I wouldn't mind in game advertising however (you see it in big games such as the sports games obviously, Fifa, Pro Evo, NK, NHL etc.), as long as it fits into the setting.

And if it funds other projects and better games, I'm all for it. However I am never for Coca Cola advertising anywhere, they are terrible company IMHO and if you look into what they do, nobody would support them (also McDonald's [can't believe they are in the dictionary those two companies]).
Excel-2011's Avatar - Comment posted on 06/28/2009 20:52
Excel-2011
Racing games, sports games and anything based on real events where advertising is expected can have it all they want. I believe it can work elsewhere; I just haven't seen it used effectively yet.
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